Chapter 32: From Beyond

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jemmus
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Re: Chapter 32: From Beyond

#141 Post by jemmus »

Faron follows through the steam of the oven, glowing longsword out for illumination. And anything else the weapon might be needed for.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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SocraticLawyer
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Re: Chapter 32: From Beyond

#142 Post by SocraticLawyer »

Urdur follows the others, torch aloft.
How do we know you're not a donkey-brained man?

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ChubbyPixie
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Re: Chapter 32: From Beyond

#143 Post by ChubbyPixie »

Grateful for the healing, and seeing what Bo is up to, Telkis will use Cranach to help maneuver smoldering logs across the fireplace opening.

"We need only prevent them from coming this way. With luck, they'll find the... dead things on their own," he says as he rakes some glowing embers into the line.

"How do we get ourselves in these glausüg* situations?"
* Untranslatable.

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Inferno
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Re: Chapter 32: From Beyond

#144 Post by Inferno »

The Accursed Mansion, Blackchapel, Hookhill, Gran March, Greyhawk
Day Two. After Nightfall. Sunday, December 25th, 576 CY






Image

Countless dead men and women of Hookhill stand motionless and silent, unseen in the merciful darkness. (area 4)

The hot splatter of blood and the skulls of children (in area 3) keep back the crawling Brood Swarm as the doomed heroes escape through the heat and smoke of the immense fireplace! (A)

Image

In the steam, Urdur's silhouette is eerily visible.

Bo and Telkis line up smoldering logs in the hearth behind them as Ingrid, Jerome and Mouser are the first to plunge past the other simmering cauldron of unspeakable contents, and emerge from the veil of smoke into the soaring entry hall of the house beyond the world. (area 1)

Image


With alarm, they discover that something dreadful is waiting for them on the other side.


Image

Some half dozen inhuman creatures in loincloths; filthy, leering, cunning, and with unnaturally long fingers. (A1-6)

They are almost Men.


Actions?!


Map:
Image
One square = 10 feet. Lighter areas are visible. All else is from memory. Red area is the Brood Swarm.

Map Detail:
Image





PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 19/22, Glowing Sword
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 1/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 18/25, Spells: 1/5 1st lvl, 4/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 20/23, Laying Hands: 1/1, Torch
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 3/6 1st lvl, 4/4 2nd lvl, 1/2 3rd lvl, Torch
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 21/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 2/3 1st lvl, 2/2 2nd lvl, Invisible, Torch

PC Magic:
Protection From Evil, 10' Radius (Jerome)
Invisibility (Urdur): Target: self.
Faerie Fire (Bo): Target: Ariadnax. Duration: 9 rounds.

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Scott308
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Re: Chapter 32: From Beyond

#145 Post by Scott308 »

Ingrid Esthof

Uh, guys, we have company! The cleric will present her Holy symbol, waiting to see what the new...complications?...may do. If any makes a move that appears threatening, she will attempt to turn them.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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jemmus
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Re: Chapter 32: From Beyond

#146 Post by jemmus »

Faron steps into the room, ready to do his part with his glowing sword.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox


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OGRE MAGE
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Re: Chapter 32: From Beyond

#148 Post by OGRE MAGE »

Bo sees the party rush into combat, charging in himself once the others are engaged, trying to pick either the most vulnerable target, or the comrade who needs the most aid.

Spear Attack [1d20]=14 Damage [1d6]=2 (+2 for charge?)

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Urson
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Re: Chapter 32: From Beyond

#149 Post by Urson »

Jerome
Even as Jerome moves to attack, he calls out a prayer. Saint Cuthbert, we ask your protection! Help us destroy these abominations!
Expect Nothing, Appreciate Everything.

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Inferno
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Re: Chapter 32: From Beyond

#150 Post by Inferno »

The Accursed Mansion, Blackchapel, Hookhill, Gran March, Greyhawk
Day Two. After Nightfall. Sunday, December 25th, 576 CY






Image

The doomed heroes burst from the smoke-filled fireplace and surprise the lurid fiends that hunt them!

Before the depraved, feral things can pounce, Ingrid calls upon the power of her god to drive them off, believing them to be an evil from beyond the grave! In fear and hatred, three loathsome horrors cower before holy symbol! They flee beneath the grand staircase, near where Bo had been searching!

Three pale, unspeakable things remain. The heinous presence of the Almost Men is only more revolting in the elegant magnificence of the sumptuous mansion.

"Saint Cuthbert, we ask your protection! Help us destroy these abominations!" cries Jerome as he bares steel and moves to attack! Suddenly the paladin is overcome by the sickening stench of a charnel house! (Please Save vs Poison on 1d20 and post your action regardless of the outcome)


Actions?! (and please Save vs Poison if you come within 10 feet of these things, and post your action)


Map:
Image
One square = 10 feet. Lighter areas are visible. All else is from memory. Red area is the Brood Swarm.

Map Detail:
Image

Behind the DM Screen:
Surprise: Party: [1d6]=6, Monsters: [1d6]=1 Monsters are surprised!
This post cover the surprise round.
Ingrid: Turn undead: [1d12]=9




PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 19/22, Glowing Sword
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 1/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 18/25, Spells: 1/5 1st lvl, 4/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 20/23, Laying Hands: 1/1, Torch on ground
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 3/6 1st lvl, 4/4 2nd lvl, 1/2 3rd lvl, Torch
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 21/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 2/3 1st lvl, 2/2 2nd lvl, Invisible, Torch

PC Magic:
Protection From Evil, 10' Radius (Jerome)
Invisibility (Urdur): Target: self.
Faerie Fire (Bo): Target: Ariadnax. Duration: 8 rounds.

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Urson
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Re: Chapter 32: From Beyond

#151 Post by Urson »

Jerome
Save vs Poison: 11 [1d20]=3

Jerome gathers the power of St Cuthbert. Begone, thou abominations! turn undead [1d20]=11

I know he probably can't, since he blew his save vs. poison
Expect Nothing, Appreciate Everything.

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Re: Chapter 32: From Beyond

#152 Post by SocraticLawyer »

Urdur stays behind, ready to weave an incantation if anything gets to close.
How do we know you're not a donkey-brained man?

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Scott308
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Re: Chapter 32: From Beyond

#153 Post by Scott308 »

Ingrid Esthof

Having called upon divine favor to force some of the foul beings to turn away from her holy force, the cleric does not hesitate. With righteous fury, the alcolyte of Holy Tritherion steps forward, fighting through the sickening miasma given off by the unholy beings. I said BE GONE! she shouts, as she swing her mace and makes heavy contact with the creature's chest, shattering ribs. A3
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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jemmus
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Re: Chapter 32: From Beyond

#154 Post by jemmus »

Faron, a thief and not a fighter, intends to get into position to attack the things from the side when the time is right. Or f time allows, from behind. He eases to his left, then forward at a diagonal. He watches the things and gauges their reactions as he moves. They seem pretty intelligent. He doesn't want to get isolated and rushed and fight them alone. Not for long, at least. Until the fighters can charge and get in blows from the side.
Don't know if thieves can move and try Hide in Shadows at the same time. In any event, it was a fail. Hide in shadows 35% [1d100]=37
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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OGRE MAGE
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Re: Chapter 32: From Beyond

#155 Post by OGRE MAGE »

Bo attacks by throwing his spear at any unengaged targets.

Spear Attack [1d20]=5 Damage [1d6]=1
Last edited by OGRE MAGE on Thu Jun 23, 2022 12:26 pm, edited 1 time in total.


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Inferno
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Re: Chapter 32: From Beyond

#157 Post by Inferno »

The Accursed Mansion, Blackchapel, Hookhill, Gran March, Greyhawk
Day Two. After Nightfall. Sunday, December 25th, 576 CY






Image


In the otherworldly mansion beyond time and dimensions, the investigators encounter the heinous Almost Men, that they believe to be the nefarious Hookhill Ripper!


Image

Feral, wicked, depraved; the unnatural carrion lunge at the doomed heroes to devour them alive! (Please Save vs Poison, everyone except Ingrid, Jerome and Telkis, and post your next action regardless of the outcome.)

Bestial nails and blood red teeth mercilessly rip and tear the mortal flesh of the priestess, the paladin and the dwarf-like gnome!

Image

(6hp, 3hp, and 4hp damage respectively! Please each Save vs Paralysis at +2, to act next round!)

Even as a necromantic paralysis of icy terror threatens to overtake them, they valiantly, desperately strike back!

Jerome is overwhelmed by nausea at the stench of death! (-2 to hit) Resolute, he holds aloft the holy symbol of St. Cuthbert and cries, "Begone, thou abominations!" But his virtuous command holds no power over the debased hellions!

Urdur stands ready as Faron and Mouser skulk behind the ghastly depravities to strike with stealth!

Long Bo finds no opening to launch the spear poised and ready at his shoulder!

In the wild, frightening fray, Telkis hammers one unliving atrocity with a bone-crunching strike that does not kill. (A4)

Defiant, Ingrid shouts, "I said BE GONE!" and smites dead a despicable fiend with one blow of her blessed mace! (A3)


Actions?!


Map Detail:
Image
One square = 10 feet. Lighter areas are visible. All else is from memory. Red area is the Brood Swarm.

Map:
Image

Behind the DM Screen:
Initiative: Party: [1d6]=3, Monsters: [1d6]=4 Monsters win, by one segment. I'll rule that Paralysis takes at least a segment to take hold, so any PC hit this round may still execute their actions.
A2 charges Jerome: [1d20+2]=19+2=21, [1d20+2]=8+2=10, [1d20+2]=1+2=3 One claw hits. The bite fumbles!
A2 claw damage to Jerome: [1d4]=3
A2: Fumble result: [1d6]=4 "4: Slip: Make a Dex save on d20 or fall to the ground."
A2 Dex check (12): [1d20]=12 Succeeds.
A3 charges Ingrid: [1d20+2]=19+2=21, [1d20+2]=6+2=8, [1d20+2]=16+2=18 Claw and bite hit.
A3 damage to Ingrid: [1d4]=4, [1d8]=2
A4 charges Telkis: [1d20+2]=17+2=19, [1d20+2]=13+2=15, [1d20+2]=14+2=16 Two claws and bite hit. Wait, Jerome's Protection from Evil means Telkis is only clawed once...
A4 damage to Telkis: [1d4]=4, [1d4]=2, [1d8]=7 ...Which means, Telkis only takes 4hp damage.




PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 19/22, Glowing Sword
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 1/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 12/25, Spells: 1/5 1st lvl, 4/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 17/23, Laying Hands: 1/1, Torch at feet
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 3/6 1st lvl, 4/4 2nd lvl, 1/2 3rd lvl, Torch
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 17/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 2/3 1st lvl, 2/2 2nd lvl, Invisible, Torch

PC Magic:
Protection From Evil, 10' Radius (Jerome)
Invisibility (Urdur): Target: self.
Faerie Fire (Bo): Target: Ariadnax. Duration: 7 rounds.

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Scott308
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Re: Chapter 32: From Beyond

#158 Post by Scott308 »

Ingrid Esthof

The cleric's mace strikes true, just after the foul creature rips into her with filthy claws. She watches as the walking atrocity falls lifeless, even as her own muscles begin to seize up, preventing her from moving at all. Eyes wide with terror, she knows that she is an easy target and may only silently pray her companions do not fall victim to the same cursed effect.
Save vs. Paralysis (9): [1d20]=3
That's what I get for doing a test roll on a new macro- the test was a 16, but alas, was unofficial.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Urson
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Re: Chapter 32: From Beyond

#159 Post by Urson »

Jerome
Jerome grits his teeth, trying to force him self to overcome the nausea. He launches a vicious attack at (A2), and fails. [1d20+1]=7+1=8 melee
Expect Nothing, Appreciate Everything.

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Re: Chapter 32: From Beyond

#160 Post by SocraticLawyer »

Urdur stays behind the group. He knows he is no match for these foul creatures in combat, nor will his sorceries affect them.

Urdur watches the melee, hoping that his companions can slay the undead.

Save vs Poison (14) [1d20+1]=9+1=10
How do we know you're not a donkey-brained man?

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