Adventure 2.0
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
Okay, the creatures go next and attack with nasty looking claws.
Daz
Creature 1 attack [1d100]=94
Creature 2 attack [1d100]=23 Claw damage [2d10]=8
Creature 3 attack [1d100]=35 Claw damage [2d10]=9
Rick
Creature 4 attack [1d100]=6 Claw damage [2d10]=13
Creature 5 attack [1d100]=38 Claw damage [2d10]=15
OUCH!!!
T'prin lands 10 meters behind Rick and Daz.
Daz
Creature 1 attack [1d100]=94
Creature 2 attack [1d100]=23 Claw damage [2d10]=8
Creature 3 attack [1d100]=35 Claw damage [2d10]=9
Rick
Creature 4 attack [1d100]=6 Claw damage [2d10]=13
Creature 5 attack [1d100]=38 Claw damage [2d10]=15
OUCH!!!
T'prin lands 10 meters behind Rick and Daz.
Re: Adventure 2.0
Ouch is right!
Rick still has 42 STA remaining. Here is initiative for the next round:
[1d10+6]=6+6=12
Rick still has 42 STA remaining. Here is initiative for the next round:
[1d10+6]=6+6=12
Re: Adventure 2.0
Don't forget your protective suits
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
Sorry. I forgot to remind you about the suits!
Initiative Round 2 [1d10+2]=9+2=11
You guys win again. The crab like creatures will attack again but not moving.
Initiative Round 2 [1d10+2]=9+2=11
You guys win again. The crab like creatures will attack again but not moving.
Re: Adventure 2.0
As the creature close to melee range, Rick slings his rifle and resorts to martial arts, knowing that his skills are nearly as effective against the crabs as they are against more common foes. He resolves to buy a decent melee weapon the next chance he gets.
Martial arts - need 68 or less to hit: [1d100]=49, Damage 7 points
Martial arts - need 68 or less to hit: [1d100]=52, Damage 7 points
Martial arts - need 68 or less to hit: [1d100]=49, Damage 7 points
Martial arts - need 68 or less to hit: [1d100]=52, Damage 7 points
Re: Adventure 2.0
Daz decides to switch to auto and spray the three creatures.
Pistol Attack 50- [1d100]=56 +20 due to auto mode.
Burst damage [7d10]=41 Depending on rounding that works out to 14 pts per creature.
Pistol Attack 50- [1d100]=56 +20 due to auto mode.
Burst damage [7d10]=41 Depending on rounding that works out to 14 pts per creature.
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
Was this versus a single target or both?MajorTom wrote: ↑Tue Sep 28, 2021 3:18 pm As the creature close to melee range, Rick slings his rifle and resorts to martial arts, knowing that his skills are nearly as effective against the crabs as they are against more common foes. He resolves to buy a decent melee weapon the next chance he gets.
Martial arts - need 68 or less to hit: [1d100]=49, Damage 7 points
Martial arts - need 68 or less to hit: [1d100]=52, Damage 7 points
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
Nice spread, Daz!
Creature 1 attack [1d100]=47
Creature 2 attack [1d100]=26 Claw damage [2d10]=4
Creature 3 attack [1d100]=29 Claw damage [2d10]=3
Rick:
Creature 4 attack [1d100]=97
Creature 5 attack [1d100]=39 Claw damage [2d10]=10
Don't forget the suits for protection
Creature 1 attack [1d100]=47
Creature 2 attack [1d100]=26 Claw damage [2d10]=4
Creature 3 attack [1d100]=29 Claw damage [2d10]=3
Rick:
Creature 4 attack [1d100]=97
Creature 5 attack [1d100]=39 Claw damage [2d10]=10
Don't forget the suits for protection
Re: Adventure 2.0
T'prin is going to move out in a wide flanking maneuver to try to get a line of fire on the 3 on Daz while moving I will replace the grenades in my bag, unsling my rifle and chamber a round.
Re: Adventure 2.0
Rick is now at:
51/70 for wounds
17/50 on his skeinsuit
51/70 for wounds
17/50 on his skeinsuit
Re: Adventure 2.0
Initiative for next round (I think this is what we are waiting for): [1d10+6]=5+6=11
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
How badly injured do Daz's opponents appear?
She'll fire three shots at the most injured one.
Pistol Attack 50- [1d100]=62
Pistol Attack 50- [1d100]=74
Pistol Attack 50- [1d100]=35 for Pistol Damage [1d10]=8
She'll fire three shots at the most injured one.
Pistol Attack 50- [1d100]=62
Pistol Attack 50- [1d100]=74
Pistol Attack 50- [1d100]=35 for Pistol Damage [1d10]=8
Re: Adventure 2.0
Rick will attack the most wounded that he sees with martial arts. Needs a 68 or less to hit:
Attack 1: [1d100]=96
Attack 2: [1d100]=93
He misses twice.
Attack 1: [1d100]=96
Attack 2: [1d100]=93
He misses twice.
Re: Adventure 2.0
T'prin will target one of the creatures targeting Daz and fire full auto
[1d100]=38
damage=auto rifle damage [5d10]=35
[1d100]=38
damage=auto rifle damage [5d10]=35
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- Ranger Knight
- Posts: 1066
- Joined: Sat Oct 05, 2019 4:19 am
Re: Adventure 2.0
Okay, combined with T'prin and Daz's shots, one creature drops. Creature morale [1d100]=29
The creatures attack.
1(Daz) Creature 1 attack [1d100]=55
2(T'prin) Creature 2 attack [1d100]=53
3(Rick) Creature 3 attack [1d100]=78
4(Rick) Creature 4 attack [1d100]=95
Horrible rolling!! I mean, great for you guys!!
Creature initiative [1d10+2]=2+2=4
The creatures attack.
1(Daz) Creature 1 attack [1d100]=55
2(T'prin) Creature 2 attack [1d100]=53
3(Rick) Creature 3 attack [1d100]=78
4(Rick) Creature 4 attack [1d100]=95
Horrible rolling!! I mean, great for you guys!!
Creature initiative [1d10+2]=2+2=4
Re: Adventure 2.0
Player initiative. Initiative [1d10+6]=1+6=7
Re: Adventure 2.0
I shoot the one attacking me
Attack roll[1d100]=12[/url
Damage=[url=https://www.unseenservant.com/index.php?do=showone&id=232053&macid=14690]auto rifle damage [5d10]=32
Attack roll[1d100]=12[/url
Damage=[url=https://www.unseenservant.com/index.php?do=showone&id=232053&macid=14690]auto rifle damage [5d10]=32
Re: Adventure 2.0
Daz fires off another 3 rounds. She mentally notes that she'll need to reload after this volley.
Pistol Attack 50- [1d100]=92
Pistol Attack 50- [1d100]=37 Pistol Damage [1d10]=2
Pistol Attack 50- [1d100]=100
Pistol Attack 50- [1d100]=92
Pistol Attack 50- [1d100]=37 Pistol Damage [1d10]=2
Pistol Attack 50- [1d100]=100