Chapter 32: From Beyond
- Scott308
- Guy Who Gamed With The Famous People
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Re: Chapter 32: From Beyond
Ingrid Esthof
The cleric moves into the hall with the others, mace readied.
The cleric moves into the hall with the others, mace readied.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
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- Rider of Rohan
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Re: Chapter 32: From Beyond
Mouser keeps to the shadows once more to watch their rear. He sneaks a glance behind them so the group doesn't get too far ahead of him.
Re: Chapter 32: From Beyond
The Accursed Mansion, The Dreamlands
Day Two. Night. Sunday, December 25th, 576 CY


Faron joins Long Bo at the first door in the abandoned wing of the accursed mansion. He too hears nothing of what horrors might lie in wait behind it.
As the others slowly follow, the grey druid creeps across the groaning floorboards to the second door. He presses his ear against it and faintly hears the creak of hinges and the thud of wood.
The trap door?!
Actions?!
Map Detail:

One square = 10 feet.

PC Status:
PC Magic:
Player Resources:
Day Two. Night. Sunday, December 25th, 576 CY
Faron joins Long Bo at the first door in the abandoned wing of the accursed mansion. He too hears nothing of what horrors might lie in wait behind it.
As the others slowly follow, the grey druid creeps across the groaning floorboards to the second door. He presses his ear against it and faintly hears the creak of hinges and the thud of wood.
The trap door?!
Actions?!
Map Detail:
One square = 10 feet.
PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 8/22, Glowing Sword
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 8/19, Spells: 0/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 14/25, Spells: 0/5 1st lvl, 3/5 2nd lvl, 2/2 3rd lvl, Torch
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 10/23, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 3/6 1st lvl, 0/4 2nd lvl, 0/2 3rd lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 27/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 1/3 1st lvl, 1/2 2nd lvl, Torch
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 8/19, Spells: 0/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 14/25, Spells: 0/5 1st lvl, 3/5 2nd lvl, 2/2 3rd lvl, Torch
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 10/23, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 3/6 1st lvl, 0/4 2nd lvl, 0/2 3rd lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 27/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 1/3 1st lvl, 1/2 2nd lvl, Torch
PC Magic:
Protection From Evil, 10' Radius (Jerome)
Player Resources:
- ChubbyPixie
- Rider of Rohan
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Re: Chapter 32: From Beyond
Telkis shuffles quietly to where Bo listened at the door. He looks at the druid questioningly, expecting the answering look to be "rats."
Re: Chapter 32: From Beyond
Jerome
Jerome tries to remain ready for anything, watching West down the hall. He licks his dry lips, wishing he'd been able to get a drink from one of the goblets in the banquet hall.
Jerome tries to remain ready for anything, watching West down the hall. He licks his dry lips, wishing he'd been able to get a drink from one of the goblets in the banquet hall.
FA FO
- OGRE MAGE
- First Gentleman
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Re: Chapter 32: From Beyond
Bo motions for the others to remain quiet, pointing to the door as he whispers to Telkis
"It sounds like the zombies are trying to climb up through Faron's trap door......maybe?"
Pressing his luck, the grey pilgrim moves along to the last door, having a listen beyond for anything stirring inside.
"It sounds like the zombies are trying to climb up through Faron's trap door......maybe?"
Pressing his luck, the grey pilgrim moves along to the last door, having a listen beyond for anything stirring inside.
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7444
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Chapter 32: From Beyond
Ingrid Esthof
Knowing "quiet" and "cleric moving around in armor" do not typically go together, Ingrid will do the prudent thing and stay where she is.
Knowing "quiet" and "cleric moving around in armor" do not typically go together, Ingrid will do the prudent thing and stay where she is.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- SocraticLawyer
- Ranger Lord
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Re: Chapter 32: From Beyond
Urdur also does the prudent thing and waits in the hall for the others to investigate their options.
How do we know you're not a donkey-brained man?
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- Rider of Rohan
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Re: Chapter 32: From Beyond
Mouser keeps to his post.