Second Story, The Accursed Mansion, The Dreamlands
Day Three. Morning? Monday, December 26th, 576 CY
In what feels like a dream, the doomed heroes venture deeper into the accursed mansion that bestrides existence itself.
Ingrid resists the allure of the chained coffin and joins with the others in carefully following west.
Long Bo peers up the curving stairway and finds no door at the top. He can glimpse the fine ceilings of the chamber above.
Urdur finds the nearest walls of the hallway sound and devoid of secret passages. From a distance, he believes the candlestick and the mirror to be of value although he does not recognize the style.
Telkis alone creeps to the open window in the southern wall and peeks out.
It looks down upon the grand entry hall below. There, surreally, nothing stirs.
Actions?!
Map Detail:
One square = 10 feet. Lighter areas are visible.
PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 18/22,
Glowing Sword
Grey Mouser, Half-Elf Magic-User/Thief 4/5: Move: 9", AC: 5, HP: 19/21, Spells: 3/3 1st lvl, 2/2 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 15/25, Spells: 0/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 19/23, Laying Hands: 0/1
Long Bo, Human Druid 6: Move: 9", AC: 2(1), HP: 31/41, Spells: 6/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl, 1/1 4th lvl,
Light stone
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 28/37
Urdur Shimmerstone, Gnome Illusionist 5: Move: 12", AC: 4, HP: 14/15, Spells: 4/4 1st lvl, 2/2 2nd lvl, 1/1 3rd lvl,
Torch
PC Magic:
Player Resources: