OOC II

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kalstone
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Re: OOC II

#241 Post by kalstone »

shaidar wrote: Tue Jul 13, 2021 2:02 pm Or I think we can lose a hex a day and return to base.

What makes it difficult is that the search area is defined by a distance from a fixed point. I don't know how easy it would be be to search without returning to base to ensure we don't go off course. I need to overlay the half-ring onto a hex background and see if an idea jumps out.
Here's my crappy version.
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shaidar
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Re: OOC II

#242 Post by shaidar »

:)

It's inspired me to draw the following, a six mile wide hex with sub-hexes with the grey area is our search area, of course I doubt we are in the middle of the hex from the treasure map, but I don't think it matters:
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new_hex.png (40.78 KiB) Viewed 325 times
EDIT: I had to change the original pic I did as I had the size of the ring slightly to small, but on the one above it should be correct, i.e. ~3 miles across on the inside (half a hex, 2.5 smaller hexes)
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VonAlric
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Re: OOC II

#243 Post by VonAlric »

Let's go north as a group and explore then split into two groups going in opposite directions on the clock face. Also, someone might be able to use a spell by then to assist in the location. That hawk gave indication of some place with many two legs around, that should be somewhere near here.
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Re: OOC II

#244 Post by R.R. Brando »

I think that's a great plan. Let's get started. Do you want to set-up the two groups?
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shaidar
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Re: OOC II

#245 Post by shaidar »

VonAlric wrote: Tue Jul 13, 2021 2:57 pm Let's go north as a group and explore then split into two groups going in opposite directions on the clock face. Also, someone might be able to use a spell by then to assist in the location. That hawk gave indication of some place with many two legs around, that should be somewhere near here.
I agree that's a better way to start. Newton has a speak with animals and depending on what we get from that we might decide to investigate a possibility as a group rather than split up.
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Re: OOC II

#246 Post by Rex »

Works for me.
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Re: OOC II

#247 Post by shaidar »

it's 3pm game time, whether we leave today or wait until the morning (and possibly update spells?) depends on how much light there is left in the day.

If there is time, we could leave the mercenaries here to form a camp (with some retainers to watch over them) and head north to our starting spot, and then camp there and start fresh in the morning.
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Re: OOC II

#248 Post by Rex »

A base camp with spike camps sounds like a good idea, it will allow us to spend more time searching and less traveling.
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Re: OOC II

#249 Post by R.R. Brando »

If the hawk gets us into the area, we might be able to cast Locate Object to look for something like a chest? We probably aren't carrying one that would get picked up by the spell and surely a bandit used chests to hide stuff.
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Re: OOC II

#250 Post by shaidar »

Yeah, our notes don't indicate a tomb specifically, so it is likely to be buried in something like a chest.

:)
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Re: OOC II

#251 Post by kalstone »

Sounds good.
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Re: OOC II

#252 Post by shaidar »

Alternatively we could leave all our money at a base camp and then use locate object on coins?

I can look after all your money for you ;)

The chest idea is better
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Re: OOC II

#253 Post by thirdkingdom »

shaidar wrote: Tue Jul 13, 2021 3:29 pm Alternatively we could leave all our money at a base camp and then use locate object on coins?

I can look after all your money for you ;)

The chest idea is better
While I'm tempted to not say anything, I will point out that if you're leaving a bunch of treasure back at the base camp I would strongly suggest leaving at least one retainer behind to keep an eye on the mercenaries.
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Re: OOC II

#254 Post by shaidar »

:)

I wasn't completely serious. I think we need a leave a retainer or two behind anyway.

In theory we would just need to move all money out of the range of the spell, not necessarily leave it the main base.
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Re: OOC II

#255 Post by R.R. Brando »

The spells range isn't that long. It'd be easy enough to move away from it and do coins
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Re: OOC II

#256 Post by The_Wanderer »

Fine by me. I took a shot at spreading everybody into 3 groups. I think I got all the henchmen correct although some may not be with us anymore.

Team 1 starting at 3 o'clock and moving counter clockwise.
Feargus
Mardan Cy (from Feargus)
Newton
Ribar (from Newton)
Notai (from Gardo)

Team 2 starting at 9 o'clock and moving clockwise
Gardo
Wulfka (from Gardo)
Horatio
Svenn
Shmara
Toma (from Newton)


Camp Guards camp is located at the center of the hex
Goshawk (from Feargus)
Wilter (from Newton)
Mercenaries
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shaidar
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Re: OOC II

#257 Post by shaidar »

Nice split, a couple of thoughts...

Ribar and Shmara definitely need to be in different groups (as they are).

As Wilter is a thief I think he should come along, in a different group to Svenn. If that means Toma stays behind then fair enough.

The current idea seems to be that we stay together initially and move to 12 o'clock and speak to animals to get further info, then we can split into those groups, so they'd be heading to 3 or 9 o'clock respectively.
Last edited by shaidar on Tue Jul 13, 2021 5:08 pm, edited 1 time in total.
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Re: OOC II

#258 Post by R.R. Brando »

Awesome! Release the hounds!
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Re: OOC II

#259 Post by Rex »

Looks like a good plan.
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Re: OOC II

#260 Post by VonAlric »

Technically, Mariusz would stay at the base camp as well. He's a 0-level henchman and is my eyes and ears and would be the one handling my finances.

Noticed that all of the outdoor types are in one group (Newton and Notai). Maybe switch Notai out with someone else? Or Newton....
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