Chapter 11: The Parallax Reality

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SilverBen
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Re: Chapter 11: The Parallax Reality

#42 Post by SilverBen »

ChubbyPixie wrote: Mon Sep 06, 2021 12:39 pm Fiefo projects Big Scimitar Energy. A flailing whirlwind of steel. Does it land? No. But it looks very cool.

Attack with Scimitar (THAC0 18): To Hit: [1d20+1]=4+1=5 Damage, s/M/L: [1d8]=7
@ChubbyPixie, for some consolation, don't consider it that you're rolling just as poorly as the rest of us, consider it that you're actually testing Feifo's ability to intimidate the enemy with his blade! But, we know how that usually ends... :lol:

Finver dodges the Rat Man's wild swing, and quips, "Not 'til I'm dead and cold will ya shave this beard from me!"
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
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Re: Chapter 11: The Parallax Reality

#43 Post by jemmus »

Even amidst the fog of war and the fog building under the True Vision specs under Mungo thick mole-man vision enhancing goggles, he manages to yell, Maskelyn! Maskelyn! Ambrose, you good for nothing! Ranting Altrusian! Smash the wondrous gizmo panels! Wreck the panels! What the heck, it might do something, who knows? Front line, drive them back into the corridor! They'll overrun us if we don't, we can't fight four of them at a time for long! He aims a hard forge hammer blow at the knee of the Sleestak before him (S29).

[1d20]=13[2d4]=5
Last edited by jemmus on Tue Sep 07, 2021 5:47 pm, edited 1 time in total.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Chapter 11: The Parallax Reality

#44 Post by ravenn4544 »

Ko-Nan smashes the skull of one of the monsters in an explosion of green gore.

Attack: THACO (18): [1d20+2]=15+2=17 / Damage: (S/M: [2d4+3]=6+3=9 / L: [3d4+3]=3+3=6)
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Re: Chapter 11: The Parallax Reality

#45 Post by Urson »

Maskelyn
I'm workin' on it, Doc! Cheese, no respect for an artist!

Maskelyn casts his last spell Phantasmal Force, creating a Wall of Fire at (S19). Murus ignis speciem!
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Re: Chapter 11: The Parallax Reality

#46 Post by redwarrior »

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Inferno
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Re: Chapter 11: The Parallax Reality

#47 Post by Inferno »

The City of the Sleestaks, Deep Beneath the Forbidden Zone
The Island of Xygax the Wizard, Land of One Thousand Towers
Day Ten. Night? April 5th, 912 CY







Image

All across the subterranean city, Sleestaks awaken from the Hours of Mystery!

While deep within a secret world, the raiders of reality beat down another onslaught of Sleestak spears, with only Connak being gashed! (2hp damage) Then they counterattack!

In a blur of silver, Yul's greatsword decapitates his reptilian foe! (S20)

Connak, Draupadi and Mungo hack and bludgeon another enemy asunder! (S29) And Ko-Nan and Finver both wound their second adversary!

Mungo berates Ambrose and the ape shouts back from the torture chamber: "I'm... I'm looking for a weapon!"

The freed Altrusian staggers into the chamber of sorcery-engines and dons a pair of the strange spectacle-lenses.

Suddenly, with the last of his magic power, Maskelyn summons fraudulent flames into existence, a wall that divides the Sleestak ranks!

Image

The counterfeit fire rages without heat, sound or smell. Through the silent, flickering veil of flames, a Sleestak (S19) hisses:

"Humansss! Sssurrender! There isss no essscape! You cannot defeat an entire cccity of usss but there isss no need for you to die!"


Actions?!


Map Detail:
Image
One square = 10 feet. PCs are purple. Sleestaks are green. Altrusians are orange. Ambrose is brown. Blue = ???

Behind the DM Screen:



PC Status:
Connak: Cat-Man Fighter/Thief 2/3: Move: 9", AC: 5, HP: 12/19
Draupadi: Human Cleric 4: Move: 9", AC: 2, HP: 22/34, Spells: 3/5 1st lvl, 3/4 2nd lvl
Fiefo LeBratt: Rat-Man Fighter 3: Move: 9", AC: 1, HP: 11/26
Finver Karstlander: Dwarven Fighter 3: Move 6", AC: 2(1), HP: 20/31
Ko-Nan: Human Barbarian 3: Move: 12", AC: 4, HP: 25/39
Maskelyn: Gnome Illusionist 3: Move: 9", AC: 7, HP: 14/14, Spells: 0/2 1st lvl, 0/1 2nd lvl
Mungo: Mole-Man Cleric 4: Move: 9", AC: 7, HP: 15/34, Spells: 1/5 1st lvl, 3/4 2nd lvl, Lantern
Sheriff Yul: Robot Fighter 3: Move: 9", AC: 5, HP: 24/38

PC Magic:
Audible Glamour (Maskelyn): Duration: 4 rounds
Phantasmal Force (Maskelyn)

Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Chapter 11: The Parallax Reality

#48 Post by SilverBen »

Finver initially disregards the Sleestak's (S19) call for surrender, as his survivial instincts prevent him from anythign but his singular focus to dispatch the Sleekstak (S27) threating him and Fiefo. As his engaged enemy becomes a silhouette in Maskelyn's flames, Finver again strikes with his hammer and lands a skillful blow.

Two handed war hammer attack: [1d20+2]=17+2=19, damage: [1d6+2]=3+2=5

Understanding the grave reality of their situation, Finver reconsiders their options. When the enemy momentarily staggers from the impact, Finver answers back to the apparent leader (S19) demanding their surrender, "Stop yer attack first! Or we fight ta the death!"
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
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Re: Chapter 11: The Parallax Reality

#49 Post by Bluetongue »

Sheriff Yul

"We are thinning their ranks, press the advantage." he shouts, moving to ward the tunnel from one side of the fiery wall and will attack any creature sterling through.

Sheriff Yul bastard sword melee [1d20]=8 damage [2d8]=14

Surely misses.
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Re: Chapter 11: The Parallax Reality

#50 Post by ravenn4544 »

Ko-Nan's next swing is off balance as the fiery magical trickery erupts before them.

Attack: THACO (18): [1d20+2]=7+2=9 / Damage: (S/M: [2d4+3]=5+3=8 / L: [3d4+3]=5+3=8)
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Re: Chapter 11: The Parallax Reality

#51 Post by Rex »

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Urson
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Re: Chapter 11: The Parallax Reality

#52 Post by Urson »

Maskelyn
Maskelyn heads for the SW area of the room. Once there, he uses the head of his staff to smash a screen or two- then begins poking at any panel on the control board that might open (or be pried open). He prays as he does:

Hey, Bugs! Time for some mischief, here!
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jemmus
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Re: Chapter 11: The Parallax Reality

#53 Post by jemmus »

Mungo seems to have appointed himself Ambrose's supervisor pro tem. Ambrose, search for secret doors in that room! If you don't mind. He tries to forge-hammer a Sleestak at the same time but badly fails.

[1d20]=2[2d4]=2
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Chapter 11: The Parallax Reality

#55 Post by redwarrior »

Connak finds that the call to surrender fills him with horror and gives his arms renewed strength and skill! He strikes out at another of the throng!


attack with scimitar THACO 19 [1d20+3]=18+3=21 Damage [1d8+4]=3+4=7
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Re: Chapter 11: The Parallax Reality

#56 Post by Inferno »

The City of the Sleestaks, Deep Beneath the Forbidden Zone
The Island of Xygax the Wizard, Land of One Thousand Towers
Day Ten. Night? April 5th, 912 CY







Image

Behind an illusory world, a Sleestak hisses through illusory flames:

"Humansss! Sssurrender! There isss no essscape! You cannot defeat an entire cccity of usss but there isss no need for you to die!"

The invaders do not immediately comply and the murderous battle rages on! An alien Sleestak spear rips into Ko-Nan's flesh! (4hp damage) A sling-bow bolt flies through the fraudulent fire and impales Connak's chest! (6hp damage)

The adventurers answer with steel and fury! Connak, Fiefo and Finver butcher the nearest two Sleestaks to death!

Image

Every Sleestak on this side of the flickering veil is dead!

Mungo cries, "Ambrose, search for secret doors in that room!"

Ambrose's voice shouts back: "In a jail cell?! Wouldn't such a door allow their prisoners to escape?"

The freed Altrusian elder follows Mungo's previous instructions and pulls the quarterstaff off Maskelyn's back and drives it into a God's Eye crystal in a flash of sparks and smoke!

The Sleestak at the fiery wall (S19) hisses from behind his bizarre sling-bow: "Sssurrender! You are trapped!"

Finver bellows: "Stop yer attack first! Or we fight ta the death!"

From the swarming insect-reptiles beyond the flames comes the cold-blooded reply, "Very well, Humansss. Drop your weaponsss! Raissse your handsss! Now!"


Actions?!


Map Detail:
Image
One square = 10 feet. PCs are purple. Sleestaks are green. Altrusians are orange. Ambrose is brown. Blue = ???

Behind the DM Screen:
Initiative: Party: [1d6]=1, Monsters: [1d6]=4 Monsters win.
If Sleestaks have a choice of target, will prioritize an enemy that just struck a Sleestak. Otherwise, at random.
S24, S27, attack Ko-Nan and Finver: [1d20]=19, [1d20]=8, damage: [2d4]=4, [2d4]=6 Ko-Nan is hit for 4hp damage.
S19, S23 slingbows at Yul and Connak: [1d20]=9, [1d20]=19, damage: [1d8]=7, [1d8]=6 Connak is hit for 6hp damage.




PC Status:
Connak: Cat-Man Fighter/Thief 2/3: Move: 9", AC: 5, HP: 6/19
Draupadi: Human Cleric 4: Move: 9", AC: 2, HP: 22/34, Spells: 3/5 1st lvl, 3/4 2nd lvl
Fiefo LeBratt: Rat-Man Fighter 3: Move: 9", AC: 1, HP: 11/26
Finver Karstlander: Dwarven Fighter 3: Move 6", AC: 2(1), HP: 20/31
Ko-Nan: Human Barbarian 3: Move: 12", AC: 4, HP: 21/39
Maskelyn: Gnome Illusionist 3: Move: 9", AC: 7, HP: 14/14, Spells: 0/2 1st lvl, 0/1 2nd lvl
Mungo: Mole-Man Cleric 4: Move: 9", AC: 7, HP: 15/34, Spells: 1/5 1st lvl, 3/4 2nd lvl, Lantern
Sheriff Yul: Robot Fighter 3: Move: 9", AC: 5, HP: 24/38

PC Magic:
Audible Glamour (Maskelyn): Duration: 3 rounds
Phantasmal Force (Maskelyn)

Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Chapter 11: The Parallax Reality

#57 Post by Urson »

Maskelyn Edit and re-post.

Maskelyn holds his position, maintaining the Phantasmal Flames. IF he can do it without letting the spell lapse, he calls Careful with that staff, Doc! Mom gave me that!
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jemmus
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Re: Chapter 11: The Parallax Reality

#58 Post by jemmus »

Mungo shouts, Well, that makes sense, Ambrose! But instead of saying that, you could have spent your time looking somewhere else! Sheesh! To the guys on the line, Sorry guys on the line, but this looks hopeless. I think we have to try something else. He runs to the nearest wondrous gizmo, looks for an especially vital doodad, and smashes it with his smithing hammer.
Intelligence is 9 [1d20]=13
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Chapter 11: The Parallax Reality

#59 Post by Bluetongue »

Sheriff Yul

While the fake wall of fire is in place and hoping it is a barrier that impedes the Sleestaks, the Lawman turns to his comrades and joins in the vandalism of the controlling technicals. He follows the dwarf mole-man Mungo whose steampunk faith may know more about such gadgets and mimics his trashing the fixtures.

I will use the phaser to indiscriminately fire at the various screens.

Sheriff Yul triggers the phaser[1d20+2]=6+2=8
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Re: Chapter 11: The Parallax Reality

#60 Post by Rex »

Draupadi

Draupadi remains in place in case any Sleestaks try crossing through the flames. If one does she attacks with her mace.

If needed.
Mace [1d20]=8 to hit [1d6+1]=4+1=5 damage
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