Chapter 29: Sacrament of Blasphemy
Re: Chapter 29: Sacrament of Blasphemy
Jerome
Leave. NOW. Jerome scoops up Urdur and heads North. He stops after a few paces, to make sure the others are coming.
Leave. NOW. Jerome scoops up Urdur and heads North. He stops after a few paces, to make sure the others are coming.
FA FO
- Scott308
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Re: Chapter 29: Sacrament of Blasphemy
Ingrid Esthof
Wait- let me heal Urdur, the cleric implores the Paladin before casting a spell of healing upon their unconscious companion.
Wait- let me heal Urdur, the cleric implores the Paladin before casting a spell of healing upon their unconscious companion.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- SocraticLawyer
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Re: Chapter 29: Sacrament of Blasphemy
In the space between life and death, Urdur once again sees a vision of his former companion. His faithful hound, Mittens, greets him.
This time Mittens is eating a sandwich, and speaks in perfect Gnomish. Hrútur hét bróðir hans? Hann bjó á Hrútsstöðum, Hann var sammæður við Höskuld.
This time Mittens is eating a sandwich, and speaks in perfect Gnomish. Hrútur hét bróðir hans? Hann bjó á Hrútsstöðum, Hann var sammæður við Höskuld.
How do we know you're not a donkey-brained man?
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Re: Chapter 29: Sacrament of Blasphemy
Mouser remains, unfortunately, awake and aware in his helpless state. He hears bones somehow alive dragging across the stone - is it moving away? Or is it finally the end....
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Re: Chapter 29: Sacrament of Blasphemy
Not sure how he survived the ordeal with the monster, Bo is glad to sacrifice one half spent torch for his life. He rushes back the way he came only to hear that the others still remain in the dead end hallway, right where they were when he left them.
Hearing the group eventually coming his way, the druid feels around for a dry portion of floor where he can lie down, close his eyes, and pretend he was killed.
Hearing the group eventually coming his way, the druid feels around for a dry portion of floor where he can lie down, close his eyes, and pretend he was killed.
Re: Chapter 29: Sacrament of Blasphemy
Jerome
Jerome pauses long enough to let Ingrid do her thing.
Jerome pauses long enough to let Ingrid do her thing.
FA FO
Re: Chapter 29: Sacrament of Blasphemy
The Labyrinth Beneath the Church of Saint Pentival, The Ashblood Colony, Gran March, Greyhawk
Day Thirty-seven. Night. Saturday, December 17th, 576 CY


The deathless cadaver at the bottom of the pit trap screeches; impaled, trapped, unable to escape!
Ingrid bestows a divine miracle upon Urdur and the stricken gnome awakens, greatly weakened and unable to stand. (+2 to HP, STR and CON)
Telkis bears his weight, and Jerome supports Mouser's, and the adventurers stagger north from the dead end, abandoning the accursed treasures of the age of Vecna.
They don't get far before Ingrid's torch reveals Long Bo lying lifeless on the ground!
Actions?!

Moments earlier, Long Bo feels his way off the ladder into the disorienting pitch of fathomless darkness.

Desperate shouts and inhuman screeches echo from the blackness. The grey druid feels his way in their direction, looking for dry ground, when he sees something glimmering faintly in the blackness.
Scrawled upon the wall are glowing letters, visible only in the dark; the luminous secretion of some subterranean lifeform employed as ink! They read:
Torchlight blossoms from the direction of the cries, and the phosphorescent letters start to fade. Bo lies down and closes his eyes and his injured companions limp into view!
Actions?!
Map:

One square = 10 feet. Lighter areas are visible, all else is from memory. Darker grey shapes on the floor are slime trails.
Behind the DM Screen:

PC Status:
PC Magic:
Player Resources:
Day Thirty-seven. Night. Saturday, December 17th, 576 CY
The deathless cadaver at the bottom of the pit trap screeches; impaled, trapped, unable to escape!
Ingrid bestows a divine miracle upon Urdur and the stricken gnome awakens, greatly weakened and unable to stand. (+2 to HP, STR and CON)
Telkis bears his weight, and Jerome supports Mouser's, and the adventurers stagger north from the dead end, abandoning the accursed treasures of the age of Vecna.
They don't get far before Ingrid's torch reveals Long Bo lying lifeless on the ground!
Actions?!
Moments earlier, Long Bo feels his way off the ladder into the disorienting pitch of fathomless darkness.
Desperate shouts and inhuman screeches echo from the blackness. The grey druid feels his way in their direction, looking for dry ground, when he sees something glimmering faintly in the blackness.
Scrawled upon the wall are glowing letters, visible only in the dark; the luminous secretion of some subterranean lifeform employed as ink! They read:
ESCAPETH!
N W S E N U E N W D W D W U S S W D W W U E N D E S
N W S E N U E N W D W D W U S S W D W W U E N D E S
Torchlight blossoms from the direction of the cries, and the phosphorescent letters start to fade. Bo lies down and closes his eyes and his injured companions limp into view!
Actions?!
Map:
One square = 10 feet. Lighter areas are visible, all else is from memory. Darker grey shapes on the floor are slime trails.
Behind the DM Screen:
PC Status:
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 12", AC: 7, HP: 7/19, Spells: 2/2 1st lvl, 1/1 2nd lvl (-12 to STR and CON)
Ingrid Esthof, Human Cleric 5: Move: 12", AC: 10, HP: 25/25, Spells: 2/5 1st lvl, 2/5 2nd lvl, 2/2 3rd lvl, Torch
Jerome, Human Paladin 3: Move: 12", AC: 10, HP: 20/20, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 12", AC: 9, HP: 38/38, Spells: 6/6 1st lvl, 3/4 2nd lvl, 1/2 3rd lvl
Telkis Brassfang, Gnome Fighter 4: Move: 12", AC: 6, HP: 34/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 7, HP: 2/11, Spells: 3/3 1st lvl, 2/2 2nd lvl (-9 to STR and CON)
Ingrid Esthof, Human Cleric 5: Move: 12", AC: 10, HP: 25/25, Spells: 2/5 1st lvl, 2/5 2nd lvl, 2/2 3rd lvl, Torch
Jerome, Human Paladin 3: Move: 12", AC: 10, HP: 20/20, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 12", AC: 9, HP: 38/38, Spells: 6/6 1st lvl, 3/4 2nd lvl, 1/2 3rd lvl
Telkis Brassfang, Gnome Fighter 4: Move: 12", AC: 6, HP: 34/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 7, HP: 2/11, Spells: 3/3 1st lvl, 2/2 2nd lvl (-9 to STR and CON)
PC Magic:
Protection From Evil, 10' Radius (Jerome)
Find Traps (Ingrid): Duration: 36 rounds
Obscurement (Bo): Duration: 14 rounds
Find Traps (Ingrid): Duration: 36 rounds
Obscurement (Bo): Duration: 14 rounds
Player Resources:
- SocraticLawyer
- Ranger Lord
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Re: Chapter 29: Sacrament of Blasphemy
Thanks, says Urdur weakly, to both Telkis and Ingrid.
He makes a mental note to acquire another guard dog.
He makes a mental note to acquire another guard dog.
How do we know you're not a donkey-brained man?
- Scott308
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Re: Chapter 29: Sacrament of Blasphemy
Ingrid Esthof
No! cries the cleric upon seeing the druid lying (apparently) lifeless on the floor. Rushing to his side, she checks for signs of life, praying to Tritherion it is not too late to save him!
No! cries the cleric upon seeing the druid lying (apparently) lifeless on the floor. Rushing to his side, she checks for signs of life, praying to Tritherion it is not too late to save him!
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
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Re: Chapter 29: Sacrament of Blasphemy
Mouser's head dangles off his shoulders as he is dragged along.
Re: Chapter 29: Sacrament of Blasphemy
Jerome
Jerome looks worried and stressed, wanting to help his comrades and watch for danger in all directions.
Jerome looks worried and stressed, wanting to help his comrades and watch for danger in all directions.
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- OGRE MAGE
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Re: Chapter 29: Sacrament of Blasphemy
Bo opens his eyes and lifts his head. "What happened to you guys?"
Before any more fuss is made, the druid gets back to his feet and tries to get everyone moving again.
"I was cornered by the monster and had to use the torch I had as a distraction. However, when I climbed back up here in the dark, I noticed some writing on this wall."
Urging that the torch be moved around the northern corner so the words can be seen again, Bo shows the others what he found.
"If we each memorize 4 of the letters in this sequence, we might be able to find an escape.....ith."
"The first U will get us back to the top of the stairs. Mouser, can you remember E N W D? Ingrid, you get W D W U. Jerome, take S S W D. Telkis, W W U E. And if Urdur can recall N D E S, we should have a chance to find a way out of this unending dungeon."
"Ready? Let's go!"
Before any more fuss is made, the druid gets back to his feet and tries to get everyone moving again.
"I was cornered by the monster and had to use the torch I had as a distraction. However, when I climbed back up here in the dark, I noticed some writing on this wall."
Urging that the torch be moved around the northern corner so the words can be seen again, Bo shows the others what he found.
"If we each memorize 4 of the letters in this sequence, we might be able to find an escape.....ith."
"The first U will get us back to the top of the stairs. Mouser, can you remember E N W D? Ingrid, you get W D W U. Jerome, take S S W D. Telkis, W W U E. And if Urdur can recall N D E S, we should have a chance to find a way out of this unending dungeon."
"Ready? Let's go!"
Re: Chapter 29: Sacrament of Blasphemy
Jerome
Jerome smiles tightly, glad to see that Bo was playing possum. It is a good plan.
Jerome smiles tightly, glad to see that Bo was playing possum. It is a good plan.
FA FO
- Scott308
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Re: Chapter 29: Sacrament of Blasphemy
Ingrid Esthof
W D W U, got it. So, there was some undead creature in the box that attacked Urdur and Mouser, because they took items from the box, while ignoring the rest of us. Jerome realized it was because it was guarding the items so we got them away from us. One item was kicked onto the trap and the creature fell into the πt when it went to get the dagger. Hopefully, it will rot there for eternity, but if nothing else, it should ignore us now as we don't have anything from the box. At least, this is what we think.
W D W U, got it. So, there was some undead creature in the box that attacked Urdur and Mouser, because they took items from the box, while ignoring the rest of us. Jerome realized it was because it was guarding the items so we got them away from us. One item was kicked onto the trap and the creature fell into the πt when it went to get the dagger. Hopefully, it will rot there for eternity, but if nothing else, it should ignore us now as we don't have anything from the box. At least, this is what we think.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- OGRE MAGE
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Re: Chapter 29: Sacrament of Blasphemy
”Into the Pit? Well, that is quite the Testament. I am sorry the items weren’t more useful.”Scott308 wrote: ↑Sat Jul 10, 2021 10:20 pm Ingrid Esthof
W D W U, got it. So, there was some undead creature in the box that attacked Urdur and Mouser, because they took items from the box, while ignoring the rest of us. Jerome realized it was because it was guarding the items so we got them away from us. One item was kicked onto the trap and the creature fell into the πt when it went to get the dagger. Hopefully, it will rot there for eternity, but if nothing else, it should ignore us now as we don't have anything from the box. At least, this is what we think.
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Re: Chapter 29: Sacrament of Blasphemy
Mouser likely can hear and remember. He doesn't look capable of speech, however, with his body drained of all vitality.
Re: Chapter 29: Sacrament of Blasphemy
The Labyrinth Beneath the Church of Saint Pentival, The Ashblood Colony, Gran March, Greyhawk
Day Thirty-seven. Night. Saturday, December 17th, 576 CY


The screeching of the living cadaver, trapped at the bottom of the pit, echoes through the dark corridors of the catacombs!
At the mouth of the dead end, the doomed heroes are reunited after a harrowing false alarm.
At the grey druid's bidding, Ingrid places their last torch on the ground around the corner. In the pitch blackness, ghostly letters appear, scrawled upon the stone wall!
To judge from the archaic first word, the message might be hundreds of years old.
The trapped adventurers believe it to be a map out of the labyrinth: "north, west, south, east, north, up, east..."
By the wan light of the spectral message, Bo advises they each memorize one fragment of the puzzle. If they all live, they'll have the entire key among them. Jerome and Ingrid agree. But, still stricken from the vampiric attack of the horrific revenant, Mouser and Urdur cannot stand, let alone walk.
Suddenly, in the darkness, they hear a dreadful, sickening sound! Distant slithering and murmuring emanate from the nearby ladder pit!

Actions?!
Map:

One square = 10 feet. Green exclamation point = the direction of the sound of the horror.
Lighter areas are visible, all else is from memory. Darker grey shapes on the floor are slime trails.

PC Status:
PC Magic:
Player Resources:
Day Thirty-seven. Night. Saturday, December 17th, 576 CY
The screeching of the living cadaver, trapped at the bottom of the pit, echoes through the dark corridors of the catacombs!
At the mouth of the dead end, the doomed heroes are reunited after a harrowing false alarm.
At the grey druid's bidding, Ingrid places their last torch on the ground around the corner. In the pitch blackness, ghostly letters appear, scrawled upon the stone wall!
ESCAPETH!
N W S E N U E N W D W D W U S S W D W W U E N D E S
N W S E N U E N W D W D W U S S W D W W U E N D E S
To judge from the archaic first word, the message might be hundreds of years old.
The trapped adventurers believe it to be a map out of the labyrinth: "north, west, south, east, north, up, east..."
By the wan light of the spectral message, Bo advises they each memorize one fragment of the puzzle. If they all live, they'll have the entire key among them. Jerome and Ingrid agree. But, still stricken from the vampiric attack of the horrific revenant, Mouser and Urdur cannot stand, let alone walk.
Suddenly, in the darkness, they hear a dreadful, sickening sound! Distant slithering and murmuring emanate from the nearby ladder pit!
Actions?!
Map:
One square = 10 feet. Green exclamation point = the direction of the sound of the horror.
Lighter areas are visible, all else is from memory. Darker grey shapes on the floor are slime trails.
PC Status:
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 12", AC: 7, HP: 7/19, Spells: 2/2 1st lvl, 1/1 2nd lvl (-12 to STR and CON)
Ingrid Esthof, Human Cleric 5: Move: 12", AC: 10, HP: 25/25, Spells: 2/5 1st lvl, 2/5 2nd lvl, 2/2 3rd lvl, Torch on the ground
Jerome, Human Paladin 3: Move: 12", AC: 10, HP: 20/20, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 12", AC: 9, HP: 38/38, Spells: 6/6 1st lvl, 3/4 2nd lvl, 1/2 3rd lvl
Telkis Brassfang, Gnome Fighter 4: Move: 12", AC: 6, HP: 34/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 7, HP: 2/11, Spells: 3/3 1st lvl, 2/2 2nd lvl (-9 to STR and CON)
Ingrid Esthof, Human Cleric 5: Move: 12", AC: 10, HP: 25/25, Spells: 2/5 1st lvl, 2/5 2nd lvl, 2/2 3rd lvl, Torch on the ground
Jerome, Human Paladin 3: Move: 12", AC: 10, HP: 20/20, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 12", AC: 9, HP: 38/38, Spells: 6/6 1st lvl, 3/4 2nd lvl, 1/2 3rd lvl
Telkis Brassfang, Gnome Fighter 4: Move: 12", AC: 6, HP: 34/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 7, HP: 2/11, Spells: 3/3 1st lvl, 2/2 2nd lvl (-9 to STR and CON)
PC Magic:
Protection From Evil, 10' Radius (Jerome)
Find Traps (Ingrid): Duration: 30 rounds
Obscurement (Bo): Duration: 8 rounds
Find Traps (Ingrid): Duration: 30 rounds
Obscurement (Bo): Duration: 8 rounds
Player Resources:
Re: Chapter 29: Sacrament of Blasphemy
Jerome
Time to go. Jerome scoops up one of the two stricken- whichever the bigger one is- and looks around. North from here... Which way?
Time to go. Jerome scoops up one of the two stricken- whichever the bigger one is- and looks around. North from here... Which way?
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- Scott308
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Re: Chapter 29: Sacrament of Blasphemy
Ingrid Esthof
North... The cleric looks around trying to remember the first few turns, pointing in the directions they would need to go. Pointing back toward Bo, she calls out the proper direction. That has to be North- I don't think the turns match any other way. Plus, the other direction is collapsed, so if it is our way... She will do what she can to help carry the incapacitated as they make their escape.
North... The cleric looks around trying to remember the first few turns, pointing in the directions they would need to go. Pointing back toward Bo, she calls out the proper direction. That has to be North- I don't think the turns match any other way. Plus, the other direction is collapsed, so if it is our way... She will do what she can to help carry the incapacitated as they make their escape.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- ChubbyPixie
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Re: Chapter 29: Sacrament of Blasphemy
In a timely demonstration of his gnomish subterranean navigational skills, Telkis will confirm directions underground as they start on their mad dash to escape. Or as mad as they can dash while dragging two of their friends.