Character Generation Discussions
Re: Character Generation Discussions
Birthday
[1d365]=265
[1d365]=265
- BackworldTraveller
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Re: Character Generation Discussions
OK - Next step is to pick 3 childhood skills and pick a career
Also, you can't change career for 1st 3 terms (you can change branch)
Options are:-
n.b. you get +6 to enlist!
Also, you can't change career for 1st 3 terms (you can change branch)
Options are:-
n.b. you get +6 to enlist!
- Spacer (Engineer or Crew)
- Space Officer (Shipmaster or Navigator)
- Military (Support)
- Military Officer (Executive)
- Management (Corporate, Clan Aide or Governess)
- Ceremonial (Clan Agent or Priestess)
- Outlaw
- Scientist
- Outcast
- Drifter
Re: Character Generation Discussions
Spacer Engineer
- BackworldTraveller
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Re: Character Generation Discussions
OK - For term 1 Survival on [2d6], Event [2d6] (or mishap on [1d6] if survival isn't made) and Advancement [2d6]
Still need your 3 childhood skills!
You get all the below at level 0
Steward
Pilot
mechanic
Athletics
Electronics
Engineering
I'd assume your Service skill would be in the Engineering specialism table [1d6]
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Re: Character Generation Discussions
p.s. Yeenau includes an N...not a Trokh letter. Could you be Yeelau instead?
Re: Character Generation Discussions
Second Term
Survival
[_2d6]=(4+3)=7
Event
[_2d6]=(3+6)=9
Mishap If needed
[1d6]=1
Advancement
[_2d6]=(5+2)=7
Survival
[_2d6]=(4+3)=7
Event
[_2d6]=(3+6)=9
Mishap If needed
[1d6]=1
Advancement
[_2d6]=(5+2)=7
Re: Character Generation Discussions
Third term (Assuming I have not died)
Survival
[_2d6]=(1+6)=7
Event
[_2d6]=(6+3)=9
Mishap if needed
[1d6]=2
Advancement
[_2d6]=(5+1)=6
Survival
[_2d6]=(1+6)=7
Event
[_2d6]=(6+3)=9
Mishap if needed
[1d6]=2
Advancement
[_2d6]=(5+1)=6
- BackworldTraveller
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Re: Character Generation Discussions
OK - Definitely need skill choices for
Childhood (3 skills at nil)
Term One term Skill
Term 1 Event Skill (Survival, Streetwise, one of the life sciences or Psychology or Language(Any))
Term 1 Promotion Skill
Term 2 term Skill
Term 2 Promotion Skill
Term 3 term Skill
Term 3 Promotion Skill
You are now a Veteran Space Hand and better educated than you were
You have survived two major combats (what and where will be determined by the final date - but probably the Ihatei invasion of the Imperium)
Need to choose Brave or Cowardly. If brave, 10+ to avoid injury; if cowardly, 11+ to avoid losing SOC.
With your SOC, hiding out in the ranks is an odd choice. There would be clan pressure for you to step into a proper job (i.e. Marriage)...Maybe the time to go "Drifter" or "Merchant" or "Dilettante" in imperial space?
If so, you get 5 benefit rolls from your 3 terms
n.b. I'd recommend you do no more than 2 more terms in imperial roles lest you fall into the Aslan's nasty aging cycle.
Childhood (3 skills at nil)
Term One term Skill
Term 1 Event Skill (Survival, Streetwise, one of the life sciences or Psychology or Language(Any))
Term 1 Promotion Skill
Term 2 term Skill
Term 2 Promotion Skill
Term 3 term Skill
Term 3 Promotion Skill
You are now a Veteran Space Hand and better educated than you were
You have survived two major combats (what and where will be determined by the final date - but probably the Ihatei invasion of the Imperium)
Need to choose Brave or Cowardly. If brave, 10+ to avoid injury; if cowardly, 11+ to avoid losing SOC.
With your SOC, hiding out in the ranks is an odd choice. There would be clan pressure for you to step into a proper job (i.e. Marriage)...Maybe the time to go "Drifter" or "Merchant" or "Dilettante" in imperial space?
If so, you get 5 benefit rolls from your 3 terms
n.b. I'd recommend you do no more than 2 more terms in imperial roles lest you fall into the Aslan's nasty aging cycle.
Re: Character Generation Discussions
Childhood Skills are Animals 0 Computers 0 Streetwise 0
Term 1 Skill Engineering (Warp Engines)
Term 1 Event Skill Streetwise 1
Term 1 Promotion Skill Astrogation 0
Term 2 Skill Streetwise 1
Term 2 Promotion Skill Computers 1
Term 3 Skill Animals 1
Term 3 Promotion Skill Astrogation 1
Leave the service and become a Broker?
I will to act Bravely so +10 to avoid Injury
Term 1 Skill Engineering (Warp Engines)
Term 1 Event Skill Streetwise 1
Term 1 Promotion Skill Astrogation 0
Term 2 Skill Streetwise 1
Term 2 Promotion Skill Computers 1
Term 3 Skill Animals 1
Term 3 Promotion Skill Astrogation 1
Leave the service and become a Broker?
I will to act Bravely so +10 to avoid Injury
Re: Character Generation Discussions
Benefit Rolls
[1d7]=3 [1d7]=1 [1d7]=7 [1d7]=7 [1d7]=4
Benefit 1 Edu +1 Cr 5ooo
Benefit 2 Cr 1000 Personal Vehicle
Benefit 3 Cr 50000 SOC +2
Benefit 4 Cr 50000 SOC +2
Benefit 5 Cr 10000 Weapon
[1d7]=3 [1d7]=1 [1d7]=7 [1d7]=7 [1d7]=4
Benefit 1 Edu +1 Cr 5ooo
Benefit 2 Cr 1000 Personal Vehicle
Benefit 3 Cr 50000 SOC +2
Benefit 4 Cr 50000 SOC +2
Benefit 5 Cr 10000 Weapon
- BackworldTraveller
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Re: Character Generation Discussions
Ah.Demilich wrote: ↑Fri Sep 30, 2022 11:22 pm Childhood Skills are Animals 0 Computers 0 Streetwise 0
Term 1 Skill Engineering (Warp Engines)
Term 1 Event Skill Streetwise 1
Term 1 Promotion Skill Astrogation 0
Term 2 Skill Streetwise 1
Term 2 Promotion Skill Computers 1
Term 3 Skill Animals 1
Term 3 Promotion Skill Astrogation 1
Leave the service and become a Broker?
I will to act Bravely so +10 to avoid Injury
Animals is good. Electronics is one of the skills that you get at level 0 as part of basic training as a spacer. That would be wasted. Streetwise is good. Childhood skills (indeed all skills) are listed here
"Skill" choices each +1 level and are actually based on rolls on one of 3 tables...
Development:
- +1 DEX
- Science (Psychology)
- Broker
- +1 INT
- Jack-of-all-trades
- Vacc Suit
- Steward
- Pilot
- Mechanic
- Athletics(DEX)
- Electronics
- Engineering
- Electronics
- Engineering
- Engineering
- Engineering
- Mechanic
- +1 EDU
Advanced Education:
- Astrogation
- Broker
- Electronics(Computers)
- Electronics(Sensors)
- Admin
- Tactics (Naval)
- Cr1000 or +1 INT
- Cr1000 or +1 EDU
- Cr5000 or Weapon
- Cr 5000 or 2 Clan Shares
- Cr 10000 or Membership of an Aslan Spacers Brotherhood
- Cr 20000 or +1 SOC
- cybersavant
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Re: Character Generation Discussions
since we have an Aslan ( and a Vargr pilot ) already, i'll make the group truly strange and go with the kidnapped Zhodani, making him the speech writer of the expedition ( entertainer ) - it'll make for some interesting encounters along the way - plus that PSI roll!
term 1 - entertainer
St8 Dx10 +1 En5 -1 In6 Ed9 +1 So10 +1 Ps12 +2 / / San7 Lck9 +1
qualified, didn't survive - The character is tormented by or quarrels with another Entertainer. If Soc 10+, the character is forced out of the career
and gains that Entertainer as a Rival. If Soc 9−, roll on the Re-education Event table (page 7). event - The character becomes a part of the celebrity circles on his world of residence. Gain one level of Carouse, Persuade, or Steward.
Term2 Psionic Games
Telepathy (13), Clairvoyance (8), Telekinesis (9)
preliminary 2 successes
final fail by 1
: : do you want me to roll on ALL the psi abilities? if so, here's the order i'll go with - telepathy +6, machine symbiosis 0, clairvoyance +3, awareness 0, telekinesis 0, mimic -5, blocking -6, teleprojection -8, teleportation -6, psychic transfer -8, empathic healing -9, healing -11Zhodani (as you probably know) are complex - but this one would be a noble and something of a witch...and very out of place. I'd recommend ANTS as a homeworld. Everyone will be seeking to ransom you back to the consulate or hand you back
Your penultimate term must include a career ending Mishap: Kidnapped. Roll 8+ on Melee, Gun Combat or Stealth to avoid Injury. It must be a zhodani career that would plausibly get you to an embassy.
Your final term will be: Kidnap Victim. Training: one skill from Service Skill list at 0. Service Skill: Roll 1d6 for Deception or Science(Psychology) or Athletics(Any) or Art(Performance) or Melee(Unarmed) or Stealth. Event: Escaped. Gain a Contact and an Enemy. Roll 8+ on Deception to avoid rolling on the injury table.
You get Melee(Unarmed) as a rank-skill and may roll for promotion (END:5+) for a prison skill from Inmate, Personal or Service per page 54
Neither of the last two terms gets a term or promotion benefit, but both count for ageing.
term 1 - entertainer
St8 Dx10 +1 En5 -1 In6 Ed9 +1 So10 +1 Ps12 +2 / / San7 Lck9 +1
qualified, didn't survive - The character is tormented by or quarrels with another Entertainer. If Soc 10+, the character is forced out of the career
and gains that Entertainer as a Rival. If Soc 9−, roll on the Re-education Event table (page 7). event - The character becomes a part of the celebrity circles on his world of residence. Gain one level of Carouse, Persuade, or Steward.
Term2 Psionic Games
Telepathy (13), Clairvoyance (8), Telekinesis (9)
preliminary 2 successes
final fail by 1
gaming since 1980
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
- cybersavant
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Re: Character Generation Discussions
Term 3 - Agent- Tozjabr
q int6 sur int7 adv int5
background skills : :
ANTS As Hi Ht In Na Va [ asteroid, ??, high tech, industrial, ??, ?? ] Hi=high pop ??,
- zeroG 0
- computers 0
- vacc suit 0
-
q int6 sur int7 adv int5
background skills : :
ANTS As Hi Ht In Na Va [ asteroid, ??, high tech, industrial, ??, ?? ] Hi=high pop ??,
- zeroG 0
- computers 0
- vacc suit 0
-
gaming since 1980
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
Re: Character Generation Discussions
Development:
+1 DEX
Science (Psychology)
Broker
+1 INT
Jack-of-all-trades
Vacc Suit
Spacer Service:
Steward
Pilot
Mechanic
Athletics(DEX)
Electronics
Engineering
Specialist: Engineer:
Electronics
Engineering
Engineering
Engineering
Mechanic
+1 EDU
With EDU of 7, the below (4th) table is unattainable...but should Yeelau's education rise to 8+ it can be used...
Advanced Education:
Astrogation
Broker
Electronics(Computers)
Electronics(Sensors)
Admin
Tactics (Naval)
Retirement options are rolled on:
Cr1000 or +1 INT
Cr1000 or +1 EDU
Cr5000 or Weapon
Cr 5000 or 2 Clan Shares
Cr 10000 or Membership of an Aslan Spacers Brotherhood
Cr 20000 or +1 SOC
[1d6]=4
+1 Int
[1d6]=3
Mechanic
[1d6]=1
Steward
[1d6]=6
Engineering
[1d6]=3
Specialist Engineering: Engineering
Retirement
+1 SOC
+1 INT
Cr 1000
Cr 1000
Cr 20000
Cr 1000
ZHope I did those correctly
+1 DEX
Science (Psychology)
Broker
+1 INT
Jack-of-all-trades
Vacc Suit
Spacer Service:
Steward
Pilot
Mechanic
Athletics(DEX)
Electronics
Engineering
Specialist: Engineer:
Electronics
Engineering
Engineering
Engineering
Mechanic
+1 EDU
With EDU of 7, the below (4th) table is unattainable...but should Yeelau's education rise to 8+ it can be used...
Advanced Education:
Astrogation
Broker
Electronics(Computers)
Electronics(Sensors)
Admin
Tactics (Naval)
Retirement options are rolled on:
Cr1000 or +1 INT
Cr1000 or +1 EDU
Cr5000 or Weapon
Cr 5000 or 2 Clan Shares
Cr 10000 or Membership of an Aslan Spacers Brotherhood
Cr 20000 or +1 SOC
[1d6]=4
+1 Int
[1d6]=3
Mechanic
[1d6]=1
Steward
[1d6]=6
Engineering
[1d6]=3
Specialist Engineering: Engineering
Retirement
+1 SOC
+1 INT
Cr 1000
Cr 1000
Cr 20000
Cr 1000
ZHope I did those correctly
- The Bindoner
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Re: Character Generation Discussions
Here's a pass at the Vargr:
Name:
Race/Sex: Vargr
Age: 42
Homeworld:
[_3d6c1]=(5+5)=10, [_3d6c1]=(3+5)=8, [_3d6c1]=(1+6)=7, [2d6]=9, [2d6]=11
[1d6]=5
Str 7/6
Dex 9/A
End A/9
Int B
Edu 8
Cha 7/8/9/A
Background Skills: Carouse 0, Drive/Wheel 0, Profession/Chef 0
Term 1
Enlist: [_2d6]=(6+3)=9
Navy/Pilot
Basic Trng: Athletics/Dex 0, Gun Cbt/Slug 0, Gunnery/Turret 0, Mechanic 0, Pilot 0, Vacc Suit 0
Skill: [1d6]=6
Pilot/Spacecraft 1
Survival: [_2d6]=(2+5)=7
Event: [_2d6]=(2+1)=3
You are given a special assignment onboard ship. Gain DM+1 to any Benefit roll for this career.
Advancement: [_2d6]=(1+6)=7
Rank 1: Vacc Suit 1
Skill: [1d6]=6
Cha +1
Term 2
Re-Enlist:
Skill: [1d6]=4
Pilot/Spacecraft +1
Survival: [_2d6]=(6+3)=9
Event: [_2d6]=(3+2)=5
Your time aboard spacecraft has made you proficient in the space environment. Gain one level in Athletics (dexterity).
Advancement: [_2d6]=(2+6)=8
Rank 2
Skill: [1d6]=2
Gunnery/Turret 1
>>>>>>>>>>>>>>>>>>>>>>>>>>
Term 3
Enlist:
Skill: [1d6]=5
Electronics/Comms 1
Survival: [_2d6]=(6+3)=9
Event:[_2d6]=(4+2)=6
You are given advanced training. Roll EDU 8+ to gain one level in any skill you are eligible for in this career.
[_2d6]=(4+6)=10
Medic 1
Advancement: [_2d6]=(5+3)=8
Rank 3 : Pilot/Small Craft 1
Skill: [1d6]=3
Advocate 1
Term 4
Enlist:
Skill: [1d6]=1
Gun Cbt/Energy 1
Survival: [_2d6]=(1+5)=6 +1 Dx =7
Event: [_2d6]=(6+6)=12
Your quick thinking and actions save your ship from destruction. You are automatically promoted and gain CHA +1.
Advancement: Rank 4 : Leadership 1
Skill: [1d6]=1
Admin 1
Ageing: [_2d6]=(4+2)=6 -4 =2 Pass
Term 5
Enlist: [_2d6]=(5+3)=8
Corsair/Reaver
Bsc Trng: Stealth 0
Skill: [1d6]=6
Leadership +1
Survival: [_2d6]=(1+6)=7
Event: [_2d6]=(6+3)=9
You become involved in a territorial war with a rival corsair band. Roll Gun Combat (any) or Melee (any) 8+ to
help defeat them. Gain CHA +1 if you succeed or roll on the Injury table if you fail.
[_2d6]=(6+3)=9 +1 skill =10 Success
Advancement: [_2d6]=(3+2)=5 +1 Cha =6
Rank 1: Engineer/Power 1
Skill: [1d6]=4
Recon 1
Ageing: [_2d6]=(3+5)=8 -5 =3 Pass
Term 6
Enlist: [_2d6]=(6+3)=9
Corsair/Pilot
Skill: [1d6]=1
Pilot/Spacecraft +1
Survival: [_2d6]=(1+4)=5 +1 Cha =6
Event: [_2d6]=(3+1)=4
You are forced into hiding on a hostile world. Gain Survival 1.
Advancement: [_2d6]=(5+6)=11
Rank 2 : Astrogation 1
Skill: [1d6]=3
Gambler 1
Ageing: [_2d6]=(4+3)=7 -6 =1 Pass
Term 7
Enlist:
Skill:
Event:
Advancement:
Skill:
Mustering Out:
Navy:
[1d6]=1
Blade
[1d6]=5
Cr10000 Weapon
[1d6]=5
Cr10000 Weapon (Skill)
[1d6]=4
Cr7500 / Ally
[1d6]=5
Cr10000 Weapon / +1 =6 Cr25000 CHA +1
[1d6]=2
Armour
Corsair:
[1d6]=5
Cr50000 Two Ship Shares
[1d6]=4
Cr25000 Armour
Name:
Race/Sex: Vargr
Age: 42
Homeworld:
[_3d6c1]=(5+5)=10, [_3d6c1]=(3+5)=8, [_3d6c1]=(1+6)=7, [2d6]=9, [2d6]=11
[1d6]=5
Str 7/6
Dex 9/A
End A/9
Int B
Edu 8
Cha 7/8/9/A
Background Skills: Carouse 0, Drive/Wheel 0, Profession/Chef 0
Term 1
Enlist: [_2d6]=(6+3)=9
Navy/Pilot
Basic Trng: Athletics/Dex 0, Gun Cbt/Slug 0, Gunnery/Turret 0, Mechanic 0, Pilot 0, Vacc Suit 0
Skill: [1d6]=6
Pilot/Spacecraft 1
Survival: [_2d6]=(2+5)=7
Event: [_2d6]=(2+1)=3
You are given a special assignment onboard ship. Gain DM+1 to any Benefit roll for this career.
Advancement: [_2d6]=(1+6)=7
Rank 1: Vacc Suit 1
Skill: [1d6]=6
Cha +1
Term 2
Re-Enlist:
Skill: [1d6]=4
Pilot/Spacecraft +1
Survival: [_2d6]=(6+3)=9
Event: [_2d6]=(3+2)=5
Your time aboard spacecraft has made you proficient in the space environment. Gain one level in Athletics (dexterity).
Advancement: [_2d6]=(2+6)=8
Rank 2
Skill: [1d6]=2
Gunnery/Turret 1
>>>>>>>>>>>>>>>>>>>>>>>>>>
Term 3
Enlist:
Skill: [1d6]=5
Electronics/Comms 1
Survival: [_2d6]=(6+3)=9
Event:[_2d6]=(4+2)=6
You are given advanced training. Roll EDU 8+ to gain one level in any skill you are eligible for in this career.
[_2d6]=(4+6)=10
Medic 1
Advancement: [_2d6]=(5+3)=8
Rank 3 : Pilot/Small Craft 1
Skill: [1d6]=3
Advocate 1
Term 4
Enlist:
Skill: [1d6]=1
Gun Cbt/Energy 1
Survival: [_2d6]=(1+5)=6 +1 Dx =7
Event: [_2d6]=(6+6)=12
Your quick thinking and actions save your ship from destruction. You are automatically promoted and gain CHA +1.
Advancement: Rank 4 : Leadership 1
Skill: [1d6]=1
Admin 1
Ageing: [_2d6]=(4+2)=6 -4 =2 Pass
Term 5
Enlist: [_2d6]=(5+3)=8
Corsair/Reaver
Bsc Trng: Stealth 0
Skill: [1d6]=6
Leadership +1
Survival: [_2d6]=(1+6)=7
Event: [_2d6]=(6+3)=9
You become involved in a territorial war with a rival corsair band. Roll Gun Combat (any) or Melee (any) 8+ to
help defeat them. Gain CHA +1 if you succeed or roll on the Injury table if you fail.
[_2d6]=(6+3)=9 +1 skill =10 Success
Advancement: [_2d6]=(3+2)=5 +1 Cha =6
Rank 1: Engineer/Power 1
Skill: [1d6]=4
Recon 1
Ageing: [_2d6]=(3+5)=8 -5 =3 Pass
Term 6
Enlist: [_2d6]=(6+3)=9
Corsair/Pilot
Skill: [1d6]=1
Pilot/Spacecraft +1
Survival: [_2d6]=(1+4)=5 +1 Cha =6
Event: [_2d6]=(3+1)=4
You are forced into hiding on a hostile world. Gain Survival 1.
Advancement: [_2d6]=(5+6)=11
Rank 2 : Astrogation 1
Skill: [1d6]=3
Gambler 1
Ageing: [_2d6]=(4+3)=7 -6 =1 Pass
Term 7
Enlist:
Skill:
Event:
Advancement:
Skill:
Mustering Out:
Navy:
[1d6]=1
Blade
[1d6]=5
Cr10000 Weapon
[1d6]=5
Cr10000 Weapon (Skill)
[1d6]=4
Cr7500 / Ally
[1d6]=5
Cr10000 Weapon / +1 =6 Cr25000 CHA +1
[1d6]=2
Armour
Corsair:
[1d6]=5
Cr50000 Two Ship Shares
[1d6]=4
Cr25000 Armour
- BackworldTraveller
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Re: Character Generation Discussions
Been gaming all day (Traveller would you believe!)...Will disentangle asap.
P.S. May have a 4th player!
P.S. May have a 4th player!
- BackworldTraveller
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Re: Character Generation Discussions
OK - Taken the above and updated the char sheet as far as I can.
Engineering skill can be taken as Power, Manoeuvre-Drive (i.e. Gravitics), Jump Drive or Life Support.
You can allocate as a speciality in one or have a spread across two specialities, Please pick one (or two)
Cash can be taken 3 times only, so Cr22,0000 and I've given you a Weapon benefit instead. A Gauss Rifle captured from a dishonourable Imperial Marine that tried to shoot you?
Still missing one promotion skill roll at level 1 and one (childhood one) at level 0.
Term 1 Event Skill (Survival, Streetwise, one of the life sciences or Psychology or Language(Any)) not yet selected
I rolled for the potential injuries from your battles. No injury (11 rolled) from the first. There was an injury from the second and you escaped lightly with a minor laser burn (see char sheer characteristics) and no permanent disfigurement.
n.b. During your period in the Navy, your Sire has been promoted to govern clan holdings across a whole subsector!
Have you made a decision on what you want to do for your next career? You are still in Aslan space, or at best the rimward Spinward-Marches.
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Re: Character Generation Discussions
AndyS_66 will be making up the team...
...Probably Human.
And he's working on a character who may be Vargr or Human.
...Probably Human.
And he's working on a character who may be Vargr or Human.