Chapter 1a: From the Dwarfworks

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AleBelly
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Re: Chapter 1a: From the Dwarfworks

#101 Post by AleBelly »

What is the dragon doing...still flying towards the group?
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Re: Chapter 1a: From the Dwarfworks

#102 Post by Faanku »

"Laughing" Pegg, the Gongfarmer

Pegg lunges for the kobold as it attempts to flee.
[1d20+1] = 9+1 = 10[1d4+1] = 2+1 = 3
If it hits I'd like to grab a hold of it if that's an option.
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Re: Chapter 1a: From the Dwarfworks

#103 Post by Marullus »

AleBelly wrote:What is the dragon doing...still flying towards the group?
Yes it is currently coming your way, still 2-3 rounds away.
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Re: Chapter 1a: From the Dwarfworks

#104 Post by Marullus »

Characters:
  • AleBelly: Odlo
  • Alethan: Thorhall
  • Faanku: "Laughing" Pegg
  • greyarea: Casper
  • Samwell Turleton: Hannu Survage (3 / 4)
  • AleBelly: Tyv
  • Faanku: Falnan Rosleigh
  • greyarea: Pox
  • Samwell Turleton: Magna Jonsdottir
  • ybn1197: Brocard Bottomhill
Casper, startled by the lizard with the embedded longsword in its shoulder, wiffs with his hammer, but draws it out of position to aid the others. Hannu wedges it's mouth wide open with his pitchfork (-6) as it tries to snap again at Casper and Odlo sinks the jeweled longknife into its side. (-4)The drake slumps to the ground, dead at your feet.

The others realize the Kobold still on the dock was watching the wounded drake, not you. "Not my fault!" it squeals, yanking the leash-chain and trying to make a break for it with his wounded, limping drake back down the pier (towards you) then south along the warf.

Pegg runs after the kobold, Thorhall following her lead. The large woman swings the sack of shit in her hands like a mattock while at a full run, knocking the kobold off the back of the drake. (-3) The kobold bounces to a stop at her feet, cowering, the wind knocked out of him. She grabs it by the neck, her meaty hand easily wrapping around it, and lifts from the ground, taking it prisoner. Thorhall swings at the drake, but is nowhere close. His stout legs churning to keep up, the lizard scurries off down the warf. (escapes)

On the barge, the kobolds trill with glee as one of the massive drakes chomps a sailor. (-3) It grabs his leg, shaking him violently as he struggles to keep his feet. The other four pound on the creature relentlessly with clubs, belaying pins, and other things at-hand (-13) until it lets go at last. The creature is heavily wounded, snarling, the kobold keeping it's chain tight.

You hear a roar in the air far behind you, the dragon still flying, though some distance off, it's voice a sounding call again...

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Re: Chapter 1a: From the Dwarfworks

#105 Post by greyarea »

Casper the dwarven blacksmith continues his charge down to the kobolds on the barge. If given the opportunity, he will bash one with his club-like hammer.

In case he gets there in this round:
hammer (as club) [1d20-2] = 16-2 = 14 dmg [1d4-2] = 1-2 = -1
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Re: Chapter 1a: From the Dwarfworks

#106 Post by Marullus »

Reaching them in time to join the fray is not a problem. Please include your RP as you do so.

Holding for Pegg, Odlo, Hannu, and Thorhall.
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Re: Chapter 1a: From the Dwarfworks

#107 Post by Samwell Turleton »

OOC: could you remind of the options for escaping Kaerhavn - boat out of the harbor from this position with a dragon coming at us, back up to the land gate, is there also a path at the end of the wharves?
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Re: Chapter 1a: From the Dwarfworks

#108 Post by Marullus »

You are correct - down the wharves, across the river, escape by land OR save these sailors (or their barge), brave the bay, escape by sea. Both have challenges, and which you choose also determines what future arc you end up in.
Marullus wrote: Tue Jul 07, 2020 1:00 am The wooden docks of the warf stretch off to the south, lining the rim of the harbor, each pier sticking out like an extended finger. Thump woosh! flaming projectiles are being launched from the cliffside catapults above you, targeting ships out in the harbor. Having escaped the city thus far, you're loathe to escape back up through the shanties to the Dock Road, which would take you back up to the city proper above. That means you could escape along the warfs southward and eventually across the river which marks the end of dockside in that direction, or you could try to escape across the harbor and out beyond its shelter into the sea. Southward, the docks are shrouded in smoke, a number of buildings aflame... making the wooden walkways seem even more precarious. At the edge of the coal yard you see a barge, five dockhands trying to free themselves from the ropes and escape.
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Re: Chapter 1a: From the Dwarfworks

#109 Post by AleBelly »

Odlo, halfling glovemaker

Odlo stands over the dead lizard, trying to not become too overconfident in light of his battle prowess. He points to the longsword protruding from its side. "A nice weapon for one of you tallfolk" he yells, nervously watching the distant dragon fly their way.

He can't in good conscience let these sailors fight alone, especially as they represent a route of escape from the city. He bears down on the wounded drake, stabbing at it with his jeweled short sword.

Odlo longknife attack [1d20+1] = 14+1 = 15, damage [1d6+1] = 1+1 = 2
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Re: Chapter 1a: From the Dwarfworks

#110 Post by Samwell Turleton »

Hannu will support the efforts of Odlo and follow in the attack. He doesn’t like the look of that dragon coming towards them though.
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Re: Chapter 1a: From the Dwarfworks

#111 Post by Alethan »

Thorhall, Dwarven Blacksmith

Thorhall, not to be outdone by a halfling, follows him against the drake, swinging his hammer wildly.

Hammer Attack [1d20] = 2 Damage [1d4] = 1

...Wildly, wildly swinging his hammer.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
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Re: Chapter 1a: From the Dwarfworks

#112 Post by Marullus »

Because Pegg is holding a prisoner, I am going to assume she roleplays that and doesn't charge the melee. I will leave her out of this post and let her roleplay separately.

The wounded drake is fixed on his prey, grabbing the mauled leg of the wounded sailor and tearing it off mid-thigh with a fierce bite and shaking of its jaws. (-2) The sailors are aghast as blood sprays. Spurred forward by the kobold's goad, the other drake overbears a second sailor, tearing out his throat... (-6) More blood sprays, the barge deck slick and red.

Two dwarves and a halfling all disguised as dragon cultists, and an excited farmer, charge onto the barge in their moment of need - the sailors cry out in dismay as cultists join the Kobolds. But Odlo leaps forward at the wounded drake and drives his jeweled longknife into the beast's skull, dropping it to the barge deck, limbs quivering. The Kobolds change from exhilaration to outrage at the betrayal. The one holding the dead Drake's chain turns, only to get Hannu's pitchfork in his chest (-2) and then Casper's hammer (-1), which knocks him over the side of the barge into the harbor waters.

One of the sailors rallies, knocking out the other Kobold with a belaying pin. (-4) The second, still unwounded, drake stands between the two groups, hissing as it crouches.
"Surrender or we'll have you longshanks!" yells a halfling sailor at you, brandishing a gaff hook.
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Re: Chapter 1a: From the Dwarfworks

#113 Post by AleBelly »

Odlo, halfling glovemaker

Odlo throws back his hood, revealing his ginger mop and lightly freckled face. "Peidiwch a bod yn wirion, rydyn ni ar eich ochr chi!" he replies to the halfling sailor in his native tongue.

Halfling translation:
"Don't be daft, we are on your side"
Not wishing to press his luck in a straight battle with the drake, the halfling attempts to grab the chain to gain control...and hopefully deter the dragon from flaming the group. "Let's keep this last lizard alive...maybe the dragon feels a kinship to it?!" Odlo says hopefully...

Please let me know if I should roll to attempt to grab the chain.
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Re: Chapter 1a: From the Dwarfworks

#114 Post by Marullus »

A roll? Hells yes!! :-D

Let's say Dex roll, DC 12. On a 4 or below it gets a free snap at you, on 5-8 you miss, on a 9-11 you grab the chain but it takes you for a ride.
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Re: Chapter 1a: From the Dwarfworks

#115 Post by AleBelly »

Odlo freezes in place as the lizard hisses at him. He waits until the drake is distracted by the sailors, then sheathes his long knife and scampers across the deck. Odlo deftly dodges its tail, and smiles as he catches the chain in his hand!

Odlo agility check [1d20+1] = 6+1 = 7

"Flotsam!" cries the halfling, his joy turning to dismay as the leash, slick with blood, escapes his grasp. His inner halfling speaks up as he stares into the eyes of the monster. This was a bad idea...
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Re: Chapter 1a: From the Dwarfworks

#116 Post by greyarea »

Casper the friendly dwarf blacksmith yells at the halfling, We're tryin' tae save yer asal gòrach, yae oongratful hobbit.

He makes a grab for the same chain, trying to help Oldo.

dex roll [1d20] = 15
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Re: Chapter 1a: From the Dwarfworks

#117 Post by Faanku »

"Laughing" Pegg, the Gongfarmer

With a stranglehold on the kobold's throat, Pegg empties most of the nightsoil from her manure sack and secures the scaly critter inside. Once she's happy that he's in there tightly, her attention turns to the new skirmish.
Sorry for the late posting.
I'll assume that takes at least one round of combat, and will jump in if things look to be dragging on.
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Re: Chapter 1a: From the Dwarfworks

#118 Post by Alethan »

Thorhall, Dwarven Blacksmith

Thinking that the others trying to grab the chain of the drake, in order to subdue it (?) might give the sailors the wrong impression, Thorhall throws back his hood to reveal who he is and once again attacks the drake...

Attack Drake [1d20] = 12 Damage [1d4] = 3
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Re: Chapter 1a: From the Dwarfworks

#119 Post by Samwell Turleton »

Hannu Survage

Hannu is eager to stick the drake with his pitchfork and joins Thorhall in the attack. Hannu is whistling a tune with a distinctive melody as he makes the spearing movement. Perhaps he is more concentrated on the tune than the attack.

Attack [1d20] = 3, Damage [1d8-1] = 4-1 = 3
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Re: Chapter 1a: From the Dwarfworks

#120 Post by Marullus »

Characters:
  • AleBelly: Odlo
  • Alethan: Thorhall
  • Faanku: "Laughing" Pegg
  • greyarea: Casper
  • Samwell Turleton: Hannu Survage (3 / 4)
  • AleBelly: Tyv
  • Faanku: Falnan Rosleigh
  • greyarea: Pox
  • Samwell Turleton: Magna Jonsdottir
  • ybn1197: Brocard Bottomhill
Pegg dumps the fragrant contents of her sack and shoves the squirmy kobold towards it. "Aaah! Shitshitshit!" the kobold squeals, unclear if it is observant, protesting, or both. Pegg's strong arms quickly bag the prisoner and pull the drawstrings, hefting the wiggly creature in its burlap confinement.


"Peidiwch a bod yn wirion, rydyn ni ar eich ochr chi!" Odlo replies to the halfling sailor in his native tongue. The drake, momentarily free of its confinement, lunges forward and snaps the halfling sailor in its jaws, its small form silenced and sliding to its gullet in red gobbets before he can translate to the others. (-6, dead) The other two sailors try to pound on the beast, both to save their own lives and to avenge another of their fellows' dying to its teeth. One lands a solid thunk on its head with an oar (-4). Thorhall likewise hits the beast soundly in the shoulder with his smithing hammer (-3) while Hannu misses, singing to himself.

Odlo lunges at the beast's chain as it devours his fellow halfling but skitters across the slick wet decking of the barge, blood staining his foothair. Casper, however, is able to grab the chain and, looping it around his forearm, yanks the beast! The wounded lizard hisses at the familiar tug, turning to see the dwarf (rather than a kobold) is yanking his chain. Now that he's got it, what is he going to do?

As the "cultists" are revealed to be a halfling and two dwarves and acting against the drake, the sailors stay focused on battling the lizard that has slain three of their fellows. Odlo's words in halfling are now lost and Casper's unintelligible... Two sailors and a drake remain aboard the barge with the party as Pegg saunters up to join them, the squirming crapsack over her shoulder. Behind her, the dragon bellows, answering a call once more. It wheels and changes direction, heading towards the Land Gate...

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