Chapter 13: Night of the Walking Wet
Re: Chapter 13: Night of the Walking Wet
Draupadi
Draupadi drops back to Maskelyn's position so as not to be facing them alone if they come through.
Draupadi drops back to Maskelyn's position so as not to be facing them alone if they come through.
- ChubbyPixie
- Rider of Rohan
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- Joined: Sat Dec 08, 2012 12:07 am
Re: Chapter 13: Night of the Walking Wet
"Umm..."
Fiefo observes the treatment of the slime on Finver's arm, making a mental note to maintain a healthy distance from the dwarf until it's revealed whether or not he's a slime zombie now, then scurries over to Drapaudi, Maskelyn and Connnak's position.
Fiefo observes the treatment of the slime on Finver's arm, making a mental note to maintain a healthy distance from the dwarf until it's revealed whether or not he's a slime zombie now, then scurries over to Drapaudi, Maskelyn and Connnak's position.
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Re: Chapter 13: Night of the Walking Wet
Ko-nan shouts "we defend here in this narrow gap. Get behind me and my axe will cleave this filth!"
- redwarrior
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Re: Chapter 13: Night of the Walking Wet
Connak seeing no targets for the moment, makes sure that his sling and bullets are accessible, and then nocks another arrow, aiming at the mist, waiting for a target. We might want to burn that off!... Sorry... he says glancing at Fivner's arm. That might be how they spread!
Re: Chapter 13: Night of the Walking Wet
Maskelyn
Maskelyn backs away from the fire, knowing he's useless on the front line. Do any of the Slime skellies react to the Fog Cloud (since it looks and acts like a toxic CloudKill)?
Maskelyn backs away from the fire, knowing he's useless on the front line. Do any of the Slime skellies react to the Fog Cloud (since it looks and acts like a toxic CloudKill)?
FA FO
Re: Chapter 13: Night of the Walking Wet
Caveman Dwelling near the Starfall, Island of Xygax the Wizard, Land of One Thousand Towers
Night. Friday, April 13th, 912 CY


An opaque barrier of flame and fog affords the adventurers a brief respite from murder and mayhem.
They regroup as Ko-nan shouts, "We defend here in this narrow gap. Get behind me and my axe will cleave this filth!"
Meanwhile, Mungo sees to the slime on Finver's arm. After his careful ministrations, the viridian mire is unchanged.

Connak says, "We might want to burn that off!... Sorry. That might be how they spread!"
Actions for the next 6 minutes please?!
Map:

One square = 10 feet. Lighter area is visible. All else is from memory.

PC Status:
PC Magic:
Player Resources:
Night. Friday, April 13th, 912 CY
An opaque barrier of flame and fog affords the adventurers a brief respite from murder and mayhem.
They regroup as Ko-nan shouts, "We defend here in this narrow gap. Get behind me and my axe will cleave this filth!"
Meanwhile, Mungo sees to the slime on Finver's arm. After his careful ministrations, the viridian mire is unchanged.
Connak says, "We might want to burn that off!... Sorry. That might be how they spread!"
Actions for the next 6 minutes please?!
Map:
One square = 10 feet. Lighter area is visible. All else is from memory.
PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 20/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 33/41, Spells: 4/5 1st lvl, 4/5 2nd lvl, 1/2 3rd lvl, Continual Light
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 32/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 44/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 2/3 1st lvl, 1/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Lantern
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 33/41, Spells: 4/5 1st lvl, 4/5 2nd lvl, 1/2 3rd lvl, Continual Light
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 32/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 44/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 2/3 1st lvl, 1/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Lantern
PC Magic:
Fog Cloud (Maskelyn): Duration: 6 rounds
Player Resources:
Re: Chapter 13: Night of the Walking Wet
Maskelyn
Maskelyn drops back from the flames and fog. To Finver: C'mere, Doc. He pulls a dagger and uses the dull side of the blade to try and scrape off the green muck. He will be VERY cautious not to get any on himself.
Maskelyn drops back from the flames and fog. To Finver: C'mere, Doc. He pulls a dagger and uses the dull side of the blade to try and scrape off the green muck. He will be VERY cautious not to get any on himself.
FA FO
Re: Chapter 13: Night of the Walking Wet
Finver reluctantly offers his arm to Maskelyn, "Yah, yah, just be quick about it an' let's get it over with. I gotta get behind Ko-nan" and will allow the gnome to proceed before hurrying to answer the barbarians rally.
@Inferno, Not sure if an attack roll is required for Finver this round, as he may be crowded out, but let me know befoee you resolve this round's actions and I'll provide as directed
@Inferno, Not sure if an attack roll is required for Finver this round, as he may be crowded out, but let me know befoee you resolve this round's actions and I'll provide as directed
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
Re: Chapter 13: Night of the Walking Wet
Draupadi
"We should gather together for when they break through."
"We should gather together for when they break through."
- ChubbyPixie
- Rider of Rohan
- Posts: 6295
- Joined: Sat Dec 08, 2012 12:07 am
Re: Chapter 13: Night of the Walking Wet
Fiefo will ready his bow and wait for a slime thing's head to pop through the fog...
Attack with Short Bow (THAC0 15): To Hit: [1d20+1]=13+1=14 Damage, s/M/L: [1d6]=3
Attack with Short Bow (THAC0 15): To Hit: [1d20+1]=13+1=14 Damage, s/M/L: [1d6]=4
Attack with Short Bow (THAC0 15): To Hit: [1d20+1]=13+1=14 Damage, s/M/L: [1d6]=3
Attack with Short Bow (THAC0 15): To Hit: [1d20+1]=13+1=14 Damage, s/M/L: [1d6]=4
Re: Chapter 13: Night of the Walking Wet
Caveman Dwelling near the Starfall, Island of Xygax the Wizard, Land of One Thousand Towers
Night. Friday, April 13th, 912 CY


Maskelyn tries to scrape from Finver's arm the strange contagion of unnerving slime... to no avail.
The adventurers ready to rejoin the fray. Suddenly, the fog cloud dissipates, revealing that the rock-borne flames have devoured all their fuel and perished.
The misshapen legion of ooze and bone lumbers forth to renew the attack!
Two arrows fly from Fiefo's shortbow and impale a half-formed horror! (?9) It does not die.
Actions, everyone except Fiefo!
Map:

One square = 10 feet. Lighter area is visible. All else is from memory.
Behind the DM Screen:

PC Status:
PC Magic:
Player Resources:
Night. Friday, April 13th, 912 CY
Maskelyn tries to scrape from Finver's arm the strange contagion of unnerving slime... to no avail.
The adventurers ready to rejoin the fray. Suddenly, the fog cloud dissipates, revealing that the rock-borne flames have devoured all their fuel and perished.
The misshapen legion of ooze and bone lumbers forth to renew the attack!
Two arrows fly from Fiefo's shortbow and impale a half-formed horror! (?9) It does not die.
Actions, everyone except Fiefo!
Map:
One square = 10 feet. Lighter area is visible. All else is from memory.
Behind the DM Screen:
PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 20/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 33/41, Spells: 4/5 1st lvl, 4/5 2nd lvl, 1/2 3rd lvl, Continual Light
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 32/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 44/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 2/3 1st lvl, 1/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Lantern
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 33/41, Spells: 4/5 1st lvl, 4/5 2nd lvl, 1/2 3rd lvl, Continual Light
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 32/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 44/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 2/3 1st lvl, 1/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Lantern
PC Magic:
None currently.
Player Resources:
Re: Chapter 13: Night of the Walking Wet
Draupadi
Draupadi moves up and tries to form the line again, attack if possible.
Mace [1d20]=10 to hit [1d6+1]=3+1=4 damage
Draupadi moves up and tries to form the line again, attack if possible.
Mace [1d20]=10 to hit [1d6+1]=3+1=4 damage
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Re: Chapter 13: Night of the Walking Wet
Ko-Nan steps forward to attack while trying to dodge the foul green sludge.
Attack: THACO (18): [1d20+2]=7+2=9 / Damage: (S/M: [2d4+3]=4+3=7 / L: [3d4+3]=8+3=11)
Attack: THACO (18): [1d20+2]=7+2=9 / Damage: (S/M: [2d4+3]=4+3=7 / L: [3d4+3]=8+3=11)
Re: Chapter 13: Night of the Walking Wet
Mungo whirls his sling over his head, faster-- faster-- fastest. "Velocity times mass equals.... Equals.... Well, whatever, the faster the bullet goes, the harder it hits!" The bullet hits the far wall pretty darn hard.
THAC0 18 [1d20]=7 S/M [1d4+1]=1+1=2 L [1d6+1]=5+1=6
THAC0 18 [1d20]=7 S/M [1d4+1]=1+1=2 L [1d6+1]=5+1=6
PCs
Re: Chapter 13: Night of the Walking Wet
Maskelyn
I dunno, Doc. We might have a problem here...
I dunno, Doc. We might have a problem here...
FA FO
- redwarrior
- Ranger Lord
- Posts: 2649
- Joined: Wed Mar 13, 2019 1:07 am
- Location: Sumner, WA
Re: Chapter 13: Night of the Walking Wet
Connak sends two more shafts harmlessly overhead, focused more on not hitting his comrades and his dwindling 4 left! supply of arrows. As the shots go wild, he starts to consider drawing his saber and joining the combat. Does anyone have more fire!!
Short Bow THAC0 18 [1d20+2]=2+2=4 Damage [1d6]=4
Short Bow THAC0 18 [1d20+2]=1+2=3 Damage [1d6]=2
Short Bow THAC0 18 [1d20+2]=2+2=4 Damage [1d6]=4
Short Bow THAC0 18 [1d20+2]=1+2=3 Damage [1d6]=2
Re: Chapter 13: Night of the Walking Wet
Mungo
Yes, I have two more flasks of oil.
He has already acted this turn. He'll take out a flask next turn.
Yes, I have two more flasks of oil.
He has already acted this turn. He'll take out a flask next turn.
Last edited by jemmus on Fri Jun 17, 2022 3:26 pm, edited 1 time in total.
PCs
Re: Chapter 13: Night of the Walking Wet
Caveman Dwelling near the Starfall, Island of Xygax the Wizard, Land of One Thousand Towers
Night. Friday, April 13th, 912 CY


The barricade of fog and flame falls, and the unearthly battle is rejoined!
Despite their brief respite, the adventurers are unprepared for the onslaught of the shambling wet horrors! None can land a telling blow, except Finver! The dwarf's fearsome war hammer shatters a gurgling foe in a crash of bone and slime! (?7)
Another half-formed thing of sludge and corpses lumbers forth to take its place and Finver and Draupadi are both bludgeoned by the groaning, inhuman monstrosities! (8hp and 2hp damage respectively. Draupadi, please Save vs Poison on 1d20 and post your action regardless of the result)
Actions?!
Map:

One square = 10 feet. Lighter area is visible. All else is from memory.
Behind the DM Screen:

PC Status:
PC Magic:
Player Resources:
Night. Friday, April 13th, 912 CY
The barricade of fog and flame falls, and the unearthly battle is rejoined!
Despite their brief respite, the adventurers are unprepared for the onslaught of the shambling wet horrors! None can land a telling blow, except Finver! The dwarf's fearsome war hammer shatters a gurgling foe in a crash of bone and slime! (?7)
Another half-formed thing of sludge and corpses lumbers forth to take its place and Finver and Draupadi are both bludgeoned by the groaning, inhuman monstrosities! (8hp and 2hp damage respectively. Draupadi, please Save vs Poison on 1d20 and post your action regardless of the result)
Actions?!
Map:
One square = 10 feet. Lighter area is visible. All else is from memory.
Behind the DM Screen:
PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 20/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 31/41, Spells: 4/5 1st lvl, 4/5 2nd lvl, 1/2 3rd lvl, Continual Light
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 24/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 44/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 2/3 1st lvl, 1/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Lantern
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 31/41, Spells: 4/5 1st lvl, 4/5 2nd lvl, 1/2 3rd lvl, Continual Light
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 24/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 44/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 2/3 1st lvl, 1/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Lantern
PC Magic:
None currently.
Player Resources:
Re: Chapter 13: Night of the Walking Wet
Draupadi
Save vs poison (9) [1d20]=4
She attacks the one that struck her with her mace.
Mace [1d20]=6 to hit [1d6+1]=2+1=3 damage
Save vs poison (9) [1d20]=4
She attacks the one that struck her with her mace.
Mace [1d20]=6 to hit [1d6+1]=2+1=3 damage
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Re: Chapter 13: Night of the Walking Wet
Ko-Nan manages to find secure footing and bring his dreaded axe down upon the slime with a splat!
Attack: THACO (18): [1d20+2]=14+2=16 / Damage: (S/M: [2d4+3]=6+3=9 / L: [3d4+3]=10+3=13)
Attack: THACO (18): [1d20+2]=14+2=16 / Damage: (S/M: [2d4+3]=6+3=9 / L: [3d4+3]=10+3=13)