Barrow Mounds, south of Helix. Duchy of Aerik.
1.30pm. Visibility in Mounds varied, generally good to 30'ft, veiled to 60'ft, obscured beyond.
Cloudy, light breeze. Forecast light rain.
Effects: none.
Sven tucks away the scroll wondering what it means and to whom was it written. With no surviving lizardmen to ask it remains as veiled a secret as the Moor.
Amos reminds you that "A clan of Dwarves reside in the Moon Peaks, with a small community of dwarves in the village. You remember those working at the forge. Certainly a number exist within the town though many might swell the village as adventurers rather than settlers. A group where seen in the tavern nights ago and the gossip was a maniac dwarf started the riot in the Foul Pheasant Tavern."
Isvand feels shafted after loosing three. A better aim might mean less wastage. He could always take a javelin or two (or three even) as compensation.
if you want the lizardman gear just add it to a post and share the weight out.
Gerdal collects a few trinkets of her own. It is strangely ironic that one could be so righteously angry over someone decorating themselves with scalps and then another hack bits off corpses for experimentation. She predicts the weather with a degree of knowledge, hoping the rain holds off until you get undercover.
Orgoth leads the way with Amos torch-bearing by his side. Steban and Bro' Fabian bring up the rear.
The trek continues in a southwesterly direction for a good couple of hours. It is a hard slog as there is very little in the way of distinct trails except for small rock cairn markers with arrows stuck in them to point the way. Though once or twice it seems passing delinquents have swapped the directional assists around causing you to backtrack over diversions. Either side of the narrow hardened peat footpaths, the boggy ground persists and shoulder high grasses bunch in thick clumps. Often, beyond your view but close enough to hear or even get splashed by water droplets or mud, large toads hop about and croak.
Eventually you clear the Moor and come within sight of the meadow of burial mounds as hilly rises dot the landscape before you. You have arrived on the southern edge of the moor, unlike previously when you entered from the north.
everyone roll a constitution check vs 3d6 please. Those who fail feel a little drained and weaker. Those who pass may notice that others have several leeches clinging to them.
On a nice,sunny day; the mounds might look picturesque like this:
But this is not a nice or sunny day. As the rain begins to fall, the not-so-nice have come out to play:
actions and initiative please

