Chapter 29: Sacrament of Blasphemy

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Inferno
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Re: Chapter 29: Sacrament of Blasphemy

#141 Post by Inferno »

The Labyrinth Beneath the Church of Saint Pentival, The Ashblood Colony, Gran March, Greyhawk
Day Thirty-seven. Night. Saturday, December 17th, 576 CY
Cold, overcast






Image

In the catacombs beneath Saint Pentival's church, all the doomed heroes except Long Bo remain within the newly formed dead end of the tunnel collapse.

Shrouded in a preternatural silence, they will not be forewarned of the coming of the unspeakable horror until it is upon them.

There, for the first time, they review the contents of the mysterious ancient chest with enough light to see by.

Image

They cautiously raise the lid and the clockwork deathtrap that is set on hinges, and on the underside of the diabolical mechanism they discover a plate inscribed with the symbol of the Order of the Knights of the March and this dire warning:

DISTURB YE NOT THESE ACCURSED THINGS



The heroes know that legends tell: after the fall of Vecna's evil reign, the Knights of the March became stewards of many strange and powerful artifacts of the Dark Lord, secreting them away for safe keeping, none know where.

The manner in which they found this trapped coffer, locked in a prison cell in a labyrinth beneath an ageless chapel dedicated to the founder of the Knights, leaves no doubt as to the nature of this treasure.

Yet, they continue.

Ingrid's holy vision finds no more earthly traps as they pull back the large grey cloth. By her blazing torch they discover many fearful things:

A black longsword in a scabbard whose design devices are that of death and horror.

A thin, shallow black wooden box, almost three feet long, with a dread image upon its lid:



A quiver of ebon arrows whose shafts appear to be fashioned of human bone.

A thick black book whose cover bears a frightful motif:



Three inhuman long bones that have been artfully carved into vials or tubes. Each has a stopper.

And a glass-sided reliquary box holding severed, petrified hands in a rigor mortis of irreverence, grasping prayer beads of Vecna:

Image

In chilling recognition, these unholy artifacts evoke distressing memories of the Lost Shrine of Ancient Evil! Was Vecna once an acolyte of the Dark Mother?!

With dread, the heroes realize more heinous treasures lie beneath these.


Actions?!







Image

Meanwhile, on the catacomb layer below, a terrible realization blossoms within Long Bo's frantic mind.

He stops, barefoot in the cold slime, and listens.

Hearing nothing, he cautiously treads back toward the ladder.

Image

All of a sudden, the nightmare sounds of the tentacled slug-like monstrosity echo all around him, instantly loud! The frightful thing must have dropped down the ladder shaft! Suddenly, it is on the same level as Bo!

With the horrendous screaming of humans and animals chasing him, the grey druid flies back the way he came! On a hunch, he leaves the slime trail and darts north, immediately coming to a "T" in the maze. His torch illuminates 60 feet in each direction as the ghastly sounds behind him swell!


Actions?!


Maps:
Image
One square = 10 feet. Lighter areas are visible, all else is from memory. Darker grey shapes on the floor are slime trails.
Green exclamation point = the direction the sound of the horror is coming from.



Image

Behind the DM Screen:
This post covered two rounds of actions.





PC Status:
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 12", AC: 7, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl, Deaf and Mute
Ingrid Esthof, Human Cleric 5: Move: 12", AC: 10, HP: 25/25, Spells: 5/5 1st lvl, 2/5 2nd lvl, 2/2 3rd lvl, Torch, Deaf and Mute
Jerome, Human Paladin 3: Move: 12", AC: 10, HP: 20/20, Laying Hands: 0/1, Deaf and Mute
Long Bo, Human Druid 5: Move: 12", AC: 9, HP: 38/38, Spells: 6/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl, Torch
Telkis Brassfang, Gnome Fighter 4: Move: 12", AC: 6, HP: 29/34, Deaf and Mute
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 7, HP: 11/11, Spells: 3/3 1st lvl, 2/2 2nd lvl, Deaf and Mute

PC Magic:
Protection From Evil, 10' Radius (Jerome)
Find Traps (Ingrid): Duration: 44 rounds.
Silence, 15' Radius (Ingrid): Duration: 6 rounds, Target: Pebble in Telkis' possession.

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

ravenn4544
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Re: Chapter 29: Sacrament of Blasphemy

#142 Post by ravenn4544 »

Mouser looks over the treasures with grim remembrance. Another book. He reaches for it but his hands stop inches from it. They may have been shaking for a second before he pulls them away and looks to the small box. With an image depicted, it could be a weapon to use against the horrors in these catacombs. He'll examine the box before opening it.

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Re: Chapter 29: Sacrament of Blasphemy

#143 Post by Scott308 »

Ingrid Esthof

The cleric will get Telkis' attention, then put her hands over her ears. She will then pretend to throw something back into the cell. She will repeat this a few times if he does not seem to understand her meaning.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Chapter 29: Sacrament of Blasphemy

#144 Post by Urson »

Jerome
Jerome frowns and slams the lid on the chest of unholy things. He points at the torches, and then at the chest, then turns his back on the accursed things.
Expect Nothing, Appreciate Everything.

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Re: Chapter 29: Sacrament of Blasphemy

#145 Post by OGRE MAGE »

And Bo's foolproof plan to save his doomed friends by sacrificing himself works perfectly. :? ........ :lol:

Bo sprints west 70 feet and sets his sights on the newly illuminated hallway beyond. If the noise from the monster behind continues to follow him, he turns to throw one of his rocks back down the empty hallway in the opposite direction that he ran, hoping the noise fools the horrid beast into following the wrong passage.

He then looks for another corner to round so he can keep his light source out of sight from the oncoming threat.

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Re: Chapter 29: Sacrament of Blasphemy

#146 Post by SocraticLawyer »

Urdur takes the bone tubes, tying them to his loincloth if possible. He will examine them when he has time, and either destroy them or learn from them, depending on their contents.
How do we know you're not a donkey-brained man?

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Re: Chapter 29: Sacrament of Blasphemy

#147 Post by Inferno »

The Labyrinth Beneath the Church of Saint Pentival, The Ashblood Colony, Gran March, Greyhawk
Day Thirty-seven. Night. Saturday, December 17th, 576 CY
Cold, overcast






DISTURB YE NOT THESE ACCURSED THINGS



In the face of this dire warning, Mouser and Urdur help themselves to the evil treasures of the empire of Vecna.

The gnome conjurer ties slender, inhuman bones to his loincloth. The little thief expertly examines the thin black box and then opens it. Within he finds the dagger depicted on the case's cover. Reflected torchlight dances alluringly along its blade.

Image

Then Jerome slams the ancient chest shut without a whisper!

At Ingrid's silent urging, Telkis tosses the enchanted pebble into the pit that skewered him and suddenly, a dreadful pounding fills their ears!

With alarm, they realize that it is coming from inside the shut chest!


Actions?!







Meanwhile, somewhere below, Long Bo hurtles 70 feet down a long dark corridor!

Black shadows fly before his approaching torch, revealing a corner and a stairway up!

Image

Behind him, dreadful voices of unspeakable horror rise and the grey druid throws one of his few precious rocks into the eastern darkness!


Actions?!


Maps:
Image
One square = 10 feet. Lighter areas are visible, all else is from memory. Darker grey shapes on the floor are slime trails.
Green exclamation point = the direction the sound of the horror is coming from.



Image

Behind the DM Screen:
This post covered one round of actions.





PC Status:
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 12", AC: 7, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 12", AC: 10, HP: 25/25, Spells: 5/5 1st lvl, 2/5 2nd lvl, 2/2 3rd lvl, Torch
Jerome, Human Paladin 3: Move: 12", AC: 10, HP: 20/20, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 12", AC: 9, HP: 38/38, Spells: 6/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl, Torch
Telkis Brassfang, Gnome Fighter 4: Move: 12", AC: 6, HP: 29/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 7, HP: 11/11, Spells: 3/3 1st lvl, 2/2 2nd lvl

PC Magic:
Protection From Evil, 10' Radius (Jerome)
Find Traps (Ingrid): Duration: 43 rounds.
Silence, 15' Radius (Ingrid): Duration: 5 rounds, Target: pebble

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 29: Sacrament of Blasphemy

#148 Post by Urson »

Jerome
Jerome spins on his heel, shock on his face. This must be a trap- but what can we do?
Expect Nothing, Appreciate Everything.

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Re: Chapter 29: Sacrament of Blasphemy

#149 Post by OGRE MAGE »

Hoping to rejoin the others above him eventually, Bo sprints up the steps into the next area, trying to keep the light from his torch out in front of him as he runs.

If there is a passage leading either south or east on the next level, he takes it.

ravenn4544
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Re: Chapter 29: Sacrament of Blasphemy

#150 Post by ravenn4544 »

Mouser eyes the much needed blade. If he can detect no glint of poison or other nefarious trick he'll take it. What choice do they have?

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Re: Chapter 29: Sacrament of Blasphemy

#151 Post by SocraticLawyer »

Keep that closed! says Urdur, pointing at the pounding chest. He opens the first of the bone tubes and examines its contents.
How do we know you're not a donkey-brained man?

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Re: Chapter 29: Sacrament of Blasphemy

#152 Post by Inferno »

The Labyrinth Beneath the Church of Saint Pentival, The Ashblood Colony, Gran March, Greyhawk
Day Thirty-seven. Night. Saturday, December 17th, 576 CY
Cold, overcast






Image

Voices of madness and horror echo from the darkness of the forsaken catacomb.

Long Bo is all alone. His companions have no idea where he is. Even if he evades the heinous abomination that relentlessly hunts him, a pit trap could result in death by starvation.

In desperate flight, his bare feet race up the cold rock steps.

Image

The grey druid hopes to work his way back to the others but when he reaches the top of the stairs, his heart falls.

A dead end.

The small cavity is empty except for the timeworn symbol of the Order of the Knights of the March emblazoned upon its western wall.

Image

Actions?!







Image

Elsewhere in the labyrinth of horrors, a dreadful pounding emanates from inside the ancient chest that the doomed heroes have freed from imprisonment!

Mouser and Urdur are enamored by treasures of evil origin. Mouser caresses the unholy dagger with his eyes, finding no earthly fault upon it.

Image


Urdur opens a vial fashioned from the long bone of something inhuman and discovers, instead of marrow, a strange liquid.


Image

Suddenly the ominous pounding stops! And with a moaning creak, the lid of the accursed chest begins to rise!


Actions?!


Maps:
Image
One square = 10 feet. Lighter areas are visible, all else is from memory. Darker grey shapes on the floor are slime trails.
Green exclamation point = the direction the sound of the horror is coming from.


Behind the DM Screen:
This post covered one round of actions.




PC Status:
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 12", AC: 7, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 12", AC: 10, HP: 25/25, Spells: 5/5 1st lvl, 2/5 2nd lvl, 2/2 3rd lvl, Torch
Jerome, Human Paladin 3: Move: 12", AC: 10, HP: 20/20, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 12", AC: 9, HP: 38/38, Spells: 6/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl, Torch
Telkis Brassfang, Gnome Fighter 4: Move: 12", AC: 6, HP: 29/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 7, HP: 11/11, Spells: 3/3 1st lvl, 2/2 2nd lvl

PC Magic:
Protection From Evil, 10' Radius (Jerome)
Find Traps (Ingrid): Duration: 43 rounds.
Silence, 15' Radius (Ingrid): Duration: 5 rounds, Target: pebble

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 29: Sacrament of Blasphemy

#153 Post by Urson »

Jerome
Jerome turns to face the chest. He puts the tip of his new blade at the opening, ready to impale whatever fiend may come bursting out.
St. Cuthbert, guide my blade!
Expect Nothing, Appreciate Everything.

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Re: Chapter 29: Sacrament of Blasphemy

#154 Post by Scott308 »

Ingrid Esthof

The cleric quickly etches a symbol of Tritherion in the air, whispering, I fear our greed may have doomed us all- mankind as a whole. Ingrid reaches out and places her hand upon the chest, beginning a prayer that in her desperation she hopes may have some benefit to their bleak situation.
She is casting Remove Curse upon the box, hoping that it will have some effect based on the highlighted parts of the spell description:
the cleric is usually able to remove a curse-- whether it be on an object, a person, or in the form of some undesired sending or evil presence.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Chapter 29: Sacrament of Blasphemy

#155 Post by OGRE MAGE »

Bo takes a moment to investigate the symbol and the dead end wall, wondering why a stairway would have been constructed that only leads up to a dead end.

At the first indication that the creature is still following him, he rushes back down the steps and tries to make it into the southern passage before it is too late.

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Re: Chapter 29: Sacrament of Blasphemy

#156 Post by ravenn4544 »

Mouser looks at the cleric, "Greed? These weapons are our way through whatever is hunting us down here!"

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Re: Chapter 29: Sacrament of Blasphemy

#157 Post by SocraticLawyer »

Urdur backs away from the chest. If he can sniff the contents of the bone tube, or dip his pinky finger in, he will do so. But he reseals the tube if anything happens with the chest.
How do we know you're not a donkey-brained man?

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Re: Chapter 29: Sacrament of Blasphemy

#158 Post by Inferno »

The Labyrinth Beneath the Church of Saint Pentival, The Ashblood Colony, Gran March, Greyhawk
Day Thirty-seven. Night. Saturday, December 17th, 576 CY
Cold, overcast






Alone in the hellish labyrinth, Long Bo examines the symbol of the secret order lost to history. He believes a part of this wall is made from different material!

Suddenly, the frightful sounds of the amorphic horror intrude upon his concentration and he plunges headlong down the stairs, lest he be trapped!

Image

Shielding his torch as best he can, he lunges south from the bottom of the steps! The loathsome screams of the obscene thing echo from the eastern darkness, he knows not where!

Bo runs straight into another dead end! Severed heads impaled on spikes adorn the ceiling like ghastly stalactites!

Image


Actions?!


Map:
Image
One square = 10 feet. Lighter areas are visible, all else is from memory. Darker grey shapes on the floor are slime trails.





Meanwhile, somewhere above the grey druid in the fathomless catacombs, the rest of the doomed heroes stand motionless as the lid of the ancient treasure chest slowly rises of its own volition!

Ingrid and Jerome recite desperate prayers as Urdur closes the bone vessel and steps back.

The chest opens to reveal a cadaverous horror crawling out of it!

Image

Its necromantic bones must have been stacked beneath the accursed treasure! It can see the heroes and it screeches with the voice of death!


Actions?!


Map:
Image
One square = 10 feet. Lighter areas are visible, all else is from memory. Darker grey shapes on the floor are slime trails.





PC Status:
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 12", AC: 7, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 12", AC: 10, HP: 25/25, Spells: 5/5 1st lvl, 2/5 2nd lvl, 2/2 3rd lvl, Torch
Jerome, Human Paladin 3: Move: 12", AC: 10, HP: 20/20, Laying Hands: 0/1
Long Bo, Human Druid 5: Move: 12", AC: 9, HP: 38/38, Spells: 6/6 1st lvl, 4/4 2nd lvl, 1/2 3rd lvl, Torch
Telkis Brassfang, Gnome Fighter 4: Move: 12", AC: 6, HP: 29/34
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 7, HP: 11/11, Spells: 3/3 1st lvl, 2/2 2nd lvl

PC Magic:
Protection From Evil, 10' Radius (Jerome)
Find Traps (Ingrid): Duration: 42 rounds.
Silence, 15' Radius (Ingrid): Duration: 4 rounds, Target: pebble

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

ravenn4544
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Re: Chapter 29: Sacrament of Blasphemy

#159 Post by ravenn4544 »

Mouser stabs at the thing with his new found blade.

To Hit (20) [1d20]=8

OOC: if he happens to be behind the thing a bonus to backstab could help him hit.

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Re: Chapter 29: Sacrament of Blasphemy

#160 Post by SocraticLawyer »

Urdur throws a rock at the accursed skeleton.

Throw rock [1d20+3]=9+3=12
How do we know you're not a donkey-brained man?

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