Day Two. Nightfall. Sunday, December 25th, 576 CY
In the surreal magnificence of the otherworldly mansion, the voracious, crawling Brood Swarm of Ariadnax closes in on the doomed heroes!
Jerome brings fire bear in a desperate attempt to keep the swarm at bay when suddenly, Telkis and Mouser topple one of the great simmering cauldrons in the direction of the inexorable, creeping doom!
Boiling blood pours from the pot, scalding the demonic spiderlings and driving them back!
Upon the steaming, ghastly tide come small human skulls, each the size of a child's.
The heat of the fireplace convinces Bo this is no nightmare into which they have strayed.
He flees west and, torch aloft, gazes into the darkened chamber beyond.
His mind struggles to comprehend the dreadful sight his eyes behold!
Countless dead men and women stand motionless and silent in the darkness! The stench of decaying flesh is sickening. The horrific legion is seemingly without number and what remains of their attire marks them as denizens of Hookhill!
Actions?!
Map Detail:
One square = 10 feet. Grey area is the Brood Swarm.
Map:
PC Status:
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 1/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 18/25, Spells: 2/5 1st lvl, 4/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 20/23, Laying Hands: 1/1, Torch
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 4/6 1st lvl, 4/4 2nd lvl, 1/2 3rd lvl, Torch
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 18/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 2/3 1st lvl, 2/2 2nd lvl, Invisible, Torch
PC Magic:
Invisibility (Urdur): Target: self.
Faerie Fire (Bo): Target: Ariadnax. Duration: 12 rounds.
Player Resources: