Leitz wrote: ↑Fri Apr 29, 2022 1:46 am When the rear guard is set and everyone is in place, Jakob will lead Tango and Victor forward. "The bridge first, sometimes they like to hole up there and assume we won't shoot them. They forget that this is a starship fix-it site, so don't be too sparing on the ammo."
As Jakob goes forward Caxton and Freddie cross to the port side and cover the corridor towards the ship's nose. They leave Jolly as rearguard. Jakob forges forward with the pepped up Tango and Victor. The first iris valve to their front left opens onto the ship's bridge. A male in high tech shipboard dress holding a snub pistol calls "Now, wait..." Victor shoots him in the face. The musical artiste become merc reports flatly "Clear. I just see dead bloke and bulkhead in here".Leitz wrote: ↑Sun May 01, 2022 9:27 pm Jakob would take the potential nuke issue seriously and kick the reactions up a notch so that he and his team can support whatever else needs doing. So, boarding action all the way, and not sparing the ammo. If someone wants to surrender they need to be quick about it.
Jakob and Tango push on up the starboard companionway. As they approach it the iris valve to their front pops open. Two figures in CES and plate carriers open fire on full auto. Jakob recognises that guys with more range time might allow for the full auto muzzle climb. He and Tango are entirely unscathed. Tango replies with autofire rocking one ambusher's head back with a headshot but not downing him.
Actions from Jakob please.
(OOC:
Victor: 2d6 + 3: (4 + 3) + 3 = 10 Two Hits
Location: 1d8: 6 = 6 Torso, 1d8: 1 = 1 Head
Effect: 2d6 + 6: (1 + 6) + 6 = 13 KIA++ That'll do it...
Oppo merc #1 To Hit: 2d6 + 3: (2 + 1) + 3 = 6 Miss!

Oppo merc #2 To Hit: 2d6 + 3: (2 + 2) + 3 = 7 Miss!

Tango: 2d6 + 3: (4 + 3) + 3 = 10 Two Hits
Location: 1d8: 6 = 6 Torso, 1d8: 1 = 1 Head AV 7 1d8: 3 = 3 Chest AV 10
Effect: 2d6 − 1: (2 + 3) − 1 = 4 Light Wound 1d6: 5 = 5 Not KO 2d6 − 4: (3 + 4) − 4 = 3 No Effect).