Table #9: Dungeon! (TSR, 1981)
Re: Table #9: Dungeon! (TSR, 1981)
Gurusql Turn Seven: Lose a turn
Re: Table #9: Dungeon! (TSR, 1981)
Evok continues on his path back to the main gallery.
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Re: Table #9: Dungeon! (TSR, 1981)
Magic Sword [2d6]=5
Moes moves out of the room and full movement south down the hallway with coin and new sword.
Moes moves out of the room and full movement south down the hallway with coin and new sword.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Table #9: Dungeon! (TSR, 1981)
Rex
Rex moves south and enters the western door.
2nd level Monster [1d8]=8
Attack [_2d6]=(6+1)=7
2nd level Treasure [1d9]=8
Rex moves south and enters the western door.
2nd level Monster [1d8]=8
Attack [_2d6]=(6+1)=7
2nd level Treasure [1d9]=8
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Re: Table #9: Dungeon! (TSR, 1981)

Rex trapped in a cage.
Turn Seven
Turn Order / Player / Adventurer / Color / Treasure
#1 / Greywolf / Hero - Moes / Blue / 3,250 gp
#2 / Guru / Superhero - Beryl Ruby / Red / 0 (dropped the 250 gp)
#3 / Grog / Superhero - Erekose / Red knight mini / 5,000 gp
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero / Blue - Rex / 2,750 gp
Moe and Evok explore the dungeon while Beryl Ruby recovers from the troll attack.
Rex enters a second-level room and triggers a cage trap! Roll 1d6 for number of turns. The hero does find the treasure, a sack of 1,000 gp.
Erekose braves another fifth-level room. The room is empty save a gold ring (3,000 gp.) As he cautiously picks it up, a trapdoor opens and the superhero is plunged down to a sixth-level chamber!
The board at end of Turn Seven:
Monster and Treasure Cards
Whole Board Close Ups with Secret Doors and Level Banners
Turn Eight
Declare movement and, if necessary, rolls! Beryl Ruby is now back in action. Rex is trapped for however many turns he rolls on 1d6.
Erekose plunges down a chute and lands in the deepest chamber of the dungeon. Something emerges from the shadows... Grog Dungeon! T8 L6 Monster [1d9]=2, Attack [2d6]=4 Gulp
Treasure Count

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Re: Table #9: Dungeon! (TSR, 1981)
Moes goes south one more space and turns west entering the room there.
Attack: [2d6]=7
Level 3 Monster: [1d11]=1
Level 3 Treasure: [1d16]=6
Attack: [2d6]=7
Level 3 Monster: [1d11]=1
Level 3 Treasure: [1d16]=6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Grognardsw
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Re: Table #9: Dungeon! (TSR, 1981)
I forgot to mention, your magic sword is +1. So your attack total is 8.GreyWolfVT wrote: ↑Fri Feb 25, 2022 5:37 pm Moes goes south one more space and turns west entering the room there.
Attack: [2d6]=7
Level 3 Monster: [1d11]=1
Level 3 Treasure: [1d16]=6
Re: Table #9: Dungeon! (TSR, 1981)
Gurusql Turn Eight: Beryl Ruby being Superhero does not know when to give up and returns to the room with the Troll.
Level 4 Monster: Troll
Attack: [_2d6]=(2+5)=7
Level 4 Treasure: [1d18]=10 (I did not re-roll)
Total Treasure: None
Magic Items: None
Level 4 Monster: Troll
Attack: [_2d6]=(2+5)=7
Level 4 Treasure: [1d18]=10 (I did not re-roll)
Total Treasure: None
Magic Items: None
Last edited by gurusql on Sat Feb 26, 2022 10:03 pm, edited 1 time in total.
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Re: Table #9: Dungeon! (TSR, 1981)
Thank you! Should I adjust the macro going forward?Grognardsw wrote: ↑Fri Feb 25, 2022 5:50 pmI forgot to mention, your magic sword is +1. So your attack total is 8.GreyWolfVT wrote: ↑Fri Feb 25, 2022 5:37 pm Moes goes south one more space and turns west entering the room there.
Attack: [2d6]=7
Level 3 Monster: [1d11]=1
Level 3 Treasure: [1d16]=6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Table #9: Dungeon! (TSR, 1981)
Stephen:
Evok climbs the stairs up to his waiting tome of magic. He carefully opens it pages and studies its contents.
Memorizes: Teleport (added)
Spells: (2) teleport, (1) fireball, (2) lightning bolts.
Evok climbs the stairs up to his waiting tome of magic. He carefully opens it pages and studies its contents.
Memorizes: Teleport (added)
Spells: (2) teleport, (1) fireball, (2) lightning bolts.
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Re: Table #9: Dungeon! (TSR, 1981)

Erekose in trouble with a blue dragon
Turn Eight - The Monsters Strike Back
Turn Order / Player / Adventurer / Color / Treasure
#1 / Greywolf / Hero - Moes / Blue / 3,250 gp
#2 / Guru / Superhero - Beryl Ruby / Red / 0 (dropped the 250 gp)
#3 / Grog / Superhero - Erekose / Red knight mini / 3,000 gp
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero / Blue - Rex / 2,750 gp
Moes delves deeper into the dungeon and enters a third-level room. There he interupts the machinations of an evil superhero. Moes fights the evil knight and is bested. Dungeon! T8 evil superhero attack on Moes [2d6]=6 Moes retreats one space and drops one treasure. Grey let us know which treasure you want to drop. You can also add the magic sword's +1 to your attack macro.
Beryl Ruby engages the troll again; the terrible monster claws and bites and regenerates. Dungeon! T8 troll attack on Beryl Ruby [2d6]=5 The superhero retreats two spaces and loses a turn.
Erekose faces a blue dragon in the sixth level chamber. He is unable to penetrate its scaled might. The dragon rakes him. Grog Dungeon! T8 L6 Blue Dragon Attack [2d6]=8 The superhero retreats one space and drops one treasure (the 2,000 gp ring).
Evok the wizard studies from his spell book to gain a teleport spell. Rex files away at the bar of his cage trap (trapped for 5 turns, being free in Turn 13. Sorry.)
The board at end of Turn Eight:
Monster and Treasure Cards:
Whole Board Close Ups with Secret Doors and Level Banners:
Turn Nine
Declare movement and, if necessary, rolls!
Beryl Ruby is recovering from the troll attack for Turn Nine. Rex is trapped in the cage for the Turn.
Erekose, grumbling about dropped treasures, decides to try a different room and travels south two spaces and west into a sixth-level room.
Dungeon! Grog T9 monster [1d9]=6
Dungeon! Grog T9 attack [2d6]=9
Dungeon! Grog T9 L6 treasure [1d11]=6
Treasure Count:

Moes tangles with an evil superhero
Re: Table #9: Dungeon! (TSR, 1981)
Gurusql Turn Nine: Loss of turn
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Re: Table #9: Dungeon! (TSR, 1981)
I'll drop the treasure L1 500 gp
Moes moves into the storeroom south of his current position.
i forget do these rooms contain monsters & treasure?
Moes moves into the storeroom south of his current position.
i forget do these rooms contain monsters & treasure?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Grognardsw
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Re: Table #9: Dungeon! (TSR, 1981)
Monster yes, treasure no. So go ahead with a monster card roll and attack roll, should you move into the chamber.GreyWolfVT wrote: ↑Mon Feb 28, 2022 5:50 pm I'll drop the treasure L1 500 gp
Moes moves into the storeroom south of his current position.
i forget do these rooms contain monsters & treasure?
Re: Table #9: Dungeon! (TSR, 1981)
Rex
Trapped.
Trapped.
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Re: Table #9: Dungeon! (TSR, 1981)
Attack: [2d6+1]=11+1=12
Level 2 Monster: [1d8]=1
Level 3 Monster: [1d11]=9
what level monster is the storeroom?? I wasn't entirely sure so rolled both level 2 and 3 monster rolls
Level 2 Monster: [1d8]=1
Level 3 Monster: [1d11]=9
what level monster is the storeroom?? I wasn't entirely sure so rolled both level 2 and 3 monster rolls
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Table #9: Dungeon! (TSR, 1981)
Stephen:
Evok continues his studies. Adds Fireball (added)
Spells: (2) teleport, (2) fireball, (2) lightning bolts.
Evok continues his studies. Adds Fireball (added)
Spells: (2) teleport, (2) fireball, (2) lightning bolts.
- Grognardsw
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Re: Table #9: Dungeon! (TSR, 1981)

Erekose in even more trouble with a red dragon
Turn Nine
Turn Order / Player / Adventurer / Color / Treasure
#1 / Greywolf / Hero - Moes / Blue / 2,750 gp
#2 / Guru / Superhero - Beryl Ruby / Red / 0
#3 / Grog / Superhero - Erekose / Red knight mini / 0
#4 / DadsAngry / Wizard - Evok / White / 4,500 gp
#5 / Rex / Hero / Blue - Rex / 2,750 gp
Moes enters a third-level storeroom chamber to find a werewolf, which he easily dispatches with his magical sword. The chamber has no treasure.
Guru binds his wounds from the ongoing troll battle.
Hoping for something easier than the blue dragon he retreated from, Erekose enters another 6th level room to find a red dragon. It promptly breathes fire on the superhero. Grog Red Dragon attack [2d6]=5 Retreat two spaces, drop one treasure, lose next turn.
In the main gallery, Evok the wizard studies from his spell book to gain a fireball spell.
Rex files away at the bar of his cage trap (trapped for 4 more turns, being free in Turn 13.)
The board at end of Turn Eight:
Monster and Treasure Cards:
Whole Board Close Ups with Secret Doors and Level Banners:
Turn Ten
Declare movement and, if necessary, rolls!
Beryl Ruby can take action. Erekose is recovering from the red dragon and lost Turn 10. Rex is trapped in the cage for Turn 10, being free in Turn 13.)
Treasure Count:
Moes kills the werewolf.
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Re: Table #9: Dungeon! (TSR, 1981)
Moes takes two steps south and enters the room there. (the only room off the southwest corner of the storeroom.
Level 3 Monster: [1d11]=2
Level 3 Treasure: [1d16]=6
Attack: [2d6+1]=3+1=4
Level 3 Monster: [1d11]=2
Level 3 Treasure: [1d16]=6
Attack: [2d6+1]=3+1=4
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling