Inspired by your last here's my current "mullings"... and the rocks upon which I foundered while attempting to fashion a reply...
I'm hoping a few cognitive pints tomorrow night may reconfigure my musings into something sensible/vaguely tactically viable!
As I see it at the moment we have firmed up our "approach" (slave display/marketing) and "method" (drug the Aslan to make them aggressive) but this now doesn't really seem to fit with the new steer from Theev to take them alive...
This last is what's causing me (and no doubt even moreso Raven!) some tactical angst because capturing surprised "civvies" (our slaving métier) really
isn't the same as capturing alert warriors (at least one of whom is in fully enclosed armour and therefore immune to most/all of our incapacitants). We had planned to "kamikaze drone" this major threat and/or throw the Thundercat at him - and should still do so!
As I understand it we have got a number of "Trojan Horse" bots into their hangar to smuggle in our military weapons to deal with the Aslan in milspec gear (and those males who aren't!) but all this prep work is also stymied by Theev's latest "Could you just take them all prisoner instead?" I suggest the answer should be a very robust "No - we're not prepared to risk/accept the casualties of "pussy footing around" with Aslan!" - see what I did there???
In fairness I must declare that I'm not familiar with this version of Traveller and its combat mechanics so I am working on applied tactical knowledge from other iterations which may steer me false.
However, we have a first hand example of how
utterly ineffective Tranq can be when Raven had her falling out with Aristoteles. His knockout gas simply failed to put her down. Note male Aslan will no doubt be getting bonuses to the END saves vs Tranq (that Raven fluked). This is the inherent trouble with a "non lethal" option - it frequently fails to work at all!
As far as combat effectiveness goes I expect the male Aslan to be on par with combat based PCs (and able to take more damage) which puts them streets ahead of our warband. Bear in mind an Aslan warlord is scheduled to turn up and is surely likely to bring a few mates/something of an entourage.
The execution phase of our plan is vague at best. We have the means to get ourselves in contact with our targets/victims and start a firefight but have nothing planned on achieving
our actual objective - stealing the ship. The problem I foresee is that we can't get aboard before the fight starts and so must avoid any crew stationed aboard (a bridge watch) simply locking us out and waiting for the Blackrock bots/cops to show up.
A tech solution to the above might be shown in their operation of the "security station" in the hangar. If
this controls the ship doors then we might be off to the races! As a back up / alternative we should consider explosive entry.
Hope the above provides some ideas to kick around.
