Day Two. After Nightfall. Sunday, December 25th, 576 CY
On the trail of the Hookhill Ripper, the doomed heroes have entered a house of horrors that is a gateway to the Dreamlands when the stars are right.
The Dreamlands! A mysterious realm that coexists beside, or between, the spaces Men know. One half of a bifurcated reality across which Men live the entirety of their lives.
Long Bo concentrates and tries to control the "dream." The grey druid fails and learns that, despite its name, the Dreamlands is not imaginary; it has a physical existence, independent from those who venture there from the "waking world," if such terms are even accurate.
His companions move now to surround the inhuman, depraved thing called Arthur who skulks unseen, taunting them in this hellish chamber.
Mouser weaves a sorcerous glamour as Ingrid defiantly commands the villainous fiend to show himself.
Edging nearer, the investigators circle the macabre charnel mound until they can see Arthur! He is one of the blood-soaked, grub pale horrors known as the Almost Men! (A)
Jerome says, "You seem very confident for something that lurks in a dark corner."
Arthur hisses, "Yes, mate. Welcome to my parlour."
And suddenly, across the ghastly corpse pile, unspeakable shapes begin to rise up! (at each "?")
Ingrid lashes out and smashes one with her blessed mace and still, the heinous thing rises!
Actions?!
Map Detail:
One square = 10 feet. Lighter areas are visible. All else is from memory.
PC Status:
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 0/2 1st lvl, 1/1 2nd lvl, Sickened
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 19/25, Spells: 1/5 1st lvl, 4/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 14/23, Laying Hands: 0/1, Torch, Sickened
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 3/6 1st lvl, 2/4 2nd lvl, 1/2 3rd lvl, Torch, Sickened
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 27/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 2/3 1st lvl, 2/2 2nd lvl, Invisible, Torch in sconce, Sickened
PC Magic:
Invisibility (Urdur): Target: self.
Wall of Fog (Urdur): Duration: 2 rounds.
Friends (Mouser): Duration: 2 rounds.
Player Resources: