Chapter 14: Things From Another World
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- Rider of Rohan
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Re: Chapter 14: Things From Another World
Konan returns to the main cave for the moment. As no immediate threat remains and the group is still scattered about and next steps must be made.
Re: Chapter 14: Things From Another World
Finver struggles to understand what he now experiences. He sways between sanity and survival. He turns in a full circle in order to grasp his new surroundings
Not clear on options but at least initially seems opened ended. How about this: Finver's first intent iz to learn what has changed and what is still reliable from his previous reality. For example: do his fellow party members appear to be around him? Do they appear as they did before entering the chamber?
Not clear on options but at least initially seems opened ended. How about this: Finver's first intent iz to learn what has changed and what is still reliable from his previous reality. For example: do his fellow party members appear to be around him? Do they appear as they did before entering the chamber?
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
Re: Chapter 14: Things From Another World
Maskelyn
Maskelyn is visibly annoyed- tricks and illusions are his specialty, after all. He moves up beside Finver. C'mere, Doc- lemme try and get that muck off you.
He's trusting that the vision he had is true, and that he's immune to the gunk.
after all, if you can't trust a hallucination, who can you trust?
Maskelyn is visibly annoyed- tricks and illusions are his specialty, after all. He moves up beside Finver. C'mere, Doc- lemme try and get that muck off you.
He's trusting that the vision he had is true, and that he's immune to the gunk.
after all, if you can't trust a hallucination, who can you trust?
FA FO
Re: Chapter 14: Things From Another World
Caveman Dwelling near the Starfall, Island of Xygax the Wizard, Land of One Thousand Towers
Night. Friday, April 13th, 912 CY


Maskelyn guides the transcendent and disoriented Finver out of the sacred cave of visions.
The adventurers regroup in the lost tribe's living quarters where Draupadi and Mungo already sleep.
They take their rest and the night watch cycles though without incident. Are all the primitive cavemen that were infected by the Void Slime dead?
At what they believe to be morning, Fiefo, Ko-Nan, Maskelyn and Finver are themselves again and their phantasmagorical vision quests are but a strange and elusive memory.
They ready to resume their search for the fallen star when Draupadi and Finver discover with horror that the slime infestation on their bodies has grown to engulf their entire arms from fingertips to shoulder!

Actions?! (If so desired, there is no need to reduce rations. There is food and water here for the taking.
Nightly healing is accounted for below. Connak and Ko-Nan are not fully healed and may roll for additional healing as per the house rules.
Casters may now pray and study for new spells. Thanks!)
Map:

One square = 10 feet. Lighter area is visible. All else is from memory.

PC Status:
PC Magic:
Player Resources:
Night. Friday, April 13th, 912 CY
Maskelyn guides the transcendent and disoriented Finver out of the sacred cave of visions.
The adventurers regroup in the lost tribe's living quarters where Draupadi and Mungo already sleep.
They take their rest and the night watch cycles though without incident. Are all the primitive cavemen that were infected by the Void Slime dead?
At what they believe to be morning, Fiefo, Ko-Nan, Maskelyn and Finver are themselves again and their phantasmagorical vision quests are but a strange and elusive memory.
They ready to resume their search for the fallen star when Draupadi and Finver discover with horror that the slime infestation on their bodies has grown to engulf their entire arms from fingertips to shoulder!
Actions?! (If so desired, there is no need to reduce rations. There is food and water here for the taking.
Nightly healing is accounted for below. Connak and Ko-Nan are not fully healed and may roll for additional healing as per the house rules.
Casters may now pray and study for new spells. Thanks!)
Map:
One square = 10 feet. Lighter area is visible. All else is from memory.
PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 21/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 4/5 1st lvl, 4/5 2nd lvl, 0/2 3rd lvl, Infested
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 35/35, Infested
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 45/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 2/3 1st lvl, 1/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 0/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Lantern
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 4/5 1st lvl, 4/5 2nd lvl, 0/2 3rd lvl, Infested
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 35/35, Infested
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 45/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 2/3 1st lvl, 1/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 0/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Lantern
PC Magic:
None currently.
Player Resources:
Re: Chapter 14: Things From Another World
Draupadi
"I must pray now and try and gain the blessing of my Goddess in order to fight this infection."
She will commence praying for her spells.
I will post an updated spell list after work tonight.
"I must pray now and try and gain the blessing of my Goddess in order to fight this infection."
She will commence praying for her spells.
I will post an updated spell list after work tonight.
- redwarrior
- Ranger Lord
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- Joined: Wed Mar 13, 2019 1:07 am
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Re: Chapter 14: Things From Another World
After the stress of the sleestack place, and the weird slime creatures, Connack was surprised to find that sleep came easily and quickly, and that he awoke feeling well rested as he stretched and filled himself with strange foods.
Looking over at his two companions, We must find a cure, and soon, or I fear we will find them turned on us like the slime creatures of yesterday!
con check target 12 [1d20]=4 extra HP
Looking over at his two companions, We must find a cure, and soon, or I fear we will find them turned on us like the slime creatures of yesterday!
con check target 12 [1d20]=4 extra HP
Re: Chapter 14: Things From Another World
Maskelyn
Maskelyn settles down to study his spellbook, munching on the rations available. Spells updated.
Maskelyn settles down to study his spellbook, munching on the rations available. Spells updated.
FA FO
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- Rider of Rohan
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Re: Chapter 14: Things From Another World
Ko-nan awakens hungry. He finds just the right stone. He starts to sharpen his axe slowly and deliberately as he stares at those infected...
Re: Chapter 14: Things From Another World
Mungo beseeches Verne and Well in the tongue of the molemen. It's a tonal language, which has very limited lexicon of words: uh, un, unnh, urg, urgh, urrd, wow). So meaning has to be conveyed by more treble or more bass pitch. To outsiders, the language kind of sounds like someone is singing and snoring at the same time.
(Some of the words of the lexicon are reserved only to male molemen, because very few molewomen can hit the required bass notes. Conversely, a part of the lexicon is reserved to molewomen, because very few males can hit the required high notes. Without going falsetto-- which is taboo and not allowed).
Mungo's comrades see him sitting cross-legged, fervently praying to Vern and wells in Molemanish, rocking back and forth, and occasionally waving his digging claws in the air. Apparently the language doesn't have vocabulary for “brilliant,” “wit,” or “hypothesized," because he prays those in Common.
Mungo then digs through his pack and retrieves a small cube made of bone, each face marked with curious figure. O Verne and Well, Wells and Verne! Reveal the The Professor's suggested or recommended course of action through this implement of randomization! He shakes the cube, blows on it, and casts it down. He nods. Friend Connak, please allow me to try something. I know it's still before breakfast, and I don't feel good about that either, but there's nothing for it.
Casts Cure Disease on Draupadi. (unless she objects).
Spell list updated.
(Some of the words of the lexicon are reserved only to male molemen, because very few molewomen can hit the required bass notes. Conversely, a part of the lexicon is reserved to molewomen, because very few males can hit the required high notes. Without going falsetto-- which is taboo and not allowed).
Mungo's comrades see him sitting cross-legged, fervently praying to Vern and wells in Molemanish, rocking back and forth, and occasionally waving his digging claws in the air. Apparently the language doesn't have vocabulary for “brilliant,” “wit,” or “hypothesized," because he prays those in Common.
Mungo then digs through his pack and retrieves a small cube made of bone, each face marked with curious figure. O Verne and Well, Wells and Verne! Reveal the The Professor's suggested or recommended course of action through this implement of randomization! He shakes the cube, blows on it, and casts it down. He nods. Friend Connak, please allow me to try something. I know it's still before breakfast, and I don't feel good about that either, but there's nothing for it.
Casts Cure Disease on Draupadi. (unless she objects).

Last edited by jemmus on Mon Aug 29, 2022 2:46 pm, edited 2 times in total.
PCs
- ChubbyPixie
- Rider of Rohan
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- Joined: Sat Dec 08, 2012 12:07 am
Re: Chapter 14: Things From Another World
Fiefo tries to remember the fine details of his dream from the night before, but finds he cannot. For the first time in his life, he thinks, he was happy, if only for a brief moment. Stupid dream.
He watches the proceedings with the slimees with interest, munching on the leftover native's food like popcorn.
He watches the proceedings with the slimees with interest, munching on the leftover native's food like popcorn.
Re: Chapter 14: Things From Another World
Caveman Dwelling near the Starfall, Island of Xygax the Wizard, Land of One Thousand Towers
Night. Friday, April 13th, 912 CY


Horrifically, in the night, the Void Slime infestation has spread to consume the arms of Draupadi and Finver!
Ko-Nan sharpens his ax as Draupadi prays. The priestess of Dhianha can feel the insidious malevolent sentience of the Slime Consciousness readying to defy her! It will attempt to prevent her from calling for divine aid!
Before the battle of wills commences, Mungo suddenly heals her with blessed orisons of Verne and Wells, and the heinous blight is driven from her body and her mind! Draupadi is cured!
Only Finver's scourge remains. But it will not die without a fight! (Finver, please roll your WIS or lower on 1d20 to act freely!)
Actions?!
Map:

One square = 10 feet. Lighter area is visible. All else is from memory.

PC Status:
PC Magic:
Player Resources:
Night. Friday, April 13th, 912 CY
Horrifically, in the night, the Void Slime infestation has spread to consume the arms of Draupadi and Finver!
Ko-Nan sharpens his ax as Draupadi prays. The priestess of Dhianha can feel the insidious malevolent sentience of the Slime Consciousness readying to defy her! It will attempt to prevent her from calling for divine aid!
Before the battle of wills commences, Mungo suddenly heals her with blessed orisons of Verne and Wells, and the heinous blight is driven from her body and her mind! Draupadi is cured!
Only Finver's scourge remains. But it will not die without a fight! (Finver, please roll your WIS or lower on 1d20 to act freely!)
Actions?!
Map:
One square = 10 feet. Lighter area is visible. All else is from memory.
PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 22/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 35/35, Infested
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 45/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 3/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl, Lantern
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 35/35, Infested
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 45/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 3/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl, Lantern
PC Magic:
None currently.
Player Resources:
Re: Chapter 14: Things From Another World
Draupadi
"Thank you Mungo!"
She then casts Cure Disease on Finver.
"By the power of Dhianha, be healed!"
"Thank you Mungo!"
She then casts Cure Disease on Finver.
"By the power of Dhianha, be healed!"
Re: Chapter 14: Things From Another World
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
Re: Chapter 14: Things From Another World
"Gyahh!" Finver shrieks in revulsion at the horror consuming his arm. "Oh Dhianha I repent, I repent fer ever callin' those Sleestaks gherkins if this is punishment fer doin' that! I repent fer it all, good goddess Dhianha!" he frantically repeats.
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
- ChubbyPixie
- Rider of Rohan
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Re: Chapter 14: Things From Another World
Fiefo stares intently at the proceedings, his beady eyes flicking from Finver to Draupadi and back again...
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Re: Chapter 14: Things From Another World
Ko-Nan tosses his sharpening stone over his shoulder and hefts his axe - no longer necessary for surgery it seems. "I'll finish searching this room here - the river may have fish"
Re: Chapter 14: Things From Another World
Maskelyn
Maskelyn holds his place. He has a dagger in hand, ready to offer it as a slime-scraper if need be.
Maskelyn holds his place. He has a dagger in hand, ready to offer it as a slime-scraper if need be.
FA FO
Re: Chapter 14: Things From Another World
Mungo watches cleric Draupadi and deity Dhianha at work with professional interest. He wonders if Dhianha and Verne and Wells know each other. Well, they're all omniscient and know everything, therefore, ipso fact, sure they do. They he wonders how well they get along. Probably pretty well, he concludes. Verne and Wells are neutral good, they're mellow guys don't have strong opinions about anything. Other than being good, repressing evil, and concocting wild and unrealistic plans and ideas for future worlds.
PCs
- redwarrior
- Ranger Lord
- Posts: 2649
- Joined: Wed Mar 13, 2019 1:07 am
- Location: Sumner, WA
Re: Chapter 14: Things From Another World
Connak looks on with curiosity at the goings on, and then turns with a sigh of relief that at least one of his friends has been cured of this green infestation - he wouldn't like to have to try to kill a comrade, even one that had gone over to the good. He focuses with his infravision looking for any movement from the various tunnels. Do we try the river his fir seems to stand on end at the thought or another way out of here?
Re: Chapter 14: Things From Another World
This mole-man is quite the introspective philosopher! Love it!!jemmus wrote: ↑Thu Sep 01, 2022 11:08 pm Mungo watches cleric Draupadi and deity Dhianha at work with professional interest. He wonders if Dhianha and Verne and Wells know each other. Well, they're all omniscient and know everything, therefore, ipso fact, sure they do. They he wonders how well they get along. Probably pretty well, he concludes. Verne and Wells are neutral good, they're mellow guys don't have strong opinions about anything. Other than being good, repressing evil, and concocting wild and unrealistic plans and ideas for future worlds.
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”