Blackchapel, Hookhill, Gran March, Greyhawk
Day One. Night. Saturday, December 24th, 576 CY
Cold, overcast
In the wretched slums of Blackchapel, the doomed heroes make a startling discovery as to when the Hookhill Ripper strikes, and urgently take to the streets to hunt the unspeakable fiend tonight!
It is a cold restless night in that forsaken district of crumbling tenements, narrow streets and seedy taverns, a place that reeks of death, decay and hopelessness.
Their unwitting bait, a fallen young woman, looks back and finds none calling her. She presses on alone into the night.
Taking their lives into their hands, the heroes separate and follow her at a distance, as a bitter wind cuts through them.
The lateness of the hour and the frigid cold challenges their pitiful stalking horse (M) to ply her heartbreaking trade. She wanders drunkenly through the winding warren of Devil's Acre, forsaken and forgotten...
Faron and Mouser follow the abject, tragic girl from a distance, losing sight of her at each twisting turn of the labyrinthine alleys, and finding her again.
At a crossroad, they see three crones huddled around a burn barrel in a filthy alley (C1-3). Swaddled in layers of grimy rags, they mutter, "Eye of newt and toe of frog, wool of bat..."
They see Faron and Mouser in their flame-reflecting eyes, and beckon them closer.
"Don't be shy, loves. Want to know your future?"
Actions?!
Ingrid and Telkis follow Faron and Mouser at length, often losing them, and having lost Bo and Ajax somewhere behind them in the fathomless depths of the strange city.
The priestess and the gnome come to a corner and see a once-beautiful young woman sitting, leaning in a dark dirty doorway (W1). She is holding her stomach, and her chest and lap are covered in blood-laced vomit.
Eyes wide open, motionless face locked in a rictus of agony, they cannot tell whether she is dead or alive.
Actions?!
Somewhere behind Ingrid and Telkis, Urdur slows Jerome on his urgent vigil, to the paladin's righteous outrage. "Shall we just let another poor lost soul be slaughtered for the sake of caution? This is a time for heroes, not cowards!"
In the dark alley, they find leaning against a brick wall, the large, scarred man from the Cross Keys who spoke to Faron and Mouser in the impenetrable dialect of the slums. (BD)
"Oi. Name's Bold Dell. I'm mates with your mates. Looking for the Ripper? Watsit worth then?"
Actions?!
Large Map:
PCs are white. NPCs are red. Streets are lighter. Buildings are darker.
Map:
PC Status:
Faron, Human Thief 5: Move: 9", AC: 4, HP: 22/22
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 9", AC: 5, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 25/25, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 23/23, Laying Hands: 1/1
Long Bo, Human Druid 5: Move: 9", AC: 2(1), HP: 38/38, Spells: 6/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 37/37
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 4, HP: 11/11, Spells: 3/3 1st lvl, 2/2 2nd lvl
PC Magic:
Player Resources: