Barrowmaze III: Grave Returns.

Locked
Message
Author
Spearmint
Rider of Rohan
Rider of Rohan
Posts: 12913
Joined: Sat May 14, 2016 5:42 pm

Barrowmaze III: Grave Returns.

#1 Post by Spearmint »

May 10th 1066

Helix Village, Duchy of Aerik.

8.00am. Windy, light rain.
Light: Visibility good. Lantern (Truro) Lantern (Treyvor).
Effects none.


After a team bonding over breakfast, the group collect their gear and supplies and prepare to make good on the grave-y train that the Barrowmaze offers.

Arriving fresh from the Shrine of Arcantryl in Ironguard is cleric Amos. He is simple dressed as before in leathers under a grey cloak. He has prepared healing spells in advance and a protection spell which would be particularly effective against ghouls ( 2 x CLW'S, 1 x PfE) He brandishes a quarterstaff and has a pouch for a sling. He also has 2 x enchanted spikes in case another Hodor moment arises. (Spikes have Hold Portal cast on them). He has a vial of Holy Water too.

Arriving from the mercenary guild is a young cleric, Truro. He wears a traditional habit over leather armour and also carries a Quarterstaff to walk with and a mace sidearm. He acts as your lantern bearer. He has the ability to divine two daily spells and has equipped 2 x Cure Light Wounds and a single vial of Holy Water.

Gnimish & Treyvor join up. The former wears a baggy ringmail shirt and coif and the latter a leather gambeson. Both shoulder a combo weapon which appears to be a mixture of crossbow and miners pick. Artificers putting their skillset to the test. Trey carries a second lantern for the party. Gnim carries a toolkit and the party sledgehammer. It is as big as he is tall but he manages happily. He has a Vial of Acid.

Sven, newly dyed cloak with added traits and accompanied by his familiar Smokie at his heel. Totting a new crafted crossbow and two holy water vials (one kept over from last trip).

Orgoth looks a bit more warrior like, marching to time and standing to attention practising his salutes. He has the mysterious goatskin of Oinkment', his silvered spear and extra hp. A handful of javelins are strapped into his shield.

Isvand demonstrates the 'throw and catch' art of Boomerang displays, the blunt edged crescent hardwoods taking to the wind and travel in a huge arc as far as a bow shot before circling back. He also retains the sling-stone of unknown manifestation. The black egg sized stone in his pocket.

Gerdal is much the same, blending into the stonewall background courtesy of Harkazz the chameleon Familiar. She has rehearsed some newly gained spells

The group also has potions of speed and invisibility, so at least someone can run away and someone else can hide.

actions and plans please
Last edited by Spearmint on Mon Sep 06, 2021 7:57 pm, edited 1 time in total.
User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 39231
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Barrowmaze III: Grave Returns.

#2 Post by OGRE MAGE »

Before we head out, let’s make sure everyone’s sheets are in order and that we all agree on the mission at hand.

Same path into the moors
Back to Silas Mound
Straight to the snake room
Wreak havoc
See what happens
User avatar
sastaz
Rider of Rohan
Rider of Rohan
Posts: 3598
Joined: Sun Nov 26, 2017 11:14 pm
Location: Stockholm

Re: Barrowmaze III: Grave Returns.

#3 Post by sastaz »

Gerdal sheet in order

Gerdal also suggests we do not pass the exact spot of the lizardmen attack, because they most likely will have scouts in that area. A minor digression might be reasonable.

Apart from that it sounds like a plan :)
User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 39231
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Barrowmaze III: Grave Returns.

#4 Post by OGRE MAGE »

We might have to get close in order to stay on our last path, unless Gerdal knows another way? :?

I will have my sheet and new supplies/tab in order here today, so Sven will be ready to go again shortly.

Do Rex and RW know this thread has been started? (they might not be "subscribed" yet)
User avatar
sastaz
Rider of Rohan
Rider of Rohan
Posts: 3598
Joined: Sun Nov 26, 2017 11:14 pm
Location: Stockholm

Re: Barrowmaze III: Grave Returns.

#5 Post by sastaz »

I've pinged them now.

And yes, I was thinking just circling that exact spot with something like 200m.
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29241
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Barrowmaze III: Grave Returns.

#6 Post by Rex »

Orgoth's sheet looks good to me.

I am fine with the plan.
User avatar
sastaz
Rider of Rohan
Rider of Rohan
Posts: 3598
Joined: Sun Nov 26, 2017 11:14 pm
Location: Stockholm

Re: Barrowmaze III: Grave Returns.

#7 Post by sastaz »

Reminder for Mazzah's commission!
So, elves blood, several pints preferably, and some ghoul poison. Must be able to find a ghoul to two. Maybe three. Claws, fangs, pituitary gland, liver or spleen. Maybe a whole one, a living undead. Though would have to keep him secret. Don't want to make the church jealous or the villagers fearful.

Perhaps a bit of flesh from a recent victim too. Then some ghouls-bane from the Moor, a bit of alchemical wizardry and we patent a potion of ghoul poison resistance.
User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 39231
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Barrowmaze III: Grave Returns.

#8 Post by OGRE MAGE »

Sven joins the others in the morning, looking less dentist-like in his freshly dyed darker leather coat.

He carries a few items he bought and put on the tab, handing them out evenly for everyone to carry their share of the weight.

1- sledge hammer
1- pickaxe
2- shovels
12- torches
6- flasks of oil
8- rations
1- first aid kit (this makes 3 total with the one Gerdal and Orgoth already bought -10 pp from sheet for these)
1- thick leather hide
-40gp (put on tab)

"If the stuff we left out there last time is still there, we can leave any of this we don't use behind as well. Or maybe we can find a secure place to store stuff inside the maze?"

"By the way.....the tab is already at 241 gold coins for this trip, so we better find something good to cover at least that much. I swear I am going even more broke trying to finance these trips. Let's hope that tapestry pays out big time for us."


He looks around the crew, making sure everyone is ready to go. He tightens up his bootstraps and pulls up his socks for the first leg of the journey, looking to the newest members of the group. "Gnimish. Treyvor. Truro. Are the three of you ready to see what the moors have to offer today? With any luck, we will be to the mounds before your feet start to hurt. Then the real fun will begin. Stay alert and don't make any unnecessary noises, and we should be just fine."

"Isvand! Orgoth! Is our protection feeling good and strong today?"


The mage decides not to talk too much about the items Mazzah asked them to bring back.
These are some of the items Gerdal and I were asked to bring back with us, if possible.
Elves blood (several pints)
Some ghoul poison
Claws, fangs, pituitary gland, liver or spleen
Maybe a whole one, a living undead
Perhaps a bit of flesh from a recent victim
Then some ghouls-bane from the Moor
User avatar
sastaz
Rider of Rohan
Rider of Rohan
Posts: 3598
Joined: Sun Nov 26, 2017 11:14 pm
Location: Stockholm

Re: Barrowmaze III: Grave Returns.

#9 Post by sastaz »

Gerdal arrived early.

"...no, remember Sven, he only said a "live one" not that it necessarily has to be intact. If we could find a way to bind one, we could sever the limbs and seal the blood flow with our torches and...

Oh, hello boys, what a lovely morning, don't you think?"


She fires a warm smile.

She has stabled her mule for another 6 days 18 sp deducted
User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 39231
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Barrowmaze III: Grave Returns.

#10 Post by OGRE MAGE »

Sven

"You know, I was thinking about that. If we cut the lower half of the jaw off, and both hands, it would pretty much incapacitate the beast."

"Anyway......we should think about those metal snakes in that tomb for right now. If we can figure out a way past them without getting everyone killed, we should find some pretty neat stuff in there."

"Anybody have an idea on how to capture a snake? I brought this thick hide along. I was hoping we could use it as a shield or toss it over one to see if it stops them from moving."
User avatar
redwarrior
Ranger Lord
Ranger Lord
Posts: 2655
Joined: Wed Mar 13, 2019 1:07 am
Location: Sumner, WA

Re: Barrowmaze III: Grave Returns.

#11 Post by redwarrior »

Isvand is ready as well. Sheet will be updated shortly!
User avatar
sastaz
Rider of Rohan
Rider of Rohan
Posts: 3598
Joined: Sun Nov 26, 2017 11:14 pm
Location: Stockholm

Re: Barrowmaze III: Grave Returns.

#12 Post by sastaz »

Seems we are ready to go!
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29241
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Barrowmaze III: Grave Returns.

#13 Post by Rex »

Orgoth

"Feeling good and ready to go."
Spearmint
Rider of Rohan
Rider of Rohan
Posts: 12913
Joined: Sat May 14, 2016 5:42 pm

Re: Barrowmaze III: Grave Returns.

#14 Post by Spearmint »

May 10th 1066

Barrowmoor, south of Helix. Duchy of Aerik.

09.13am Light rain.
Light: Visibility poor. Lantern (Truro) Lantern (Treyvor).
Effects none.


The group take a leisurely pace, walking through the Outwoods along the eastern trade route to Ironguard arriving as twice before at the edge of the militia patrol limits. One patrol does pass you by, escorting a Silver Standard coach. The armed guards seem prepped for trouble, each has his spear brought to bear rather than upright, perhaps expecting trouble at any moment. They give you none and quickly ride by.

A slim footpath breaks the main trail which you take, walking through the tangle of bracken and shrubs to arrive on the fringe of the moor. The expected veil of grey fog floats over the moor. Despite the rain, the eerie clouds never dissipate but swirl in hazy clouds like smoke billowing from a fire.

Lanterns are lit, a dim light to guide you. Better to see and be seen than to be separated and wander lost. Even as you travel, once you lose sight of the person in front it is hard to tell from any tracks if they went to the path on the right or left. So you bunch up a little in your single file of travel. Amos proves an able guide though having the most experienced team cleric out front may not be the wisest choice. Out on the Moor, above the splatter of raindrops and the squelching of booted feet, the echoes of resonating high pitched cries. An owl or two, large wings silhouetted as black shapes spread like a tattered sail screech overhead. Their hunting cries cackling and sharply penetrating your eardrums, orange eyes flash but they ascend into the high mist before you get a clear view of them. Smokie snarls, they screech again, a flap or two of wings and gliding away on the rising air thermals. One looks to be carrying a dead hare, entrails trailing behind it.

The idea to swerve the Standing Stone camp suggested. Previously you meandered around the mangrove creek to the east. you crossed the creek going around a huge patch of plain boggy ground to arrive a couple of hundred meters south of the SS camp. Or you could trek around to the north of the higher ground and pick up the trail on the far side.

Is there any preference? After an hours trek you take five to check bearings and discuss choices. One choice may be as good as the other.

The owls screech once more in the mist behind you, perhaps feasting on rodents, toads and lizards disturbed by your passing.

actions please
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29241
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Barrowmaze III: Grave Returns.

#15 Post by Rex »

Orgoth

Talking low, "Maybe try the north route this time?"
User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 39231
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Barrowmaze III: Grave Returns.

#16 Post by OGRE MAGE »

Sven rotates his shoulders when they stop, straining to hear anything worse than killer owls in the mist.

Answering quietly, "sure, why not. That route should bring us back to our trail on the other side."

The mage makes sure Smokie is sniffing around, trying to keep them on as direct a path as possible.

"Let's just hope we don't run into any more lizard men out here."
User avatar
sastaz
Rider of Rohan
Rider of Rohan
Posts: 3598
Joined: Sun Nov 26, 2017 11:14 pm
Location: Stockholm

Re: Barrowmaze III: Grave Returns.

#17 Post by sastaz »

Gerdal looks around to catch any movement. Harkazz catches another delicious fat bog fly with his tounge.

"That *cough* sounds like a good idea. Orgoth, maybe you should lead the way? I only need a few more minutes before we go on.

The map you have Konrad, may I see it?"
User avatar
sastaz
Rider of Rohan
Rider of Rohan
Posts: 3598
Joined: Sun Nov 26, 2017 11:14 pm
Location: Stockholm

Re: Barrowmaze III: Grave Returns.

#18 Post by sastaz »

Gerdal takes a good look at the map.

"This seems to be the interior of one of the mounds rather than a map of the surroundings. Do you have any idea of where the entrance to this mound is? Apart from that, it seems filled with the traps and death you'd expect.
Attachments
1C4481ED-15CA-4003-B2AD-0F080913DA63.jpeg
1C4481ED-15CA-4003-B2AD-0F080913DA63.jpeg (1.25 MiB) Viewed 1143 times
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29241
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Barrowmaze III: Grave Returns.

#19 Post by Rex »

Orgoth

"Sure I can take the lead, just make sure someone is checking I am on the right course."
User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 39231
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Barrowmaze III: Grave Returns.

#20 Post by OGRE MAGE »

Sven looks at the map for the third time now.

"I would say that looks like the maze below the mounds. None of that looks familiar to me, but who knows. One of those hallways could connect up with one on the map we made, or it could be miles away."

He looks around at the group, ready to press on without further direction.
Locked

Return to “Completed Expeditions”