Session 1: Vanderlandt
- Darklin2
- Ranger Lord
- Posts: 2489
- Joined: Mon Sep 30, 2019 4:15 pm
- Location: Mountains of North Carolina
- Contact:
Re: Session 1: Vanderlandt
Loran
Sounds like a good idea, Tharmyr. I will follow the others in case they need magic support. But I think it would be a good idea to investigate this big one (#5) first and make sure we have a safe rally point before we go pokeing around. Get all the new found gear stashed away in it some place and then explore the rest.
Sounds like a good idea, Tharmyr. I will follow the others in case they need magic support. But I think it would be a good idea to investigate this big one (#5) first and make sure we have a safe rally point before we go pokeing around. Get all the new found gear stashed away in it some place and then explore the rest.
All things are possible through Magic.
Re: Session 1: Vanderlandt
Log Cabin-Syle Building
Gathering up the tents and all the recovered possessions, the group turns its attention towards the section of the settlement inside the incomplete palisade wall. A large, log cabin–style structure with a thatched pitched roof and three gables in the southern corner of the area draws your interest first (5).
Approaching from the west, there are no entrances visible, but the western wall has a pair of open, uncovered windows that, from a distance only reveal a dark interior.
A quick glance at the L-shaped building to the left (4) reveals that it is constructed from mud bricks with a wooden frame. From your position at the log cabin-style building, a single, open window on the southern wall has a canvas curtain hung across the opening blocking visibility into it.
---
Okay, we're going to get things moving again. There is still a lot in the 'Chartered accountancy' post that is unaccounted for. That's fine, but be aware that your character will only have access to items found on your character sheet -- if something isn't on your sheet, you don't have it.
Actions?
P.S. Chartered accountancy
---
Date: 1 Martius 989
Time: 16:18
Daily Forecast Spells in Effect
Marching Order
Scout
Gathering up the tents and all the recovered possessions, the group turns its attention towards the section of the settlement inside the incomplete palisade wall. A large, log cabin–style structure with a thatched pitched roof and three gables in the southern corner of the area draws your interest first (5).
Approaching from the west, there are no entrances visible, but the western wall has a pair of open, uncovered windows that, from a distance only reveal a dark interior.
A quick glance at the L-shaped building to the left (4) reveals that it is constructed from mud bricks with a wooden frame. From your position at the log cabin-style building, a single, open window on the southern wall has a canvas curtain hung across the opening blocking visibility into it.
---
Okay, we're going to get things moving again. There is still a lot in the 'Chartered accountancy' post that is unaccounted for. That's fine, but be aware that your character will only have access to items found on your character sheet -- if something isn't on your sheet, you don't have it.
Actions?
P.S. Chartered accountancy
---
Date: 1 Martius 989
Time: 16:18
Daily Forecast
- Sunrise: 7:47
- Sunset: 19:13
- Temperature: 81°
- High: 84°
- Low: 77°
- Weather Conditions
- Wind: Breezy
- Precipitation: None
- Humidity: Low
- Visibility: Clear
- None
- Tharmyr: Exhaustion 1
- None
- Rex as Kari | Female | Neutral Good | Half-Orc | Fighter (1) | HD: 1 (1d10) | HP: 13 | AC: 16 | SP: 30' | Initiative: +2 | Darkvision: Yes | Inspiration: No
- Monsieur Rose as Rocco | Male | Chaotic Neutral | Variant Human | Bard (1) | HD: 1 (1d8) | HP: 10 | AC: 14 | SP: 30' | Initiative: +3 | Darkvision: No | Inspiration: No
- kalstone as Wyreth | Male | Chaotic Good | Half-Elf | Druid (1) | HD: 1 (1d8) | HP: 11 | AC: 11 | SP: 30' | Initiative: +1 | Darkvision: Yes | Inspiration: No
- Darklin2 as Loran | Female | Chaotic Good | High Elf | Wizard (1) | HD: 1 (1d6) | HP: 7 | AC: 13 | SP: 30' | Initiative: +3 | Darkvision: Yes | Inspiration: No
- Enoch as Qilynn | Male | Chaotic Neutral | Half-Elf | Paladin (1) | HD: 1 (1d10) | HP: 13 | AC: 17 | SP: 30' | Initiative: +4 | Darkvision: Yes | Inspiration: No
- Marullus as Tharmyr | Male | Neutral | Rock Gnome | Storm Sorcerer (1) | HD: 1 (1d6) | HP: 5 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
Marching Order
Scout
- T.B.D.
- Qilynn
Rocco
Loran
Tharmyr
Wyreth
Kari
- Rocco | Qilynn
Loran | Tharmyr
Wyreth | Kari
- Watch: Armored
- Sleep: No medium or heavy armor unless specifically declared.
- First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
- None.
-- Games --
- DM: In Development
Re: Session 1: Vanderlandt
Tharmyr will take:
The curious cooking utensil
A whetstone
A potion of healing (or two, if agreed)
A tent
Tharmyr helps clean up all the gear, sending things to March themselves out of the collapsed tents and fold themselves neatly into the chests for carrying. He does pick up one of the small pup tents ("Won't do to be uncomfortable!") a whetstone, a potion or two ("Well, a small fellow like me is more use helping you all on your feet as we go."), and of course, the curious dining utensil "Oh! Oh my! This is magnificent indeed! I simply must study this design further. How clever! I MUST know who developed it...")
As the group approaches the cabin, the exhausted old gnome whispers to the breeze, which tugs the window shutters open and latches them that way. "Anyone... Well, taller, that wants to peek in?"
The curious cooking utensil
A whetstone
A potion of healing (or two, if agreed)
A tent
Tharmyr helps clean up all the gear, sending things to March themselves out of the collapsed tents and fold themselves neatly into the chests for carrying. He does pick up one of the small pup tents ("Won't do to be uncomfortable!") a whetstone, a potion or two ("Well, a small fellow like me is more use helping you all on your feet as we go."), and of course, the curious dining utensil "Oh! Oh my! This is magnificent indeed! I simply must study this design further. How clever! I MUST know who developed it...")
As the group approaches the cabin, the exhausted old gnome whispers to the breeze, which tugs the window shutters open and latches them that way. "Anyone... Well, taller, that wants to peek in?"
- Monsieur Rose
- Rider of Rohan
- Posts: 6608
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Session 1: Vanderlandt
Rocco
Rocco helps drag and carry the chests over to the log cabin. He too peeks inside (5) to get a glimpse of the interior. He does so by going up to the wall next to the open window and then peeking his head around.
If Needed: [1d20] = 8
Rocco helps drag and carry the chests over to the log cabin. He too peeks inside (5) to get a glimpse of the interior. He does so by going up to the wall next to the open window and then peeking his head around.
If Needed: [1d20] = 8
Re: Session 1: Vanderlandt
Chapel
While everyone takes part in helping to move the unclaimed gear from the tents to the log cabin-like building (5), Kari and Rocco peer into the opened windows on the western wall once the group arrives.
The pair report that the interior of this building suggests a modest place of worship -- not quite a temple, but more than a mere shrine. Centered on the interior of the western wall, just between the two onlookers, rests a table that appears to serve as an altar, draped in a white but dusty cloth. Just behind this makeshift altar is a large wooden carving of a humanoid figure with a stag’s head; and looking up, the pair spots what appears to be the ends of an ornately carved longbow that hangs on the wall above the altar.
Two rows of benches face the altar, although some have been knocked over, and two piles of ashes are visible in the aisle between them.
Scattered throughout the room are assorted objects related to public worship, such as a chalice and a ceremonial rod.
To the left, against the north wall, is a smaller shrine.
To the right, along the southern wall, a three foot tall wooden statue that depicts a male half-human and half-avian creature leans precariously. One of the carved wing on the statue is partially broken and dangles loosely from its side.
The sole entrance to the structure is on the opposite side on the east side of the building and is bereft of a door, and appears to open to a small porch and be covered by a gable.
---
Actions?
P.S. Chartered accountancy
---
Date: 1 Martius 989
Time: 16:24
Daily Forecast Spells in Effect
Marching Order
Scout
While everyone takes part in helping to move the unclaimed gear from the tents to the log cabin-like building (5), Kari and Rocco peer into the opened windows on the western wall once the group arrives.
The pair report that the interior of this building suggests a modest place of worship -- not quite a temple, but more than a mere shrine. Centered on the interior of the western wall, just between the two onlookers, rests a table that appears to serve as an altar, draped in a white but dusty cloth. Just behind this makeshift altar is a large wooden carving of a humanoid figure with a stag’s head; and looking up, the pair spots what appears to be the ends of an ornately carved longbow that hangs on the wall above the altar.
Two rows of benches face the altar, although some have been knocked over, and two piles of ashes are visible in the aisle between them.
Scattered throughout the room are assorted objects related to public worship, such as a chalice and a ceremonial rod.
To the left, against the north wall, is a smaller shrine.
To the right, along the southern wall, a three foot tall wooden statue that depicts a male half-human and half-avian creature leans precariously. One of the carved wing on the statue is partially broken and dangles loosely from its side.
The sole entrance to the structure is on the opposite side on the east side of the building and is bereft of a door, and appears to open to a small porch and be covered by a gable.
---
Actions?
P.S. Chartered accountancy
---
Date: 1 Martius 989
Time: 16:24
Daily Forecast
- Sunrise: 7:47
- Sunset: 19:13
- Temperature: 81°
- High: 84°
- Low: 77°
- Weather Conditions
- Wind: Breezy
- Precipitation: None
- Humidity: Low
- Visibility: Clear
- None
- Tharmyr: Exhaustion 1
- None
- Rex as Kari | Female | Neutral Good | Half-Orc | Fighter (1) | HD: 1 (1d10) | HP: 13 | AC: 16 | SP: 30' | Initiative: +2 | Darkvision: Yes | Inspiration: No
- Monsieur Rose as Rocco | Male | Chaotic Neutral | Variant Human | Bard (1) | HD: 1 (1d8) | HP: 10 | AC: 14 | SP: 30' | Initiative: +3 | Darkvision: No | Inspiration: No
- kalstone as Wyreth | Male | Chaotic Good | Half-Elf | Druid (1) | HD: 1 (1d8) | HP: 11 | AC: 11 | SP: 30' | Initiative: +1 | Darkvision: Yes | Inspiration: No
- Darklin2 as Loran | Female | Chaotic Good | High Elf | Wizard (1) | HD: 1 (1d6) | HP: 7 | AC: 13 | SP: 30' | Initiative: +3 | Darkvision: Yes | Inspiration: No
- Enoch as Qilynn | Male | Chaotic Neutral | Half-Elf | Paladin (1) | HD: 1 (1d10) | HP: 13 | AC: 17 | SP: 30' | Initiative: +4 | Darkvision: Yes | Inspiration: No
- Marullus as Tharmyr | Male | Neutral | Rock Gnome | Storm Sorcerer (1) | HD: 1 (1d6) | HP: 5 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
Marching Order
Scout
- T.B.D.
- Qilynn
Rocco
Loran
Tharmyr
Wyreth
Kari
- Rocco | Qilynn
Loran | Tharmyr
Wyreth | Kari
- Watch: Armored
- Sleep: No medium or heavy armor unless specifically declared.
- First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
- None.
-- Games --
- DM: In Development
Re: Session 1: Vanderlandt
Wyreth can't recall a specific name, but suspects it may have been made to a diety of the hunt.
-- Games --
- DM: In Development
Re: Session 1: Vanderlandt
Kari
Kari works her way around the outside and then enters the building through the main entrance. She is not looking to desecrate or steal anything, more for clues. She will pay particular attention to the broken statue.
Does she know anything about the deities being worshiped here?
Religion [1d20] = 6
Looking everything over for clues.
Investigation [1d20] = 19
As needed roll [1d20] = 8
Kari works her way around the outside and then enters the building through the main entrance. She is not looking to desecrate or steal anything, more for clues. She will pay particular attention to the broken statue.
Does she know anything about the deities being worshiped here?
Religion [1d20] = 6
Looking everything over for clues.
Investigation [1d20] = 19
As needed roll [1d20] = 8
Re: Session 1: Vanderlandt
Tharmyr scurries along behind Kari and the others, taking a deepe breath when he enters and sees the primary diefic statue.
"Dear. God." He gasps aloud.
Religion [1d20+5] = 2+5 = 7[1d20+5] = 6+5 = 11
"I mean, Deer God, quite literally," he says, composing himself. "Antlers and everything." He draws no conclusions right now, being too exhausted to really delve into these juicy clues but straining to do so anyway. He tries to recall what sects came from the mainland with the settlers and if these represent imported faiths or something... awoken locally.
"Perhaps we set the night in the other building, rather than the shrine? I'll happily start cooking dinner either way," he asks, looking to Rocco and Loran for leadership decisions.
As needed [1d20] = 3[1d20] = 20
"Dear. God." He gasps aloud.
Religion [1d20+5] = 2+5 = 7[1d20+5] = 6+5 = 11
"I mean, Deer God, quite literally," he says, composing himself. "Antlers and everything." He draws no conclusions right now, being too exhausted to really delve into these juicy clues but straining to do so anyway. He tries to recall what sects came from the mainland with the settlers and if these represent imported faiths or something... awoken locally.
"Perhaps we set the night in the other building, rather than the shrine? I'll happily start cooking dinner either way," he asks, looking to Rocco and Loran for leadership decisions.
As needed [1d20] = 3[1d20] = 20
- Monsieur Rose
- Rider of Rohan
- Posts: 6608
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Session 1: Vanderlandt
Rocco
As they enter the obviously religious building, Rocco shivers slightly. "Yeah. I'm not a fan of all this. I know this was supposed to be a initial settlement, but this is a bit more uncivilized than I expected." He strokes his chin and thinks for a moment. "Although, it could explain where everyone is. Their devotion to the nature gods caused them to break with the civilized structure of the town, forcing them to go live in caves or trees."
He looks around, eyes drawn to the various objects of value in the building. "That longbow up there looks pretty nice."
Religion check: [1d20] = 5
If Needed: [1d20] = 4
The eerie air of the building obviously disturbs Rocco. He nods at Tharmyr's words. "Agreed. Let's find another building to make camp in. I suggest that mud brick one just north of here."
As they enter the obviously religious building, Rocco shivers slightly. "Yeah. I'm not a fan of all this. I know this was supposed to be a initial settlement, but this is a bit more uncivilized than I expected." He strokes his chin and thinks for a moment. "Although, it could explain where everyone is. Their devotion to the nature gods caused them to break with the civilized structure of the town, forcing them to go live in caves or trees."
He looks around, eyes drawn to the various objects of value in the building. "That longbow up there looks pretty nice."
Religion check: [1d20] = 5
If Needed: [1d20] = 4
The eerie air of the building obviously disturbs Rocco. He nods at Tharmyr's words. "Agreed. Let's find another building to make camp in. I suggest that mud brick one just north of here."
- Darklin2
- Ranger Lord
- Posts: 2489
- Joined: Mon Sep 30, 2019 4:15 pm
- Location: Mountains of North Carolina
- Contact:
Re: Session 1: Vanderlandt
Loran
I will come back and try to detect magic on that Long Bow before we settle for the night. If it is magical we are definatly taking it with us. Leaving it here only arms our enemies.
Yes, Let's take a look at the other buildings before it gets dark. We don't want to sleep next to a Goblin Brothel.
She eyes the Long bow and smiles.
I will come back and try to detect magic on that Long Bow before we settle for the night. If it is magical we are definatly taking it with us. Leaving it here only arms our enemies.
Yes, Let's take a look at the other buildings before it gets dark. We don't want to sleep next to a Goblin Brothel.
She eyes the Long bow and smiles.
All things are possible through Magic.
Re: Session 1: Vanderlandt
Chapel
Kari is the first to reach the entrance to the building, and halts everyone before breaking the threshold after the half-orc spots a faint trail of dried blood leading from the front entrance to the altar -- or more likely in the reverse direction. The trail disappears beyond the door, on the outside, likely washed away by the weather. A closer inspection of this front entrance on the inside suggests no one or nothing has entered this place in the last few weeks, or possibly a month. Until now, with your entrance.
Once inside, Kari examines the broken statue and has no guess as to which deity or deities are being worshipped in this room. Nor does Tharmyr, or Rocco.
"I know this was supposed to be a initial settlement, but this is a bit more uncivilized than I expected," Rocco says, stroking his chin. "Although, it could explain where everyone is. Their devotion to the nature gods caused them to break with the civilized structure of the town, forcing them to go live in caves or trees."
As everyone else is focused on the statue, Loran begins the ritual of casting 'Detect Magic' on the displayed longbow, which radiates a faint aura from where it's hung.
---
Actions?
P.S. Chartered accountancy
---
Date: 1 Martius 989
Time: 16:34
Daily Forecast Spells in Effect
Marching Order
Scout
Kari is the first to reach the entrance to the building, and halts everyone before breaking the threshold after the half-orc spots a faint trail of dried blood leading from the front entrance to the altar -- or more likely in the reverse direction. The trail disappears beyond the door, on the outside, likely washed away by the weather. A closer inspection of this front entrance on the inside suggests no one or nothing has entered this place in the last few weeks, or possibly a month. Until now, with your entrance.
Once inside, Kari examines the broken statue and has no guess as to which deity or deities are being worshipped in this room. Nor does Tharmyr, or Rocco.
"I know this was supposed to be a initial settlement, but this is a bit more uncivilized than I expected," Rocco says, stroking his chin. "Although, it could explain where everyone is. Their devotion to the nature gods caused them to break with the civilized structure of the town, forcing them to go live in caves or trees."
As everyone else is focused on the statue, Loran begins the ritual of casting 'Detect Magic' on the displayed longbow, which radiates a faint aura from where it's hung.
---
Actions?
P.S. Chartered accountancy
---
Date: 1 Martius 989
Time: 16:34
Daily Forecast
- Sunrise: 7:47
- Sunset: 19:13
- Temperature: 81°
- High: 84°
- Low: 77°
- Weather Conditions
- Wind: Breezy
- Precipitation: None
- Humidity: Low
- Visibility: Clear
- None
- Tharmyr: Exhaustion 1
- None
- Rex as Kari | Female | Neutral Good | Half-Orc | Fighter (1) | HD: 1 (1d10) | HP: 13 | AC: 16 | SP: 30' | Initiative: +2 | Darkvision: Yes | Inspiration: No
- Monsieur Rose as Rocco | Male | Chaotic Neutral | Variant Human | Bard (1) | HD: 1 (1d8) | HP: 10 | AC: 14 | SP: 30' | Initiative: +3 | Darkvision: No | Inspiration: No
- kalstone as Wyreth | Male | Chaotic Good | Half-Elf | Druid (1) | HD: 1 (1d8) | HP: 11 | AC: 11 | SP: 30' | Initiative: +1 | Darkvision: Yes | Inspiration: No
- Darklin2 as Loran | Female | Chaotic Good | High Elf | Wizard (1) | HD: 1 (1d6) | HP: 7 | AC: 13 | SP: 30' | Initiative: +3 | Darkvision: Yes | Inspiration: No
- Enoch as Qilynn | Male | Chaotic Neutral | Half-Elf | Paladin (1) | HD: 1 (1d10) | HP: 13 | AC: 17 | SP: 30' | Initiative: +4 | Darkvision: Yes | Inspiration: No
- Marullus as Tharmyr | Male | Neutral | Rock Gnome | Storm Sorcerer (1) | HD: 1 (1d6) | HP: 5 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
Marching Order
Scout
- T.B.D.
- Qilynn
Rocco
Loran
Tharmyr
Wyreth
Kari
- Rocco | Qilynn
Loran | Tharmyr
Wyreth | Kari
- Watch: Armored
- Sleep: No medium or heavy armor unless specifically declared.
- First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
- None.
-- Games --
- DM: In Development
Re: Session 1: Vanderlandt
Kari
"Something important happened here for sure. Can anyone tell anything from the blood?"
As needed roll [1d20] = 5
"Something important happened here for sure. Can anyone tell anything from the blood?"
As needed roll [1d20] = 5
Re: Session 1: Vanderlandt
Wyreth
Wyreth looks at the blood to see if he tell if it is humanoid or animal.
As Needed: [1d20] = 3
Wyreth looks at the blood to see if he tell if it is humanoid or animal.
As Needed: [1d20] = 3
Re: Session 1: Vanderlandt
Tharmyr sighs heavily, resigning himself to not getting rest, not just yet. His rubs his eyes. His excitement at a religious mystery pushes through his inability to focus upon it.
The gnome pitter-patters across the floor to the religious objects lying in the isle, as they excite his gnomish curiosity foremost. He bends over and examines each of them, then rotates each with the strange fork-knife so as to not touch them directly.
Examination of objects... [1d20+7] = 11+7 = 18[1d20+7] = 20+7 = 27 Just because [1d20] = 6[1d20] = 16
"Curious, their adopting of unknown diety so soon upon arriving here at the center of the ancient continent... Perhaps these are relics of the old? Or carved new from inspired vision of those who slumber? This is, yes, yes, yes..." he patters to himself.
He also examines the orientation of the two piles of ash to the objects. Perhaps they are from the previous beings invested with them? Do the ash piles look to be from burnt wood or coal, or incinerated people? Big people, little people? "Always with the burning by holy fire... Gods. So curious. Lose so many followers that way," he mutters.
Piles of ash (Arcane)... [1d20+5] = 20+5 = 25[1d20+5] = 15+5 = 20
The gnome pitter-patters across the floor to the religious objects lying in the isle, as they excite his gnomish curiosity foremost. He bends over and examines each of them, then rotates each with the strange fork-knife so as to not touch them directly.
Examination of objects... [1d20+7] = 11+7 = 18[1d20+7] = 20+7 = 27 Just because [1d20] = 6[1d20] = 16
"Curious, their adopting of unknown diety so soon upon arriving here at the center of the ancient continent... Perhaps these are relics of the old? Or carved new from inspired vision of those who slumber? This is, yes, yes, yes..." he patters to himself.
He also examines the orientation of the two piles of ash to the objects. Perhaps they are from the previous beings invested with them? Do the ash piles look to be from burnt wood or coal, or incinerated people? Big people, little people? "Always with the burning by holy fire... Gods. So curious. Lose so many followers that way," he mutters.
Piles of ash (Arcane)... [1d20+5] = 20+5 = 25[1d20+5] = 15+5 = 20
- Darklin2
- Ranger Lord
- Posts: 2489
- Joined: Mon Sep 30, 2019 4:15 pm
- Location: Mountains of North Carolina
- Contact:
Re: Session 1: Vanderlandt
Loran
As I see the Long Bow Glow (or the attach points, not sure which) I slowly turn around in a circle looking for anything else that may light a glow. Paying close attention to the alter and the areas around it along with any candles or books laying around.
Thinking: What the hell is some dumbass backwoods Moron doing mounting a Long Bow to the wall when they should be using it to hunt for food and defend their village.
[1d20] = 9 Just Because
As I see the Long Bow Glow (or the attach points, not sure which) I slowly turn around in a circle looking for anything else that may light a glow. Paying close attention to the alter and the areas around it along with any candles or books laying around.
Thinking: What the hell is some dumbass backwoods Moron doing mounting a Long Bow to the wall when they should be using it to hunt for food and defend their village.
[1d20] = 9 Just Because
All things are possible through Magic.
- Monsieur Rose
- Rider of Rohan
- Posts: 6608
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Session 1: Vanderlandt
Rocco
As Loran confirms his suspicions, he calls out to her. "Hey. Take a look at this shirt and that knife thing Tharmyr has." Rocco pulls out the floral shirt that was found in the tent.
He notices the blood trail and comments. "A sacrifice? Probably not enough blood. Or maybe a small woodland creature. Hmmm."
"This place is just causing more questions. Let's hurry up and find a non-creepy place to hole up in."
As Loran confirms his suspicions, he calls out to her. "Hey. Take a look at this shirt and that knife thing Tharmyr has." Rocco pulls out the floral shirt that was found in the tent.
He notices the blood trail and comments. "A sacrifice? Probably not enough blood. Or maybe a small woodland creature. Hmmm."
"This place is just causing more questions. Let's hurry up and find a non-creepy place to hole up in."
- Darklin2
- Ranger Lord
- Posts: 2489
- Joined: Mon Sep 30, 2019 4:15 pm
- Location: Mountains of North Carolina
- Contact:
Re: Session 1: Vanderlandt
Loran
Loran swings around and looks at her companions to see if anything they have gathered is magical.
Just for Fun:
She tells him the Spork is magical. It will make you fat if you use it to much.
Loran swings around and looks at her companions to see if anything they have gathered is magical.
Just for Fun:
She tells him the Spork is magical. It will make you fat if you use it to much.
All things are possible through Magic.