Chapter 32: From Beyond

Inferno
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SocraticLawyer
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Re: Chapter 32: From Beyond

#21 Post by SocraticLawyer »

Urdur shakes his head in response to Jerome's question, though no one sees him do it. I know of no way to close the portal behind us. Either we wait here for our quarry to find us, or we explore this level.
How do we know you're not a donkey-brained man?

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jemmus
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Re: Chapter 32: From Beyond

#22 Post by jemmus »

Faron
I agree about exploring this level.. He moves forward at the center of the room, sword drawn.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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ChubbyPixie
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Re: Chapter 32: From Beyond

#23 Post by ChubbyPixie »

Though uneasy, Telkis is reluctantly impressed. On a whim, he'll remove the small silver mirror from his pack and look at the room in its reflection.

"I heard a story as a kid that fairy stuff doesn't show in a mirror. Might be a load of goat manure, though..." he says.

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Inferno
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Re: Chapter 32: From Beyond

#24 Post by Inferno »

The Accursed Mansion, Blackchapel, Hookhill, Gran March, Greyhawk
Day Two. Nightfall. Sunday, December 25th, 576 CY








In the mansion that transcends reality itself, the doomed heroes stand astonished. Their disbelieving eyes gape at the unrivalled beauty and elegance that suddenly, impossibly surrounds them.

Long Bo peers beneath the grand curving staircase and finds an alcove holding candelabra and statuary. Mouser sees two balconies high upon the northern wall. Telkis observes the incomparable environs through his hand mirror and its peerless majesty remains.

They confer in incredulous whispers, weighing the options before them. But none yet dare venture deeper.


Actions?!


Map:
Image
One square = 10 feet.





PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 19/22, Invisible
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 18/25, Spells: 4/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 20/23, Laying Hands: 1/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 5/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 33/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 2/3 1st lvl, 2/2 2nd lvl, Invisible

PC Magic:
Protection From Evil, 10' Radius (Jerome)
Invisibility (Urdur): Targets: Urdur and Faron

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Urson
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Re: Chapter 32: From Beyond

#25 Post by Urson »

Jerome
Jerome pauses by the fire a moment, hoping the physical heat will help drive off the spiritual chill he gets from this place. He then moves to the opening of the corridor, standing at the edge so he can see without being seen.
Expect Nothing, Appreciate Everything.

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jemmus
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Re: Chapter 32: From Beyond

#26 Post by jemmus »

Invisible Faron moves forward to the center of the great circular floor and beyond, looking left and right. He uses his eyes to try to get a visual layout off the hall-- its walls, its doorways, its decorations and features.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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ChubbyPixie
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Re: Chapter 32: From Beyond

#27 Post by ChubbyPixie »

"Let's scout this place out," says Telkis.

He'll move north and to the right, as cautiously and quietly as he can, feeling exposed in this enormous room surrounded by balconies and alcoves. He'll poke his head around the corner to see what this section of the room reveals.

ravenn4544
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Re: Chapter 32: From Beyond

#28 Post by ravenn4544 »

Mouser nods in agreement and he too moves. He'll head west and north following the wall and keeping out of sight of the balconies if he can and using the shadows to conceal himself. He moves silently.

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SocraticLawyer
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Re: Chapter 32: From Beyond

#29 Post by SocraticLawyer »

Urdur follows the others as they scout these new environs. Urdur examines the walls and floors for safety.
How do we know you're not a donkey-brained man?

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Scott308
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Re: Chapter 32: From Beyond

#30 Post by Scott308 »

Ingrid Esthof

Nodding at Telkis' words, the cleric attempts to follow behind him as quietly as she can.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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OGRE MAGE
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Re: Chapter 32: From Beyond

#31 Post by OGRE MAGE »

Long Bo makes a closer inspection of the candelabra and statuary, prodding things from a distance with his spear shaft initially.

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Inferno
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Re: Chapter 32: From Beyond

#32 Post by Inferno »

The Accursed Mansion, Blackchapel, Hookhill, Gran March, Greyhawk
Day Two. Nightfall. Sunday, December 25th, 576 CY






Image

In the surreal beauty of the unearthly, restored mansion, Long Bo investigates the alcove beneath the elegant, curving stair. His spear shaft confirms its contents are no illusion. Such dazzling opulence stands in stark contrast to the abject slums that might still be just outside.

Meanwhile, the rest of the doomed heroes edge toward the open arch. They peer through it and see part of a magnificent dining room with crimson walls laid out for Winter Solstice End.

Image

There are drops of blood on the tablecloth and suddenly, there is movement on the high, shadowed ceiling.

With rising horror, the adventurers realize what other festive decorations are here.

Image

The vaults are hung with people cocooned in spider silk. There might be six, and some of them are twitching... still alive!


Actions?!


Map:
Image
One square = 10 feet.





PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 19/22, Invisible
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 18/25, Spells: 4/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 20/23, Laying Hands: 1/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 35/38, Spells: 5/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 33/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 2/3 1st lvl, 2/2 2nd lvl, Invisible

PC Magic:
Protection From Evil, 10' Radius (Jerome)
Invisibility (Urdur): Targets: Urdur and Faron

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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OGRE MAGE
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Re: Chapter 32: From Beyond

#33 Post by OGRE MAGE »

Bo rejoins the others with his eyes on the ceiling the whole way.

“At least we aren’t late for dinner. I wonder if we are meant to join them for the feast.”

The druid lights a torch while watching above carefully.

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Scott308
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Re: Chapter 32: From Beyond

#34 Post by Scott308 »

Ingrid Esthof

The cleric looks around, watchful for any other movement. We have to help them! Some of them are still alive! she whispers.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Urson
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Re: Chapter 32: From Beyond

#35 Post by Urson »

Jerome
Jerome steps into the room, his hand going to his blade. He looks around the room, ready for a giant spider (he thinks).
How high are these sacrifices?
Expect Nothing, Appreciate Everything.

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SocraticLawyer
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Re: Chapter 32: From Beyond

#36 Post by SocraticLawyer »

Urdur sees the twitching bodies above them. He immediately looks for spiders on the walls and ceilings. If he sees none, he begins to wonder how they can safely bring the poor encased souls down.

I'm not much of a climber myself. But I have some rope. Perhaps one of us could climb up there, tie one end to those poor folks, cut them loose, and slowly lower them down to us....? One at a time?

How high up are the spider victims? Is this plan even feasible?
How do we know you're not a donkey-brained man?

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ChubbyPixie
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Re: Chapter 32: From Beyond

#37 Post by ChubbyPixie »

"I've got a bad feeling about this..." comes a voice from near the floor. It's Telkis.

Useless at climbing, he'll instead stow Cranach and slowly remove his bow while scanning the ceiling for spiders. Or anything, really. Giant silk worms? Given all they've seen, nothing would surprise him at this point.

ravenn4544
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Re: Chapter 32: From Beyond

#38 Post by ravenn4544 »

Mouser scans the ceiling. "I could make the climb, but what the hell is up there that put those poor bastards up there?!?"

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jemmus
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Re: Chapter 32: From Beyond

#39 Post by jemmus »

Mouser, should we climb together? Faron says. Two better than one for dealing with something that might be up there.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Inferno
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Re: Chapter 32: From Beyond

#40 Post by Inferno »

SocraticLawyer wrote: Thu Apr 28, 2022 2:46 pm How high up are the spider victims? Is this plan even feasible?
35 feet.

There's one way to find out.

DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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