Table #9: Dungeon! (TSR, 1981)

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gurusql
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Re: Table #9: Dungeon! (TSR, 1981)

#61 Post by gurusql »

Gurusql Turn Seven: Lose a turn
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Re: Table #9: Dungeon! (TSR, 1981)

#62 Post by DadsAngry »

Evok continues on his path back to the main gallery.
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Re: Table #9: Dungeon! (TSR, 1981)

#63 Post by GreyWolfVT »

Magic Sword [2d6]=5

Moes moves out of the room and full movement south down the hallway with coin and new sword.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Table #9: Dungeon! (TSR, 1981)

#64 Post by Rex »

Rex

Rex moves south and enters the western door.

2nd level Monster [1d8]=8
Attack [_2d6]=(6+1)=7
2nd level Treasure [1d9]=8
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Re: Table #9: Dungeon! (TSR, 1981)

#65 Post by Grognardsw »

Image
Rex trapped in a cage.

Turn Seven

Turn Order / Player / Adventurer / Color / Treasure

#1 / Greywolf / Hero - Moes / Blue / 3,250 gp
#2 / Guru / Superhero - Beryl Ruby / Red / 0 (dropped the 250 gp)
#3 / Grog / Superhero - Erekose / Red knight mini / 5,000 gp
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero / Blue - Rex / 2,750 gp

Moe and Evok explore the dungeon while Beryl Ruby recovers from the troll attack.

Rex enters a second-level room and triggers a cage trap! Roll 1d6 for number of turns. The hero does find the treasure, a sack of 1,000 gp.

Erekose braves another fifth-level room. The room is empty save a gold ring (3,000 gp.) As he cautiously picks it up, a trapdoor opens and the superhero is plunged down to a sixth-level chamber!

The board at end of Turn Seven:
Rex's counter is on its side while turn(s) are lost from trap. Erekose's 5L giant and face-down treasure card is positioned next to that room for future reference.Image

Monster and Treasure Cards
Image

Whole Board Close Ups with Secret Doors and Level Banners
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)

Image

Image

Image

Image

Turn Eight

Declare movement and, if necessary, rolls! Beryl Ruby is now back in action. Rex is trapped for however many turns he rolls on 1d6.

Erekose plunges down a chute and lands in the deepest chamber of the dungeon. Something emerges from the shadows... Grog Dungeon! T8 L6 Monster [1d9]=2, Attack [2d6]=4 Gulp

Treasure Count
As of end of Turn Seven:
Greywolf - L1 500, L1 750, L2 1,000, L2 magic sword (1,000) = 3,250 gp / 10,000gp
Guru - 0 (L1 250 dropped in L4 troll room) / 20,000
Grog - L4 2,000, L5 3,000 = 5,000 / 20,000
DadsAngry - L4 2,000, L4 2,500 = 4,500 / 30,000
Rex - L1 500, L1 Magic Sword (500), L1 750, L2 1,000 = 2,750, / 10,000

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Re: Table #9: Dungeon! (TSR, 1981)

#66 Post by GreyWolfVT »

Moes goes south one more space and turns west entering the room there.

Attack: [2d6]=7
Level 3 Monster: [1d11]=1
Level 3 Treasure: [1d16]=6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Table #9: Dungeon! (TSR, 1981)

#67 Post by Grognardsw »

GreyWolfVT wrote: Fri Feb 25, 2022 5:37 pm Moes goes south one more space and turns west entering the room there.

Attack: [2d6]=7
Level 3 Monster: [1d11]=1
Level 3 Treasure: [1d16]=6
I forgot to mention, your magic sword is +1. So your attack total is 8.
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Re: Table #9: Dungeon! (TSR, 1981)

#68 Post by Rex »

Rex

Trapped [1d6]=5

Rex Treasure 2,750 gp (Magic Sword +1)
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Re: Table #9: Dungeon! (TSR, 1981)

#69 Post by gurusql »

Gurusql Turn Eight: Beryl Ruby being Superhero does not know when to give up and returns to the room with the Troll.

Level 4 Monster: Troll
Attack: [_2d6]=(2+5)=7
Level 4 Treasure: [1d18]=10 (I did not re-roll)

Total Treasure: None
Magic Items: None
Last edited by gurusql on Sat Feb 26, 2022 10:03 pm, edited 1 time in total.
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Re: Table #9: Dungeon! (TSR, 1981)

#70 Post by GreyWolfVT »

Grognardsw wrote: Fri Feb 25, 2022 5:50 pm
GreyWolfVT wrote: Fri Feb 25, 2022 5:37 pm Moes goes south one more space and turns west entering the room there.

Attack: [2d6]=7
Level 3 Monster: [1d11]=1
Level 3 Treasure: [1d16]=6
I forgot to mention, your magic sword is +1. So your attack total is 8.
Thank you! Should I adjust the macro going forward?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Table #9: Dungeon! (TSR, 1981)

#71 Post by DadsAngry »

Stephen:

Evok climbs the stairs up to his waiting tome of magic. He carefully opens it pages and studies its contents.
Memorizes: Teleport (added)

Spells: (2) teleport, (1) fireball, (2) lightning bolts.
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Re: Table #9: Dungeon! (TSR, 1981)

#72 Post by Grognardsw »

Image
Erekose in trouble with a blue dragon

Turn Eight - The Monsters Strike Back

Turn Order / Player / Adventurer / Color / Treasure

#1 / Greywolf / Hero - Moes / Blue / 3,250 gp
#2 / Guru / Superhero - Beryl Ruby / Red / 0 (dropped the 250 gp)
#3 / Grog / Superhero - Erekose / Red knight mini / 3,000 gp
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero / Blue - Rex / 2,750 gp

Moes delves deeper into the dungeon and enters a third-level room. There he interupts the machinations of an evil superhero. Moes fights the evil knight and is bested. Dungeon! T8 evil superhero attack on Moes [2d6]=6 Moes retreats one space and drops one treasure. Grey let us know which treasure you want to drop. You can also add the magic sword's +1 to your attack macro.

Beryl Ruby engages the troll again; the terrible monster claws and bites and regenerates. Dungeon! T8 troll attack on Beryl Ruby [2d6]=5 The superhero retreats two spaces and loses a turn.

Erekose faces a blue dragon in the sixth level chamber. He is unable to penetrate its scaled might. The dragon rakes him. Grog Dungeon! T8 L6 Blue Dragon Attack [2d6]=8 The superhero retreats one space and drops one treasure (the 2,000 gp ring).

Evok the wizard studies from his spell book to gain a teleport spell. Rex files away at the bar of his cage trap (trapped for 5 turns, being free in Turn 13. Sorry.)

The board at end of Turn Eight:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards next to the respective room.
Image

Monster and Treasure Cards:
Image

Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)

Image

Image

Image

Image

Turn Nine

Declare movement and, if necessary, rolls!

Beryl Ruby is recovering from the troll attack for Turn Nine. Rex is trapped in the cage for the Turn.

Erekose, grumbling about dropped treasures, decides to try a different room and travels south two spaces and west into a sixth-level room.
Dungeon! Grog T9 monster [1d9]=6
Dungeon! Grog T9 attack [2d6]=9
Dungeon! Grog T9 L6 treasure [1d11]=6


Treasure Count:
As of end of Turn Eight:
Greywolf - One to be dropped in evil superhoro room: L1 500, L1 750, L2 1,000, L2 magic sword (1,000) = 3,250 gp / 10,000gp
Guru - 0 (L1 250 dropped in L4 troll room) / 20,000
Grog - (dropped L4 2,000 in L6 dragon chamber), L5 3,000 = 3,000 / 20,000
DadsAngry - L4 2,000, L4 2,500 = 4,500 / 30,000
Rex - L1 500, L1 Magic Sword (500), L1 750, L2 1,000 = 2,750, / 10,000

Image
Moes tangles with an evil superhero
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Re: Table #9: Dungeon! (TSR, 1981)

#73 Post by gurusql »

Gurusql Turn Nine: Loss of turn
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Re: Table #9: Dungeon! (TSR, 1981)

#74 Post by GreyWolfVT »

I'll drop the treasure L1 500 gp

Moes moves into the storeroom south of his current position.

i forget do these rooms contain monsters & treasure?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Table #9: Dungeon! (TSR, 1981)

#75 Post by Grognardsw »

GreyWolfVT wrote: Mon Feb 28, 2022 5:50 pm I'll drop the treasure L1 500 gp

Moes moves into the storeroom south of his current position.

i forget do these rooms contain monsters & treasure?
Monster yes, treasure no. So go ahead with a monster card roll and attack roll, should you move into the chamber.
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Re: Table #9: Dungeon! (TSR, 1981)

#76 Post by Rex »

Rex

Trapped.
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Re: Table #9: Dungeon! (TSR, 1981)

#77 Post by GreyWolfVT »

Attack: [2d6+1]=11+1=12
Level 2 Monster: [1d8]=1
Level 3 Monster: [1d11]=9
what level monster is the storeroom?? I wasn't entirely sure so rolled both level 2 and 3 monster rolls
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Table #9: Dungeon! (TSR, 1981)

#78 Post by DadsAngry »

Stephen:

Evok continues his studies. Adds Fireball (added)

Spells: (2) teleport, (2) fireball, (2) lightning bolts.
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Re: Table #9: Dungeon! (TSR, 1981)

#79 Post by Grognardsw »

Image
Erekose in even more trouble with a red dragon

Turn Nine

Turn Order / Player / Adventurer / Color / Treasure

#1 / Greywolf / Hero - Moes / Blue / 2,750 gp
#2 / Guru / Superhero - Beryl Ruby / Red / 0
#3 / Grog / Superhero - Erekose / Red knight mini / 0
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero / Blue - Rex / 2,750 gp

Moes enters a third-level storeroom chamber to find a werewolf, which he easily dispatches with his magical sword. The chamber has no treasure.

Guru binds his wounds from the ongoing troll battle.

Hoping for something easier than the blue dragon he retreated from, Erekose enters another 6th level room to find a red dragon. It promptly breathes fire on the superhero. Grog Red Dragon attack [2d6]=5 Retreat two spaces, drop one treasure, lose next turn.

In the main gallery, Evok the wizard studies from his spell book to gain a fireball spell.

Rex files away at the bar of his cage trap (trapped for 4 more turns, being free in Turn 13.)

The board at end of Turn Eight:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards next to the respective room.
Image

Monster and Treasure Cards:
Image

Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)

Image

Image

Image

Image

Turn Ten

Declare movement and, if necessary, rolls!

Beryl Ruby can take action. Erekose is recovering from the red dragon and lost Turn 10. Rex is trapped in the cage for Turn 10, being free in Turn 13.)


Treasure Count:
As of end of Turn Eight:
Greywolf - (L1 500 dropped in L3 evil superhero room), L1 750, L2 1,000, L2 magic sword (1,000) = 2,750 gp / 10,000gp
Guru - 0 (L1 250 dropped in L4 troll room) / 20,000
Grog - (dropped L4 2,000 in L6 dragon chamber), (dropped L5 3,000 in L6 red dragon room) 0 / 20,000
DadsAngry - L4 2,000, L4 2,500 = 4,500 / 30,000
Rex - L1 500, L1 Magic Sword (500), L1 750, L2 1,000 = 2,750, / 10,000

Image
Moes kills the werewolf.
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Re: Table #9: Dungeon! (TSR, 1981)

#80 Post by GreyWolfVT »

Moes takes two steps south and enters the room there. (the only room off the southwest corner of the storeroom.

Level 3 Monster: [1d11]=2
Level 3 Treasure: [1d16]=6
Attack: [2d6+1]=3+1=4
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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