- A full Warrior can end combat very quickly with Killing Blow and can turn the tide of battle with Veteran's Luck
- A full Expert can turn the tide of a non-combat situation with Masterful Expertise and turns into a Swiss army knife of skills with Quick Learner
Character Generation
Re: Character Generation
I am not aiming to discourage any of you from creating partial PCs but I want to remind you that you're missing out on some of the game's greatest strengths: the Class Abilities.
Re: Character Generation
Rex, can you post Ciarra in the Player Characters thread? Make sure you spoiler the form.
Re: Character Generation
So we are all on the same page:
The PCs origins are from elsewhere in the Kingdom of Caral (or further afield, if it fits your background) but they have all met on the road to Ket and have already decided to adventure together. If the players agree, I am fine with two or more PCs having been friends before now, but I'm not interested in cliques within the party. Let's all row the boat in the same direction here.
The PCs origins are from elsewhere in the Kingdom of Caral (or further afield, if it fits your background) but they have all met on the road to Ket and have already decided to adventure together. If the players agree, I am fine with two or more PCs having been friends before now, but I'm not interested in cliques within the party. Let's all row the boat in the same direction here.
Re: Character Generation
Works for me.
Re: Character Generation
Gah, now you have me wanting to make a full Warrior...sulldawga wrote: ↑Mon Mar 13, 2023 2:40 am I am not aiming to discourage any of you from creating partial PCs but I want to remind you that you're missing out on some of the game's greatest strengths: the Class Abilities.
Also, Experts and partial Experts with Craft skill can modify and customize gear. This is an underrated and powerful ability.
- A full Warrior can end combat very quickly with Killing Blow and can turn the tide of battle with Veteran's Luck
- A full Expert can turn the tide of a non-combat situation with Masterful Expertise and turns into a Swiss army knife of skills with Quick Learner
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: Character Generation
Go for it. I have the Healer covered and the only reason I went with a partial class is you have to to run a Healer.
Re: Character Generation
I've been mulling this, particularly in the context as other PCs have started to form. Dropping the chiurgion and adding a wilderness shapechanger shifts the group tone - I was waffling between a nature-type or a "grit and darkness" type and it looks like the former is a better fit. Also, my initial instinct of "lets try everything in the Atlas" has been toned down - I liked the Bard as a way to have a socially-resourceful character, but there's other ways to do that... as a player, I'm not sure I can pull off a performance-based character. The bard works best with the interreligious conflict idea, but it doesn't look like there's any takers on that theme. So! Here's a revision that I like better for where we are coallescing.
Gars Ruprect, Taleteller


Gars is a taleteller, an itinerant scholar who can spin an entertaining story of times gone by with easy, likeable charm. He wears a roundshield on his back and a leather longcoat reinforced with patches of woven chain or sewn-in plates over a quilted gambeson that has seen better days - good protection for someone who likely once had more wealth than at present. He has a pack, a dagger at his belt, and carries a long-handled shovel.
Gars knows all the local languages and seems knowledgeable of the histories that once lay across the river. A curiosity, travelling with a loyal, ill-tempered giant boar he calls Lucius. He's dropped word that he's looking for companions going deeper into the wilderness than just the land-grants...
Character Sheet:
Creation Notes:
Gars Ruprect, Taleteller

Gars is a taleteller, an itinerant scholar who can spin an entertaining story of times gone by with easy, likeable charm. He wears a roundshield on his back and a leather longcoat reinforced with patches of woven chain or sewn-in plates over a quilted gambeson that has seen better days - good protection for someone who likely once had more wealth than at present. He has a pack, a dagger at his belt, and carries a long-handled shovel.
Gars knows all the local languages and seems knowledgeable of the histories that once lay across the river. A curiosity, travelling with a loyal, ill-tempered giant boar he calls Lucius. He's dropped word that he's looking for companions going deeper into the wilderness than just the land-grants...
Character Sheet:
Re: Character Generation
Can you guys do me a favor and format your PC entries in the Player Characters thread like Marullus did? Having the stats all laid out is extremely useful when you or I or anyone else need to go there to figure out what a character can do.
Last edited by sulldawga on Mon Mar 13, 2023 9:19 pm, edited 1 time in total.
Re: Character Generation
I can when I get home from work tonight. Figure about 8 or so hours from this post.
Re: Character Generation
When I look at the entry in the dictionary for "jack of all trades, master of none", there's a picture of this adventuring party. Three Partial Expert/Partial Mages and one Partial Mage/Partial Mage.
Not one Warrior in the bunch! We'll see how wise that is. I honestly don't know. The dice will decide.
Marullus | Accursed (M)/Beastmaster (M)
cybersavant | Wise (E)/Skinshifter (M)
Rex | Expert/Healer (M)
Enoch | Expert/Necromancer (M)
Urson and ybn1197 are welcome, nay encouraged, to make PCs and join us but, for now, we are going to proceed without them. Let me know if anyone needs help/advice with finalizing PCs. I think a couple of you are missing a skill choice.
Not one Warrior in the bunch! We'll see how wise that is. I honestly don't know. The dice will decide.
Marullus | Accursed (M)/Beastmaster (M)
cybersavant | Wise (E)/Skinshifter (M)
Rex | Expert/Healer (M)
Enoch | Expert/Necromancer (M)
Urson and ybn1197 are welcome, nay encouraged, to make PCs and join us but, for now, we are going to proceed without them. Let me know if anyone needs help/advice with finalizing PCs. I think a couple of you are missing a skill choice.
Re: Character Generation
Would it be beneficial for me to go Warrior/Healer? I don't mind running a straight Warrior but then we have no Healing and Healers have to be Partial.
Re: Character Generation
Everyone loves chargen because you get to fit the pieces of the puzzle together carefully and make your dream PC. And then you actually play the game and some of them are sub-optimal and get torn to shreds. So you might as well play the PC you want and then you can decide on the PC you "need" if the first one gets killed.
Re: Character Generation
I've actually been toying with a full Warrior, given our lack of them. The most exciting options to me are a polearm fighter (grace and reach) or an archer--but I suspect a melee fighter is better at the moment.
I think someone with the Healer partial mage is pretty important.
I think someone with the Healer partial mage is pretty important.
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: Character Generation
Part of the reason I went expert instead of warrior was the low stats (2 at -1). Now that I have only 1 at -1 maybe warrior would work. I will look at it when I get home tonight. Also does a healer need wisdom or intelligence more?
Re: Character Generation
Stabilizing a Mortally Wounded companion is Int/Heal or Dex/Heal. Otherwise, it looks like using the Heal skill doesn't allow you to add any attribute bonus.
For the Healer class, Effort is calculated with either Int or Cha. The Healer Art Purge Ailment uses Wis/Heal or Cha/Heal against magical poisons or diseases.
Re: Character Generation
I've got a Warrior rolled up. I think having a healer on the team is probably a very good thing, if you want to stay with Healer.
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: Character Generation
Staying with Healer for sure, but may go with Warrior instead of expert. I have 2 +1 I think but but one must be physical and 1 has to be mental based on how my rolls went.
- cybersavant
- Ranger Lord
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Re: Character Generation
i like the flavor of the wise [ not sure why they didn't put in an optional rules for higher magic game - keep the partial expert focus, or something ]sulldawga wrote: ↑Mon Mar 13, 2023 1:10 am cybersavant, I'm looking at your PC.
I see kinda crummy stats. 2 rolls of 6. I'll assume you're going to change one of them to 14 and I'll let you change the other to 8. Then it looks like you rolled a d6 on the Growth table and got +2 Physical, which you sank into Dex. That should make your final stats:
10 STR
16 DEX (+1)
10 CON
14 INT (+1)
10 WIS
08 CHR
Survive-0 is your free skill, and then you rolled 6 (Sneak-0) and 7 (Survive-1). You get one more free skill, a bonus skill related to your Wise concept, three skills from your Wise art, and one more "free" pick because you can't take Survive-2 from Skinshifter. You've got Exert, Magic, Notice-1, Stab, and Work listed. These are fine, but it would be useful to know which one is related to your Wise concept.
I am fine if you want to make a Partial Wise/Skinshifter. Just know that this is a full magic setting so you may find the Wise class underpowered.
You do get a move bonus from Walk Like Wind as well as from your quadruped Wild Shape. So you're 10' faster as a human and 20' faster as a puma.
Skinshifter Effort is 1.
I am giving all PCs max HP at level 1.
Looks good to me.
i changed one 6 to 14
i did 3 rolls - 1 growth, 2 skills - got the duplicate survive
skilled art gives me magic, notice, sneak
background gives survive, work, physical +2, swapped third survive for notice1
free skill (hobby) - took stab as i had no combat skills
skinshifter - gives survive
wise - give know
Amundi godblood gives exert skill
gaming since 1980
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- cybersavant
- Ranger Lord
- Posts: 2603
- Joined: Sun Dec 29, 2019 3:23 am
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Re: Character Generation
this is what i had in my appsulldawga wrote: ↑Mon Mar 13, 2023 2:49 am So we are all on the same page:
The PCs origins are from elsewhere in the Kingdom of Caral (or further afield, if it fits your background) but they have all met on the road to Ket and have already decided to adventure together. If the players agree, I am fine with two or more PCs having been friends before now, but I'm not interested in cliques within the party. Let's all row the boat in the same direction here.
As a preteen, Kaithar came wandering into the area west of Ket on the opposite banks of the Moche River. Vorthon the hermit [hedge wizard] took the boy in and raised him on the edge of the community. Kaithar served as an assistant rather than as an apprentice as Vorthon always suspected that the lad would not remain in Ket and waited for the day the boy-man would leave.
Kaithar is taking advantage of the push into the western lands to retrace his unremembered journey to Ket as a boy. He hopes to discover where he came from and who he is.
He could be out gathering herbs, etc and meet the others
gaming since 1980
cybersavant.proboards.com
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Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
cybersavant.proboards.com
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Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>