Barrowmaze III: Grave Returns.
Barrowmaze III: Grave Returns.
May 10th 1066
Helix Village, Duchy of Aerik.
8.00am. Windy, light rain.
Light: Visibility good. Lantern (Truro) Lantern (Treyvor).
Effects none.
After a team bonding over breakfast, the group collect their gear and supplies and prepare to make good on the grave-y train that the Barrowmaze offers.
Arriving fresh from the Shrine of Arcantryl in Ironguard is cleric Amos. He is simple dressed as before in leathers under a grey cloak. He has prepared healing spells in advance and a protection spell which would be particularly effective against ghouls ( 2 x CLW'S, 1 x PfE) He brandishes a quarterstaff and has a pouch for a sling. He also has 2 x enchanted spikes in case another Hodor moment arises. (Spikes have Hold Portal cast on them). He has a vial of Holy Water too.
Arriving from the mercenary guild is a young cleric, Truro. He wears a traditional habit over leather armour and also carries a Quarterstaff to walk with and a mace sidearm. He acts as your lantern bearer. He has the ability to divine two daily spells and has equipped 2 x Cure Light Wounds and a single vial of Holy Water.
Gnimish & Treyvor join up. The former wears a baggy ringmail shirt and coif and the latter a leather gambeson. Both shoulder a combo weapon which appears to be a mixture of crossbow and miners pick. Artificers putting their skillset to the test. Trey carries a second lantern for the party. Gnim carries a toolkit and the party sledgehammer. It is as big as he is tall but he manages happily. He has a Vial of Acid.
Sven, newly dyed cloak with added traits and accompanied by his familiar Smokie at his heel. Totting a new crafted crossbow and two holy water vials (one kept over from last trip).
Orgoth looks a bit more warrior like, marching to time and standing to attention practising his salutes. He has the mysterious goatskin of Oinkment', his silvered spear and extra hp. A handful of javelins are strapped into his shield.
Isvand demonstrates the 'throw and catch' art of Boomerang displays, the blunt edged crescent hardwoods taking to the wind and travel in a huge arc as far as a bow shot before circling back. He also retains the sling-stone of unknown manifestation. The black egg sized stone in his pocket.
Gerdal is much the same, blending into the stonewall background courtesy of Harkazz the chameleon Familiar. She has rehearsed some newly gained spells
The group also has potions of speed and invisibility, so at least someone can run away and someone else can hide.
actions and plans please
Helix Village, Duchy of Aerik.
8.00am. Windy, light rain.
Light: Visibility good. Lantern (Truro) Lantern (Treyvor).
Effects none.
After a team bonding over breakfast, the group collect their gear and supplies and prepare to make good on the grave-y train that the Barrowmaze offers.
Arriving fresh from the Shrine of Arcantryl in Ironguard is cleric Amos. He is simple dressed as before in leathers under a grey cloak. He has prepared healing spells in advance and a protection spell which would be particularly effective against ghouls ( 2 x CLW'S, 1 x PfE) He brandishes a quarterstaff and has a pouch for a sling. He also has 2 x enchanted spikes in case another Hodor moment arises. (Spikes have Hold Portal cast on them). He has a vial of Holy Water too.
Arriving from the mercenary guild is a young cleric, Truro. He wears a traditional habit over leather armour and also carries a Quarterstaff to walk with and a mace sidearm. He acts as your lantern bearer. He has the ability to divine two daily spells and has equipped 2 x Cure Light Wounds and a single vial of Holy Water.
Gnimish & Treyvor join up. The former wears a baggy ringmail shirt and coif and the latter a leather gambeson. Both shoulder a combo weapon which appears to be a mixture of crossbow and miners pick. Artificers putting their skillset to the test. Trey carries a second lantern for the party. Gnim carries a toolkit and the party sledgehammer. It is as big as he is tall but he manages happily. He has a Vial of Acid.
Sven, newly dyed cloak with added traits and accompanied by his familiar Smokie at his heel. Totting a new crafted crossbow and two holy water vials (one kept over from last trip).
Orgoth looks a bit more warrior like, marching to time and standing to attention practising his salutes. He has the mysterious goatskin of Oinkment', his silvered spear and extra hp. A handful of javelins are strapped into his shield.
Isvand demonstrates the 'throw and catch' art of Boomerang displays, the blunt edged crescent hardwoods taking to the wind and travel in a huge arc as far as a bow shot before circling back. He also retains the sling-stone of unknown manifestation. The black egg sized stone in his pocket.
Gerdal is much the same, blending into the stonewall background courtesy of Harkazz the chameleon Familiar. She has rehearsed some newly gained spells
The group also has potions of speed and invisibility, so at least someone can run away and someone else can hide.
actions and plans please
Last edited by Spearmint on Mon Sep 06, 2021 7:57 pm, edited 1 time in total.
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Re: Barrowmaze III: Grave Returns.
Before we head out, let’s make sure everyone’s sheets are in order and that we all agree on the mission at hand.
Same path into the moors
Back to Silas Mound
Straight to the snake room
Wreak havoc
See what happens
Same path into the moors
Back to Silas Mound
Straight to the snake room
Wreak havoc
See what happens
Re: Barrowmaze III: Grave Returns.
Gerdal sheet in order
Gerdal also suggests we do not pass the exact spot of the lizardmen attack, because they most likely will have scouts in that area. A minor digression might be reasonable.
Apart from that it sounds like a plan
Gerdal also suggests we do not pass the exact spot of the lizardmen attack, because they most likely will have scouts in that area. A minor digression might be reasonable.
Apart from that it sounds like a plan

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Re: Barrowmaze III: Grave Returns.
We might have to get close in order to stay on our last path, unless Gerdal knows another way?
I will have my sheet and new supplies/tab in order here today, so Sven will be ready to go again shortly.
Do Rex and RW know this thread has been started? (they might not be "subscribed" yet)

I will have my sheet and new supplies/tab in order here today, so Sven will be ready to go again shortly.
Do Rex and RW know this thread has been started? (they might not be "subscribed" yet)
Re: Barrowmaze III: Grave Returns.
I've pinged them now.
And yes, I was thinking just circling that exact spot with something like 200m.
And yes, I was thinking just circling that exact spot with something like 200m.
Re: Barrowmaze III: Grave Returns.
Orgoth's sheet looks good to me.
I am fine with the plan.
I am fine with the plan.
Re: Barrowmaze III: Grave Returns.
Reminder for Mazzah's commission!
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Re: Barrowmaze III: Grave Returns.
Sven joins the others in the morning, looking less dentist-like in his freshly dyed darker leather coat.
He carries a few items he bought and put on the tab, handing them out evenly for everyone to carry their share of the weight.
1- sledge hammer
1- pickaxe
2- shovels
12- torches
6- flasks of oil
8- rations
1- first aid kit (this makes 3 total with the one Gerdal and Orgoth already bought -10 pp from sheet for these)
1- thick leather hide
-40gp (put on tab)
"If the stuff we left out there last time is still there, we can leave any of this we don't use behind as well. Or maybe we can find a secure place to store stuff inside the maze?"
"By the way.....the tab is already at 241 gold coins for this trip, so we better find something good to cover at least that much. I swear I am going even more broke trying to finance these trips. Let's hope that tapestry pays out big time for us."
He looks around the crew, making sure everyone is ready to go. He tightens up his bootstraps and pulls up his socks for the first leg of the journey, looking to the newest members of the group. "Gnimish. Treyvor. Truro. Are the three of you ready to see what the moors have to offer today? With any luck, we will be to the mounds before your feet start to hurt. Then the real fun will begin. Stay alert and don't make any unnecessary noises, and we should be just fine."
"Isvand! Orgoth! Is our protection feeling good and strong today?"
The mage decides not to talk too much about the items Mazzah asked them to bring back.
He carries a few items he bought and put on the tab, handing them out evenly for everyone to carry their share of the weight.
1- sledge hammer
1- pickaxe
2- shovels
12- torches
6- flasks of oil
8- rations
1- first aid kit (this makes 3 total with the one Gerdal and Orgoth already bought -10 pp from sheet for these)
1- thick leather hide
-40gp (put on tab)
"If the stuff we left out there last time is still there, we can leave any of this we don't use behind as well. Or maybe we can find a secure place to store stuff inside the maze?"
"By the way.....the tab is already at 241 gold coins for this trip, so we better find something good to cover at least that much. I swear I am going even more broke trying to finance these trips. Let's hope that tapestry pays out big time for us."
He looks around the crew, making sure everyone is ready to go. He tightens up his bootstraps and pulls up his socks for the first leg of the journey, looking to the newest members of the group. "Gnimish. Treyvor. Truro. Are the three of you ready to see what the moors have to offer today? With any luck, we will be to the mounds before your feet start to hurt. Then the real fun will begin. Stay alert and don't make any unnecessary noises, and we should be just fine."
"Isvand! Orgoth! Is our protection feeling good and strong today?"
The mage decides not to talk too much about the items Mazzah asked them to bring back.
Re: Barrowmaze III: Grave Returns.
Gerdal arrived early.
"...no, remember Sven, he only said a "live one" not that it necessarily has to be intact. If we could find a way to bind one, we could sever the limbs and seal the blood flow with our torches and...
Oh, hello boys, what a lovely morning, don't you think?"
She fires a warm smile.
She has stabled her mule for another 6 days 18 sp deducted
"...no, remember Sven, he only said a "live one" not that it necessarily has to be intact. If we could find a way to bind one, we could sever the limbs and seal the blood flow with our torches and...
Oh, hello boys, what a lovely morning, don't you think?"
She fires a warm smile.
She has stabled her mule for another 6 days 18 sp deducted
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Re: Barrowmaze III: Grave Returns.
Sven
"You know, I was thinking about that. If we cut the lower half of the jaw off, and both hands, it would pretty much incapacitate the beast."
"Anyway......we should think about those metal snakes in that tomb for right now. If we can figure out a way past them without getting everyone killed, we should find some pretty neat stuff in there."
"Anybody have an idea on how to capture a snake? I brought this thick hide along. I was hoping we could use it as a shield or toss it over one to see if it stops them from moving."
"You know, I was thinking about that. If we cut the lower half of the jaw off, and both hands, it would pretty much incapacitate the beast."
"Anyway......we should think about those metal snakes in that tomb for right now. If we can figure out a way past them without getting everyone killed, we should find some pretty neat stuff in there."
"Anybody have an idea on how to capture a snake? I brought this thick hide along. I was hoping we could use it as a shield or toss it over one to see if it stops them from moving."
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Re: Barrowmaze III: Grave Returns.
Isvand is ready as well. Sheet will be updated shortly!
Re: Barrowmaze III: Grave Returns.
Seems we are ready to go!
Re: Barrowmaze III: Grave Returns.
Orgoth
"Feeling good and ready to go."
"Feeling good and ready to go."
Re: Barrowmaze III: Grave Returns.
May 10th 1066
Barrowmoor, south of Helix. Duchy of Aerik.
09.13am Light rain.
Light: Visibility poor. Lantern (Truro) Lantern (Treyvor).
Effects none.
The group take a leisurely pace, walking through the Outwoods along the eastern trade route to Ironguard arriving as twice before at the edge of the militia patrol limits. One patrol does pass you by, escorting a Silver Standard coach. The armed guards seem prepped for trouble, each has his spear brought to bear rather than upright, perhaps expecting trouble at any moment. They give you none and quickly ride by.
A slim footpath breaks the main trail which you take, walking through the tangle of bracken and shrubs to arrive on the fringe of the moor. The expected veil of grey fog floats over the moor. Despite the rain, the eerie clouds never dissipate but swirl in hazy clouds like smoke billowing from a fire.
Lanterns are lit, a dim light to guide you. Better to see and be seen than to be separated and wander lost. Even as you travel, once you lose sight of the person in front it is hard to tell from any tracks if they went to the path on the right or left. So you bunch up a little in your single file of travel. Amos proves an able guide though having the most experienced team cleric out front may not be the wisest choice. Out on the Moor, above the splatter of raindrops and the squelching of booted feet, the echoes of resonating high pitched cries. An owl or two, large wings silhouetted as black shapes spread like a tattered sail screech overhead. Their hunting cries cackling and sharply penetrating your eardrums, orange eyes flash but they ascend into the high mist before you get a clear view of them. Smokie snarls, they screech again, a flap or two of wings and gliding away on the rising air thermals. One looks to be carrying a dead hare, entrails trailing behind it.
The idea to swerve the Standing Stone camp suggested. Previously you meandered around the mangrove creek to the east. you crossed the creek going around a huge patch of plain boggy ground to arrive a couple of hundred meters south of the SS camp. Or you could trek around to the north of the higher ground and pick up the trail on the far side.
Is there any preference? After an hours trek you take five to check bearings and discuss choices. One choice may be as good as the other.
The owls screech once more in the mist behind you, perhaps feasting on rodents, toads and lizards disturbed by your passing.
actions please
Barrowmoor, south of Helix. Duchy of Aerik.
09.13am Light rain.
Light: Visibility poor. Lantern (Truro) Lantern (Treyvor).
Effects none.
The group take a leisurely pace, walking through the Outwoods along the eastern trade route to Ironguard arriving as twice before at the edge of the militia patrol limits. One patrol does pass you by, escorting a Silver Standard coach. The armed guards seem prepped for trouble, each has his spear brought to bear rather than upright, perhaps expecting trouble at any moment. They give you none and quickly ride by.
A slim footpath breaks the main trail which you take, walking through the tangle of bracken and shrubs to arrive on the fringe of the moor. The expected veil of grey fog floats over the moor. Despite the rain, the eerie clouds never dissipate but swirl in hazy clouds like smoke billowing from a fire.
Lanterns are lit, a dim light to guide you. Better to see and be seen than to be separated and wander lost. Even as you travel, once you lose sight of the person in front it is hard to tell from any tracks if they went to the path on the right or left. So you bunch up a little in your single file of travel. Amos proves an able guide though having the most experienced team cleric out front may not be the wisest choice. Out on the Moor, above the splatter of raindrops and the squelching of booted feet, the echoes of resonating high pitched cries. An owl or two, large wings silhouetted as black shapes spread like a tattered sail screech overhead. Their hunting cries cackling and sharply penetrating your eardrums, orange eyes flash but they ascend into the high mist before you get a clear view of them. Smokie snarls, they screech again, a flap or two of wings and gliding away on the rising air thermals. One looks to be carrying a dead hare, entrails trailing behind it.
The idea to swerve the Standing Stone camp suggested. Previously you meandered around the mangrove creek to the east. you crossed the creek going around a huge patch of plain boggy ground to arrive a couple of hundred meters south of the SS camp. Or you could trek around to the north of the higher ground and pick up the trail on the far side.
Is there any preference? After an hours trek you take five to check bearings and discuss choices. One choice may be as good as the other.
The owls screech once more in the mist behind you, perhaps feasting on rodents, toads and lizards disturbed by your passing.
actions please
Re: Barrowmaze III: Grave Returns.
Orgoth
Talking low, "Maybe try the north route this time?"
Talking low, "Maybe try the north route this time?"
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Re: Barrowmaze III: Grave Returns.
Sven rotates his shoulders when they stop, straining to hear anything worse than killer owls in the mist.
Answering quietly, "sure, why not. That route should bring us back to our trail on the other side."
The mage makes sure Smokie is sniffing around, trying to keep them on as direct a path as possible.
"Let's just hope we don't run into any more lizard men out here."
Answering quietly, "sure, why not. That route should bring us back to our trail on the other side."
The mage makes sure Smokie is sniffing around, trying to keep them on as direct a path as possible.
"Let's just hope we don't run into any more lizard men out here."
Re: Barrowmaze III: Grave Returns.
Gerdal looks around to catch any movement. Harkazz catches another delicious fat bog fly with his tounge.
"That *cough* sounds like a good idea. Orgoth, maybe you should lead the way? I only need a few more minutes before we go on.
The map you have Konrad, may I see it?"
"That *cough* sounds like a good idea. Orgoth, maybe you should lead the way? I only need a few more minutes before we go on.
The map you have Konrad, may I see it?"
Re: Barrowmaze III: Grave Returns.
Gerdal takes a good look at the map.
"This seems to be the interior of one of the mounds rather than a map of the surroundings. Do you have any idea of where the entrance to this mound is? Apart from that, it seems filled with the traps and death you'd expect.
"This seems to be the interior of one of the mounds rather than a map of the surroundings. Do you have any idea of where the entrance to this mound is? Apart from that, it seems filled with the traps and death you'd expect.
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Re: Barrowmaze III: Grave Returns.
Orgoth
"Sure I can take the lead, just make sure someone is checking I am on the right course."
"Sure I can take the lead, just make sure someone is checking I am on the right course."
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Re: Barrowmaze III: Grave Returns.
Sven looks at the map for the third time now.
"I would say that looks like the maze below the mounds. None of that looks familiar to me, but who knows. One of those hallways could connect up with one on the map we made, or it could be miles away."
He looks around at the group, ready to press on without further direction.
"I would say that looks like the maze below the mounds. None of that looks familiar to me, but who knows. One of those hallways could connect up with one on the map we made, or it could be miles away."
He looks around at the group, ready to press on without further direction.