Quest #21 "Island Hopping"

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Rex
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Re: Quest #21 "Island Hopping"

#2961 Post by Rex »

Tlachtga

To no one in particular, "Not finding much of value, how much longer do you want to keep searching?"Keeps searching.

Search [1d100] = 62
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Jernau35
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Re: Quest #21 "Island Hopping"

#2962 Post by Jernau35 »

Maag

Maag surveys the freshly trashed room. "Yeah, I don't fink der is much left to find in 'ere".

"Are we gonna rest up once we're done in 'ere?"


Percentile [1d100] = 91
Chance of being Suprised: 33%
wolfpack
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Re: Quest #21 "Island Hopping"

#2963 Post by wolfpack »

lets take everything we found and head down to the tunnel and lay it out. see what we got


[1d100] = 73
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Quonundrum
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Re: Quest #21 "Island Hopping"

#2964 Post by Quonundrum »

Andronichishche

"After finding that string of pearls and the magical grey sphere, let's spend a little bit more time searching, just to be sure we're not missing anything else of great value." Couple turns at most, I think.

"When we're done here, I would like to check that pool of water in the grotto. Marquees sealed off that area for a reason. I think there may be more of value to find than what we already found."

He flips to the fourth page in the bundle of notes he's carrying and reads it aloud. "The remaining notes may provide a clue of any other treasure or magic to be found here."

Search: [1d100] = 90

Here's a list of everything found, including either who found it or is currently carrying it.
Huge brass key (Andron)
Moldy Sack of 254 Copper Coins (Gramble)
Intact Copper Bowl of Wax Fruit (25gp) (Maag)
Copper Armband w/ Circular Diagram (20gp) (Andron)
Solid Copper Decorative Serving Tray (40gp) (Lerrick or Tlachtga)
Assorted Trinkets (250gp) (Maag)
Fancy String of 21 Pearls (yet to be evaluated) (Maag)
Small Locked Chest ((unopened) (Maag)
Small Wooden Puzzle Box (unopened) (Alordan)
Tiny Decorative Box (Lerrick)

Magical Golden Ring (unidentified) (Andron - worn)
Magical Grey Stone Sphere (unidentified) (Andron)
Magical Glass Vial of Pink Powder (unidentified) (Lerrick)

(Andron)
List of 7 Unknown Items
Melania's Note About Escaping
Ornate Latched Scroll Case w/Obelisk Note
Notes on Minotaur Summoning Dais
Fairy Tale Storybook (partially translated)
Hand Written Notes (partially translated)
Note About the Contacts (untranslated)
ravenn4544
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Re: Quest #21 "Island Hopping"

#2965 Post by ravenn4544 »

Alordan keeps searching...

He also hands Andron the puzzle box he found - maybe he can put yet another piece together in the complicated puzzle. There is certainly much more going on here than some pirates and a shit town.

[1d100] = 61
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kruk
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Re: Quest #21 "Island Hopping"

#2966 Post by kruk »

Lerrick

The cleric continues her search, relieved that the scroll tube didn't blow up when it was opened

search: [1d100] = 22
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OGRE MAGE
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Re: Quest #21 "Island Hopping"

#2967 Post by OGRE MAGE »

Questions Begot Questions
Starday, 20th of Goodmonth
Late Morning, Warm, Humid


With more than half the party near complete exhaustion, some of them barely alive, a few members state their desire to regroup with what they’ve found. However, instead they eventually let their desire to find more and more overpower their extreme fatigue. Without a thought to the unmanned elevator they left behind, and with Andron excitedly preaching about other ares they can check after this one, the mad search continues.

Lerrick finds a half full drawer of frilly undergarments that look to be about her size. Maag finds a badly smashed skeleton of what might have been a big cat or a small dog, maybe. Gramble finds a bag of polished stones. They don’t appear to hold any value, but they are neat to look at. Andron finds a very old and beat up hymnal dedicated to the worship of Pelor.

Just then, Tlachtga and Alordan lift up the same long timber that might have been a bedframe at one time, to find something amazing. A very large cube of copper. After a closer look, it actually appears to be a large flat sheet of copper that has been folded over and over on itself many times.

Like most learned folk, the multitalented priest of Rao enjoys reading while he searches, giving the others a little more to think about while they investigate the remaining junk pile.
Melania
At long last, after several years of searching and burning through countless resources, I have finally found what you seek the most. An unmatched Maedar, one of the rarest of all creatures known to man. And he is all for you. I sincerely hope this will suffice to keep you happy for the rest of your years here. You must stop meddling in my experiments. You of all people should know they can be very dangerous, especially when they are unfinished. Once I have checked him over for myself, I will release him to you. Once that is done, I must insist that you stay put in your area and stop breaking your containment. By the way, his name is Marquees, and he is magnificent.
Actions?

Can everyone give me a Normal Constitution check with their next actions, please.

map:
no change
Lerrick 1/11 0/4 1st (Light stone 40'r) Light:33 (on the eyes of Brutus)
Tlachtga 2/8 2/4 1st
Gramble 3/16
Maag 9/12
Alordan 12/18 (Light stone 40'r)
Andronichishche 3/6 0/3 1st / CL, DM, RM 0/1 1st (Light stone 40'r)

Deceased
Sir Crestbrook 0/11 LoH (Petrified and Broken in Melania’s bedroom)
Cu AC:3 0/13
Carucenus -5.5/10

message on tiny decorative box
Mina's note
Notes and other Bookkeeping:
Melania
You have been warned several times now about your unwillingness to remain in your designated location. Since you cannot control your desire to destroy my hard earned collection by turning them into useless statuary, you leave me little other choice but to relocate you somewhere safer.
Melaina
I have decided on a far more suitable spot for you to reside. There is a cave complex on the other side of the island that will suit your needs perfectly. It is an old experiment of mine, that never panned out the way that I had hoped. But there is a fresh water source inside and a magical summoning device of my own creation that should provide you with an endless supply of food. You will be relocated there as soon as I get it ready. I am still working on filling your request for companionship. As I told you before, they are extremely rare and nearly impossible to locate.
Melania
I understand you are not happy with your new accommodations, but it is simply the best I can do for now. I think you will be much more at ease living here once I am able to fill your request for a mate. The reoccurring minotaur should provide you plenty of food and enough sport to keep you preoccupied while I search. Please remember that your captor was also once your savior, and that you wouldn’t be here right now if it weren’t for me. I know this isn’t an easy adjustment for you, but it must be preferable to the horrible death you would have endured without my aid.
Melania
At long last, after several years of searching and burning through countless resources, I have finally found what you seek the most. An unmatched Maedar, one of the rarest of all creatures known to man. And he is all for you. I sincerely hope this will suffice to keep you happy for the rest of your years here. You must stop meddling in my experiments. You of all people should know they can be very dangerous, especially when they are unfinished. Once I have checked him over for myself, I will release him to you. Once that is done, I must insist that you stay put in your area and stop breaking your containment. By the way, his name is Marquees, and he is magnificent.
Bookkeeping:
01-05= The “Key”
06-10= Intact Copper Bowl of Wax Fruit (25gp)
11-15= Solid Copper Decorative Serving Tray (40gp)
16-20= Broken Cartouche
21-25= List of 7 Unknown Items
26-30= Note About the Contacts
31-35= Moldy Sack of 254 Copper Coins
36-40= Melania's Note About Escaping
41-45= Small Locked Chest
46-50= Grey Stone Sphere
51-55= Fancy String of 21 Pearls (yet to be evaluated)
56=60=
61=65= Large Copper Cube?
66-70= Ornate Latched Scroll Case
71-75= Copper Armband w/ Circular Diagram (20gp)
76-80= Fairy Tale Storybook
81-85= Hand Written Notes
86-90= Notes on Minotaur Summoning Dais
91-95= Small Wooden Puzzle Box
96-100= Magical Golden Ring
This is a list of the items you will be "protecting" for me in here. Please remember the terms of our earlier agreement before you get any ridiculous ideas to use any of these against me.

Chime of Serpent’s Desire

Protecting Egg

Withering Venom

Shedding Strike

Band of Fools

Green Manalishi

Dansden
Marquees

I know you like this place, but I am not about to spend the rest of my days preforming for this pompous bastard. We are getting out of here, and I think I finally figured out how. The ring of glass obelisks have something to do with the mobility of this place, so through them, there must be a way out. I know the colored stone spheres are the keys, all I need to do is figure out how they function. There must be a way to use the spheres to activate the obelisks, since the ones I have investigated don’t seem to do anything yet. Once I can figure out their secrets, I am hoping we will be able to go anywhere we want. I know you want to concentrate on making more eggs and raising new babies, but you cant expect me to be happy about bringing more of our kind into existence while we are all being held here against our will. We must find a way out! We can discuss this further once I've returned.
scrollcase note:
I have used the magic scrolls to find three of them so far. They are a sight to behold, so tall and crystal clear. One is in the jungle near the black cliffs, a second deep in the swamp, and the third by the lake to the northwest. I promise you that I will figure out what they do and how they function. Once I do, we will be free again.
wolfpack
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Re: Quest #21 "Island Hopping"

#2968 Post by wolfpack »

[3d6] = 14


ok enough, time to go down to the tunnel and rest and count loot.
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Rex
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Re: Quest #21 "Island Hopping"

#2969 Post by Rex »

Tlachtga

Con check (11) [3d6] = 13

"Agreed, I am done for now."
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Re: Quest #21 "Island Hopping"

#2970 Post by Jernau35 »

Maag

Maag looks at the copper cube. He frowns. "Yer know, it is gonna be 'ard enough tryin' to convince Randall to accept a fruit bowl to pay for a round of drinks. 'E is never gonna take dat."

Normal Con Check (Con 15) [3d6] = 8
Chance of being Suprised: 33%
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Quonundrum
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Re: Quest #21 "Island Hopping"

#2971 Post by Quonundrum »

Andronichishche

Andronichishche takes the wooden puzzle box from Alordan. "Thank you, Mr. Alordan. I will attempt to solve this when we settle down to rest."

After reading the fourth note in the bundle, Andron sits on a nearby moldy cushion and stares at the note in silence. He slowly taps a forefinger on a section of the note, apparently deep in thought about a particular word or sentence. A few moments pass until he rises to his feet again and glances briefly at the broken stone cartouche. He then continues sifting through the few remaining piles of undisturbed junk around him.

When he finds the old hymnal to Pelor, he abruptly stops searching and stares at it in wonder. "A hymnal ... to Pelor?", he whispers. Under his breath, he continues, "Melania could not have found the amulet. A servant of Apep would have certainly destroyed this." He slides the hymnal into his pack without another word.

In response to the others he steps over to the body of Cu and carefully removes the ration laden panniers. He drapes them over one shoulder and says simply, "Very well. Lead the way. I will follow." En route to the elevator, he will read the fifth note in the bundle.

Normal constitution check (10): [3d6] = 10

Updated item list.
Huge Brass Key (Andron)
Large Copper Cube (Alordan or Tlachtga)
Moldy Sack of 254 Copper Coins (Gramble)
Intact Copper Bowl of Wax Fruit (25gp) (Maag)
Copper Armband w/ Circular Diagram (20gp) (Andron)
Solid Copper Decorative Serving Tray (40gp) (Lerrick or Tlachtga)
Assorted Trinkets (250gp) (Maag)
Fancy String of 21 Pearls (yet to be evaluated) (Maag)
Small Locked Chest ((unopened) (Maag)
Small Wooden Puzzle Box (unopened) (Andron)
Tiny Decorative Box (Lerrick)

Magical Golden Ring (unidentified) (Andron - worn)
Magical Grey Stone Sphere (unidentified) (Andron)
Magical Glass Vial of Pink Powder (unidentified) (Lerrick)

(Andron)
List of 7 Unknown Items
Melania's Note About Escaping
Ornate Latched Scroll Case w/Obelisk Note
Notes on Minotaur Summoning Dais
Fairy Tale Storybook (partially translated)
Hand Written Notes (partially translated)
Note About the Contacts (untranslated)
ravenn4544
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Re: Quest #21 "Island Hopping"

#2972 Post by ravenn4544 »

Alordan doesn't like the idea of camping in the new tunnel but will follow along.

Con(14) [3d6] = 12
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Re: Quest #21 "Island Hopping"

#2973 Post by kruk »

Lerrick

The cleric follows the others

con check (10): [3d6] = 13
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Re: Quest #21 "Island Hopping"

#2974 Post by OGRE MAGE »

Going Down?
Starday, 20th of Goodmonth
Late Morning, Warm, Humid


Tlachtga, Lerrick, and Gramble begin to feel the effects from digging around in a moldy pile of junk, the airborne spores causing their eyes to water and throats to become dry and sore. As if some unseen force suddenly enlightens the reality of their situation, the group decides its time to leave this area for a safer place to rest.

Leaving behind the chamber of utter ruin, the beheaded corpse torso, and the smashed statue of Cresty, the group heads back towards the elevator room. Along the way, they notice that the dead body of the kobold lying in the narrow tunnel is no longer there. Andron reads the penultimate note in his stack as they traverse the narrow passageways.
Melania
Once again you need to learn the hard way that you are no match for my powers. It saddens me greatly that after everything I’ve done to make you happy, you continue to defy me, routinely breaking your pact without remorse. I thought you to be one of the more intelligent of your kind, but you have proven to me that I was mistaken. Since I have invested so much, I will give you one last chance to comply. However, you will now be marked. Breaking the rules of your containment again will result in your termination.
One final note remains unread.

By the time the group rounds the final corner before the opening into the secret “bull head” room, they start to hear the telltale grinding noises and feel the vibrations in the floor made by the underground elevator mechanism.

Actions?

map:
stand by for new map
Lerrick 1/11 0/4 1st (Light stone 40'r) Light:30 (on the eyes of Brutus)
Tlachtga 2/8 2/4 1st
Gramble 3/16
Maag 9/12
Alordan 12/18 (Light stone 40'r)
Andronichishche 3/6 0/3 1st / CL, DM, RM 0/1 1st (Light stone 40'r)

Deceased
Sir Crestbrook 0/11 LoH (Petrified and Broken in Melania’s bedroom)
Cu AC:3 0/13
Carucenus -5.5/10

message on tiny decorative box
Mina's note
Notes and other Bookkeeping:
Melania
You have been warned several times now about your unwillingness to remain in your designated location. Since you cannot control your desire to destroy my hard earned collection by turning them into useless statuary, you leave me little other choice but to relocate you somewhere safer.
Melaina
I have decided on a far more suitable spot for you to reside. There is a cave complex on the other side of the island that will suit your needs perfectly. It is an old experiment of mine, that never panned out the way that I had hoped. But there is a fresh water source inside and a magical summoning device of my own creation that should provide you with an endless supply of food. You will be relocated there as soon as I get it ready. I am still working on filling your request for companionship. As I told you before, they are extremely rare and nearly impossible to locate.
Melania
I understand you are not happy with your new accommodations, but it is simply the best I can do for now. I think you will be much more at ease living here once I am able to fill your request for a mate. The reoccurring minotaur should provide you plenty of food and enough sport to keep you preoccupied while I search. Please remember that your captor was also once your savior, and that you wouldn’t be here right now if it weren’t for me. I know this isn’t an easy adjustment for you, but it must be preferable to the horrible death you would have endured without my aid.
Melania
At long last, after several years of searching and burning through countless resources, I have finally found what you seek the most. An unmatched Maedar, one of the rarest of all creatures known to man. And he is all for you. I sincerely hope this will suffice to keep you happy for the rest of your years here. You must stop meddling in my experiments. You of all people should know they can be very dangerous, especially when they are unfinished. Once I have checked him over for myself, I will release him to you. Once that is done, I must insist that you stay put in your area and stop breaking your containment. By the way, his name is Marquees, and he is magnificent.
Melania
Once again you need to learn the hard way that you are no match for my powers. It saddens me greatly that after everything I’ve done to make you happy, you continue to defy me, routinely breaking your pact without remorse. I thought you to be one of the more intelligent of your kind, but you have proven to me that I was mistaken. Since I have invested so much, I will give you one last chance to comply. However, you will now be marked. Breaking the rules of your containment again will result in your termination.
Bookkeeping:
01-05= The “Key”
06-10= Intact Copper Bowl of Wax Fruit (25gp)
11-15= Solid Copper Decorative Serving Tray (40gp)
16-20= Broken Cartouche
21-25= List of 7 Unknown Items
26-30= Note About the Contacts
31-35= Moldy Sack of 254 Copper Coins
36-40= Melania's Note About Escaping
41-45= Small Locked Chest
46-50= Grey Stone Sphere
51-55= Fancy String of 21 Pearls (yet to be evaluated)
56=60=
61=65= Large Copper Cube?
66-70= Ornate Latched Scroll Case
71-75= Copper Armband w/ Circular Diagram (20gp)
76-80= Fairy Tale Storybook
81-85= Hand Written Notes
86-90= Notes on Minotaur Summoning Dais
91-95= Small Wooden Puzzle Box
96-100= Magical Golden Ring
This is a list of the items you will be "protecting" for me in here. Please remember the terms of our earlier agreement before you get any ridiculous ideas to use any of these against me.

Chime of Serpent’s Desire

Protecting Egg

Withering Venom

Shedding Strike

Band of Fools

Green Manalishi

Dansden
Marquees

I know you like this place, but I am not about to spend the rest of my days preforming for this pompous bastard. We are getting out of here, and I think I finally figured out how. The ring of glass obelisks have something to do with the mobility of this place, so through them, there must be a way out. I know the colored stone spheres are the keys, all I need to do is figure out how they function. There must be a way to use the spheres to activate the obelisks, since the ones I have investigated don’t seem to do anything yet. Once I can figure out their secrets, I am hoping we will be able to go anywhere we want. I know you want to concentrate on making more eggs and raising new babies, but you cant expect me to be happy about bringing more of our kind into existence while we are all being held here against our will. We must find a way out! We can discuss this further once I've returned.
scrollcase note:
I have used the magic scrolls to find three of them so far. They are a sight to behold, so tall and crystal clear. One is in the jungle near the black cliffs, a second deep in the swamp, and the third by the lake to the northwest. I promise you that I will figure out what they do and how they function. Once I do, we will be free again.
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Re: Quest #21 "Island Hopping"

#2975 Post by Quonundrum »

Andronichishche

The marching order appears to be off.

Andronichishche barely registers the missing kobold corpse, occupied as he was in reading the fifth note in the bundle he carries. This fact wan't lost, though, just queued as it were to be processed later. He completes reading the note as they approach the final bend leading to the Bull's Nose and the elevator. At precisely this point the absent kobold fully occupies his mind with an electric shock.

"Wait!" He whispers harshly. When he has the group's attention, Andron silently pantomimes a goring minotaur using the forefinger on either hand to similate horns on his head. He then points to the tunnel opening ahead to the left where the elevator and Carucenus's body should be. Heeding his own warning, he also turns to look behind them.
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Jernau35
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Re: Quest #21 "Island Hopping"

#2976 Post by Jernau35 »

Maag

Maag registers the missing kobold, wondering if the body has been dragged away by one of it's fellow creatures. Then he considers the idea of a creepy ooze or jelly slurping it up. For a moment the idea of a minotaur flits into his brain, but he instantly dismisses it. Der is only one every day isn't der? He looks at Andron. Isn't der?

It's gotta be kobolds he thinks once he hears the elevator grinding. Maag readies his sword, ready to chop them up. Then he sees Andron's minotaur impression. Maag curse silently, then mouths to the others "Let's go", pointing back the way they came.
Chance of being Suprised: 33%
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Rex
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Re: Quest #21 "Island Hopping"

#2977 Post by Rex »

Tlachtga

To weak to worry about the kobold, Tlachtga follows along.
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Re: Quest #21 "Island Hopping"

#2978 Post by kruk »

Lerrick

The cleric limps along with the others towards the elevator shaft.
ravenn4544
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Re: Quest #21 "Island Hopping"

#2979 Post by ravenn4544 »

Alordan has his sword out and eyes darting around. "I knew we should have stayed away from the elevator for now..."
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Re: Quest #21 "Island Hopping"

#2980 Post by wolfpack »

Hope it isn't a minotaur

gramble says hefting his axe
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