Barrow Maze.
Exploring the corridors.
3.41pm. Firebrand torchlight (Bro Fab) Lantern light (Gerdal)
The four beetles are left to nibble and the melee between the groups at the top of the NE corridor, some 80'ft away ignored. You have more pressing issues. Sven and Amos react to the sudden disappearance of two of the party, running to the commotion.
Steban triggers the trap that plummets both him and Isvand to a sudden high stakes game of ghoulish death. Each take damage from the fall, crashing to the floor though the halfling is somewhat softened by the human cushion he lands upon. Both are as surprised as the resident pit ghoul, Penelope. You all act with simultaneous instinct to survive, the warriors striking out with their weapons.
A rope of hope is lowered over the side by Orgoth who belays himself to anchor someone climbing out. Penelope is no dope and takes the rope without delay to climb to the lip of the pit and freedom out of the Barrowmaze oubliette.
Whereupon she is met by the divine wrath of Cromm Cruach and his acoylte Brother Fabian who is encouraged by Gerdal to command the ghoulette to flee. The creature winces and turns to run, trying to cling to the slim border of the pit but her dexterity is under an impulse of fear and missing her footing, she plummets again into the darkness below.
The tick-tock of the rotating lantern turns to half past the hour and the trap doors close to halfway.
Initiative and next actions everyone please. One may make a 3d6 Dex to rope climb out but not both.