Chapter 22: Underworld

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hedgeknight
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Re: Chapter 22: Underworld

#101 Post by hedgeknight »

Dahinna

The rogue reluctantly follows, wishing her companions had chosen the relative safety of the round chamber. She has a torch in one hand, a short sword in the other; her new dagger is tucked into the front of her belt.
Winter is coming...

ravenn4544
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Re: Chapter 22: Underworld

#102 Post by ravenn4544 »

Amethu listens to the plans and offers the way towards the bats as an option. "Perhaps that way is best, first, as we have a clue of what we face. At least a little. Be cautious opening the doors as we may face more cultists at every turn!"

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Yrkoon
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Re: Chapter 22: Underworld

#103 Post by Yrkoon »

Cruloc

With the majority now in favour of heading west, Cruloc nods and brings up the rear. His attention is on the yawning darkness and the broken doors to the east.

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jemmus
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Re: Chapter 22: Underworld

#104 Post by jemmus »

Torix takes the front position, torch in his left hand and bow in his right. He knows the least of all of all of the group what to expect ahead. Other than possibly more bats. But he's rested, uninjured, and pretty hard to hit. By natural blades, fangs, or claws, at least. As for supernatural things-- he tries not to dwell on it.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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ChubbyPixie
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Re: Chapter 22: Underworld

#105 Post by ChubbyPixie »

Kiri glances at the faces of the others who voice their preference for heading west towards the bats, trying to discern what they are thinking. There were so many bats, they couldn't possibly fight them all. Nevertheless, he moves with the group.

"I suggest avoiding the bats. Perhaps we should move as silently as possible," he says.

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Yrkoon
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Re: Chapter 22: Underworld

#106 Post by Yrkoon »

Cruloc

Cruloc looks at Kiri with resignation, tilts his head, and shrugs.

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Urson
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Re: Chapter 22: Underworld

#107 Post by Urson »

Zahra
Seeing how popular opinion is tending, Zahra moves to join the group heading toward the bats. She moves to a position near the front of the group, blade in hand.
The round room will be a good place to fall back to, if we need a safe haven to rest and heal.
Expect Nothing, Appreciate Everything.

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Inferno
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Re: Chapter 22: Underworld

#108 Post by Inferno »

The Caverns of Thracia, Pictland, the World of Hyboria
Day Eleven. Late Morning. 21st day of the month of Qrot, 1280th year of the Age of Aquilonia






Those who hadn't money enough to eat at Fort Tuscelan in Conajohara now had rubies and more. And all it took was risking their lives. Willing to seek more such barter, the pilgrims to the Underworld venture west through the ancient, soaring colonnade whose timeless pillars now stand scarred and blood spattered.

The flickering torchlight repels the pitch darkness, revealing a great majestic platform jutting out into a vast cavern that looms above and below. (area 23)

Image

Empty of life, the precipice over the abyss still holds a cascade of arid soil and monolithic pillars. A stone bridge ranges north. But the altar carved with the runes of lost Atlantis is gone!

Suddenly, from the towering darkness above, a whirling swarm of immense bats descends upon them without a sound! (B's)

Image


Actions?!


Map:
Image
One square = 10 feet. Lighter areas are visible. All else is from memory.




PC Status:
Amethu: Verulian Grand Magus Cleric/Magic-User 4/3: Move: 9", AC: 4, HP: 16/17, Spells: 3/8 1st lvl, 4/5 2nd lvl, Lantern
Cruloc: Cimmerian Northman Barbarian 3: Move: 12", AC: 4, HP: 32/45
Dahinna: Zamoran Southwoman Thief 5: Move: 12", AC: 4, HP: 19/25, Torch
Grigor: Zamoran Nomad Cleric/Fighter 3/3: Move: 9", AC: 1, HP: 19/29, Spells: 2/4 1st lvl, 2/2 2nd lvl
Kiri Khutan: Kambujan Easterner Fighter/Magic-User 3/3: Move: 9", AC: 3, HP: 21/21, Spells: 3/3 1st lvl, 1/1 2nd lvl
Torix: Pict Savage Barbarian 3: Move: 12", AC: 2, HP: 28/28, Torch
Zahra: Verulian Amazon Fighter 4: Move: 12", AC: 1, HP: 12/29, Torch
Gnasher: Grigor's Hound: Move: 12", AC: 5, HD: 2+2, HP: 10/11, AT: 1, D: 1-4

PC Magic:
None currently.

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

ravenn4544
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Re: Chapter 22: Underworld

#109 Post by ravenn4544 »

Amethu makes a quick decision and shouts, "Cruloc - your savage blade will do well up front! The Amazonian will need quick assistance if the battle goes sour! Make way!"

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jemmus
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Re: Chapter 22: Underworld

#110 Post by jemmus »

Torix draws his short bow to his ears and looses hard shoots at the flying things.

THAC0 20 [1d20]=5 [1d6]=4
[1d20]=10[1d6]=3
Sorry, I forgot the +2 to hit for dexterity. Bows get two shots per turn in 1E, correct?
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Chapter 22: Underworld

#111 Post by Bluetongue »

Grigor

Prepared for such a vampiric flock to descend, aims his bow and lets fly two shafts at the giant bats.

Grigor shortbow attacks [1d20+3]=8+3=11 [1d6]=6 [1d20+3]=18+3=21 [1d6]=1

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hedgeknight
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Re: Chapter 22: Underworld

#112 Post by hedgeknight »

Dahinna

Upon instinct, Dahinna crouches as the bats descend. Short sword in hand, she waits and watches...and when one ventures in for a nibble, she attacks!
Short Sword: [1d20+2]=16+2=18 Damage [1d6+2]=3+2=5
Winter is coming...

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Yrkoon
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Re: Chapter 22: Underworld

#113 Post by Yrkoon »

Cruloc

The barbarian fumes as those who chose this path stay near the back. He pushes past them.

Attack w/ +1 longsword [1d20+3]=16+3=19
Thracian longsword vs. S/M opponent [1d8+4]=4+4=8, vs L [1d12+4]=2+4=6

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Urson
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Re: Chapter 22: Underworld

#114 Post by Urson »

Zahra
Zahra stands her ground, watching the bats. When one gets close enough, she attacks. att [1d20+4]=5+4=9 It misses, the bat making a crazy turn in the air.
Expect Nothing, Appreciate Everything.


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Inferno
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Re: Chapter 22: Underworld

#116 Post by Inferno »

The Caverns of Thracia, Pictland, the World of Hyboria
Day Eleven. Late Morning. 21st day of the month of Qrot, 1280th year of the Age of Aquilonia






Image

The explorers of time and history burst onto the bat-infested platform over the abyss! From the dizzying cavern rooves, a plague of normal sized chiroptera joins their unnatural, enormous kin.

The whirling vortex of wings and fangs lacerates Dahinna and Kiri! (1hp and 3hp damage respectively)

Image

Then unerring arrows shrill through the bats, and unyielding steel carves a trail of crimson across the air!

Three gigantic creatures fall to the timeworn stones, cut to pieces by Cruloc, Dahinna and Torix. A fourth monster is grazed by Grigor's arrow.

The dense, winged cyclone flaps and screeches and wheels, all but blinding the adventurers!


Actions?!


Map:
Image
One square = 10 feet.

Behind the DM Screen:


PC Status:
Amethu: Verulian Grand Magus Cleric/Magic-User 4/3: Move: 9", AC: 4, HP: 16/17, Spells: 3/8 1st lvl, 4/5 2nd lvl, Lantern
Cruloc: Cimmerian Northman Barbarian 3: Move: 12", AC: 4, HP: 32/45
Dahinna: Zamoran Southwoman Thief 5: Move: 12", AC: 4, HP: 18/25, Torch
Grigor: Zamoran Nomad Cleric/Fighter 3/3: Move: 9", AC: 1, HP: 19/29, Spells: 2/4 1st lvl, 2/2 2nd lvl
Kiri Khutan: Kambujan Easterner Fighter/Magic-User 3/3: Move: 9", AC: 3, HP: 18/21, Spells: 3/3 1st lvl, 1/1 2nd lvl
Torix: Pict Savage Barbarian 3: Move: 12", AC: 2, HP: 28/28, Torch on ground
Zahra: Verulian Amazon Fighter 4: Move: 12", AC: 1, HP: 12/29, Torch on ground
Gnasher: Grigor's Hound: Move: 12", AC: 5, HD: 2+2, HP: 10/11, AT: 1, D: 1-4

PC Magic:
None currently.

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

Bluetongue
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Re: Chapter 22: Underworld

#117 Post by Bluetongue »

Grigor

Tries to thin the ranks of the bats, aiming at the giant sized critters than flit in the swirling flock.

Grigor shortbow attacks [1d20+3]=2+3=5 [1d6]=3 [1d20+3]=19+3=22 [1d6]=3

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Yrkoon
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Re: Chapter 22: Underworld

#118 Post by Yrkoon »

Cruloc

Attack w/ +1 longsword [1d20+3]=2+3=5

The spinning maelstrom of leathery wings upsets not only his aim but the man himself.

"What is this blight that swirls out of the primordial blackness?! They screech louder than a shortchanged doxy!"

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jemmus
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Re: Chapter 22: Underworld

#119 Post by jemmus »

Torix tracks a large bat with his short bow and quickly looses two arrows at it.

[1d20+2]=1+2=3 [1d6]=3 [1d20+2]=18+2=20 [1d6]=1
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

ravenn4544
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Re: Chapter 22: Underworld

#120 Post by ravenn4544 »

Amethu keeps watch on the rear passage as the rest bring down the bats.

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