CAST OF CHARACTERS
CAST OF CHARACTERS
Just a place to store the final Characters for quick reference.
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Valencia Meridian
Valencia Meridian
30yo female ROGUE, UPP: 6A99B9
Skills: Brawling-1, Computer-1, Forgery-1, Gun Combat (handguns)-1, Jack of all Trades-1, Streetwise/Liaison-2, Vehicle (wheeled/ tracked)-1
Blade Combat-0, Bribery-0, Carousing/ Steward-0, Demolition-0, Gun Combat (others)-0, Leader-0, Medical-0, Ship Tactics-0, Vehicle (other)-0
Benefits (3terms): 100,000 + (+1SOC)
-----------------
Starting Equipment:
Ballistic Cloth Leather Jacket (250cr)
3 sets Normal Clothes - SOC9 (360cr)
1 set BizCas Clothes - SOC 9 (240cr)
Filter Mask x2 (20cr)
5 cartridges (15cr)
Hand Computer (1000cr)
Common Wristwatch (100cr)
Binoculars (75cr)
Light Sensitive Goggles (500cr)
Cold Light Lantern (20cr)
Voice Recorder & 5 tapes (105cr)
Text Recorder & 5 tapes (1215cr)
Lockpick kit (15cr)
Hand Calculator (10cr)
Handcuffs (25cr)
*Cosmetics & toiletries (15cr)
-------------------------------
*Body Pistol & 2 clips (540cr)
Valencia Meridian was born into a relatively well-off family In Brulantfort on Beau. She excelled at school, immersing herself into the best education her parents could afford, even bolstering it with self-directed study.
But, when she turned 18, Val fell in with a bad crowd (Term #1), choosing a life of crime in Ville d'Espoir in lieu of university (Streetwise-1). She excelled at creating fake Ident-cards and key fobs (Forgery-1) for her new friends' more larcenous pursuits. During this time, she became close friends with notorious party girl Sophie Daniels, the heir apparent of a massive fortune that she wanted nothing to do with.
In time (Term #2), Val became indispensible to the group of thrill-thieves, brokering deals and settling disputes (Liaison-1) while also learning to hack simple computer systems (Computer-1). As her pack of reprobate noblebrats began to coalesce into a legit gang, Sophie was extracted from the trouble swirling around thanks, in part, to Val's encouragement. On the contrary, Val found herself drawn further into the group's troubles.
Eventually (Term #3), the group coalesced around a new leader from an established gang called "The Boys." Val was encouraged to advance her capabilities as a troubleshooter (Jack of all Trades-1). Under the new leadership, the gang came under attack from several rivals, necessitating the thieves to learn to defend themselves (Gun Combat-1). After several years of violence, the leader of Val's gang ended up dead. To save herself (Muster Out), Val packed up and fled Ville d'Espoir, getting as far from her past life as possible.
Shamed by her daughter's larcenous activities, Val's social-climbing bureaucrat mother has helped clean up some of Val's mess. She has also encouraged Val to re-connect with Dwight James Dawson, a cousin who has managed to at least start to overcome the Dawson Scandal with his years of honourable service in the Merchants.
Portrait:
30yo female ROGUE, UPP: 6A99B9
Skills: Brawling-1, Computer-1, Forgery-1, Gun Combat (handguns)-1, Jack of all Trades-1, Streetwise/Liaison-2, Vehicle (wheeled/ tracked)-1
Blade Combat-0, Bribery-0, Carousing/ Steward-0, Demolition-0, Gun Combat (others)-0, Leader-0, Medical-0, Ship Tactics-0, Vehicle (other)-0
Benefits (3terms): 100,000 + (+1SOC)
-----------------
Starting Equipment:
Ballistic Cloth Leather Jacket (250cr)
3 sets Normal Clothes - SOC9 (360cr)
1 set BizCas Clothes - SOC 9 (240cr)
Filter Mask x2 (20cr)
5 cartridges (15cr)
Hand Computer (1000cr)
Common Wristwatch (100cr)
Binoculars (75cr)
Light Sensitive Goggles (500cr)
Cold Light Lantern (20cr)
Voice Recorder & 5 tapes (105cr)
Text Recorder & 5 tapes (1215cr)
Lockpick kit (15cr)
Hand Calculator (10cr)
Handcuffs (25cr)
*Cosmetics & toiletries (15cr)
-------------------------------
*Body Pistol & 2 clips (540cr)
Valencia Meridian was born into a relatively well-off family In Brulantfort on Beau. She excelled at school, immersing herself into the best education her parents could afford, even bolstering it with self-directed study.
But, when she turned 18, Val fell in with a bad crowd (Term #1), choosing a life of crime in Ville d'Espoir in lieu of university (Streetwise-1). She excelled at creating fake Ident-cards and key fobs (Forgery-1) for her new friends' more larcenous pursuits. During this time, she became close friends with notorious party girl Sophie Daniels, the heir apparent of a massive fortune that she wanted nothing to do with.
In time (Term #2), Val became indispensible to the group of thrill-thieves, brokering deals and settling disputes (Liaison-1) while also learning to hack simple computer systems (Computer-1). As her pack of reprobate noblebrats began to coalesce into a legit gang, Sophie was extracted from the trouble swirling around thanks, in part, to Val's encouragement. On the contrary, Val found herself drawn further into the group's troubles.
Eventually (Term #3), the group coalesced around a new leader from an established gang called "The Boys." Val was encouraged to advance her capabilities as a troubleshooter (Jack of all Trades-1). Under the new leadership, the gang came under attack from several rivals, necessitating the thieves to learn to defend themselves (Gun Combat-1). After several years of violence, the leader of Val's gang ended up dead. To save herself (Muster Out), Val packed up and fled Ville d'Espoir, getting as far from her past life as possible.
Shamed by her daughter's larcenous activities, Val's social-climbing bureaucrat mother has helped clean up some of Val's mess. She has also encouraged Val to re-connect with Dwight James Dawson, a cousin who has managed to at least start to overcome the Dawson Scandal with his years of honourable service in the Merchants.
Portrait:
Last edited by TheMyth on Sun Mar 17, 2024 7:02 pm, edited 13 times in total.
Dwight James "DJ" Dawson
Dwight James "DJ" Dawson
30yo male MERCHANT (3rd officer), UPP: 78C964
Skills:
Blade-0, Bribery-0, Electronics-2, Jack-Of-All-Trades-0, Gun Combat (Pistols)-1, Gunnery-0, Mechanical-0, Medical-1, Navigation-1, Steward-0, Streetwise-0, Vacc Suit-1, Vehicle (Grav/Air)-1, Vehicle (Water)-0, Vehicle (Wheeled/Tracked)-1
PERSONAL RECOIL RATING: (8+8+12)/3=27/3=9
Benefits (3 terms): 10,000cr, +1 INT, +1 EDU, snub service pistol.
CASH: 4049
Starting Equipment:
Everyday clothes (labourer) x3 (60cr)
Filtermask x2 (10cr)
mask cartridge x8 (24cr)
wrist watch (25cr)
Short range communicator (TL8) (basic, 38cr)
Ballstic armour cloth jacket (250cr)
Medical Kit (field-grade, 500cr)
Professional Electronics toolkit (field-grade, 1000cr)
Ammo, 20rd mag x2 (80cr, stored at spaceport)
sunscreen (10cr)
18mm Pump Shotgun [Cr 150, 4.0 kg, 4D6], 50 rnd ammo.
Waterproof Cold Weather Clothing [2 kg, TL 10]
'LOCAL' Weapons:
9mm Bolt-Action Rifle [Cr 1000, 5.0 kg, 3D6+1], 50 rnds ammo
9mm Magnum Revolver [Cr 300, 1.2 kg, 3D6+1, 50 rnds ammo
12mm Bolt-Action Rifle [Cr 2000, 6.0 kg, 4D6], 50 rnds ammo
12mm Bolt-Action Rifle with a folding stock and Telescopic Sights (+4 at Long Range) [Cr 2300, 7.3 kg, 4D6], 50 rnds ammo
20 HEAP rounds for snub pistol.
50 HE rounds for 9mm revolver
50 HE rounds for 18mm shotgun
Dwight was born in Montsoleil on BEAU, the oldest child of a low-income family. Desperate to find some kind of future away from his families reputation and to scratch an itch to go places and be someone, he joined a smaller, local, merchant firm.
Term One: He surprised even himself when he passed the exam and got a commission. The first term was spent mostly planetside learning the ropes, particularly cargo handling and security. [ vehicle (grav) -1, Gun Cbt (pistol) -1 ]
Term Two: Wanting to see more of the ships, he transferred to the maintenance and repairs department. His time was equally split between planetside and space. He was also a security reserve when on ship. He revelled in the new challenges and did well, this was noticed and he was promoted to 3rd officer. [ Electronics - 2, Vacc Suit -1 (bonus)]
Term Three: Deciding that he wanted even more time on ships, and riding on his promotion, he realised that the company was desperate for Medics and Navigators, so he managed to arrange some cross-training. The majority of this term was spent on ships, and he was happy that his career was finally heading where he wanted it to. Then the company announced it was being bought out by a larger competitor and there would be cuts, his contract was not renewed. [Medical -1, Navigation -1]
DJ feels a little bitter about loosing his job, he feels it was due to where he is from and who he is rather than his potential. He knows the fellow merchant spacer Joe Black from his days in the service. He is a cousin of Valencia Meridian:
30yo male MERCHANT (3rd officer), UPP: 78C964
Skills:
Blade-0, Bribery-0, Electronics-2, Jack-Of-All-Trades-0, Gun Combat (Pistols)-1, Gunnery-0, Mechanical-0, Medical-1, Navigation-1, Steward-0, Streetwise-0, Vacc Suit-1, Vehicle (Grav/Air)-1, Vehicle (Water)-0, Vehicle (Wheeled/Tracked)-1
PERSONAL RECOIL RATING: (8+8+12)/3=27/3=9
Benefits (3 terms): 10,000cr, +1 INT, +1 EDU, snub service pistol.
CASH: 4049
Starting Equipment:
Everyday clothes (labourer) x3 (60cr)
Filtermask x2 (10cr)
mask cartridge x8 (24cr)
wrist watch (25cr)
Short range communicator (TL8) (basic, 38cr)
Ballstic armour cloth jacket (250cr)
Medical Kit (field-grade, 500cr)
Professional Electronics toolkit (field-grade, 1000cr)
Ammo, 20rd mag x2 (80cr, stored at spaceport)
sunscreen (10cr)
18mm Pump Shotgun [Cr 150, 4.0 kg, 4D6], 50 rnd ammo.
Waterproof Cold Weather Clothing [2 kg, TL 10]
'LOCAL' Weapons:
9mm Bolt-Action Rifle [Cr 1000, 5.0 kg, 3D6+1], 50 rnds ammo
9mm Magnum Revolver [Cr 300, 1.2 kg, 3D6+1, 50 rnds ammo
12mm Bolt-Action Rifle [Cr 2000, 6.0 kg, 4D6], 50 rnds ammo
12mm Bolt-Action Rifle with a folding stock and Telescopic Sights (+4 at Long Range) [Cr 2300, 7.3 kg, 4D6], 50 rnds ammo
20 HEAP rounds for snub pistol.
50 HE rounds for 9mm revolver
50 HE rounds for 18mm shotgun
Dwight was born in Montsoleil on BEAU, the oldest child of a low-income family. Desperate to find some kind of future away from his families reputation and to scratch an itch to go places and be someone, he joined a smaller, local, merchant firm.
Term One: He surprised even himself when he passed the exam and got a commission. The first term was spent mostly planetside learning the ropes, particularly cargo handling and security. [ vehicle (grav) -1, Gun Cbt (pistol) -1 ]
Term Two: Wanting to see more of the ships, he transferred to the maintenance and repairs department. His time was equally split between planetside and space. He was also a security reserve when on ship. He revelled in the new challenges and did well, this was noticed and he was promoted to 3rd officer. [ Electronics - 2, Vacc Suit -1 (bonus)]
Term Three: Deciding that he wanted even more time on ships, and riding on his promotion, he realised that the company was desperate for Medics and Navigators, so he managed to arrange some cross-training. The majority of this term was spent on ships, and he was happy that his career was finally heading where he wanted it to. Then the company announced it was being bought out by a larger competitor and there would be cuts, his contract was not renewed. [Medical -1, Navigation -1]
DJ feels a little bitter about loosing his job, he feels it was due to where he is from and who he is rather than his potential. He knows the fellow merchant spacer Joe Black from his days in the service. He is a cousin of Valencia Meridian:
Picture:atpollard wrote: ↑Fri Feb 02, 2024 5:21 pmThe Dawsons and Meridians were once both wealthy respected families related by intermarriage ties, until a Dawson (your Grandfather) was involved in a giant Ponzi Scheme that blew up and made the Dawson name "infamous" in the Business World (you are the Madoffs of BEAU). It is the association with the "Dawson Scandal" that makes the respectable members of the Meridians react so violently at any scandal from Valencia. The Dawson reputation is part of Dwight's motivation for going into Merchant ... it is in his blood. The shared experience of living under the "Dawson Scandal" cloud [DJ by birth and Valencia by family accusation of following the same path] provides a commonality to bind the two cousins together.
Last edited by shaidar on Sat Apr 06, 2024 8:07 am, edited 15 times in total.
Re: CAST OF CHARACTERS
Name: | Joe Black | Age: | 42 | UPP: | 8A4997 | ||
Career: | Mechants | Terms: | 6 | Str: | 8 | ||
Rank: | 2nd Officer | Dex: | 10 | ||||
End: | 4 | ||||||
Skills: | [12] | Int: | 9 | ||||
Admin | 1 | Blade | 0 | Edu: | 9 | ||
Auto Pistol | 2 | Bribery | 0 | Soc: | 7 | ||
Shotgun | 2 | Grav Vech | 1 | ||||
JoAT | 2 | Steward | 0 | Assets: | 44,000 CR | ||
Mechanical | 1 | Electronics | 0 | 4,000 CR Yearly Pension | |||
Navigation | 1 | Gunnery | 0 | Blade | |||
Pilot | 1 | Medical | 0 | Auto Pistol | |||
Streetwise | 1 | Computer | 0 | Shotgun | |||
Vacc Suit | 2 | Engineering | 0 | High Passage |
Joe is from a nameless chunk of rock ... literally. "World 2517" is an airless ball of rock half the size of Earth's moon, scorched by its binary stars [D-100758-9]. If one had access to a Military Ship, it is only two jumps away at J3, however, following the J2 route that Merchant Ships are restricted to, you are 12 jumps from home.
Joe is just your average Spacer. He could have stayed home and been a success, but he always had a wanderlust, he wanted to see what was over there, out there! The Stars are the ultimate "out there", so when he turned 18, he enlisted with the Merchant Service and he's never looked back...only forward and out there!
Joe is a friendly, cheerful sort of fellow, but he does hold a grudge, so don't get on his bad side. He is average sized, more dexterous than most, and familiar with just about anything that needs doing aboard a ship. Over the years, his jobs always focused on working the Bridge rather than other things, but no Spacer worth his salt doesn't help out everywhere it's needed, and Joe was always smart enough to learn a bit about everything as he went.
Working on the frontiers where Piracy is a problem and unscrupulous traders are almost the rule, he had to become more expert than most with fighting. He quickly learned it's never a good idea to bring a blade to a gun fight, so Joe became very good with his auto pistol. After his leg wound in a fight with pirates off Inth Joe took up the shotgun to give him a little more range. He's pretty good with that, too, however he'd rather talk his way out of a fight if he can. He's learned that wounds hurt and they keep hurting for a long, long, time!
Joe's Strength and Endurance started dropping as he passed through his 30's. He worked hard to keep his strength up, but endurance proved hard. Breathing an exotic atmosphere through a faulty air mask on your 3rd term will do wonders in lowering your lung capacity! There was only so much physical training (or the Doctors) could do and Joe went from about Average to well below. His breathing is better than it was at one point, but if he's tired Joe will still start to limp...that leg wound never completely healed. "Damn Pirates! They should all be breathing vacuum!"
Joe would have liked to make it to First Officer, and he dreamed of being a Captain of his own Starship, but alas that was never to be. Not in the Merchant Service anyway. The Merchant Service, like all bureaucracies, seems to thrive on "who you know" not "what you know" as you go higher and Joe's background was too humble to know anybody who could get him higher in the ranks. He got to 2nd Officer and got stuck with less qualified and less capable people passing him by. It became a matter of him doing the work and them reaping the rewards. It was hard not to get bitter, but rather than taking that road Joe decided to take another.
So, at 42, he left the Merchant Service and struck out on his own. He's got some credits saved up, he's got a pension, he's even got a High Passage he can use to get to somewhere if he needs to...and he's got a lifetime of experience to draw on. He's ready for an adventure!
"Hey Universe! Here comes Joe!" he thinks to himself with a smile, "Maybe I'll have better luck with an independent ship. A bunch of free thinkers. A Free Trader perhaps?"
Joe Black eased onto a stool at the bar and looked around. Beau isn't a big place, should be folks he's run into around.
Anybody here he recognizes?
Barman comes over, Joe nods to him and lays a coin down on the bar and says with a smile and a wink, "No booze today for me, my friend. Just caff, black and strong. Need to stay sharp."
Character Stats
Re: CAST OF CHARACTERS
Name: Herbie Brown
Seen here at "Left Shoulder Arms" when the command was "Right Shoulder Arms"
UPP 93C48A
Age 22
Army Enlisted, 1 Term
Cr: 20,000
Medical - 1
Rifle - 1
Tracked Vehicle - 1 (worked a farm combine on Beau as a kid)
Streetwise - 1 (grew up in the Colony) - Connection to Jim
Zero Level Skills
Gambling 0
Brawling 0
Air Raft 0
Forward Observer 0
Bayonet 0
Mechanical 0
Electronic 0
Tactics 0
Computer 0
Leader 0
Admin 0
Herbie and his best friend Slicker were street peddlers on Beau. After a run in with the law, Herbie ducked into a recruiting station to escape and accidentally joined the Army where he was trained as a medic. He barely survived his enlistment but his just won't quit attitude got him through.
Seen here at "Left Shoulder Arms" when the command was "Right Shoulder Arms"
UPP 93C48A
Age 22
Army Enlisted, 1 Term
Cr: 20,000
Medical - 1
Rifle - 1
Tracked Vehicle - 1 (worked a farm combine on Beau as a kid)
Streetwise - 1 (grew up in the Colony) - Connection to Jim
Zero Level Skills
Gambling 0
Brawling 0
Air Raft 0
Forward Observer 0
Bayonet 0
Mechanical 0
Electronic 0
Tactics 0
Computer 0
Leader 0
Admin 0
Herbie and his best friend Slicker were street peddlers on Beau. After a run in with the law, Herbie ducked into a recruiting station to escape and accidentally joined the Army where he was trained as a medic. He barely survived his enlistment but his just won't quit attitude got him through.
Last edited by Hvalreki on Sun Mar 03, 2024 4:14 am, edited 8 times in total.
Re: CAST OF CHARACTERS
In a perfect universe, Captain James Daniels would return home to Turquoise for a short stay at his private estate. He'd go to the family home after a day or two, then he and Father would embrace; all those angry words would be forgiven after sincere apologies. Days would be filled with sail boating, casual inspection of one or two of the conglomerates Father owned, and lounging on the only private beach on the waterworld. Evenings would be cocktail parties, meeting wonderful women who had no clue about Navy life but loved a man in uniform, and the occasional night time scuba dive.
He would then return to the fleet, and find to a pleasant non-surprise that he was given command of a larger, if a bit older, battleship. He had studied everything about the Navy; both his own and that of the Shogunate. Tactics, culture, logistics, even religion. Navies like heroes who win when the odds are a dozen to one. Reenlistment was guaranteed when one of their youngest Captains had every Naval combat medal made.
The universe wasn't perfect, though.
- - -
Jim watched the shiny grav car lift up and drift off. The driver, an early twenties female. Long black hair, business slacks, jewelry. Local identification plates, brown body sports model, silver trim, quiet running.
He winced as his eyes went back to the thin dog now tied to the fence. Jim didn't know one breed from another. Well, he didn't know dog breeds. He was pretty good at classifying young professionals who got a pet as a conversation piece and then abandoned it when the reality of a relationship came due.
The dog pulled at the leash tied to the fence, trying to loyally return to it's master. It whined a little, but it didn't bark. Maybe down deep it understood the rejection, but still had a little hope. Just a little, though.
Jim sighed. He still had half a sandwich in one jacket pocket. Other dogs in the park had long been feral, they barked at each other and fought for anything he might throw. Size and hatred mattered in the dog world. Not so different from humans, really. Many humans, anyway. The Guild ship that brought him home had a good Chief Engineer. She cut Jim in for a small percentage since he spent the entire jump recalibrating sensors all over the old bulk hauler. A quarter crew percentage wasn't much for a run like that, but it was all he had in hand. In a few days he'd go to the bank and see where his funds stood. He hadn't made investing a priority, but he should have a little bit. When you are married to your job, and your job provides food, berthing, and nothing else for thousands of kilometers, it's easy not to spend money.
Going to the bank would mean Father would know he was back. That would be an issue that he wasn't sure how to solve yet. Within a day, maybe two if the bank was as tight-lipped as they claimed, the rest of the planet would know that the brat who lost his ship and got kicked out of the Navy for disobeying orders was bumming around.
The biggest dog in the park sauntered up to Jim and growled a demand for the food it could smell. That just pissed Jim off. He hadn't endured years of prepschool and space battles to let some mangy mutt try to boss him around. He bared his teeth to the bully dog and slowly moved forward. His mind focused on the eagerness he used to feel, the readiness for battle. His body responded, and sent the dog scents that an apex predator was approaching. It paused, and then left, tail tucked between its legs.
Jim forced himself to relax and kept on walking. He crossed the road, and slowly walked down the fence. The dog looked at him, shivered, and tried to back away. "Hey, looks like we're both a bit down on our luck, aren't we? Want to hang out for a little bit? What's it like around here?"
Jim slowly sat, not too close, and talked softly. After a few minutes he pulled out the sandwich and took a bite for himself. His stomach did its own growling, and the dog sat down. He pulled out a small piece of meat, put it in his mouth to clean off the seasonings, and then lightly tossed it to the dog.
It took a while, but the two castaways had a decent supper.
A year ago today...
He would then return to the fleet, and find to a pleasant non-surprise that he was given command of a larger, if a bit older, battleship. He had studied everything about the Navy; both his own and that of the Shogunate. Tactics, culture, logistics, even religion. Navies like heroes who win when the odds are a dozen to one. Reenlistment was guaranteed when one of their youngest Captains had every Naval combat medal made.
The universe wasn't perfect, though.
- - -
Jim watched the shiny grav car lift up and drift off. The driver, an early twenties female. Long black hair, business slacks, jewelry. Local identification plates, brown body sports model, silver trim, quiet running.
He winced as his eyes went back to the thin dog now tied to the fence. Jim didn't know one breed from another. Well, he didn't know dog breeds. He was pretty good at classifying young professionals who got a pet as a conversation piece and then abandoned it when the reality of a relationship came due.
The dog pulled at the leash tied to the fence, trying to loyally return to it's master. It whined a little, but it didn't bark. Maybe down deep it understood the rejection, but still had a little hope. Just a little, though.
Jim sighed. He still had half a sandwich in one jacket pocket. Other dogs in the park had long been feral, they barked at each other and fought for anything he might throw. Size and hatred mattered in the dog world. Not so different from humans, really. Many humans, anyway. The Guild ship that brought him home had a good Chief Engineer. She cut Jim in for a small percentage since he spent the entire jump recalibrating sensors all over the old bulk hauler. A quarter crew percentage wasn't much for a run like that, but it was all he had in hand. In a few days he'd go to the bank and see where his funds stood. He hadn't made investing a priority, but he should have a little bit. When you are married to your job, and your job provides food, berthing, and nothing else for thousands of kilometers, it's easy not to spend money.
Going to the bank would mean Father would know he was back. That would be an issue that he wasn't sure how to solve yet. Within a day, maybe two if the bank was as tight-lipped as they claimed, the rest of the planet would know that the brat who lost his ship and got kicked out of the Navy for disobeying orders was bumming around.
The biggest dog in the park sauntered up to Jim and growled a demand for the food it could smell. That just pissed Jim off. He hadn't endured years of prepschool and space battles to let some mangy mutt try to boss him around. He bared his teeth to the bully dog and slowly moved forward. His mind focused on the eagerness he used to feel, the readiness for battle. His body responded, and sent the dog scents that an apex predator was approaching. It paused, and then left, tail tucked between its legs.
Jim forced himself to relax and kept on walking. He crossed the road, and slowly walked down the fence. The dog looked at him, shivered, and tried to back away. "Hey, looks like we're both a bit down on our luck, aren't we? Want to hang out for a little bit? What's it like around here?"
Jim slowly sat, not too close, and talked softly. After a few minutes he pulled out the sandwich and took a bite for himself. His stomach did its own growling, and the dog sat down. He pulled out a small piece of meat, put it in his mouth to clean off the seasonings, and then lightly tossed it to the dog.
It took a while, but the two castaways had a decent supper.
A year ago today...
Re: CAST OF CHARACTERS
Mick Dundee Hogan
AC9964
Age: 34
Homeworld: Cobalt (Lived on Beau his adult life- In Bordeaux...well South of Brulantfort)
Career: Hunter (Professional Hunter/Outdoorsman/Sailer/Fisherman)
Credits: 8,348
3- Admin, Gun Cbt (Longarm), Survival
1- Blade Cbt (Single Handed), Gun Cbt (Sidearm), Watercraft, Steward/Carouse
0- Computers, Electronics, Vehicles, Mechanic, Engineering/Gravitics
Recoil Rating: 10.33
CAREER
GEAR
PHOTO
DESCRIPTION
AC9964
Age: 34
Homeworld: Cobalt (Lived on Beau his adult life- In Bordeaux...well South of Brulantfort)
Career: Hunter (Professional Hunter/Outdoorsman/Sailer/Fisherman)
Credits: 8,348
3- Admin, Gun Cbt (Longarm), Survival
1- Blade Cbt (Single Handed), Gun Cbt (Sidearm), Watercraft, Steward/Carouse
0- Computers, Electronics, Vehicles, Mechanic, Engineering/Gravitics
Recoil Rating: 10.33
CAREER
GEAR
PHOTO
DESCRIPTION
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