Character Generation
Re: Character Generation
I'm creating a Warrior with a background as a Hunter/Trapper.
Warrior Focus is listed as 1 warrior, 1 Any. I'm not sure how to interpret this. HELP!
Warrior Focus is listed as 1 warrior, 1 Any. I'm not sure how to interpret this. HELP!
FA FO
Re: Character Generation
There is a list of foci in the free rules, probably more in the other rules everyone else is using. I interpreted it as anything for the Any obviously. My list doesn't say which ones are warrior so I assumed if it deals with combat it was fine to take for the warrior pick. Hope that helps, someone who has played before will probably be of better help.
Re: Character Generation
There is no official list of which Foci are Warrior foci; it's basically open to GM interpretation. If it deals with combat it's probably fine.
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: Character Generation
I just found this list. No time to look now but it is a pay what you want PDF.
https://www.drivethrurpg.com/product/41 ... ence-Sheet
https://www.drivethrurpg.com/product/41 ... ence-Sheet
Re: Character Generation
I had two objectives in laying down guidelines for the PCs origins. One was to make sure the party didn't enter town as a bunch of individuals but as a group. So I am fine with your backstory as long as it has already occurred and Kaithar is now embedded in the party.cybersavant wrote: ↑Tue Mar 14, 2023 7:45 amthis is what i had in my appsulldawga wrote: ↑Mon Mar 13, 2023 2:49 am So we are all on the same page:
The PCs origins are from elsewhere in the Kingdom of Caral (or further afield, if it fits your background) but they have all met on the road to Ket and have already decided to adventure together. If the players agree, I am fine with two or more PCs having been friends before now, but I'm not interested in cliques within the party. Let's all row the boat in the same direction here.
As a preteen, Kaithar came wandering into the area west of Ket on the opposite banks of the Moche River. Vorthon the hermit [hedge wizard] took the boy in and raised him on the edge of the community. Kaithar served as an assistant rather than as an apprentice as Vorthon always suspected that the lad would not remain in Ket and waited for the day the boy-man would leave.
Kaithar is taking advantage of the push into the western lands to retrace his unremembered journey to Ket as a boy. He hopes to discover where he came from and who he is.
He could be out gathering herbs, etc and meet the others
The other objective was to clearly label the lands west of the Moche as unexplored wilderness where the action is. It defeats the purpose of the game's concept if PCs come from the unexplored wilderness. But if it's that important to you, I will make a random roll every time we encounter people living out west and if it comes up, that can be where you grew up.
Re: Character Generation
Warrior foci include:
Armored Magic
Armsmaster
Assassin
Close Combatant
Deadeye
Die Hard
Impervious Defense
Poisoner
Shocking Assault
Sniper's Eye
Unarmed Combatant
Valiant Defender
Whirlwind Assault
All of the Maqqatban Knight ones
Any Focus not mentioned here can be your 1 Any.
Re: Character Generation
You get Any Combat-0 from Thug. Then you get Punch or Stab from Shocking Assault and Stab again from Whirlwind Assault. Yet I only see Stab-1 on your sheet. Where's the third combat Skill?
You got Notice-0 and Survive-0 from Thug. You also get a free Skill. But you've got Notice-1, Survive-0, Sneak-0, and Exert-1 for a total of six skill points. I'm not seeing how this is possible. What am I missing?
Re: Character Generation
I may have miscalculated. I will review.sulldawga wrote: ↑Wed Mar 15, 2023 2:32 amYou get Any Combat-0 from Thug. Then you get Punch or Stab from Shocking Assault and Stab again from Whirlwind Assault. Yet I only see Stab-1 on your sheet. Where's the third combat Skill?
You got Notice-0 and Survive-0 from Thug. You also get a free Skill. But you've got Notice-1, Survive-0, Sneak-0, and Exert-1 for a total of six skill points. I'm not seeing how this is possible. What am I missing?
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: Character Generation
Marullus, I am fine with your beast companion being a Bull Pig but an animal of that size is going to need a lot of food. I also wasn't planning on using Animals specific to the default setting of WWN. Still, I am fine with you using the same stats if we skin it more like a wild boar. Still big and scary but we'll say it only eats the equivalent of 1 week's rations from a cost perspective and can use the rules for small beast fodder as far as encumbrance is concerned.
If you want the "small cow" sized Bull Pig, it'll be 2 rations per week and more encumbrance. Either way, you're probably going to have to buy a mule or donkey to carry the fodder.
The good news is that I am hand-waving the need to carry water while you're close to the river and it's easy to find. Water will probably be more of a concern as we move deeper into the wilderness.
If you want to turn your staff into a shovel, I will waive the extra 3 sp cost.
Healer's pouches serve no purpose from a rules perspective. I actually went back and scanned the discussion from the Kickstarter and found this comment on Healer's Pouches from Crawford: "You have a pouch full of healing tools. Lacking it may make certain things penalized or impossible at the GM's discretion."
If you want the "small cow" sized Bull Pig, it'll be 2 rations per week and more encumbrance. Either way, you're probably going to have to buy a mule or donkey to carry the fodder.
The good news is that I am hand-waving the need to carry water while you're close to the river and it's easy to find. Water will probably be more of a concern as we move deeper into the wilderness.
If you want to turn your staff into a shovel, I will waive the extra 3 sp cost.
Healer's pouches serve no purpose from a rules perspective. I actually went back and scanned the discussion from the Kickstarter and found this comment on Healer's Pouches from Crawford: "You have a pouch full of healing tools. Lacking it may make certain things penalized or impossible at the GM's discretion."
Re: Character Generation
I will drop the second healers pouch I bought then. Might as well have one, it marks me as a healer at least.
- cybersavant
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Re: Character Generation
That's why i said he was a child when he came and doesn't remember the lands west of the river [ youth combined with trauma - why was he alone?]sulldawga wrote: ↑Tue Mar 14, 2023 6:01 pm The other objective was to clearly label the lands west of the Moche as unexplored wilderness where the action is. It defeats the purpose of the game's concept if PCs come from the unexplored wilderness. But if it's that important to you, I will make a random roll every time we encounter people living out west and if it comes up, that can be where you grew up.
It gives him motivation to explore, and gives you hooks to mess with him. Not sure how recognizable he'd be to anyone there after all this time.
gaming since 1980
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Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
Re: Character Generation
Updated. I took Stab-0 from Thug, Notice-0 from Learn, Survive-0 from Learn, Stab-1 from Whirlwind Assault, Punch-0 from Shocking Assault, and Exert-0 from my free pick.Enoch wrote: ↑Wed Mar 15, 2023 2:52 amI may have miscalculated. I will review.sulldawga wrote: ↑Wed Mar 15, 2023 2:32 amYou get Any Combat-0 from Thug. Then you get Punch or Stab from Shocking Assault and Stab again from Whirlwind Assault. Yet I only see Stab-1 on your sheet. Where's the third combat Skill?
You got Notice-0 and Survive-0 from Thug. You also get a free Skill. But you've got Notice-1, Survive-0, Sneak-0, and Exert-1 for a total of six skill points. I'm not seeing how this is possible. What am I missing?
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: Character Generation
Not to continue to harp on the players' choices for their PCs but I noticed that none of you currently have a ranged attack. Just FYI.
Re: Character Generation
I took the light spear as a thrown attack since Armsmaster covers thrown attacks. Shorter range I know but something at least.
Re: Character Generation
Disregard the above. I had assumed PCs needed to bring food and water for their mounts, pets, etc. because it lists Encumbrances for horses, mules, and the like. I missed a quote from the very next section where it says "Most beasts of the Latter Earth can survive on nightly browse and brief water stops for the duration of an expedition." Note the next sentence about barren lands but, for now, assume that your Hell Cow will graze on its own.sulldawga wrote: ↑Wed Mar 15, 2023 3:48 am Marullus, I am fine with your beast companion being a Bull Pig but an animal of that size is going to need a lot of food. I also wasn't planning on using Animals specific to the default setting of WWN. Still, I am fine with you using the same stats if we skin it more like a wild boar. Still big and scary but we'll say it only eats the equivalent of 1 week's rations from a cost perspective and can use the rules for small beast fodder as far as encumbrance is concerned.
If you want the "small cow" sized Bull Pig, it'll be 2 rations per week and more encumbrance. Either way, you're probably going to have to buy a mule or donkey to carry the fodder.
I make no promises about NPC reaction rolls when they first spot the Hell Cow though!
Re: Character Generation
Since a light spear is sort of this rules equivalent of a javelin and I think I recall them being affordable so I may pick up a couple more for that purpose.
Re: Character Generation
Nah... you have me really spooked with all of this talk about death-to-bad-concepts and not-enough-warriors.
Also, either "hire a mule to carry enough food for the pig" or "your Diplomatic Grace concept is negated because of fear caused by the Hell Cow" are quite dissuading.
I'm taking your advice and rescripting to the more standard Accursed/Warrior build... let me know if you like it better.
Gars Ruprect

Gars is a taleteller, an itinerant scholar who can spin an entertaining story of times gone by with easy, likeable charm. Gars knows all the local languages and seems knowledgeable of the histories that once lay across the river. He wears a roundshield on his back and a leather longcoat reinforced with patches of woven chain or sewn-in plates over a quilted gambeson that has seen better days - good protection for someone who likely once had more wealth than at present. He has a pack, a dagger at his belt, and carries a long-handled shovel.
Character Sheet:
Creation Notes:


Gars Ruprect
Gars is a taleteller, an itinerant scholar who can spin an entertaining story of times gone by with easy, likeable charm. Gars knows all the local languages and seems knowledgeable of the histories that once lay across the river. He wears a roundshield on his back and a leather longcoat reinforced with patches of woven chain or sewn-in plates over a quilted gambeson that has seen better days - good protection for someone who likely once had more wealth than at present. He has a pack, a dagger at his belt, and carries a long-handled shovel.
Character Sheet:
Last edited by Marullus on Wed Mar 15, 2023 11:58 pm, edited 1 time in total.