Chapter 31: On the Trail of The Ripper
- ChubbyPixie
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Re: Chapter 31: On the Trail of The Ripper
After a glance at his pathetically sickened companions, Telkis says, "Oh."
He smacks one of the leeches:
Morningstar +2 (THAC0 17): To Hit:[1d20+2]=13+2=15, Damage: vs s/m [2d4+2]=3+2=5, vs L [1d6+3]=3+3=6
He smacks one of the leeches:
Morningstar +2 (THAC0 17): To Hit:[1d20+2]=13+2=15, Damage: vs s/m [2d4+2]=3+2=5, vs L [1d6+3]=3+3=6
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Re: Chapter 31: On the Trail of The Ripper
Mouser whispers to Faron as he gets closer, "What the hell is going on back there?"
Re: Chapter 31: On the Trail of The Ripper
Faron has no salt, and he doesn't think the dried mutton in his pack is salty enough to help. He runs back to the group, takes a small towel out of this pack, and rips it into strips. Maybe try pulling them off and cutting them in half? I'll be ready to mark the spots of the invisible wounds and bandage them.
PCs
Re: Chapter 31: On the Trail of The Ripper
Jerome
If we pull them off, their heads will stay in the wound- and keep him bleeding. Try burning them.
If we pull them off, their heads will stay in the wound- and keep him bleeding. Try burning them.
Expect Nothing, Appreciate Everything.
- SocraticLawyer
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Re: Chapter 31: On the Trail of The Ripper
As Urdur straddles the boundary between life and death, his mind once again perceives his beloved dog, Mittens. The hound addresses Urdur, using perfect Common.
So, are you staying this time?
So, are you staying this time?
How do we know you're not a donkey-brained man?
- OGRE MAGE
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Re: Chapter 31: On the Trail of The Ripper
Bo would normally simply command fire to appear in the palm of his hand to burn away the leaches, but it is difficult to cast spells while choking on ones own vomit.
So instead, he grabs ahold of one of the leeches and turns it slowly as he pulls it away from the skin, hoping the creature will release itself from the gnome.
So instead, he grabs ahold of one of the leeches and turns it slowly as he pulls it away from the skin, hoping the creature will release itself from the gnome.
Last edited by OGRE MAGE on Fri Feb 04, 2022 1:44 pm, edited 1 time in total.
- Scott308
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Re: Chapter 31: On the Trail of The Ripper
Ingrid Esthof
NO! No flame! It'll set the air down here on fire! Ingrid will keep watching for whatever may be coming their way.
NO! No flame! It'll set the air down here on fire! Ingrid will keep watching for whatever may be coming their way.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Chapter 31: On the Trail of The Ripper
Beneath Blackchapel, Hookhill, Gran March, Greyhawk
Day One. Near midnight. Saturday, December 24th, 576 CY
Cold, overcast
In the circular brick tunnel, Faron wades back to the others through the horrendous river of sewage. In horror, he beholds two immense leeches, swollen with blood, attached to Urdur's invisible legs!
Jerome bears the unseen gnome as Telkis' morningstar smashes one vampiric parasite to oblivion in a gruesome spray of Urdur's blood!
The grey druid holds the company's only light source in this teeth as he uses both hands and the edge of his spearhead to pry the other 3 foot long horror from its meal! Bo succeeds and holds the leech aloft as it writhes and squirms, trying to reattach itself!
Ingrid and Mouser remain on guard for the Almost Men they hunt. Nothing lurches out of the shadows yet.
Suddenly, Faron, Jerome and Mouser feel a debilitating weakness, as if from blood loss. Jerome visibly struggles to keep Urdur above the heinous tide, and Telkis and Bo note the paladin's deathly pallor.
Actions?!
Map:
PC Status:
PC Magic:
Player Resources:
Day One. Near midnight. Saturday, December 24th, 576 CY
Cold, overcast
In the circular brick tunnel, Faron wades back to the others through the horrendous river of sewage. In horror, he beholds two immense leeches, swollen with blood, attached to Urdur's invisible legs!
Jerome bears the unseen gnome as Telkis' morningstar smashes one vampiric parasite to oblivion in a gruesome spray of Urdur's blood!
The grey druid holds the company's only light source in this teeth as he uses both hands and the edge of his spearhead to pry the other 3 foot long horror from its meal! Bo succeeds and holds the leech aloft as it writhes and squirms, trying to reattach itself!
Ingrid and Mouser remain on guard for the Almost Men they hunt. Nothing lurches out of the shadows yet.
Suddenly, Faron, Jerome and Mouser feel a debilitating weakness, as if from blood loss. Jerome visibly struggles to keep Urdur above the heinous tide, and Telkis and Bo note the paladin's deathly pallor.
Actions?!
Map:
PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 22/22, Nauseous
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 21/25, Spells: 4/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Nauseous
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 15/23, Laying Hands: 1/1, Nauseous
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 38/38, Spells: 4/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl, Light stone, Nauseous
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 36/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: -5/11, Spells: 1/3 1st lvl, 1/2 2nd lvl, Invisible, Nauseous
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 21/25, Spells: 4/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Nauseous
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 15/23, Laying Hands: 1/1, Nauseous
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 38/38, Spells: 4/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl, Light stone, Nauseous
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 36/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: -5/11, Spells: 1/3 1st lvl, 1/2 2nd lvl, Invisible, Nauseous
PC Magic:
Player Resources:
- SocraticLawyer
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Re: Chapter 31: On the Trail of The Ripper
Urdur contemplates his dog's question, in the borderlands between this life and the next. After careful analysis, he answers.SocraticLawyer wrote: ↑Thu Feb 03, 2022 5:46 pm As Urdur straddles the boundary between life and death, his mind once again perceives his beloved dog, Mittens. The hound addresses Urdur, using perfect Common.
So, are you staying this time?
Probably.
How do we know you're not a donkey-brained man?
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Re: Chapter 31: On the Trail of The Ripper
Mouser instinctively holds on to the wall as the dizziness passes. He does a quick check of himself to see if something is causing this feeling that is coming from below the level of he filth.
Re: Chapter 31: On the Trail of The Ripper
Faron leans against the wall, limply holds his glowing longsword, and one at a time lifts his legs out of the foul muck to check for leeches.
PCs
Re: Chapter 31: On the Trail of The Ripper
Jerome
Jerome grits his teeth, fighting to hold onto conciousness while he Lays Hands on himself. Gotta getdout thewater..
Jerome grits his teeth, fighting to hold onto conciousness while he Lays Hands on himself. Gotta getdout thewater..
Expect Nothing, Appreciate Everything.
- ChubbyPixie
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Re: Chapter 31: On the Trail of The Ripper
Pulling a dagger from his bandolier, Telkis will feel around Jerome's legs under the water for another of the creatures. If he finds one, he'll smack it with Cranach:
Morningstar +2 (THAC0 17): To Hit:[1d20+2]=1+2=3, Damage: vs s/m [2d4+2]=3+2=5, vs L [1d6+3]=3+3=6
"Grøøst!"* he yells.
He finds this to be more difficult than he imagined...
Morningstar +2 (THAC0 17): To Hit:[1d20+2]=1+2=3, Damage: vs s/m [2d4+2]=3+2=5, vs L [1d6+3]=3+3=6
"Grøøst!"* he yells.
He finds this to be more difficult than he imagined...
- OGRE MAGE
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Re: Chapter 31: On the Trail of The Ripper
Unable to fight the monster in his hands, and far too nauseous to cast any spells, Bo also lifts his legs from the water one at a time to see if he is being attacked from below the filth as well.
Seeing that almost none of them are able to defend themselves against this unseen threat, the druid agrees with Jerome and suggests they try to get themselves out of the water somehow.
If the walls are narrow enough, he tries to put his back to one and walk his feet up the sides of the other.
Seeing that almost none of them are able to defend themselves against this unseen threat, the druid agrees with Jerome and suggests they try to get themselves out of the water somehow.
If the walls are narrow enough, he tries to put his back to one and walk his feet up the sides of the other.
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Re: Chapter 31: On the Trail of The Ripper
Ingrid Esthof
The cleric checks her legs to make sure no leeches have attached themselves to her. If they have, she will try to remove them. If not, she will help someone else.
The cleric checks her legs to make sure no leeches have attached themselves to her. If they have, she will try to remove them. If not, she will help someone else.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Chapter 31: On the Trail of The Ripper
Beneath Blackchapel, Hookhill, Gran March, Greyhawk
Day One. Near midnight. Saturday, December 24th, 576 CY
Cold, overcast
Dreading what they might find, the doomed heroes lift their legs from the heinous effluent.
Unspeakable discoveries are made and the deadly horror of their situation is suddenly revealed:
Every adventurer except Urdur has two gigantic, hideous leeches attached to them!
In revulsion and loathing, Telkis attacks one immense bloodsucker but his morningstar misses in a splash of foulness.
Jerome hefts the invisible burden of Urdur over his shoulder and lays hands upon himself, narrowly averting collapsing from blood loss! (+8hp)
Long Bo sees the round, six foot diameter tunnel is too wide to brace his legs across.
Ingrid adeptly separates one swollen black parasite from her leg. She and the grey druid each hold a writhing gigantic leech, trying to reattach itself even though it is out of the river.
(Bo, Faron and Mouser did not act yet, so please post two actions for next round. The first action preempts all others. Thanks.)
Actions?!
Map:
Behind the DM Screen, continued:
PC Status:
PC Magic:
Player Resources:
Day One. Near midnight. Saturday, December 24th, 576 CY
Cold, overcast
Dreading what they might find, the doomed heroes lift their legs from the heinous effluent.
Unspeakable discoveries are made and the deadly horror of their situation is suddenly revealed:
Every adventurer except Urdur has two gigantic, hideous leeches attached to them!
In revulsion and loathing, Telkis attacks one immense bloodsucker but his morningstar misses in a splash of foulness.
Jerome hefts the invisible burden of Urdur over his shoulder and lays hands upon himself, narrowly averting collapsing from blood loss! (+8hp)
Long Bo sees the round, six foot diameter tunnel is too wide to brace his legs across.
Ingrid adeptly separates one swollen black parasite from her leg. She and the grey druid each hold a writhing gigantic leech, trying to reattach itself even though it is out of the river.
(Bo, Faron and Mouser did not act yet, so please post two actions for next round. The first action preempts all others. Thanks.)
Actions?!
Map:
Behind the DM Screen, continued:
PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 6/22, Nauseous
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 5/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 13/25, Spells: 4/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Nauseous
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 7/23, Laying Hands: 0/1, Nauseous
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 26/38, Spells: 4/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl, Light stone, Nauseous
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 20/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: -5/11, Spells: 1/3 1st lvl, 1/2 2nd lvl, Invisible, Nauseous
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 5/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 13/25, Spells: 4/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Nauseous
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 7/23, Laying Hands: 0/1, Nauseous
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 26/38, Spells: 4/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl, Light stone, Nauseous
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 20/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: -5/11, Spells: 1/3 1st lvl, 1/2 2nd lvl, Invisible, Nauseous
PC Magic:
Player Resources:
Re: Chapter 31: On the Trail of The Ripper
Though he's nauseous and weak from blood loss, Faron's dexterous thief's hands are still able to grasp and try to detach and kill the giant leeches.
PCs
- ChubbyPixie
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Re: Chapter 31: On the Trail of The Ripper
Telkis, suddenly realizing he has leeches attached to his own legs, tries to pummel them before helping the others, since they are too nauseous to attack themselves:
Morningstar +2 (THAC0 17): To Hit:[1d20+2]=14+2=16, Damage: vs s/m [2d4+2]=6+2=8, vs L [1d6+3]=4+3=7
Morningstar +2 (THAC0 17): To Hit:[1d20+2]=14+2=16, Damage: vs s/m [2d4+2]=6+2=8, vs L [1d6+3]=4+3=7
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Re: Chapter 31: On the Trail of The Ripper
Mouser shudders at the things clinging to him and sucking the life out of him. For a brief second he feels grateful amidst the filth - at least it's something he can come to grips with and resolve. So very unlike how his mind and soul were being drained and twisted in the dark mountains of terror.
He will crush and tear the foul things off of his legs. As soon as he able to free himself he will move forward to find a ledge or side tunnel or anything to get out of the filth.
Dex (17) [1d20]=14
Dex (17) [1d20]=18
He will crush and tear the foul things off of his legs. As soon as he able to free himself he will move forward to find a ledge or side tunnel or anything to get out of the filth.
Dex (17) [1d20]=14
Dex (17) [1d20]=18
Re: Chapter 31: On the Trail of The Ripper
Jerome EDIT
Struggling to keep his balance and his conciousness, Jerome scrabbles at one of the leeches.
DEX 9 [1d20]=2
Struggling to keep his balance and his conciousness, Jerome scrabbles at one of the leeches.
DEX 9 [1d20]=2
Last edited by Urson on Fri Feb 11, 2022 4:40 pm, edited 1 time in total.
Expect Nothing, Appreciate Everything.