OOC Game Discussion

Marullus
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AleBelly
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Re: OOC Game Discussion

#61 Post by AleBelly »

How many days of rations are we thinking a side of beef equates to?
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greyarea
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Re: OOC Game Discussion

#62 Post by greyarea »

One unless you can dry it :wink:
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Samwell Turleton
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Re: OOC Game Discussion

#63 Post by Samwell Turleton »

I think I have all the character sheets up to date in the Level 1 thread.

Olivia wasn't previously posted in the character sheets but would be tagging along in the 2a thread. Should I only focus on two of the characters from this point forward?

Could someone point me in the direction of how the rations and travel work. I am seeing the Chapter 6 Quests & Journeys descriptions but not sure if I am missing somewhere where the rations is more clearly defined.

Thank you!
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AleBelly
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Re: OOC Game Discussion

#64 Post by AleBelly »

Samwell Turleton wrote: Fri Jul 24, 2020 6:07 pm Hannu Survage

"And I am willing to share this", Hannu says as he searches his waistband which fruitfully produces a piece of moist chalk. Hannu holds it forward pinched between thumb and index finger and guffaws.
:lol:
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Marullus
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Re: OOC Game Discussion

#65 Post by Marullus »

Handy tables:
https://purplesorcerer.com/0_charts.pdf
http://www.goodman-games.com/downloads/ ... 060811.pdf

Handling Barter

Everyone started with both a Trade Good and an Heirloom. You can choose at this stage to barter them for something you need in a more pressing way, or keep them for continued roleplay/sentimental value.

I will accept any reasonable trade based on the intrinsic value of an item as valid. If you think you're pushing your luck on what's reasonable, add a DC 15 1d20 Luck or Personality roll.

You also all have at least some copper coins. They spend normally.

Rations cost 5cp per day. Since food is at an immediate premium, you can barter with rations (to give away or acquire) at 1sp per day (or 1sp per pound).

A side of beef, fully butchered, has 200lbs of beef. With current inflated rates, that means it is worth 200sp, or 20gp. Rikke could trade the side of beef for a longsword fine, normally. In current conditions, she could trade for a sword and shield, the meat taken by a family that needs to eat more pressingly.

The well-preserved rations stolen from the guard barracks will be worth 2sp per day (Hild, Olivia, and Piers have 40sp for their full backpack of 20 days).

You should be interacting and roleplaying together, hopefully finding reasons to gel as a group. Cooperating and combining gear and barter-trade is a good idea!
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Re: OOC Game Discussion

#66 Post by Marullus »

Insipiration
I'm going to steal the Inspiration feature from D&D 5e and apply it here. It gives me a way to reward depth in character development and roleplay.

I will tag the bottom of posts with "+1 Inspiration: Character" as we go. You can hold 1 inspiration at a time (and you keep track of it on your sheet). You can spend it to get a reroll once, when you choose.
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Re: OOC Game Discussion

#67 Post by Marullus »

Thanks to Greyarea for reminding me that this is in the DCC Lankhmar expansion.
Fleeting Luck.jpg
Fleeting Luck.jpg (773.38 KiB) Viewed 1871 times
I see this as having some plusses and minuses; foremost it is a LOT more player-side accounting for you to keep track of. It lets you accrue more of it, but also lose it. It also adds +1 to rolls instead of rerolling.

I will open it for discussion/vote. If you like the fiddly-bits of Fleeting Luck I can use it to reward good roleplay instead of a binary Inspiration toggle.

Thoughts?
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Re: OOC Game Discussion

#68 Post by Samwell Turleton »

I like the idea of cumulative +1’s as a mechanic. It feels more subtle compared to a re-roll which I personally think is too impactful.
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Re: OOC Game Discussion

#69 Post by AleBelly »

Hi - I like crunchy games, but I'll cast a vote against this. I don't have a strong objection, but my reasons are:

More to keep track of, some players will and some won't track it, I suspect this will be more administrative overhead from Marullus.

I worry about lobbying for luck points. I ran a game for awhile here that gave supplemental xp since PbP is a slow pace, but the supplemental play was based in part on roleplaying. I got lobbied for xp, and it was annoying to deal with.
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Re: OOC Game Discussion

#70 Post by AleBelly »

A question about magic: Do mercurial effects take place even if the spell fails? I assumed they did, but realized this could go either way (and I see from forums that judges go both ways on this).
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Re: OOC Game Discussion

#71 Post by Samwell Turleton »

I agree with those points - it feels like the fleeting luck is tonally consistent with DCC but I think ease of play is probably better.
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Re: OOC Game Discussion

#72 Post by Marullus »

If precedent is mixed, I am much more in favor of it only affecting success. We already have cases where the mercurial effect is better than the spell itself, and it seems wrong for that to be automatic.
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Re: OOC Game Discussion

#73 Post by Alethan »

Hey, all. Apologies for my absence as of late. I thought I would be able to make the time for some relaxed gaming and I was very wrong; it's not something I'm able to do, at all. :\

So I need to bow out of the game, Marullus. Many apologies for that. But feel free to use my character as a replacement if someone biffs it and needs a new character to play.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
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Re: OOC Game Discussion

#74 Post by Marullus »

So sorry to hear that, Alethan. Keep in touch and come back when life is better. We can keep your seat warm. :)
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Re: OOC Game Discussion

#75 Post by Marullus »

I went ahead and moved both groups forward. Sorry for the delay - we were out of town this week and I didn't have my laptop.

Normally, I will wait for clear action statements to move you forward. For the Krossvik group, you had a lot of dialog, but it is unclear who is doing what specific action. I made some assumptions and am letting you clarify from here.

I will normally move forward when there's an action. If there's confusion or things are lagging, please bump me. I might be missing the point or a confusion. :)
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Re: OOC Game Discussion

#76 Post by Samwell Turleton »

Alethan - I hope to have some more opportunities to share in these games with you in the future!

It has been fun!
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Re: OOC Game Discussion

#77 Post by Samwell Turleton »

Marullus - I started summarizing characters here but see that you made space for it with your recent posts.
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Re: OOC Game Discussion

#78 Post by Samwell Turleton »

Faanku - I am sorry I keep missing the Myantha prompt, I will make a note to respond to it.

*Edit: I looked back and see that I did - sorry for my confusion.
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Re: OOC Game Discussion

#79 Post by Samwell Turleton »

Is it too early to reminisce about the stories that have come out of this campaign so far?

I have really enjoyed it. I was pleasantly surprised to discover details I had forgotten going back into the Chapter 1 threads.
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Re: OOC Game Discussion

#80 Post by Marullus »

Never too early. :)

Also, that makes me very happy. That's what I strive for!
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