Barrow Mounds: Blossom of Death.
- Monsieur Rose
- Rider of Rohan
- Posts: 6153
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Barrow Mounds: Blossom of Death.
Sir Dewey
The literal embodiment of all that his order fights against looms before him. This is a fight he will not flee from.
"Glad to have you back, Vann Hector! Let's send this creature back to where he came!"
Flail(19): [1d20+1]=5+1=6
He tries to knock Varghoulis off balance with his new shield, as well.
Shield Bash(19): [1d20]=7
We're going to need some cooperation from the dice roller.
The literal embodiment of all that his order fights against looms before him. This is a fight he will not flee from.
"Glad to have you back, Vann Hector! Let's send this creature back to where he came!"
Flail(19): [1d20+1]=5+1=6
He tries to knock Varghoulis off balance with his new shield, as well.
Shield Bash(19): [1d20]=7
We're going to need some cooperation from the dice roller.
Re: Barrow Mounds: Blossom of Death.
I think to speed this combat up, as it is mostly melee with Magyar Varghoulis, perhaps each character could give me five rounds of actions. So melee or range attacks, spell use, throwing holy water, a dagger, a tantrum. Any spell use or attacks upon the skeleton Legionnaires.
Then I will resolve a round by round resolution and hopefully some climatic conclusion.
While the rise thorns burn for a couple if rounds thanks to the oil, Bharazd'had can continue his Chant spell to boost the teams efforts vs the undead knight.
Sundance, will cast a Shield spell upon Cosmo to boost his AC then go to aid the guards.
Searching the sarcophagus, Sigrid finds a leather tome of ancient scripts among a pile of gold doubloons and sapphire gemstone that has a chill cold feel but begins to throb in her warm hands with a pulsating rhythm that beats like a heart.
so, actions please. I will take posted rolls as 1st round. Give me enough to cover five rounds and then I will update rather than doing it round by round.
Thanks.
Then I will resolve a round by round resolution and hopefully some climatic conclusion.
While the rise thorns burn for a couple if rounds thanks to the oil, Bharazd'had can continue his Chant spell to boost the teams efforts vs the undead knight.
Sundance, will cast a Shield spell upon Cosmo to boost his AC then go to aid the guards.
Searching the sarcophagus, Sigrid finds a leather tome of ancient scripts among a pile of gold doubloons and sapphire gemstone that has a chill cold feel but begins to throb in her warm hands with a pulsating rhythm that beats like a heart.
so, actions please. I will take posted rolls as 1st round. Give me enough to cover five rounds and then I will update rather than doing it round by round.
Thanks.
Re: Barrow Mounds: Blossom of Death.
I do actually quite like that if we can halt at any significant point like to take as potion or rescue as comrade extra.
Will stay in the fight as long as he can. Round by round then, five attacks.
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=5+2=7 [1d8+1]=3+1=4
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=5+2=7 [1d8+1]=4+1=5
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=17+2=19 [1d8+1]=7+1=8
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=16+2=18 [1d8+1]=7+1=8
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=20+2=22 [1d8+1]=1+1=2
Well if I can survive the first couple of round, three and four look good and five is a critical! (Maybe +31hp damage?)
"Sigrid, keep Bharazd'had safe, his Chant aids our cause! Moorheeth strengthen the guards and Turn those skeletons!"
He will shout a couple of practical actions that others could take to help us gain advantage and victory.
Will stay in the fight as long as he can. Round by round then, five attacks.
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=5+2=7 [1d8+1]=3+1=4
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=5+2=7 [1d8+1]=4+1=5
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=17+2=19 [1d8+1]=7+1=8
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=16+2=18 [1d8+1]=7+1=8
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=20+2=22 [1d8+1]=1+1=2
Well if I can survive the first couple of round, three and four look good and five is a critical! (Maybe +31hp damage?)
"Sigrid, keep Bharazd'had safe, his Chant aids our cause! Moorheeth strengthen the guards and Turn those skeletons!"
He will shout a couple of practical actions that others could take to help us gain advantage and victory.
Re: Barrow Mounds: Blossom of Death.
Sigrid
Flashes a grin to Vann as she takes a protective position before Bharazd'had. Standing to her full height, staff in hand ready to bat any potential offenders.
Attack: [1d20]=10 Damage: [1d6]=4
Attack: [1d20]=1 Damage: [1d6]=1
Attack: [1d20]=4 Damage: [1d6]=6
Attack: [1d20]=1 Damage: [1d6]=4
Attack: [1d20]=4 Damage: [1d6]=5
Flashes a grin to Vann as she takes a protective position before Bharazd'had. Standing to her full height, staff in hand ready to bat any potential offenders.
Attack: [1d20]=10 Damage: [1d6]=4
Attack: [1d20]=1 Damage: [1d6]=1
Attack: [1d20]=4 Damage: [1d6]=6
Attack: [1d20]=1 Damage: [1d6]=4
Attack: [1d20]=4 Damage: [1d6]=5
- Monsieur Rose
- Rider of Rohan
- Posts: 6153
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Barrow Mounds: Blossom of Death.
Sir Dewey
The Knight blocks out any distractions and focuses solely on the undead knight.
Flail(19): [1d20+1]=4+1=5
Flail(19): [1d20+1]=14+1=15
Flail Damage: [_2d4+2]=(3+2)=5+2=7 L:[1d6+2]=1+2=3
Shield Bash(19): [1d20]=17
Flail(19): [1d20+1]=16+1=17
Flail Damage: [_2d4+2]=(3+3)=6+2=8 L:[1d6+2]=1+2=3
Flail(19): [1d20+1]=11+1=12
Flail Damage: [_2d4+2]=(2+3)=5+2=7 L:[1d6+2]=4+2=6
Flail(19): [1d20+1]=3+1=4
That was a lot of rolls. I hope it's clear.
The Knight blocks out any distractions and focuses solely on the undead knight.
Flail(19): [1d20+1]=4+1=5
Flail(19): [1d20+1]=14+1=15
Flail Damage: [_2d4+2]=(3+2)=5+2=7 L:[1d6+2]=1+2=3
Shield Bash(19): [1d20]=17
Flail(19): [1d20+1]=16+1=17
Flail Damage: [_2d4+2]=(3+3)=6+2=8 L:[1d6+2]=1+2=3
Flail(19): [1d20+1]=11+1=12
Flail Damage: [_2d4+2]=(2+3)=5+2=7 L:[1d6+2]=4+2=6
Flail(19): [1d20+1]=3+1=4
That was a lot of rolls. I hope it's clear.
Re: Barrow Mounds: Blossom of Death.
Cosmo
Action 1: Magic miner's pick: to hit [1d20+1]=4+1=5, DMG S/M [1d6+2]=4+2=6 L [2d4+1]=5+1=6
Action 2: Magic miner's pick: to hit [1d20+1]=17+1=18, DMG S/M [1d6+2]=2+2=4 L [2d4+1]=7+1=8
Action 3: shed a tear of fear, then Spell level 1 skill check vs (16) intelligence [4d6+1]=17+1=18
Action 4: backstab the undead knight
Action 5: provided Action 3 is successful, the knight is still standing and C still alive at this point Color spray
Action 1: Magic miner's pick: to hit [1d20+1]=4+1=5, DMG S/M [1d6+2]=4+2=6 L [2d4+1]=5+1=6
Action 2: Magic miner's pick: to hit [1d20+1]=17+1=18, DMG S/M [1d6+2]=2+2=4 L [2d4+1]=7+1=8
Action 3: shed a tear of fear, then Spell level 1 skill check vs (16) intelligence [4d6+1]=17+1=18
Action 4: backstab the undead knight
Action 5: provided Action 3 is successful, the knight is still standing and C still alive at this point Color spray
Re: Barrow Mounds: Blossom of Death.
The Tomb of Magyar Varghoulis.
The group split into two fighting factions. The conscript guard and supporting characters fight against the incoming horde of skeletal Legionnaires. Questions as to how they were raised from the neighbouring tomb and how they gained access into the Sauron Mound shelved to a post mortem inquisition. For now, blades, blood and bone are traded upon the long staircase from ante-chapel above to the extra-planar wilderness burial grove of the Nergal knight.
After five furious rounds of combat, two guard lie dead, those still standing each bearing grievous wounds. More than a dozen skeletons are slain though the onslaught continues.
The group split into two fighting factions. The conscript guard and supporting characters fight against the incoming horde of skeletal Legionnaires. Questions as to how they were raised from the neighbouring tomb and how they gained access into the Sauron Mound shelved to a post mortem inquisition. For now, blades, blood and bone are traded upon the long staircase from ante-chapel above to the extra-planar wilderness burial grove of the Nergal knight.
After five furious rounds of combat, two guard lie dead, those still standing each bearing grievous wounds. More than a dozen skeletons are slain though the onslaught continues.
Re: Barrow Mounds: Blossom of Death.
The Tomb of Magyar Varghoulis
While the guards hold a fragile and thinning line, the characters trade blows with the resurgent Nergal Knight.
Sigrid wards Bharazd'had. Though she fails to land an offensive blow, she can can keep edging back any more creeping blood vines from the black rose bushes. The Sauron Soothsayer keeps to his Chant which is all important in blessing the allied group and inflicting a minor bane upon the minion of Death.
Gnome, elf and paladin team up. Over five rounds the combat is resolved. The first round blows are traded but each are parried away. The next round, first blood go to the trio of heroes, a military pick hacks into the plated armour. -5hp, the Nergal Knight unable to respond with a killing swipe. In the third round, the Nergal knight looks to have landed a decapitating blow but somehow, his blade is turned aside. Chant bane effect saving SD.
The party respond. VH hits, -9hp. Cosmo invokes a Colour Spray. The rainbow of mesmerizing colours is ineffective and shrugged off. In the clash of baleful light and shield radiance, the atmosphere takes to a vibrant 'disco' background.
At the beginning of the next round, Cosmo is nailed for his trouble. -3hp but once more Vann Hector stabs into Magyar Varghoulis. -9hp.
In a repeat of tit-for-tat fighting, the elf takes -4hp but rallies to land a critical riposte, -13hp.
Amazingly, the Chant continues, the blood flows and the battle proceeds. While each opponent is flagging, Sir Dewey resplendent with hardly a scratch upon him, Vann and Cosmo are weary and fatigued.
The same can be said of Magyar Varghoulis . Each blow upon him resonates with a fury and spurts of dark ectoplasm shroud his undead form. His visored helm, once glinting with pulsating glints of reddened fire, now flickers more dully.
Whilst Bharazd'had intones his verse, Sigrid has pocketed a gemstone that pulsates wildly in her cloak pocket. The ruby red colour vivid and turning to bloody crimson as she takes the gem out to inspect more closely.
actions please.
Vann Hector, Sir Dewey, Cosmo give me five more attacks. I probably, hopefully, may not need to use them all.
Sigrid give me actions to cover five rounds, more defending the lizardman or anything you might conclude about the gem.
Moorheeth give me five melee rounds as you and the guards hold off the skeleton horde on the staircase.
rolls please.
Health and Status:
Dread Knight: Magyar Varghoulis -43hp
Sir Dewey: 18/19hp
Vann Hector: 2/12hp
Cosmo: 7/12hp
Sigrid: 10/10hp
Moorheeth: 2/8hp
Sundance: 1/7hp
Bharazd'had: 7/12hp. (Chant spell in effect)
G1: deceased
G2: deceased
G3: 4/8
G4: 4/8
G5: 3/8
G6: 3/8
While the guards hold a fragile and thinning line, the characters trade blows with the resurgent Nergal Knight.
Sigrid wards Bharazd'had. Though she fails to land an offensive blow, she can can keep edging back any more creeping blood vines from the black rose bushes. The Sauron Soothsayer keeps to his Chant which is all important in blessing the allied group and inflicting a minor bane upon the minion of Death.
Gnome, elf and paladin team up. Over five rounds the combat is resolved. The first round blows are traded but each are parried away. The next round, first blood go to the trio of heroes, a military pick hacks into the plated armour. -5hp, the Nergal Knight unable to respond with a killing swipe. In the third round, the Nergal knight looks to have landed a decapitating blow but somehow, his blade is turned aside. Chant bane effect saving SD.
The party respond. VH hits, -9hp. Cosmo invokes a Colour Spray. The rainbow of mesmerizing colours is ineffective and shrugged off. In the clash of baleful light and shield radiance, the atmosphere takes to a vibrant 'disco' background.
At the beginning of the next round, Cosmo is nailed for his trouble. -3hp but once more Vann Hector stabs into Magyar Varghoulis. -9hp.
In a repeat of tit-for-tat fighting, the elf takes -4hp but rallies to land a critical riposte, -13hp.
Amazingly, the Chant continues, the blood flows and the battle proceeds. While each opponent is flagging, Sir Dewey resplendent with hardly a scratch upon him, Vann and Cosmo are weary and fatigued.
The same can be said of Magyar Varghoulis . Each blow upon him resonates with a fury and spurts of dark ectoplasm shroud his undead form. His visored helm, once glinting with pulsating glints of reddened fire, now flickers more dully.
Whilst Bharazd'had intones his verse, Sigrid has pocketed a gemstone that pulsates wildly in her cloak pocket. The ruby red colour vivid and turning to bloody crimson as she takes the gem out to inspect more closely.
Vann Hector, Sir Dewey, Cosmo give me five more attacks. I probably, hopefully, may not need to use them all.
Sigrid give me actions to cover five rounds, more defending the lizardman or anything you might conclude about the gem.
Moorheeth give me five melee rounds as you and the guards hold off the skeleton horde on the staircase.
rolls please.
Health and Status:
Dread Knight: Magyar Varghoulis -43hp
Sir Dewey: 18/19hp
Vann Hector: 2/12hp
Cosmo: 7/12hp
Sigrid: 10/10hp
Moorheeth: 2/8hp
Sundance: 1/7hp
Bharazd'had: 7/12hp. (Chant spell in effect)
G1: deceased
G2: deceased
G3: 4/8
G4: 4/8
G5: 3/8
G6: 3/8
Re: Barrow Mounds: Blossom of Death.
Cosmo
hey ho, hey ho - off to work we go:
Action 1: Magic miner's pick: to hit [1d20+1]=13+1=14, DMG S/M [1d6+2]=2+2=4 L [2d4+1]=6+1=7
Action 2: Magic miner's pick: to hit [1d20+1]=18+1=19, DMG S/M [1d6+2]=4+2=6 L [2d4+1]=5+1=6
Action 3: thief skill backstab attempt
Action 4: Magic miner's pick: to hit [1d20+1]=1+1=2, DMG S/M [1d6+2]=6+2=8 L [2d4+1]=5+1=6 - while swearing in 'burrowing animals' language
Action 5: thief skill backstab attempt
Injuries noted on cs.
Love the disco effect!
hey ho, hey ho - off to work we go:
Action 1: Magic miner's pick: to hit [1d20+1]=13+1=14, DMG S/M [1d6+2]=2+2=4 L [2d4+1]=6+1=7
Action 2: Magic miner's pick: to hit [1d20+1]=18+1=19, DMG S/M [1d6+2]=4+2=6 L [2d4+1]=5+1=6
Action 3: thief skill backstab attempt
Action 4: Magic miner's pick: to hit [1d20+1]=1+1=2, DMG S/M [1d6+2]=6+2=8 L [2d4+1]=5+1=6 - while swearing in 'burrowing animals' language
Action 5: thief skill backstab attempt
Injuries noted on cs.
Love the disco effect!
Re: Barrow Mounds: Blossom of Death.
Moorheeth
Moorheeth will continue into the fray, swinging his foot mans mace with wild abandon!
Moorheeth mace [1d20]=12 damage [1d6+1]=6+1=7
Moorheeth mace [1d20]=3 damage [1d6+1]=4+1=5
Moorheeth mace [1d20]=4 damage [1d6+1]=3+1=4
Moorheeth mace [1d20]=15 damage [1d6+1]=5+1=6
Moorheeth mace [1d20]=19 damage [1d6+1]=2+1=3
Moorheeth will continue into the fray, swinging his foot mans mace with wild abandon!
Moorheeth mace [1d20]=12 damage [1d6+1]=6+1=7
Moorheeth mace [1d20]=3 damage [1d6+1]=4+1=5
Moorheeth mace [1d20]=4 damage [1d6+1]=3+1=4
Moorheeth mace [1d20]=15 damage [1d6+1]=5+1=6
Moorheeth mace [1d20]=19 damage [1d6+1]=2+1=3
Re: Barrow Mounds: Blossom of Death.
Cosmo or any rogue won't be able to backstab without surprise.Action 5: thief skill backstab attempt
I do give bonuses for attacking from the rear though to gain that flanking bonus you do move out of the radiance of the Sunburst shield so one disadvantage negates the other.
Re: Barrow Mounds: Blossom of Death.
OK: then please consider actions 3 and 5 changed to "tries to move into a more favourable position".Spearmint wrote: ↑Thu Nov 24, 2022 4:07 pmCosmo or any rogue won't be able to backstab without surprise.Action 5: thief skill backstab attempt
I do give bonuses for attacking from the rear though to gain that flanking bonus you do move out of the radiance of the Sunburst shield so one disadvantage negates the other.
Re: Barrow Mounds: Blossom of Death.
Vann Hector
Well, I guess we all stay in the fight until we kill him or get killed. I might hit the dread Knight on round three, but everything else is just nuisance value and presenting myself as a target.
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=10+2=12 [1d8+1]=5+1=6
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=8+2=10 [1d8+1]=8+1=9
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=16+2=18 [1d8+1]=6+1=7[/ur]
[url=https://www.unseenservant.com/index.php?do=showone&id=255004&macid=17875]Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=10+2=12 [1d8+1]=8+1=9
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=9+2=11 [1d8+1]=7+1=8
Well, I guess we all stay in the fight until we kill him or get killed. I might hit the dread Knight on round three, but everything else is just nuisance value and presenting myself as a target.
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=10+2=12 [1d8+1]=5+1=6
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=8+2=10 [1d8+1]=8+1=9
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=16+2=18 [1d8+1]=6+1=7[/ur]
[url=https://www.unseenservant.com/index.php?do=showone&id=255004&macid=17875]Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=10+2=12 [1d8+1]=8+1=9
Vann Hector's: Crypt Knight's longsword melee vs s/m [1d20+2]=9+2=11 [1d8+1]=7+1=8
- Monsieur Rose
- Rider of Rohan
- Posts: 6153
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Barrow Mounds: Blossom of Death.
Sir Dewey
The Paladin only has eyes for the Nergal Knight, oblivious to the wounds and peril of his companions. Varghoulis must fall.
Flail(19): [1d20+1]=14+1=15 Flail Damage: [_2d4+2]=(3+1)=4+2=6 L:[1d6+2]=5+2=7
Flail(19): [1d20+1]=13+1=14 Flail Damage: [_2d4+2]=(2+1)=3+2=5 L:[1d6+2]=1+2=3
Flail(19): [1d20+1]=2+1=3
Flail(19): [1d20+1]=12+1=13 Flail Damage: [_2d4+2]=(3+1)=4+2=6 L:[1d6+2]=2+2=4
Flail(19): [1d20+1]=17+1=18 Flail Damage: [_2d4+2]=(1+4)=5+2=7 L:[1d6+2]=1+2=3
The Paladin only has eyes for the Nergal Knight, oblivious to the wounds and peril of his companions. Varghoulis must fall.
Flail(19): [1d20+1]=14+1=15 Flail Damage: [_2d4+2]=(3+1)=4+2=6 L:[1d6+2]=5+2=7
Flail(19): [1d20+1]=13+1=14 Flail Damage: [_2d4+2]=(2+1)=3+2=5 L:[1d6+2]=1+2=3
Flail(19): [1d20+1]=2+1=3
Flail(19): [1d20+1]=12+1=13 Flail Damage: [_2d4+2]=(3+1)=4+2=6 L:[1d6+2]=2+2=4
Flail(19): [1d20+1]=17+1=18 Flail Damage: [_2d4+2]=(1+4)=5+2=7 L:[1d6+2]=1+2=3
Re: Barrow Mounds: Blossom of Death.
The Tomb of Magyar Varghoulis.
More mayhem and combat to the last man standing. Another five furious rounds, ones that seem an eternity in time, ones that send men and skeletons alike into eternity. Do characters join them on such a dark, lonely journey?
While Sigrid continues to focus on cutting back the creeping roses so that Bharazd'had can stand and intone his continued blessing, Moorheeth adds his mace, faith and shield to the thinning barricade of guards defending against the skeleton Legionnaires incursion.
This leaves Vann Hector, Sir Dewey & Cosmo to battle the dread Knight, Magyar Varghoulis.
R1: MV misses, characters miss.
R2: MV hits SD -3hp, Cosmo hits, MV -7hp, more necrotic vapour spurts from under his platemail armour.
R3: MV hits paladin again, a wicked blow. SD -10hp. Vann Hector hits MV -8hp
R4: MV misses SD. Characters all miss. With dodging, he leaps the sarcophagus to confront Bharazd'had.
R5. MV attacks the chanting Soothsayer to eliminate the advantage he brings to the combat. He parries Sigrid aside, coshing her with his shield and stabs Bharazd'had, -11hp. The lizardman crumples to the floor, bleeding out. His chant ends, your advantage gone. Cosmo and Vann miss with their flanking attacks, Sir Dewey rallies a warcry and, in un-cavalier fashion, clouts Magyar Varghoulis through from behind, hammering his flail as though winnowing chaff. The weapon's spiked heads smash through his spine and pierce out of his chest cavity, tearing open the plated armour and cleaving sternum and ribcage apart. -7hp (giving rear attack bonus)
Black necrotic ectoplasm sprays outwards in a cloudburst, rotted innards drool, fetid lungs breath their last. Magyar Varghoulis crumples like a sack of spilled potatoes. But of the heart, there is no last beat. Though the light fades dull in his visored helm, glinting with a last pulsating oscillation, a steadily throbbing ruby held in Sigrid's hand now beats hastily in rhythmic fashion, mirroring a freshly defibrillatored heartbeat.
Upon the staircase, Moorheeth rallies the men. With Sundance anchoring beside him, they back up the Duchy militia.
R1: two skeletons cut down.
R2: another skeleton slain, one guard killed.
R3: another guard slain, skeletons take wounds but none killed.
R4: Moorheeth hits. His help sees four of the skeletons slain. Two remain of a twenty plus strong troop. They have a murderous reply. Both kill a remains guard each. The conscripts are all slain.
R5: Sundance kills a skeleton. Her longsword blade, as with the broadswords of the Duchy militia, only doing half-damage. But it is enough. A solitary one faces off against the priest who hammers it to oblivion with his last attack.
All skeletons deceased, only Sundance and Moorheeth live.
Health and Status:
Dread Knight: Magyar Varghoulis -58hp (deceased, ... mostly ...)
Sir Dewey: 5/19hp
Vann Hector: 2/12hp
Cosmo: 7/12hp
Sigrid: 10/10hp
Moorheeth: 2/8hp
Sundance: 1/7hp
Bharazd'had: -4/12hp.
G1: deceased.
G2: deceased.
G3: deceased.
G4: deceased.
G5: deceased.
G6: deceased.
actions everyone please.
More mayhem and combat to the last man standing. Another five furious rounds, ones that seem an eternity in time, ones that send men and skeletons alike into eternity. Do characters join them on such a dark, lonely journey?
While Sigrid continues to focus on cutting back the creeping roses so that Bharazd'had can stand and intone his continued blessing, Moorheeth adds his mace, faith and shield to the thinning barricade of guards defending against the skeleton Legionnaires incursion.
This leaves Vann Hector, Sir Dewey & Cosmo to battle the dread Knight, Magyar Varghoulis.
R2: MV hits SD -3hp, Cosmo hits, MV -7hp, more necrotic vapour spurts from under his platemail armour.
R3: MV hits paladin again, a wicked blow. SD -10hp. Vann Hector hits MV -8hp
R4: MV misses SD. Characters all miss. With dodging, he leaps the sarcophagus to confront Bharazd'had.
R5. MV attacks the chanting Soothsayer to eliminate the advantage he brings to the combat. He parries Sigrid aside, coshing her with his shield and stabs Bharazd'had, -11hp. The lizardman crumples to the floor, bleeding out. His chant ends, your advantage gone. Cosmo and Vann miss with their flanking attacks, Sir Dewey rallies a warcry and, in un-cavalier fashion, clouts Magyar Varghoulis through from behind, hammering his flail as though winnowing chaff. The weapon's spiked heads smash through his spine and pierce out of his chest cavity, tearing open the plated armour and cleaving sternum and ribcage apart. -7hp (giving rear attack bonus)
Black necrotic ectoplasm sprays outwards in a cloudburst, rotted innards drool, fetid lungs breath their last. Magyar Varghoulis crumples like a sack of spilled potatoes. But of the heart, there is no last beat. Though the light fades dull in his visored helm, glinting with a last pulsating oscillation, a steadily throbbing ruby held in Sigrid's hand now beats hastily in rhythmic fashion, mirroring a freshly defibrillatored heartbeat.
Upon the staircase, Moorheeth rallies the men. With Sundance anchoring beside him, they back up the Duchy militia.
R2: another skeleton slain, one guard killed.
R3: another guard slain, skeletons take wounds but none killed.
R4: Moorheeth hits. His help sees four of the skeletons slain. Two remain of a twenty plus strong troop. They have a murderous reply. Both kill a remains guard each. The conscripts are all slain.
R5: Sundance kills a skeleton. Her longsword blade, as with the broadswords of the Duchy militia, only doing half-damage. But it is enough. A solitary one faces off against the priest who hammers it to oblivion with his last attack.
All skeletons deceased, only Sundance and Moorheeth live.
Health and Status:
Dread Knight: Magyar Varghoulis -58hp (deceased, ... mostly ...)
Sir Dewey: 5/19hp
Vann Hector: 2/12hp
Cosmo: 7/12hp
Sigrid: 10/10hp
Moorheeth: 2/8hp
Sundance: 1/7hp
Bharazd'had: -4/12hp.
G1: deceased.
G2: deceased.
G3: deceased.
G4: deceased.
G5: deceased.
G6: deceased.
actions everyone please.
Re: Barrow Mounds: Blossom of Death.
Vann Hector
While the Nergal knight is prone, I will stab him again for good measure.
I did have a crazy thought about sticking him in my anti-lycanthrope silvered chains and carrying back to the church. Sacrifice him there or whatever St Ygg does to the demon infused undead.
The throbbing gem. I heard in the tavern grapevine of skeletons under the barrows who resurrect to extra undead life from gems imbued with necrotic power. I am assuming this gemstone is off a similar ilk. "Destroy it, smash it, grind it under flail and pick!"
Any of the mages cast a Shatter spell upon it?
While the Nergal knight is prone, I will stab him again for good measure.
I did have a crazy thought about sticking him in my anti-lycanthrope silvered chains and carrying back to the church. Sacrifice him there or whatever St Ygg does to the demon infused undead.
The throbbing gem. I heard in the tavern grapevine of skeletons under the barrows who resurrect to extra undead life from gems imbued with necrotic power. I am assuming this gemstone is off a similar ilk. "Destroy it, smash it, grind it under flail and pick!"
Any of the mages cast a Shatter spell upon it?
- Monsieur Rose
- Rider of Rohan
- Posts: 6153
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Barrow Mounds: Blossom of Death.
Sir Dewey
The Knight's chest heaves with deep breaths under his armor which have served him well. He reaches down to help Sigrid up to her feet.
Looking around for more foes, he finds only quiet. "Moorheeth! Sundance! I believe the day was saved by your stand. I thank you." He looks at the fallen Bharazd'had. "He needs aid! His chant provided victory against the Knight."
Sir Dewey moves to try to stabilize the lizardman, not willing to let an ally perish without an attempt.
The Knight's chest heaves with deep breaths under his armor which have served him well. He reaches down to help Sigrid up to her feet.
Looking around for more foes, he finds only quiet. "Moorheeth! Sundance! I believe the day was saved by your stand. I thank you." He looks at the fallen Bharazd'had. "He needs aid! His chant provided victory against the Knight."
Sir Dewey moves to try to stabilize the lizardman, not willing to let an ally perish without an attempt.
Re: Barrow Mounds: Blossom of Death.
Cosmo
puzzled, looks at the pulsating ruby stone, then opens up the sack of similar gemstones the party retrieved earlier and asked him to carry, to compare. Do these stones light up in eerie fashion as well ?
puzzled, looks at the pulsating ruby stone, then opens up the sack of similar gemstones the party retrieved earlier and asked him to carry, to compare. Do these stones light up in eerie fashion as well ?
Re: Barrow Mounds: Blossom of Death.
The Tomb of Magyar Varghoulis:
Post Mortem.
Moorheeth gives last rites to the dead upon the stairs. Sundance advances cautiously up the staircase to check more undead are not lurking in the above anti-chapel.
Sir Dewey checks upon Bharazd'had. You have used your 'lay on of hands' ability and apart from shredding a petticoat or shirt, have no 1st Aid kits. The clerics are out of healing spells. You try to staunch his blood loss but face a losing battle as he bleeds profusely.
Vann Hector stabs the dead knight for good measure and true to form, begins frisking the dead body rather than helping Sigrid to her feet. You notice the Blossom of Death has a strange form. It looks as though his armour is almost welded to his body, rather than a suit of armour that he puts on. His helm too is fixed upon his head and seems augmented to his skull. The visored visage has two dull red gems inset where eyes would be. Dagger in hand you try to cut them out while at the same time warning others regarding enchanted traits the still throbbing gem might resonate.
Vann Hector tries dig out MV gemstone eyes vs 35% [1d100]=47[1d100]=6
Dagger in hand, you try to cut the first eye out. Though your blade is sharp and pointed, it proves a difficult task, even to the point of the blade suddenly snapping in two like a broken twig.
minus dagger and second attempt is nullified.
Frustrated, you toss the hilt aside. The second eye looks to have 'winked' with a sudden glint of spark.
Cosmo and Sigrid.
Your sack of gems do not pulsate or throb in any way. They look as normal crystals should. The only thing ... now things, that pulsate are the gem held in Sigrid's hand and a minor renewed spark from the visored helm. Sigrid has used her Detect Magic spell, (not sure if Cosmo has used his), but it wouldn't take much for both of you to discern that some necrotic power exists within this unholy soul gem that tied or reflected in some way to the essence of the undead knight.
actions please.
Post Mortem.
Moorheeth gives last rites to the dead upon the stairs. Sundance advances cautiously up the staircase to check more undead are not lurking in the above anti-chapel.
Sir Dewey checks upon Bharazd'had. You have used your 'lay on of hands' ability and apart from shredding a petticoat or shirt, have no 1st Aid kits. The clerics are out of healing spells. You try to staunch his blood loss but face a losing battle as he bleeds profusely.
Vann Hector stabs the dead knight for good measure and true to form, begins frisking the dead body rather than helping Sigrid to her feet. You notice the Blossom of Death has a strange form. It looks as though his armour is almost welded to his body, rather than a suit of armour that he puts on. His helm too is fixed upon his head and seems augmented to his skull. The visored visage has two dull red gems inset where eyes would be. Dagger in hand you try to cut them out while at the same time warning others regarding enchanted traits the still throbbing gem might resonate.
Vann Hector tries dig out MV gemstone eyes vs 35% [1d100]=47[1d100]=6
Dagger in hand, you try to cut the first eye out. Though your blade is sharp and pointed, it proves a difficult task, even to the point of the blade suddenly snapping in two like a broken twig.
minus dagger and second attempt is nullified.
Frustrated, you toss the hilt aside. The second eye looks to have 'winked' with a sudden glint of spark.
Cosmo and Sigrid.
Your sack of gems do not pulsate or throb in any way. They look as normal crystals should. The only thing ... now things, that pulsate are the gem held in Sigrid's hand and a minor renewed spark from the visored helm. Sigrid has used her Detect Magic spell, (not sure if Cosmo has used his), but it wouldn't take much for both of you to discern that some necrotic power exists within this unholy soul gem that tied or reflected in some way to the essence of the undead knight.
actions please.
Re: Barrow Mounds: Blossom of Death.
Sigrid
Sigrid confusedly looks at the object now in her hand. At first she thinks it is his still beating heart cleaved from his body by Sir Dewey's attack but soon she realizes it is actually a pulsating gem. Bewildered, she rises and looks at the gem closer. "Is his essence within this gem?," she asks to no one in particular. At Cosmo's approach, she offers it to him, wishing to be rid of the horrid thing.
Sigrid confusedly looks at the object now in her hand. At first she thinks it is his still beating heart cleaved from his body by Sir Dewey's attack but soon she realizes it is actually a pulsating gem. Bewildered, she rises and looks at the gem closer. "Is his essence within this gem?," she asks to no one in particular. At Cosmo's approach, she offers it to him, wishing to be rid of the horrid thing.