Table #1: Warlocks & Warriors (TSR, 1977)
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Boris spurs his steed forward!
W&W Turn 8: [2d6] = 5
I’m reading: https://www.amazon.com/gp/aw/d/B018WPCI ... 8&qid=&sr=
There are some good ones here; some are hit or miss.
W&W Turn 8: [2d6] = 5
I’m reading: https://www.amazon.com/gp/aw/d/B018WPCI ... 8&qid=&sr=
There are some good ones here; some are hit or miss.
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Throll:
The warrior’s hope for a quick exit ends with a drop into a trap door!.
W&W T8 Throll, Lost Dungeon: [2d6] = 9
I’m rereading The Chronicles of Amber. Almost finished with Trumps of Doom.
The warrior’s hope for a quick exit ends with a drop into a trap door!.
W&W T8 Throll, Lost Dungeon: [2d6] = 9
I’m rereading The Chronicles of Amber. Almost finished with Trumps of Doom.
Last edited by Norjax on Tue Jan 19, 2021 11:22 pm, edited 1 time in total.
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Samson:
Blast an Elemental creature.
W&W turn 8 [2d6] = 5
Take this...
W&W Elemental battle [2d6] = 7
Blast an Elemental creature.
W&W turn 8 [2d6] = 5
Take this...
W&W Elemental battle [2d6] = 7
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
Lost Dungeon Exploration [2d6] = 3
Snake moves from the deep pit to the elementals lair...
Dueling [2d6] = 7
...and barely survives the encounter.
Not sure if that means I move out of the dungeon right away or not, but here is a roll if that is indeed the case.
WW8 [2d6] = 7
Running like a madman, SnakeEyes rushes due south down the central path, hoping to eventually find the Ancient Ruins.
I got a collection of the complete works from Lovecraft and Howard for Christmas, so that's what Ill be reading for the next 10 years or so.
Snake moves from the deep pit to the elementals lair...
Dueling [2d6] = 7
...and barely survives the encounter.
Not sure if that means I move out of the dungeon right away or not, but here is a roll if that is indeed the case.
WW8 [2d6] = 7
Running like a madman, SnakeEyes rushes due south down the central path, hoping to eventually find the Ancient Ruins.
I got a collection of the complete works from Lovecraft and Howard for Christmas, so that's what Ill be reading for the next 10 years or so.

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Re: Table #1: Warlocks & Warriors (TSR, 1977)
Turn 8 rolls are in:
DadsAngry #1 - LD 5, 7 defeats monster. Red Warlock Samson
Rex #2 - 6. Green Warrior Rex
Norjax #3 - LD 9 trap lose 2 turns. White Warrior Throll
Grog #4 - AR 4, 11. Blue Warrior Kothar
Mant #5 - 5 Yellow Warrior Boris the Brave
OgreMage #6 - LD 3,7 defeats monster. Black Warlock SnakeEyes
Samson/DA and SnakeEyes/OM battle their way out of the Lost Dungeon, and Kothar similarly in the Ancient Ruins! Throll/Norjax falls into a pit trap, loosing 2 turns.
Charts
The board at the end of Turn 8:

Turn 9
The quest continues for 2d6! Remember to state your directions if you have options.
Samson/DA and SnakeEyes/OM, your warlocks are exiting the Lost Dungeon so it is from there your roll movement will commence. OM you can use your pre-emptive roll 7, or formally roll again for Turn 9.
Kothar's horse can't wait to leave the Ancient Ruins WW T9 Kothar [2d6] = 12 Heading up the north (middle) trail.
I guess I shouldn't be surprised at the sword and sorcery reading matter of our group
I remember reading Zelazny and Lovecraft in high school and Howard in middle school. I occasionally dip into HPL and REH now and then. I actually tend to read more science fiction than fantasy these days. Among my fantasy favorites are M. Moorcock, RE Howard, D. Gemmel, F. Leiber, A. McCaffrey, O.S. Card, T. Brooks. I'm kind of stuck in the older period of SF/F literature, not having read too much contemporary works.
DadsAngry #1 - LD 5, 7 defeats monster. Red Warlock Samson
Rex #2 - 6. Green Warrior Rex
Norjax #3 - LD 9 trap lose 2 turns. White Warrior Throll
Grog #4 - AR 4, 11. Blue Warrior Kothar
Mant #5 - 5 Yellow Warrior Boris the Brave
OgreMage #6 - LD 3,7 defeats monster. Black Warlock SnakeEyes
Samson/DA and SnakeEyes/OM battle their way out of the Lost Dungeon, and Kothar similarly in the Ancient Ruins! Throll/Norjax falls into a pit trap, loosing 2 turns.
Charts
The board at the end of Turn 8:

Turn 9
The quest continues for 2d6! Remember to state your directions if you have options.
Samson/DA and SnakeEyes/OM, your warlocks are exiting the Lost Dungeon so it is from there your roll movement will commence. OM you can use your pre-emptive roll 7, or formally roll again for Turn 9.
Kothar's horse can't wait to leave the Ancient Ruins WW T9 Kothar [2d6] = 12 Heading up the north (middle) trail.
I guess I shouldn't be surprised at the sword and sorcery reading matter of our group

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Re: Table #1: Warlocks & Warriors (TSR, 1977)
I'll keep the 7 for this round.
Thanks!
Thanks!
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Samson:
Heads on the western path.
W&W turn 9 [2d6] = 5
Once their Samson cast his magical spell on Boris the Brave (move back two spaces and duel). "Come to me boy and bring the girl."
Turn 9 Duel [2d6] = 5
Heads on the western path.
W&W turn 9 [2d6] = 5
Once their Samson cast his magical spell on Boris the Brave (move back two spaces and duel). "Come to me boy and bring the girl."
Turn 9 Duel [2d6] = 5
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Boris the Brave:
”Boy!?” Boris bellows and brandishes his blade.
Turn 9 Duel: [2d6] = 7
Because we are on a starred square I don’t receive the +1 warrior bonus, correct?
”Boy!?” Boris bellows and brandishes his blade.
Turn 9 Duel: [2d6] = 7
Because we are on a starred square I don’t receive the +1 warrior bonus, correct?
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
As we await Throll's roll, here is a cover from game designer Gardner Fox's novel featuring Kothar:


Re: Table #1: Warlocks & Warriors (TSR, 1977)
I really dig the artwork of the old pulp paperbacks. I’m not a fan of the modern flashy style of most fantasy art.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
Turn 9 Continued
Throll/Norjax is trapped for 2 turns in the Lost Dungeon, so no roll is needed.
Warrior and warlock clash for the hand of Princess Penelope! With illustrious alliteration that would make Stan Lee proud, Boris defeats Samson. I realize that Boris/Mant rolled for his duel, but not turn 9 movement. Though Samson used his magic spell to transport Boris to the warlock’s space, once the duel is resolved Boris still gets his move.
Boris won the duel and can move Samson back or forward one space, and Boris himself one space opposite. Keep in mind an arrow space means you move 2 spaces forward. After this victory movement, Boris’ normal Turn 9 movement would occur. Here is a picture of where the two are prior to you making the victory move decision:

After these rolls are in, I’ll summarize the whole of Turn 9.
Throll/Norjax is trapped for 2 turns in the Lost Dungeon, so no roll is needed.
Warrior and warlock clash for the hand of Princess Penelope! With illustrious alliteration that would make Stan Lee proud, Boris defeats Samson. I realize that Boris/Mant rolled for his duel, but not turn 9 movement. Though Samson used his magic spell to transport Boris to the warlock’s space, once the duel is resolved Boris still gets his move.
Boris won the duel and can move Samson back or forward one space, and Boris himself one space opposite. Keep in mind an arrow space means you move 2 spaces forward. After this victory movement, Boris’ normal Turn 9 movement would occur. Here is a picture of where the two are prior to you making the victory move decision:

After these rolls are in, I’ll summarize the whole of Turn 9.
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Hey Grog,
If I choose to move Samson forward, he will land on the arrow which will make him move two forward to land on another arrow. Will this sequence lead him into the Dismal Swamp to lose a turn? Slippery slope indeed...
If I choose to move Samson forward, he will land on the arrow which will make him move two forward to land on another arrow. Will this sequence lead him into the Dismal Swamp to lose a turn? Slippery slope indeed...

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Re: Table #1: Warlocks & Warriors (TSR, 1977)
Aye that it will.
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Boris shoves the wicked warlock forward, clasps fair Penelope about the waist, and presses southward toward the Ancient Ruins.
W&W Turn 9: [2d6] = 5
W&W Turn 9: [2d6] = 5
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Samson
"Nooooooooooooooooooo"
"Nooooooooooooooooooo"
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
Turn 9 rolls are in:
DadsAngry #1 - 5, 5 duel. Red Warlock Samson
Rex #2 - 4. Green Warrior Rex
Norjax #3 - Lost turn. White Warrior Throll
Grog #4 - 12. Blue Warrior Kothar
Mant #5 - 5, 7 duel. Yellow Warrior Boris the Brave
OgreMage #6 - 7. Black Warlock SnakeEyes
The warlock Samson finds himself lost in the dismal swamp after his defeat by Boris. How do those brawny barbarians keeps beating wizards?
Kothar passes through the dismal swamp, unknowingly close to Samson and Boris and princess Penelope. SnakeEyes travels south on the trail to the Ancient Ruins, while Rex journeys north to the Lost Dungeon. The very place in which Throll attempts to escape the trap.
The board at end Turn 9:

A broader view of the board:
What’s in the swamp?
Turn 10
With the exception of Samson and Throll, heroes roll 2d6. State your direction if you have choices.
Kothar’s horse slows after the slog through the swamp. WW T10 Kothar [2d6] = 5
DadsAngry #1 - 5, 5 duel. Red Warlock Samson
Rex #2 - 4. Green Warrior Rex
Norjax #3 - Lost turn. White Warrior Throll
Grog #4 - 12. Blue Warrior Kothar
Mant #5 - 5, 7 duel. Yellow Warrior Boris the Brave
OgreMage #6 - 7. Black Warlock SnakeEyes
The warlock Samson finds himself lost in the dismal swamp after his defeat by Boris. How do those brawny barbarians keeps beating wizards?
Kothar passes through the dismal swamp, unknowingly close to Samson and Boris and princess Penelope. SnakeEyes travels south on the trail to the Ancient Ruins, while Rex journeys north to the Lost Dungeon. The very place in which Throll attempts to escape the trap.
The board at end Turn 9:

A broader view of the board:
Turn 10
With the exception of Samson and Throll, heroes roll 2d6. State your direction if you have choices.
Kothar’s horse slows after the slog through the swamp. WW T10 Kothar [2d6] = 5