The Bathhouse

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Belkregos
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Re: The Bathhouse

#161 Post by Belkregos »

seeing the necromancer move away Tommy concentrates on the rats and blasts away at them thinking the necromancer might return at ny moment

Eldritch Blast- to hit:[1d20+7]=17+7=24 damage:[1d10+4]=8+4=12

Eldritch Blast- to hit:[1d20+7]=12+7=19 damage:[1d10+4]=5+4=9

nervously loos down the corridor expecting a spark of a fireball to fly down towards them and looking to cover his companions trying to recover,

hell fire down the corridor past his friends if he sees movement from the necromancer

"she might return with a vengeance, we cant take another explosion like that, lets try to move apart at least we wont all catch it"
Last edited by Belkregos on Wed Mar 30, 2022 6:27 pm, edited 1 time in total.
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: The Bathhouse

#162 Post by Belkregos »

OOC: he'll try to stay away from the bitch and hopefully the rats don't eat him first, he cant last another round like this
still has a shield spell to increase his AC by 5 if needed, its a reaction
its gonna go to the last hp
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: The Bathhouse

#163 Post by Spearmint »

Ambergris

A brief respite, sure the witch will return to her domain. For now she is terrorised by voices in her head and the eldritch wizardry of his warlock comrade.

He goes to address the wounds of Lesh, searching his pouches for any 1st Aid Kit to bind wounds and staunch bleeding.
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Re: The Bathhouse

#164 Post by hedgeknight »

Searching Lesh's body, Ambergris finds two vials of blue liquid.
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Re: The Bathhouse

#165 Post by Spearmint »

Ambergris

"Here, drink this!" he says pouring one down the lizardman's throat.
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Re: The Bathhouse

#166 Post by hedgeknight »

Ambergris coaxes the healing draught down Lesh's throat and almost immediately the lizardman revives!
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Re: The Bathhouse

#167 Post by hedgeknight »

Tommy blasts the skeletal rats into oblivion and Ambergris pours a healing potion down Lesh, restoring the lizardfolk shaman to health.

The necromancer is nowhere to be seen.

Actions?
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Re: The Bathhouse

#168 Post by Spearmint »

Ambergris

Goes to the person on the slab that the witch was leaning over. If the person is alive he will unbind them from any restraints.

"We should move quick. I expect her to return and finish us and her necromantic deeds."
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Re: The Bathhouse

#169 Post by hedgeknight »

The corpse on the slab of rock is a woman. Her throat has been cut and her body abused, either pre-death or post, you cannot tell. There is also a dusty tome lying on the slab near the corpse's head. The book has black leather covers and sports a tiny, skull-shaped locking mechanism.
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Re: The Bathhouse

#170 Post by Spearmint »

Ambergris

Sticks the tome in his satchel for later study between us. He closes the eyes of the lady putting a silver coin on each eyelid. Leaving the room he turns to mage hand the support beams that can be loosened to bring the ceiling down and bury the victim rather than leave her exposed. If she had any dogtags, identification he will swipe those.
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Re: The Bathhouse

#171 Post by Belkregos »

Tommy moves down the corridor to guard against the necromancers return

he walks by Lesh trying to see if he's responsive, just a nod and tries to catch his eyes to see if they are normal but continues moving down the corridor, stops at the blind turn and prepares to blast anything he sees before taking a peak (expecting a fire ball he'll try to blast first) he stops before and changes his action

the fucking bitch is going to be waiting he holds
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: The Bathhouse

#172 Post by Belkregos »

takes a steel mirror from his backpack (checked to make sure i have one in my equipment list ;) )
and casts mage hand to move the mirror past the blind spot to try and see down the corridor without being exposed
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: The Bathhouse

#173 Post by hedgeknight »

Tommy sees nothing but the corridor winding around and two closed doors...
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Re: The Bathhouse

#174 Post by Belkregos »

not detecting an immediate threat he takes a moment to more carefully observe for signs of where the necromancer fled

Perception: [1d20+4]=15+4=19

then uses the mage hand to open the first door down the corridor
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: The Bathhouse

#175 Post by hedgeknight »

Mage Hand Manipulations

While Tommy attempts to track the necromancer, Ambergris attempts to bring down the ceiling in the morgue. After placing a silver coin on the eyes of the corpse to pay the ferryman on her journey into the realm of the dead, Ambergris backs out of the room and summons a spectral hand. He pushes against the timbers supporting the ceiling but they won't budge.
"The hand can't attack, activate magic items, or carry more than 10 pounds."

Lesh gets slowly to his feet and looks around the area. He sees Tommy take a small mirror from his pack, summon a spectral hand and send the mirror down the corridor in hopes of not being ambushed. Tommy sees nothing but empty corridor. So he takes a moment to see if there are signs of the necromancers flight. Sure enough, he sees that the first door has recently been opened because it is slightly ajar. Using the spectral hand, he opens the door...

An ordinary looking rat is the only thing in this 10x10 room; obviously it is hunting for food. A dark corridor leads off to the right...
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Re: The Bathhouse

#176 Post by Spearmint »

Ambergris

The roof struts more stable than they look unlike the old seadog who looks decidedly as unstable as he seems.

On a whim, he initiates a bolt from the blue, casting Witch Bolt to zap the rat. Somehow it amazingly connects rat tail to hook hand and though would shock the rat, the connection to his own physique does not jolt him with damage. While the hairs on his head rise, he keeps concentration until the rat gets crispy. My initial thought was the witch would hide and either go invisible or turn into a bat, so a rat may be just as good a disguise.

Ambergris invokes Witch Bolt [1d20+3]=13+3=16 lightening damage [2d10]=10

hoping he hasn't blown his last spell slot for a pesky rodent.
Witch Bolt: 1 action. 30'ft range. VSM (twig from lightening struck tree). Concentration up to one minute.

Form a sustained arc of electricity between you and the target within range. Make a ranged attack. If successful victim takes 1d12 damage (per level of spell slot). The arc of energy is held until the duration ends, target moves out of range or a saving throw made.
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Re: The Bathhouse

#177 Post by hedgeknight »

The rat never has a chance...and as the bolt of witchery slams into it, it screeches and explodes, flinging hair and rat parts all over the room.
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Re: The Bathhouse

#178 Post by Spearmint »

Ambergris

"Oh! Guess that wasn't the witch then. Must look out for a black cat instead." he says, probably inappropriate in front of a Tabaxi.

He grips his lantern and spear and indicates to press on.
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Re: The Bathhouse

#179 Post by Belkregos »

Tommy sees Ambergris literally storm in to the room killing anything that moves with in and just holds trying to maintain his composure, once things settle a bit he sees Ambergris continue down the hall and follows about 10 feet behind, thinking he wouldn't want to be in the middle of the electrical storm like that if ambergris decides to kill everything in moving in a room again

i guess we are continuing then...
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: The Bathhouse

#180 Post by hedgeknight »

The corridor continues on from the room, even narrowing to about 2 1/2 feet wide. There is about two feet of water again and then a door...
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