Chapter 7: The Castle U.S.S. Enterprise

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ChubbyPixie
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Re: Chapter 7: The Castle U.S.S. Enterprise

#141 Post by ChubbyPixie »

Fiefo will approach the set of doors immediately to the party's left. Leaning on his fork, he eyes them up and down for any indication of how they might open or where they might lead.

"They should put pictures on these things so you know what's inside," he says squinting suspiciously.
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Yrkoon
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Re: Chapter 7: The Castle U.S.S. Enterprise

#142 Post by Yrkoon »

Hans the Shrewd

Hans thanks Ko-Nan profusely for the comestibles.

He waddles over to the first door on the left and listens.



Hear noise: 15%
Some DMs prefer rolling listening checks themselves.
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Re: Chapter 7: The Castle U.S.S. Enterprise

#143 Post by Scott308 »

Jack

The cleric will approach the door at the far end of the room, listening for any noises beyond.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Inferno
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Re: Chapter 7: The Castle U.S.S. Enterprise

#144 Post by Inferno »

Castle U.S.S. Enterprise
The Barren Wasteland, Forbidden Island of Xygax the Wizard, Land of One Thousand Towers
Day Four. Night. March 28th, 912 CY









Ko-Nan warily watches the surviving gigantic denizens of the iron-bound jungle as he, Moniqua and Tullia stand guard.

The rest of the adventurers fan out, searching the vast chamber of the gods.

Fiefo and Hans approach the first portal on the left and, all of a sudden, it opens by itself! Each door slides directly into its adjacent wall! Beyond lies a lit, curving corridor of more doors.



Adrock finds all the tables empty.

Jack listens at the furthest door and his keen wolf ears hear nothing.

Maskelyn searches counter-clockwise and suddenly, a door in his immediate proximity swooshes open to reveal a strange, lit chamber!



Within, a table of diadems and God's Eyes faces a low platform whose floor and ceiling are patterned with circles. Set into its far wall are two more shut doors.

The explorers of the astonishing, inexplicable realm report their discoveries to their fellow adventurers.


Actions?!


Map Detail:
Image


Map:
Image
Lighter areas were visible this round. All else is from memory. X = dead.





PC Status: PC Magic:
  • Light (Adrock): Duration: 27 rounds.
Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Chapter 7: The Castle U.S.S. Enterprise

#145 Post by wolfpack »

Adrock excitably heads over to the table with the gods eyes and pattern circles.

Most obviously a puzzle of the gods, left by the Kirk for those who are worthy to solve.

He studies the instruments trying to decipher a pattern and then attempts to solve it.
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SpinwardMarch
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Re: Chapter 7: The Castle U.S.S. Enterprise

#146 Post by SpinwardMarch »

Tullia

Observing the magically opening doors, she remarks, "Be careful of the doors. They seem to sense us when we get near them."

She is going to scan the room just as she would a forest (or that damned wizard's tower). If this were a castle, this might be a sitting room for the nobles. So far, this space seems devoid of inhabitants; this is a good thing. Then she will move to the outer wall near the two closest tables to have a defensible position. With everyone else poking around, someone needs to be guarding their backs. After watching this for a while, she gets annoyed with the inefficiency of the search.

Hey, folks, we need to be more organized in searching this... building. Randomly opening doors is going to get you killed. Let's make a plan. She waves the group over near the tables. We have enough people to create two search parties within this room, one on the outer wall and one on the inner wall. Pay attention to what you see, but don't go messing around. Just look and then together we can figure out where to go from there. And watch those doors.
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Urson
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Re: Chapter 7: The Castle U.S.S. Enterprise

#147 Post by Urson »

Maskelyn
Maskelyn sees the Gods Eyes in this new room, and is ready to investigate- then he is struck by an idea
He heads back into the Jungle Room, collecting any of the small tile/block things still on the table. Once he has these, he'll join Tullia.
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Yrkoon
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Re: Chapter 7: The Castle U.S.S. Enterprise

#148 Post by Yrkoon »

Hans the Shrewd

Hans marvels at the kaleidoscopic passageway before him. Its psychedelic, vibrant splashes of colour are nothing like the drab palette of the warrens of his clan. He observes the effect of the prismatic lights on his newly-chic ivory armour and ruminates on how it accents its contours, markedly improving its allure.

"The look in 913 this'll be!"

He barely hears Tullia's barked warning as he turns his hands over, contemplating their newly vibrant glaze.
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Captain Kinkajou
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Re: Chapter 7: The Castle U.S.S. Enterprise

#149 Post by Captain Kinkajou »

Moniqua

Impassively, Moniqua remains where she is, watching as Maskelyn, Adrock and Jack excitedly run around poking into various things. Continuing to scan the area for danger, and at the ready to protect, she approves when < FRIEND=TULLIA > endeavours to instill some order to the chaos.

< SCANNING. NO IMMEDIATE THREATS DETECTED. CAUTION ADVISED. COMBAT SYSTEMS READY TO ENGAGE. >
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Re: Chapter 7: The Castle U.S.S. Enterprise

#150 Post by Scott308 »

Jack

Well, not all the doors open when you get close to them, says the Cub Scout, gesturing to the one in front of him. But it's a good idea to have a little more focus and caution as we explore this strange place. He heads over to Tullia.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
ravenn4544
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Re: Chapter 7: The Castle U.S.S. Enterprise

#151 Post by ravenn4544 »

Ko-Nan remains on watch - leery to dabble in the inner workings of another wizard's castle such as this.
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Re: Chapter 7: The Castle U.S.S. Enterprise

#152 Post by Inferno »

Castle U.S.S. Enterprise
The Barren Wasteland, Forbidden Island of Xygax the Wizard, Land of One Thousand Towers
Day Four. Night. March 28th, 912 CY





Image

The explorers of the astonishing citadel-ship of the gods make strange new discoveries.

Adrock eagerly descends upon the new God's Eye table. The learned historian-priest begins working to solve its mystifying puzzle.

Hans the Shrewd stands motionless and the doors swoosh shut before him.

Maskelyn collects the three square blocks near the God's Eye where the angelic vision of St. James Kirk Douglas spoke to them. The rodent-like gnome cannot identify what the blocks are made of. He joins Jack at Tullia's defensive position while Fiefo, Ko-Nan and Moniqua stand guard.


Actions?!


Map Detail:

Lighter areas are visible. All else is from memory. X = dead.

Map:
Image


Behind the DM Screen:
Adrock works on puzzle for 1 minute:
[1d10] = 7



PC Status: PC Magic:
  • Light (Adrock): Duration: 27 rounds.
Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Chapter 7: The Castle U.S.S. Enterprise

#153 Post by ChubbyPixie »

Fiefo gets bored, wanders over to the puzzle room and steps inside.

"What's it do?" he asks, looking to the circles. It's hard to tell if he really cares or not. He's maybe a little less mopey than usual?
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Re: Chapter 7: The Castle U.S.S. Enterprise

#154 Post by wolfpack »

I think I know how to solve the puzzle. You must move the 3 squares in a specific order to a specific height.

Adrock reaches into his pack and pulls out the steel box and removes the black sphere of Tee Em Zee

Oh great and powerful Tee Em Zee
8ball.jpg
8ball.jpg (28.45 KiB) Viewed 949 times
With that he puts the sphere away and begins to push up the 3 red levers
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Urson
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Re: Chapter 7: The Castle U.S.S. Enterprise

#155 Post by Urson »

Maskelyn
Maskelyn tucks the blocks into his pocket, unsure what to do with them now. He searches the area with the tables, going so far as to move the furniture, in case something valuable was lost underneath.
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Re: Chapter 7: The Castle U.S.S. Enterprise

#156 Post by Yrkoon »

Hans the Shrewd

Hans scurries back to the safety of the group. He catches sight of the raised platform in the 'puzzle room' and admires its clean lines and shining discs.

"A stage for a demigoddess!" he squeaks, gesturing for Moniqua to take her place there.
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Re: Chapter 7: The Castle U.S.S. Enterprise

#157 Post by ravenn4544 »

Ko-nan watches and waits for the inevitable fatal trap to be strung by the wizard that must inhabit this fell place.
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Re: Chapter 7: The Castle U.S.S. Enterprise

#158 Post by Scott308 »

Jack

Joining those investigating this new puzzle room, Jack walks over to the platform. Looking at the circles on the floor, he will look up to the ceiling directly above the circles. If everything looks solid and sturdy, with no apparent threat of anything falling from the ceiling, he will step onto one of the circles.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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SpinwardMarch
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Re: Chapter 7: The Castle U.S.S. Enterprise

#159 Post by SpinwardMarch »

Tullia

She is continuing to stand guard, listening for anything out of the ordinary (monsters, etc.). She has noticed Jack going back towards the "puzzle room" and hopes he doesn't do anything stupid.

Good grief, so everyone is going to wander off again, without forming a search plan or deciding where we are going? (She is a Ranger, after all.)

She fears this place will be a repeat of the wizard's tower disaster. Oh, dear.
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Re: Chapter 7: The Castle U.S.S. Enterprise

#160 Post by Captain Kinkajou »

Moniqua

From her position out in the corridor, Moniqua does not like the look of the technology in the "Puzzle room". She searches her memory banks for possible matches.

< IMAGE RECOGNITION ENABLED. SEARCHING... >

< POSSIBLE MATCHES FOUND ...
  • SHOWER=A CUBICLE THAT SPRAYS PEOPLE WITH WATER TO WASH THEM.
  • MICROWAVE OVEN=A COMPARTMENT INSIDE WHICH ELECTROMAGNETIC WAVES COOK FOOD.
  • INCINERATOR=AN APPARATUS FOR BURNING WASTE MATERIAL TO ASH.
  • DISCO=A CLUB OR PARTY WHERE PEOPLE DANCE.
>

The statuesque robot has little comprehension of what these things are but they all sound highly dangerous and vaguely terrifying. Meddling with them is certainly poorly aligned with their mission objectives.

< MISSION = GET TO SOMEWHERE SAFER FOR ALL OF US >

Moniqua understands < FRIEND=TULLIA's > concern and, while remaining on guard, obediently moves closer to < FRIEND=TULLIA's > position by the tables.

< SCANNING. NO IMMEDIATE THREATS DETECTED. CAUTION ADVISED. COMBAT SYSTEMS READY TO ENGAGE. >

"< FRIEND=TULLIA, THIS SYSTEM IS READY TO RECEIVE INPUT. MY CENTRAL PROCESSING UNIT SUGGESTS IT WOILD BE OPTIMAL TO EMPLOY BAYESIAN SEARCH THEORY AND CONSTRUCT A PROBABILITY DENSITY FUNCTION DESCRIBING THE LIKELIHOOD OF FINDING OUR SEARCH OBJECT IN ANY GIVEN LOCATION, HOWEVER MY DATA BANKS ARE CORRUPTED AND I DO NOT KNOW HOW TO DO THAT. DO YOU KNOW HOW TO DO THAT? >" she asks innocently.
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