OOC Chat V

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greyarea
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Re: OOC Chat V

#321 Post by greyarea »

:lol: Very nice
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doppelganger
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Re: OOC Chat V

#322 Post by doppelganger »

Norjax wrote: Fri Aug 05, 2022 5:24 pm Do I need to categorize the die roller as an adversary? :shock:
I'm with you on that. The round before this last one, I got hit for 24 damage on a 4d6 roll... a 1-in-1,296 event.
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Norjax
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Re: OOC Chat V

#323 Post by Norjax »

doppelganger wrote: Fri Aug 05, 2022 8:35 pm The round before this last one, I got hit for 24 damage on a 4d6 roll... a 1-in-1,296 event.
I was playing in a tabletop D&D 5e session a few weeks ago. We were getting our asses kicked by some kobolds and there was one left (trying to escape and warn others). My mastiff was the only chance to stop the kobold before it's new turn and possible escape. I rolled a Nat 20 and a 6 for damage on d6. Rolled for double damage and got another 6, killing the kobold.

The table went wild with celebration and the kids loved it! 8-)
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Zhym
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Re: OOC Chat V

#324 Post by Zhym »

Hi all! I'm slowly emerging from the post-move...whatever you'd call it. Way too much stuff is still in boxes, and the "this needs to be fixed now" list is still too long. And then there's work, which is also slammed. But I'm finding a moment here and there to check in. Anyway, thanks for NPC'ing Kurot. Hopefully I won't need to have him quite so full-time NPC'd for much longer.
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Norjax
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Re: OOC Chat V

#325 Post by Norjax »

Thanks for the update. Best of luck. :)
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Re: OOC Chat V

#326 Post by doppelganger »

For the leveling up, are we rolling an extra die for HP? Looks like my crit die goes up but there's not much else at 2nd level.
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Norjax
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Re: OOC Chat V

#327 Post by Norjax »

doppelganger wrote: Tue Aug 16, 2022 2:09 am For the leveling up, are we rolling an extra die for HP?
Hit Points are fixed at 1st Level (Akin to Gamma World).
Looks like my crit die goes up but there's not much else at 2nd level.
Your Mutation Check die improves by one point, 1d20+2.

You may try to improve your Passive Mutation of Dual Brain. The base roll is 1d20+2 (for second level). Spending Luck or doing a Glowburn can be used to improve the result.

If you roll too low, you could lose the mutation or get a defect.
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Zhym
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Re: OOC Chat V

#328 Post by Zhym »

I don't know if this is posted somewhere, but what's the next XP milestone for those whose characters are currently Level 4?
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Norjax
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Re: OOC Chat V

#329 Post by Norjax »

Zhym wrote: Wed Aug 17, 2022 2:04 am I don't know if this is posted somewhere, but what's the next XP milestone for those whose characters are currently Level 4?
290 for 5th Level.
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Re: OOC Chat V

#330 Post by doppelganger »

Norjax wrote: Tue Aug 16, 2022 2:33 am
You may try to improve your Passive Mutation of Dual Brain. The base roll is 1d20+2 (for second level). Spending Luck or doing a Glowburn can be used to improve the result.

If you roll too low, you could lose the mutation or get a defect.
Ok, I'll go for it. I'll glowburn 8 points (1 STR, 3 AGI, 4 STA). Roll forthcoming...
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Anton_E_Gregor
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Re: OOC Chat V

#331 Post by Anton_E_Gregor »

I guess I need to figure out if I've improved.
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Re: OOC Chat V

#332 Post by Norjax »

Anyone else plan to try and make improvements to their character?
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greyarea
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Re: OOC Chat V

#333 Post by greyarea »

Sorry, yes, Max needs to level up although I'm not sure there's much to it other than some stat changes.
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Re: OOC Chat V

#334 Post by Anton_E_Gregor »

Norjax wrote: Tue Aug 23, 2022 1:31 am Anyone else plan to try and make improvements to their character?
I have analysis paralysis. I'm not sure what I'm able to improve
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Re: OOC Chat V

#335 Post by Norjax »

greyarea wrote: Tue Aug 23, 2022 3:15 am Sorry, yes, Max needs to level up although I'm not sure there's much to it other than some stat changes.
For a Neuronaut (Shaman), level 2 adds +1 to Attack and Artifact Check rolls.
Anton_E_Gregor wrote: Tue Aug 23, 2022 2:12 pm
Norjax wrote: Tue Aug 23, 2022 1:31 am Anyone else plan to try and make improvements to their character?
I have analysis paralysis. I'm not sure what I'm able to improve
Passive Mutations can be rerolled at each level advancement. You may try to improve your Heightened Agility, currently at +1.

The base roll is 1d20+2. Glowburn and Luck may be used to boost the result. Remember: Glowburn must be declared BEFORE the roll.

A Natural 1 always results in a defect and loss of the mutation.

Good Luck!
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shaidar
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Re: OOC Chat V

#336 Post by shaidar »

I'm not going to take the opportunity to improve Saiph, due to his low current luck. Otherwise I may try to improve his additional body parts. I'll likely try next time.
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Re: OOC Chat V

#337 Post by Norjax »

One Vote left before moving on (Unless there is a tie).
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Re: OOC Chat V

#338 Post by Norjax »

Anton_E_Gregor wrote: Tue Sep 06, 2022 2:57 pm Anton checks the integrity of his suit, tightening various buckles and securing his tools in their belt loops and pockets.
"Underneath intrigues me. I... we... used to make our home in the Earth as well."


Any response from Sha'oul or Jan'ort regarding how to use the herdivocs whip to protect against the pacman ghosts?
I'll post an update tonight.
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Re: OOC Chat V

#339 Post by Anton_E_Gregor »

At your leisure, good sir!
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Norjax
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Re: OOC Chat V

#340 Post by Norjax »

I’m traveling on business. I’ll post an update Saturday.
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