Player Core Rulebooks: Players Handbook (1e)
Expected Launch Date: Uncertain... but soonish.
My plan is for the players to begin the game in a new town of my creation (which doesn't exist yet). I will place this home base near a "hotspot" of published modules somewhere on the official Greyhawk map. Then, as I familiarize myself with the details of the different published modules, I can drop hints of those stories in-game, and the characters can venture from their starting home base to those locations... or not. I plan on having plenty for the group to do where they are.
The launch of my OSE game was... bad. Bad enough where I'm officially restarting it. (But I'm very excited about where it's going to be heading!) My biggest regret was opening character creation before I had the necessary grasp on the rules I wanted to use, which definitely caused issues (and, I'm sure, was frustrating to those players).
My plan for this game is to run it by the book.
When it comes to the players, "by the book" means the Players Handbook.
Retroclones can be used, but what appears in the Players Handbook wins when the sources contradict each other.
I may allow details from other sources (e.g. Unearthed Arcana, Dragon magazine, etc...) as well, but anything outside of the Players Handbook will need to be specifically requested, with no guarantees.
That said, if a detail/rule from the Players Handbook turns up during play that feels broken, that instance of the use will be allowed, but I reserve the right to add/edit/remove how those "broken" details will be used (or not) going forward.
As part of the --
Unlike probably every other game (current and past) that I have run on this site, I do not plan to begin with any house rules. Instead, my plan is to create a Q&A-type post, where players can raise questions about any aspect of the game.
* Can x class use y item?
* How does z spell work in your game?
* Etc...
This Q&A topic will become a living document of sorts, where the details of the game (and rules/rulings, etc...) will continuously evolve.
Considering it's been a hot minute (or a few years) since I've played 1e, it will take a bit. But, I have been actively working on getting myself up to speed for the past couple of days, and I'm excited to take another step back from my dalliance with 5e and continue my formal return to my old-school gaming roots.