The Accursed Mansion, The Dreamlands
Day Two. Night. Sunday, December 25th, 576 CY
In the house that shifts between the waking world and the Dreamlands, those who hunt the Hookhill Ripper edge deeper into a desolate, abandoned corridor.
Long Bo and Faron discover a wax seal across its third door. Imprinted in the wax is a symbol neither of them recognize.
Opening the door would break the seal. With trepidation, they both listen at the door and hear nothing of what might skulk beyond it.
Telkis approaches the second door and suddenly, it opens!
Dead grasping hands thrust out; reaching, clutching, grabbing!
A chill wind bears the stench of rotting corpses and the unholy cries of horror and death!
Actions?!
Map Detail:
One square = 10 feet.
PC Status:
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 8/19, Spells: 0/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 14/25, Spells: 0/5 1st lvl, 3/5 2nd lvl, 2/2 3rd lvl, Torch
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 10/23, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 3/6 1st lvl, 0/4 2nd lvl, 0/2 3rd lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 27/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 1/3 1st lvl, 1/2 2nd lvl, Torch
PC Magic:
Player Resources: