[003] Into the War Camp

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Samwell Turleton
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Re: [003] Into the War Camp

#461 Post by Samwell Turleton »

Souta walks close behind Ha and Toshizo holding a chochin high to illuminate the cavern walls. She rests her other hand at the top of her obi wrapping her waste. Souta pauses as Toshizo nocks an arrow to his bow. What do you see Toshizo-san?
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Re: [003] Into the War Camp

#462 Post by jemmus »

Toshizo
It's more bakemono-sho, Souta-san. Two of them.
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Re: [003] Into the War Camp

#463 Post by Samwell Turleton »

Souta places the lantern to the side of the tunnel on a dry stone ledge and mentally readies herself. She pauses a moment and takes a deep breath out recalling the peril and pain she experienced outside the cave. She steadies herself and looks back down the tunnel they just walked through before peering into the chamber past Toshizo.
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Re: [003] Into the War Camp

#464 Post by Marullus »

Ha and Toshizo are attacking, so we are entering Detailed Turns for combat. Souta can attack as well if she chooses (either first, or holding her action to go after Toshizo.)

Sorry, really busy week here. My update will probably wait for the weekend.
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Re: [003] Into the War Camp

#465 Post by Samwell Turleton »

Souta will hold action but I am also happy to make the looking back in the tunnel and around the larger chamber the first action
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Re: [003] Into the War Camp

#466 Post by Marullus »

Hit PointsPowerTurn Order
Ha 30 / 41
Toshizo 24 / 24
Souta 19 / 19
Taka 0 / 9
(subdual, unconscious)
Eiji 11 / 11
Jīva 10 / 10
Taka 0 / 38
Eiji 0 / 28
Phase 16: Jīva (Basic Action)
Phase 12: Bakemono-sho (Basic Action)
Phase 10: Souta (Basic Action)
Phase 9: Toshizo (Basic Action)
Phase 6: Eiji (Basic Action); Souta (Secondary Action)
Phase 5: Ha (Basic Action)
Phase 4: Toshizo (Secondary Action)
Phase 3: Souta (Secondary Action)
Phase 2: Taka (Basic Action)

"Stop! Interlopers unwelcome!" demands the nasal, croaking voice of the bakemono-sho pair in ashigaru armor, spears pointed at you.

Jīva growls from the rear, hackles rising as he stands in front of Eiji, who holds Taka. Souta raises her chochin, further back, and asks, "What do you see Toshizo-san?"

"It's more bakemono-sho, Souta-san. Two of them," replies Toshizo as he lets loose an arrow from his bow. It pierces through the Ashigaru armor of the squat figure on the right, who then squeals in pain! (-7hp)

Ha steps forward immediately, sidestepping their spear thrusts and getting inside their reach, bringing around his katana two-handed with a mighty swing, which the bakemono-sho on the right mangages to duck.
Bakemono-sho holds his action, hoping they leave, but responding to violence. They therefore act after Toshizo (phase 9). They'll use their saved action to spear Ha as he runs towards them (since they have length advantage) - if they hit, he is stopped at two yards (and has a -1 BCS on his katana).

Ha uses the "Close to Engage" action letting him move half his movement (3/2 = 2) and then attack.

Two Bakemono-sho spears [1d20]=8[1d20]=18 [1d10]=1[1d10]=3
BCS 10 - 4 AC -1 ally adjacent = BCS 5
Both miss.

Ha then gets inside their spears and strikes with his katana.
Ha katana [1d20]=19 [1d6+6]=5+6=11
BCS 12 +1 Good Blade -6 AC = BCS 7. Miss.
** Note: Your damage with a Katana is 1d6+2, +3 STR bonus, +1 for Good Blade = 1d6+6. You need to correct your sheet.

Toshizo and Souta didn't declare secondary actions, but I will allow Souta a Perception roll for her "Observe Situation" action. (BCS 2)
Souta - Observe Situation [1d20]=14
With the light of her raised lantern, Souta illuminates the fight. Beyond it she sees the 20' ceilings of the chamber ahead, with two tunnels leading away beyond, one near and one far.
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Re: [003] Into the War Camp

#467 Post by jemmus »

Toshizo puts his right arm through his dai-kyu and slings it on his back, the string across his chest. He draws his katana and relaxes his mind and body, the way he was taught in the first days at dojo. He's determined not to make the same mistakes he made in his last use of the art of kenjutsu.
Toshizo doesn't have a second action, due to Partial Encumbrance reducing his Speed score and making his MNA 1.5. I assume Bushido's usual "ROUND DOWN" rule applies. The boy just isn't strong enough (Strength 15) to be quick in armor.
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Re: [003] Into the War Camp

#468 Post by Marullus »

You're in detailed turn combat against the two bakemono-sho - you all need to post primary/secondary actions and rolls.

...looking at the Turn Order (in post above), the Bakemono go first. So I'll post their attacks then begin your turn on Phase 10. Post all your actions for the turn, then I'll adjudicate them and repeat.


The bakemono-sho fall back a step into the cavern, lengthening the distance between them and Ha such that they can use their spears. They stab at him fiercely, but his adept movement dodges easily, his sword parrying the second blow.

Two Bakemono-sho spears [1d20]=13[1d20]=12 [1d10]=8[1d10]=10
BCS 10 - AC 4 = BCS 6. Both miss. They move back 1 yard with their action, increasing the distance to Long (2 yards) between them and Ha.
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Re: [003] Into the War Camp

#469 Post by jemmus »

Toshizo will hold his second action. But there's really nothing he can do with it, since the o-bake opened the range to too far for an attack with his katana.
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Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: [003] Into the War Camp

#470 Post by Marullus »

Charge?
...you'redoing the next round and primary action.
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Re: [003] Into the War Camp

#471 Post by jemmus »

Oh, I'm not sure I understand. Here's what Toshizo has done so far:
-Toshizo shot an arrow the first turn.
-The next turn, he did Exchange Weapons as a primary action. No good secondary action available for this situation.
-If we're on the third turn, he'll close to engage and attack the arrow-shot bakemono-sho with his katana.
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Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: [003] Into the War Camp

#472 Post by Marullus »

ohhhh, thanks. Now I understand. I need everyoneelse for round two.
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Re: [003] Into the War Camp

#473 Post by ffilz »

Eiji will set Taka down. I assume that will take his full turn. Next turn he can draw his shovel.
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Re: [003] Into the War Camp

#474 Post by Samwell Turleton »

Souta draws her katana and charges the disengaged bakemono-sho.

Parry as a follow up action.

Charge Attack [1d20]=18; Parry [1d20]=1
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Re: [003] Into the War Camp

#475 Post by Marullus »

I'm going to assume Ha swings his sword and roll for him so this advances.
Hit PointsPowerTurn Order
Ha 27 / 41 (-3)
Toshizo 24 / 24
Souta 17 / 19 (-2)
Taka 0 / 9
(subdual, unconscious)
Eiji 11 / 11
Jīva 10 / 10
Taka 0 / 38
Eiji 0 / 28
Phase 16: Jīva (Basic Action)
Phase 12: Bakemono-sho (Basic Action)
Phase 10: Souta (Basic Action)
Phase 9: Toshizo (Basic Action)
Phase 6: Eiji (Basic Action); Souta (Secondary Action)
Phase 5: Ha (Basic Action)
Phase 4: Toshizo (Secondary Action)
Phase 3: Souta (Secondary Action)
Phase 2: Taka (Basic Action)

Round 1, Phase 6
The battle engaged, Souta draws her katana. At the rear, Eiji sets down Taka, ready to defend them both.

Round 2, Phase 12
The bakemono-sho fall back a step into the cavern, lengthening the distance between them and Ha such that they can use their spears. They stab at him fiercely, but his adept movement dodges easily, his sword parrying the second blow.

Round 2, Phase 10
Souta charges past Toshizo, running to join Ha in engaging the squat armored foes directly. Her sword swings wide.
She only needs to move four yards to engage, so doesn't need to Charge. Charging would double her movement, but make her act to strike on Phase 2, which would also eliminate both her secondary action opportunities. I'm changing to a normal Engage strike, adding a Secondary Strike on Phase 6, and then her Parry action on Phase 3 to cover their initiative.
Round 2, Phase 9
Toshizo puts his right arm through his dai-kyu and slings it on his back, the string across his chest. He draws his katana and relaxes his mind and body, the way he was taught in the first days at dojo. He's determined not to make the same mistakes he made in his last use of the art of kenjutsu.

Round 2, Phase 6
Eiji pulls the leather thongs, releasing his monk's spade, taking a tentative step forward as well to see what needs for defense are required from the warty bake.

Souta's blade comes around in a deft turn but again misses the wily bake. Round 2, Phase 5
Focused on the now-singular bake before him with Souta drawing off the other, Ha brings around his blade in a fierce overhanded strike. The bake dodges to the side and the blade clangs on the stone floor. Round 2, Phase 3
Round 3, Phase 12
Souta twists her grip, bringing her blade around in an expert parry as the bake moves to strike her. The bake fall back again, getting proper distance for their spears. The first stabs at Ha fiercely, a mere scratch for the mighty Warrior (-3). The second stabs at Souta as her blade parties to intercept - he drops his spear and sweeps the rear of her legs with a hard thwack! (-2) Unexpected, it knocks the unarmored woman off balance!

Souta Parry Roll [1d20]=1 That is a raw BCS of 11 for an effect number 10, divided by 5 is 2, plus 1 more for the critical success.
Souta's armor class goes from 3 to 6!!

Two Bakemono-sho spears: at Ha  [1d20]=5[1d10]=3  at Souta [1d20]=1[1d10]=2
...crap luck with their critical, though.
Crit [1d10]=6[1d20]=9
Target Stunned. Target forfeits any Available Action Phases
remaining in that Detailed Turn and all on the next Detailed
Turn. The target is considered Passive during this time and
loses any benefits for Defense.

...Souta acts again on Turn 4. :(

Light: Ha could hold a lantern and his sword one-handed, but he never specified he had a lantern. I need to know. Eiji doesn't have a lantern, needing both hands to carry Taka and now to wield his monk's spade. Toshizo does not have a lantern, having used his bow with two hands and now needed to wield his katana with two hands. Souta had a lantern - does she drop it to use her katana two-handed or accept a penalty for low STR in wielding the katana one-handed with the lantern?
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Re: [003] Into the War Camp

#476 Post by Samwell Turleton »

I believe I wrote that Souta had placed her lantern to the side in the tunnel on the way into the chamber
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Re: [003] Into the War Camp

#477 Post by Marullus »

Ah! Indeed you did.

I just need to hear about Ha's potential lantern and then actions for Ha, Toshizo, and Eiji.
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Re: [003] Into the War Camp

#478 Post by jemmus »

Toshizo runs toward the bakemono-sho on the left in the kind of shuffling, feet just above the ground kenjutsu run. He aims a katana strike at the arrow-wounded thing, hoping to finish it off.

The bake is far enough away that Toshizo has to Charge, rather than Close to Engage (+1 to 12 BCS, but bake gets +2 on its attack).
[1d20]=6 [1d6+2]=6+2=8

Second action, if it's still alive. Standard kenjutsu attack, BCS 12 / 2 = 6.
[1d20]=19
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Re: [003] Into the War Camp

#479 Post by ffilz »

I don't think Eiji can get into the action soon enough but he will advance, keeping his shovel in a defensive hold, ready should a Bakemono break through the bushi to threaten Taka.
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Re: [003] Into the War Camp

#480 Post by Samwell Turleton »

Souta lies winded on her back hoping that bakemono have a limited population in Nippon.
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