Adventure 2.0

Harpoonrgm84a
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Harpoonrgm84a
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Re: Adventure 2.0

#1241 Post by Harpoonrgm84a »

MajorTom
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Re: Adventure 2.0

#1242 Post by MajorTom »

Ouch is right!

Rick still has 42 STA remaining. Here is initiative for the next round:

[1d10+6]=6+6=12
Teflon
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Re: Adventure 2.0

#1243 Post by Teflon »

Don't forget your protective suits
MajorTom
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Re: Adventure 2.0

#1244 Post by MajorTom »

Teflon wrote: Tue Sep 28, 2021 1:14 am Don't forget your protective suits
Thanks, I completely forgot about my skeinsuit!

Rick is at 56 out of 70 STA.
His Skeinsuit, already damaged in previous battles, is at 22 point remaining.
Harpoonrgm84a
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Re: Adventure 2.0

#1245 Post by Harpoonrgm84a »

Sorry. I forgot to remind you about the suits!

Initiative Round 2 [1d10+2]=9+2=11

You guys win again. The crab like creatures will attack again but not moving.
MajorTom
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Re: Adventure 2.0

#1246 Post by MajorTom »

As the creature close to melee range, Rick slings his rifle and resorts to martial arts, knowing that his skills are nearly as effective against the crabs as they are against more common foes. He resolves to buy a decent melee weapon the next chance he gets.

Martial arts - need 68 or less to hit: [1d100]=49, Damage 7 points
Martial arts - need 68 or less to hit: [1d100]=52, Damage 7 points
mghaught
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Re: Adventure 2.0

#1247 Post by mghaught »

Daz decides to switch to auto and spray the three creatures.

Pistol Attack 50- [1d100]=56 +20 due to auto mode.
Burst damage [7d10]=41 Depending on rounding that works out to 14 pts per creature.
Harpoonrgm84a
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Re: Adventure 2.0

#1248 Post by Harpoonrgm84a »

MajorTom wrote: Tue Sep 28, 2021 3:18 pm As the creature close to melee range, Rick slings his rifle and resorts to martial arts, knowing that his skills are nearly as effective against the crabs as they are against more common foes. He resolves to buy a decent melee weapon the next chance he gets.

Martial arts - need 68 or less to hit: [1d100]=49, Damage 7 points
Martial arts - need 68 or less to hit: [1d100]=52, Damage 7 points
Was this versus a single target or both?
Teflon
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Re: Adventure 2.0

#1250 Post by Teflon »

T'prin is going to move out in a wide flanking maneuver to try to get a line of fire on the 3 on Daz while moving I will replace the grenades in my bag, unsling my rifle and chamber a round.
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Re: Adventure 2.0

#1251 Post by MajorTom »

Rick is now at:

51/70 for wounds
17/50 on his skeinsuit
MajorTom
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Re: Adventure 2.0

#1252 Post by MajorTom »

Initiative for next round (I think this is what we are waiting for): [1d10+6]=5+6=11
Harpoonrgm84a
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Re: Adventure 2.0

#1253 Post by Harpoonrgm84a »

Initiative Round 3 [1d10+2]=8+2=10

You guys win again. The creatures will maintain melee attacks.
mghaught
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Re: Adventure 2.0

#1254 Post by mghaught »

How badly injured do Daz's opponents appear?

She'll fire three shots at the most injured one.

Pistol Attack 50- [1d100]=62
Pistol Attack 50- [1d100]=74
Pistol Attack 50- [1d100]=35 for Pistol Damage [1d10]=8
MajorTom
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Re: Adventure 2.0

#1255 Post by MajorTom »

Rick will attack the most wounded that he sees with martial arts. Needs a 68 or less to hit:

Attack 1: [1d100]=96
Attack 2: [1d100]=93

He misses twice.
Teflon
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Re: Adventure 2.0

#1256 Post by Teflon »

T'prin will target one of the creatures targeting Daz and fire full auto
[1d100]=38

damage=auto rifle damage [5d10]=35
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Re: Adventure 2.0

#1257 Post by Harpoonrgm84a »

Okay, combined with T'prin and Daz's shots, one creature drops. Creature morale [1d100]=29
The creatures attack.
1(Daz) Creature 1 attack [1d100]=55
2(T'prin) Creature 2 attack [1d100]=53
3(Rick) Creature 3 attack [1d100]=78
4(Rick) Creature 4 attack [1d100]=95
Horrible rolling!! I mean, great for you guys!!
Creature initiative [1d10+2]=2+2=4
mghaught
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Re: Adventure 2.0

#1258 Post by mghaught »

Player initiative. Initiative [1d10+6]=1+6=7
Teflon
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Re: Adventure 2.0

#1259 Post by Teflon »

mghaught
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Re: Adventure 2.0

#1260 Post by mghaught »

Daz fires off another 3 rounds. She mentally notes that she'll need to reload after this volley.

Pistol Attack 50- [1d100]=92
Pistol Attack 50- [1d100]=37 Pistol Damage [1d10]=2
Pistol Attack 50- [1d100]=100
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