The Labyrinth Beneath the Church of Saint Pentival, The Ashblood Colony, Gran March, Greyhawk
Day Thirty-seven. Night. Saturday, December 17th, 576 CY
Cold, overcast
Deep in the hellish catacombs, Ingrid utters divine orisons to Trithereon and shrouds a dungeon cell in silence! The focus of her prayer is a pebble that she tosses down to Telkis, pierced and bleeding at the bottom of a spiked-filled pit.
Telkis then examines the iron spikes that impaled him, and pries one free with his bare hands!
(treat as spear)
Ingrid stands up and the trap closes, plunging the gnome back into darkness. She leaves the dungeon cell and readies to seal it when Jerome confronts her. The paladin still does not forgive her unholy
desecration of the dead that has damned her immortal soul.
Mouser and Urdur untie the large bundle in the ancient chest and find it filled with many things. Weapons in scabbards, small boxes, cylindrical tubes, arrows in a quiver, and more! They throw Jerome the rope that had bound the secret treasure of the Knights of the March.
(Next round!)
Jerome enters the dungeon cell, pushes open the trap door and casts the rope down to Telkis. The paladin hauls the grievously wounded gnome up out of the killing shaft. Telkis still holds the spike and the enchanted pebble of silence!
Nearby, Mouser and Urdur close the treasure chest and slowly drag its immense bulk north as they feel their way through the darkness! Suddenly, they hear the ghastly shrieks of the sanity-shattering thing, echoing ahead of them!
Actions?!
Map:
One square = 10 feet. Green exclamation point = the direction the sound of the horror is coming from.
Lighter areas are visible, all else is from memory. Darker grey shapes on the floor are slime trails.
Behind the DM Screen:
PC Status:
Grey Mouser, Half-Elf Magic-User/Thief 3/4: Move: 12", AC: 7, HP: 19/19, Spells: 2/2 1st lvl, 1/1 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 12", AC: 10, HP: 25/25, Spells: 5/5 1st lvl, 2/5 2nd lvl, 2/2 3rd lvl,
Torch,
Deaf and Mute
Jerome, Human Paladin 3: Move: 12", AC: 10, HP: 20/20, Laying Hands: 1/1,
Deaf and Mute
Telkis Brassfang, Gnome Fighter 4: Move: 12", AC: 6, HP: 23/34,
Deaf and Mute
Urdur Shimmerstone, Gnome Illusionist 4: Move: 12", AC: 7, HP: 11/11, Spells: 3/3 1st lvl, 2/2 2nd lvl
PC Magic:
Player Resources: