Bluetongue wrote: ↑Mon Jul 04, 2022 11:54 am
Any interest in a Wild West game?
I very much enjoyed playing in Deadlands Reloaded ran by Stirling here using the
Savage Worlds ruleset. Character generation was easy and unique and offered multiple themes. The combat was frantic and exciting, I would recommend that system.
You can tone down the 'weird west' stuff to shape a straight 'Western cowboys n injuns' theme. So that would be my recommendation.
Thanks! I'll check out Deadlands Reloaded.
Leitz, I'm only able to put so much detail into the Bushido game because I've been a samurai history nerd since junior high. And lived in Japan for some years, back when people thought learning Japanese would make you rich.

Coming up with homebrew is easier than for a fantasy or sci fi setting-- no imagination or creativity required. Just plug players into a real, ready-made world. (Shameless plug: The Bushido game is open to new players. No knowledge of samurai Japan needed, or time invested in learning the pretty crunchy (but pretty brilliant, IMO) Bushido RPG rules needed. We've got a good crew who's been learning the system together who'd be happy to coach).
Regarding the story-- the game will be really open sandbox. The PCs can go anywhere and do anything they want, at any time. There will encounters and short stories grabbed from from real historical events and old, old TV Western series. Here are the parameters of the sandbox.
-Cattle is king. Everybody knows cattle are dollars on the hoof. And everybody's income ultimately depends on cattle. From cattlemen to cowboys to barkeeps to churches to saloon girls to churches to judges to gamblers and to bounty hunters.
-A cattle business needs three things: lots of Land to graze on; daily drinking Water for horses, cow-handling cowboys (usually-- but not always-- in that order of priority); and Protection for the herd. For the cattlemen, all three are a problem. The problem with expanding operations into new Land grazing ground is the Comanche and Kiowa. For Water, the same. Or within the more settled areas, other cattlemen and their armed cowboys. Possibly backed up by hired outlaws/crazy murderous gunmen. For Protection, a cattleman has to has to rely on his foreman and cowboys to protect each head of cattle from coyotes, diamondback rattlers, cattle rustlers, Comanches and Kiowa raider, hornworm disease, any other kind of problem you might encounter while herding 500 head to the Dodge City, Kansas railhead to the Back East.
-Drunken cowboys and foremans (foremen?) getting drunk when they get there, and losing the whole goldurn herd to thieves while while the durn bunch of them are sleeping it off. Any apprehended outlaws or suspects will probably swing, before too long.
-The Comanches are the rulerw of the prairie. Nobody effes with the Comanches. Not even the other tribes.
-Pretty much all kinds of all kinds opportunity and crap for PCs. Cattle. money, guns, horses, tools.... All up to you
