Session 1: Vanderlandt
- Darklin2
- Ranger Lord
- Posts: 2489
- Joined: Mon Sep 30, 2019 4:15 pm
- Location: Mountains of North Carolina
- Contact:
Re: Session 1: Vanderlandt
Loran
Loran fires a Firebolt at the Goblin Fish. After returning it's Stinkeye.
[1d20+3] = 12+3 = 15 Init
[1d20+6] = 5+6 = 11 Firebolt
[1d10] = 3 Firebolt Damage
Loran fires a Firebolt at the Goblin Fish. After returning it's Stinkeye.
[1d20+3] = 12+3 = 15 Init
[1d20+6] = 5+6 = 11 Firebolt
[1d10] = 3 Firebolt Damage
All things are possible through Magic.
Re: Session 1: Vanderlandt
Initiative
Round 3
Loran returns the stinkeye at the goblin fish and fires off a firebolt in the direction of the creature, but the nimble sea beast slides up against the side of the boat causing the mote of flame to strike against the surface of the bay and fizzle out harmlessly.
Watching the gnome tumble forward just off to his side, Rocco slides to Tharmyr's side and places a free arm around his gnome companion, keeping the sorcerer secure in the boat. With his crossbow already loaded, the bard swings his weapon hand around and takes a shot at the menacing blue sea goblin -- but misses as the creature disappears against the side of the boat. Qilynn continues to monitor the situation from his position at the aft of the boat.
The octo-goblin, looking to minimize its exposure to attack and keep itself pressed against the side of the boat, darts out quickly and jabs wildly at Loran with its spear but the wizard safely ducks out of harm's way.
Wyreth and Kari continue to row at maximum effort, while Tharmyr continues to bleed. The specifics can't be understood, but faint cheers from those still on the Ocean Pearl can barely be heard from the ship's position out at sea.
---
Distance to Shore: 180-feet
Actions for round 4?
Also, two things:
---
Date: 1 Martius 989
Time: 15:21
Daily Forecast
Marching Order
Scout
- 23: Loran (20+3)
22: Rocco (19+3)
22: Qilynn (18+4)
16: Encounter (14+2)
15: Wyreth (14+1)
11: Tharmyr (10+1)
11: Kari (9+2)
- Tharmyr
- Attempts Made: 1
Round 3
Loran returns the stinkeye at the goblin fish and fires off a firebolt in the direction of the creature, but the nimble sea beast slides up against the side of the boat causing the mote of flame to strike against the surface of the bay and fizzle out harmlessly.
Watching the gnome tumble forward just off to his side, Rocco slides to Tharmyr's side and places a free arm around his gnome companion, keeping the sorcerer secure in the boat. With his crossbow already loaded, the bard swings his weapon hand around and takes a shot at the menacing blue sea goblin -- but misses as the creature disappears against the side of the boat.
The octo-goblin, looking to minimize its exposure to attack and keep itself pressed against the side of the boat, darts out quickly and jabs wildly at Loran with its spear but the wizard safely ducks out of harm's way.
Wyreth and Kari continue to row at maximum effort, while Tharmyr continues to bleed. The specifics can't be understood, but faint cheers from those still on the Ocean Pearl can barely be heard from the ship's position out at sea.
---
Distance to Shore: 180-feet
Actions for round 4?
Also, two things:
- Please don't forget to include both an "if needed" roll;
- I've noticed none of your die rolls are showing up in the campaign in the die roller. Can you please link your characters to Campaign ID 806?
---
Date: 1 Martius 989
Time: 15:21
Daily Forecast
- Sunrise: 7:47
- Sunset: 19:13
- Temperature: 81°
- High: 84°
- Low: 77°
- Conditions
- Wind: Breezy
- Precipitation: None
- Humidity: Low
- Visibility: Clear
- None
- Loran: Grappled in round 1.
- None
- Rex as Kari | Female | Neutral Good | Half-Orc | Fighter (1) | HD: 1 (1d10) | HP: 13 | AC: 16 | SP: 30' | Initiative: +2 | Darkvision: Yes | Inspiration: No
- Monsieur Rose as Rocco | Male | Chaotic Neutral | Variant Human | Bard (1) | HD: 1 (1d8) | HP: 10 | AC: 14 | SP: 30' | Initiative: +3 | Darkvision: No | Inspiration: No
- kalstone as Wyreth | Male | Chaotic Good | Half-Elf | Druid (1) | HD: 1 (1d8) | HP: 11 | AC: 11 | SP: 30' | Initiative: +1 | Darkvision: Yes | Inspiration: No
- Darklin2 as Loran | Female | Chaotic Good | High Elf | Wizard (1) | HD: 1 (1d6) | HP: 7-1 = 6 | AC: 13 | SP: 30' | Initiative: +3 | Darkvision: Yes | Inspiration: No
- Enoch as Qilynn | Male | Chaotic Neutral | Half-Elf | Paladin (1) | HD: 1 (1d10) | HP: 13 | AC: 17 | SP: 30' | Initiative: +4 | Darkvision: Yes | Inspiration: No
- Marullus as Tharmyr | Male | Neutral | Rock Gnome | Storm Sorcerer (1) | HD: 1 (1d6) | HP: 5-6 = 0 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
Marching Order
Scout
- T.B.D.
- Kari
Loran
Qilynn
Rocco
Tharmyr
Wyreth
- Kari | Loran
Qilynn | Rocco
Tharmyr | Wyreth
- Watch: Armored
- Sleep: No medium or heavy armor unless specifically declared.
- First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
-- Games --
- DM: In Development
Re: Session 1: Vanderlandt
Initiative: [1d20+4] = 10+4 = 14
As needed: [1d20] = 17
Watching his little gnomish friend fall, Qilynn sheathes his sword and tries to step over the rowers and push through the chaotic melee to reach Tharmyr.
Acrobatics: [1d20+4] = 1+4 = 5 Of course that's the one roll that bombs. Assuming he's successful in getting to the front of the boat:
As needed: [1d20] = 17
Watching his little gnomish friend fall, Qilynn sheathes his sword and tries to step over the rowers and push through the chaotic melee to reach Tharmyr.
Acrobatics: [1d20+4] = 1+4 = 5 Of course that's the one roll that bombs. Assuming he's successful in getting to the front of the boat:
Last edited by Enoch on Sat May 30, 2020 5:11 pm, edited 1 time in total.
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
- Darklin2
- Ranger Lord
- Posts: 2489
- Joined: Mon Sep 30, 2019 4:15 pm
- Location: Mountains of North Carolina
- Contact:
Re: Session 1: Vanderlandt
Loran
Loran seeing the Goblin so close to the boat grabs at his spear with one hand and stabs with the other.
[1d20+3] = 14+3 = 17 init
[1d20+3] = 5+3 = 8 Dex grab for spear with Left hand
[1d20+5] = 2+5 = 7 dagger stab with right hand
[1d4+3] = 2+3 = 5 dagger damage
RANDOM Roll as needed: [1d20] = 10
Loran seeing the Goblin so close to the boat grabs at his spear with one hand and stabs with the other.
[1d20+3] = 14+3 = 17 init
[1d20+3] = 5+3 = 8 Dex grab for spear with Left hand
[1d20+5] = 2+5 = 7 dagger stab with right hand
[1d4+3] = 2+3 = 5 dagger damage
RANDOM Roll as needed: [1d20] = 10
All things are possible through Magic.
Re: Session 1: Vanderlandt
Kari
Continues to row. "Speak up if you need us to stop rowing and deal with that thing!"
As needed roll [1d20] = 8
Continues to row. "Speak up if you need us to stop rowing and deal with that thing!"
As needed roll [1d20] = 8
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Session 1: Vanderlandt
Rocco
At the same time that Qilynn tries to hurdle over the boat, Rocco casts Healing Word on Tharmyr. "Get up! These water things are your deal, this is no time for a nap!"
"Keep rowing! There may be more of these things out there!"
If Needed: [1d20] = 3
Healing Word: [1d4+4] = 4+4 = 8
At the same time that Qilynn tries to hurdle over the boat, Rocco casts Healing Word on Tharmyr. "Get up! These water things are your deal, this is no time for a nap!"
"Keep rowing! There may be more of these things out there!"
If Needed: [1d20] = 3
Healing Word: [1d4+4] = 4+4 = 8
Re: Session 1: Vanderlandt
Initiative
Death Saves
Round 4
Watching the sea goblin's spear jut up over the side of the boat, Loran attempts to grab it, but her timing is off and her grasp ends with her gripping nothing but air. With her other hand, the wizard slashes at the tentacle with her dagger but finds its thick skin too difficult to penetrate with what resulted in a weak effort.
"Get up!" Rocco calls out to Tharmyr, his "sleeping" gnome companion. "These water things are your deal, this is no time for a nap!" With that, the bard begins his verbal incantations and casts 'Healing Word' on Tharmyr, allowing the gnome to rouse from his state of unconsciousness. The stabbing pain is no longer, but he is left feeling sluggish from the trauma of the event.
Qilynn, frustrated at being confined to his spot behind the rowers, again looks for a way to pass between Kari and Wyreth. The long wooden oars, being rowed in near-perfect unison, with the ends nearly touching in the center of the boat, make passing between them a formidable challenge. The half-elf studies the cadence of the rowers' efforts, and almost makes an attempt to slip between them, but ultimately succumbs to the idea that his doing so would be too disruptive and potentially cause delays in their reaching the shore. Then, when Tharymr begins to stir, he at least temporarily abandons his plans.
Seawater sprays into the boat as the octogoblin erupts from the water and jabs the spear deep into Loran's abdomen and twists! The small but powerful creature, jagged-edged spear still in the wizard's gut, twists and pulls the spear back -- bringing the half-elf along with it! There's a brief instant of panic for the remaining members in the boat at the thought of Loran being pulled overboard and underwater while unconscious.
---
Distance to Shore: 150-feet
This is not good, guys.
Actions for round 5? Also, please don't forget to include your "as needed" roll.
---
Date: 1 Martius 989
Time: 15:22
Daily Forecast
Marching Order
Scout
- 23: Loran (20+3)
22: Rocco (19+3)
22: Qilynn (18+4)
16: Encounter (14+2)
15: Wyreth (14+1)
11: Tharmyr (10+1)
11: Kari (9+2)
Death Saves
- Loran
- Attempts Made: 0
Round 4
Watching the sea goblin's spear jut up over the side of the boat, Loran attempts to grab it, but her timing is off and her grasp ends with her gripping nothing but air. With her other hand, the wizard slashes at the tentacle with her dagger but finds its thick skin too difficult to penetrate with what resulted in a weak effort.
"Get up!" Rocco calls out to Tharmyr, his "sleeping" gnome companion. "These water things are your deal, this is no time for a nap!" With that, the bard begins his verbal incantations and casts 'Healing Word' on Tharmyr, allowing the gnome to rouse from his state of unconsciousness. The stabbing pain is no longer, but he is left feeling sluggish from the trauma of the event.
Seawater sprays into the boat as the octogoblin erupts from the water and jabs the spear deep into Loran's abdomen and twists! The small but powerful creature, jagged-edged spear still in the wizard's gut, twists and pulls the spear back -- bringing the half-elf along with it! There's a brief instant of panic for the remaining members in the boat at the thought of Loran being pulled overboard and underwater while unconscious.
---
Distance to Shore: 150-feet
This is not good, guys.
Actions for round 5? Also, please don't forget to include your "as needed" roll.
---
Date: 1 Martius 989
Time: 15:22
Daily Forecast
- Sunrise: 7:47
- Sunset: 19:13
- Temperature: 81°
- High: 84°
- Low: 77°
- Conditions
- Wind: Breezy
- Precipitation: None
- Humidity: Low
- Visibility: Clear
- None
- Tharmyr: Exhaustion 1
- Loran: Unconsious, Drowning (Round 4)
- None
- Rex as Kari | Female | Neutral Good | Half-Orc | Fighter (1) | HD: 1 (1d10) | HP: 13 | AC: 16 | SP: 30' | Initiative: +2 | Darkvision: Yes | Inspiration: No
- Monsieur Rose as Rocco | Male | Chaotic Neutral | Variant Human | Bard (1) | HD: 1 (1d8) | HP: 10 | AC: 14 | SP: 30' | Initiative: +3 | Darkvision: No | Inspiration: No
- kalstone as Wyreth | Male | Chaotic Good | Half-Elf | Druid (1) | HD: 1 (1d8) | HP: 11 | AC: 11 | SP: 30' | Initiative: +1 | Darkvision: Yes | Inspiration: No
- Darklin2 as Loran | Female | Chaotic Good | High Elf | Wizard (1) | HD: 1 (1d6) | HP: 7-1 = 6-9 = 0] | AC: 13 | SP: 30' | Initiative: +3 | Darkvision: Yes | Inspiration: No
- Enoch as Qilynn | Male | Chaotic Neutral | Half-Elf | Paladin (1) | HD: 1 (1d10) | HP: 13 | AC: 17 | SP: 30' | Initiative: +4 | Darkvision: Yes | Inspiration: No
- Marullus as Tharmyr | Male | Neutral | Rock Gnome | Storm Sorcerer (1) | HD: 1 (1d6) | HP: 5 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
Marching Order
Scout
- T.B.D.
- Kari
Loran
Qilynn
Rocco
Tharmyr
Wyreth
- Kari | Loran
Qilynn | Rocco
Tharmyr | Wyreth
- Watch: Armored
- Sleep: No medium or heavy armor unless specifically declared.
- First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
-- Games --
- DM: In Development
Re: Session 1: Vanderlandt
Qilynn watches in horror as yet another compatriot takes a spear to the belly."Well, that can't be good."
Initiative: [1d20+4] = 8+4 = 12
As needed: [1d20] = 8
If no one higher in initiative gets to Loran and heals him first:
Initiative: [1d20+4] = 8+4 = 12
As needed: [1d20] = 8
If no one higher in initiative gets to Loran and heals him first:
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: Session 1: Vanderlandt
Kari
"Did someone grab her?"
Kari stops rowing and grabs her Glaive. If someone has Loran she will attack the octogoblin, if not she dives into the water after Loran.
Glaive [1d20+6] = 4+6 = 10 to hit [1d10+4] = 2+4 = 6 damage
Dive/swimming if needed [1d20+6] = 9+6 = 15
As needed roll [1d20] = 19
"Did someone grab her?"
Kari stops rowing and grabs her Glaive. If someone has Loran she will attack the octogoblin, if not she dives into the water after Loran.
Glaive [1d20+6] = 4+6 = 10 to hit [1d10+4] = 2+4 = 6 damage
Dive/swimming if needed [1d20+6] = 9+6 = 15
As needed roll [1d20] = 19
Re: Session 1: Vanderlandt
Tharmyr
Shaking the groginess from his head, the small gnome rights himself and tries to grasp the situation. A dark scowl is on his face at the poor behavior of his new gobli-pus friends. A small dark storm cloud forms over his head and crackles with blue electricity. He plants his butt securely on the bench and sees Loran overboard, the goblin diving, and several crew members jumping in after. He looks for a clear opening to singe the offending creatures with a small bolt of lightening.
Held Action: If there's a clear target - shoot.
Firebolt [1d20+5] = 7+5 = 12 Damage [1d10] = 4 As needed [1d20] = 4
Shaking the groginess from his head, the small gnome rights himself and tries to grasp the situation. A dark scowl is on his face at the poor behavior of his new gobli-pus friends. A small dark storm cloud forms over his head and crackles with blue electricity. He plants his butt securely on the bench and sees Loran overboard, the goblin diving, and several crew members jumping in after. He looks for a clear opening to singe the offending creatures with a small bolt of lightening.
Held Action: If there's a clear target - shoot.
Firebolt [1d20+5] = 7+5 = 12 Damage [1d10] = 4 As needed [1d20] = 4
Re: Session 1: Vanderlandt
Wyreth
If Kari abandons the oar, Wyreth will try to grab it and row with both oars as best he can.
As Needed: [1d20] = 4
If Kari abandons the oar, Wyreth will try to grab it and row with both oars as best he can.
As Needed: [1d20] = 4
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Session 1: Vanderlandt
Rocco
No sooner does Rocco bring Tharmyr back to the conscious, then the goctopus stabs and drags Loran into the water. Rocco still has lingering feelings for his sister's friend, so he reacts strongly. "LORAN! Dammit! HOLD ON!" Rocco scoots over to the other side of the boat, leans over and starts singing a soothing song. It reminds people of their childhood bed and the reassuring voice of an elder.
Rocco casts sleep, centered below the water, and away from the boat so that it doesn't catch the boat, only the goblin.
Sleep: [5d8] = 25
If Needed: [1d20] = 15
I can't remember if you wanted us to roll things like sleep or not.
No sooner does Rocco bring Tharmyr back to the conscious, then the goctopus stabs and drags Loran into the water. Rocco still has lingering feelings for his sister's friend, so he reacts strongly. "LORAN! Dammit! HOLD ON!" Rocco scoots over to the other side of the boat, leans over and starts singing a soothing song. It reminds people of their childhood bed and the reassuring voice of an elder.
Rocco casts sleep, centered below the water, and away from the boat so that it doesn't catch the boat, only the goblin.
Sleep: [5d8] = 25
If Needed: [1d20] = 15
I can't remember if you wanted us to roll things like sleep or not.
Re: Session 1: Vanderlandt
Initiative
Round 5
Fresh after returning Tharmyr to a state of consciousness, the last of Loran's form is seen being pulled completely underwater. "LORAN!" Rocco yells. "Dammit! HOLD ON!" he continues, scooting over to the other side of the boat. The bard, spotting the dark, ink-like form starts singing a soothing song, reminding those on board of their childhood bed and the reassuring voice of an elder.The dark, shadowy form and Loran, both already underwater, appear to gradually decrease in size, as if the forms are increasing their depth. At the same time, the forms are getting further away from the boat, as the boat is continuing towards the shore and the underwater forms are drifting deeper and deeper in the same general location.
Qilynn, at the back of the boat, watches in horror as he spies the sinking form of their companion being left behind. "Well, that can't be good," he thinks to himself while sheathing his sword, taking a deep breath, and diving overboard! Putting all his efforts into closing the distance underwater, the half-elf is just able to reach the unmoving form of Loran. At the last second, the paladin focuses his divine energies and formally channels his lay on hands ability as he grasps for, and wrestles the sorcerer's unmoving body free from the octogoblins entwining tentacle.
Both Loran and Qilynn find themselves roughly 10-feet below the surface of the water. Both conscious, but Loran takes on a mouthful of seawater as she gasps once revitalized while submerged. The wizard fights to avoid full-on panick as she finds herself suddenly coming-to completely underwater! She does, barely, after recognizing Qilynn, still grasping her, who's now motioning towards the surface where the dark form of the underside of the boat stands out against the bright, shimmery surface of the water above them.
Whatever the abomination was that had been wreaking havoc on the boat continues to sink.
Wyreth and Kari, both with plans of assisting, realize the situation appears to be under control with Qilynn already attending to their fallen companion. But the overboard members are already behind the boat's position, so the pair work to bring its progress towards a halt.
Nearby, a small dark storm cloud forms over Tharmyr's head and crackles with blue electricity as the storm sorcerer plants his butt securely on the bench.
Once the rowers manage to halt the boats forward progress, they are highly confident in their ability to re-establish their rhythm and pilot the boat towards the shoreline -- or the dock which extends from it -- in very short order.
---
Nice work, everyone! We're really only stopping here to learn -- now that the threat has been neutralized -- where you eventually want to land the boat. Beach it directly on the shore, or pilot it into the dock? With you being ~165-feet away from either, it should take you less than a minute to reach either. Your call.
Plus, we can narratively resolve how Qilynn and Loran swim towards the surface and eventually find their way back into the boat.
---
Date: 1 Martius 989
Time: 15:23
Daily Forecast
Marching Order
Scout
- 23: Loran (20+3)
22: Rocco (19+3)
22: Qilynn (18+4)
16: Encounter (14+2)
15: Wyreth (14+1)
11: Tharmyr (10+1)
11: Kari (9+2)
Round 5
Fresh after returning Tharmyr to a state of consciousness, the last of Loran's form is seen being pulled completely underwater. "LORAN!" Rocco yells. "Dammit! HOLD ON!" he continues, scooting over to the other side of the boat. The bard, spotting the dark, ink-like form starts singing a soothing song, reminding those on board of their childhood bed and the reassuring voice of an elder.
Qilynn, at the back of the boat, watches in horror as he spies the sinking form of their companion being left behind. "Well, that can't be good," he thinks to himself while sheathing his sword, taking a deep breath, and diving overboard!
Both Loran and Qilynn find themselves roughly 10-feet below the surface of the water. Both conscious, but Loran takes on a mouthful of seawater as she gasps once revitalized while submerged. The wizard fights to avoid full-on panick as she finds herself suddenly coming-to completely underwater! She does, barely, after recognizing Qilynn, still grasping her, who's now motioning towards the surface where the dark form of the underside of the boat stands out against the bright, shimmery surface of the water above them.
Whatever the abomination was that had been wreaking havoc on the boat continues to sink.
Wyreth and Kari, both with plans of assisting, realize the situation appears to be under control with Qilynn already attending to their fallen companion. But the overboard members are already behind the boat's position, so the pair work to bring its progress towards a halt.
Nearby, a small dark storm cloud forms over Tharmyr's head and crackles with blue electricity as the storm sorcerer plants his butt securely on the bench.
Once the rowers manage to halt the boats forward progress, they are highly confident in their ability to re-establish their rhythm and pilot the boat towards the shoreline -- or the dock which extends from it -- in very short order.
---
Nice work, everyone! We're really only stopping here to learn -- now that the threat has been neutralized -- where you eventually want to land the boat. Beach it directly on the shore, or pilot it into the dock? With you being ~165-feet away from either, it should take you less than a minute to reach either. Your call.
Plus, we can narratively resolve how Qilynn and Loran swim towards the surface and eventually find their way back into the boat.
---
Date: 1 Martius 989
Time: 15:23
Daily Forecast
- Sunrise: 7:47
- Sunset: 19:13
- Temperature: 81°
- High: 84°
- Low: 77°
- Weather Conditions
- Wind: Breezy
- Precipitation: None
- Humidity: Low
- Visibility: Clear
- None
- Tharmyr: Exhaustion 1
- Loran: Unconsious, Drowning (Round 4)
- None
- Rex as Kari | Female | Neutral Good | Half-Orc | Fighter (1) | HD: 1 (1d10) | HP: 13 | AC: 16 | SP: 30' | Initiative: +2 | Darkvision: Yes | Inspiration: No
- Monsieur Rose as Rocco | Male | Chaotic Neutral | Variant Human | Bard (1) | HD: 1 (1d8) | HP: 10 | AC: 14 | SP: 30' | Initiative: +3 | Darkvision: No | Inspiration: No
- kalstone as Wyreth | Male | Chaotic Good | Half-Elf | Druid (1) | HD: 1 (1d8) | HP: 11 | AC: 11 | SP: 30' | Initiative: +1 | Darkvision: Yes | Inspiration: No
- Darklin2 as Loran | Female | Chaotic Good | High Elf | Wizard (1) | HD: 1 (1d6) | HP: 7-1 = 6-9 = 0+1 = 1 | AC: 13 | SP: 30' | Initiative: +3 | Darkvision: Yes | Inspiration: No
- Enoch as Qilynn | Male | Chaotic Neutral | Half-Elf | Paladin (1) | HD: 1 (1d10) | HP: 13 | AC: 17 | SP: 30' | Initiative: +4 | Darkvision: Yes | Inspiration: No
- Marullus as Tharmyr | Male | Neutral | Rock Gnome | Storm Sorcerer (1) | HD: 1 (1d6) | HP: 5 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
Marching Order
Scout
- T.B.D.
- Kari
Loran
Qilynn
Rocco
Tharmyr
Wyreth
- Kari | Loran
Qilynn | Rocco
Tharmyr | Wyreth
- Watch: Armored
- Sleep: No medium or heavy armor unless specifically declared.
- First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
-- Games --
- DM: In Development
Re: Session 1: Vanderlandt
The cloud rumbles above Tharmyr's head for a few more moments as the octogoblin sinks deeper and deeper into the ocean. After that, the cloud dissipates as does the sour look on his face. The mystery of the beach and lost town lie before them and those are MUCH more interesting.
His confidence returning, he again perches at the bow, hands on the gunwales.
"'Gone,' they said," he says aloud, but not to anyone in particular. "We must see more than that." He stares ahead looking for anything of interest on the shore, the docks...
He listens more to the wind. Apply Perception, Investigation, or Arcana as appropriate. If I can find anything to recommend our landing site, I say it aloud.
Perception [1d20] = 7 Investigation [1d20+3] = 4+3 = 7 Arcana [1d20+5] = 4+5 = 9 Extra [1d20] = 19
His confidence returning, he again perches at the bow, hands on the gunwales.
"'Gone,' they said," he says aloud, but not to anyone in particular. "We must see more than that." He stares ahead looking for anything of interest on the shore, the docks...
He listens more to the wind. Apply Perception, Investigation, or Arcana as appropriate. If I can find anything to recommend our landing site, I say it aloud.
Perception [1d20] = 7 Investigation [1d20+3] = 4+3 = 7 Arcana [1d20+5] = 4+5 = 9 Extra [1d20] = 19
Re: Session 1: Vanderlandt
Kari
Quickly looking towards shore, "Lets get them back into the boat and then head for the dock."
She maneuvers the boat to the swimmers then helps stabilize the boat when they climb back in.
Quickly looking towards shore, "Lets get them back into the boat and then head for the dock."
She maneuvers the boat to the swimmers then helps stabilize the boat when they climb back in.
- Darklin2
- Ranger Lord
- Posts: 2489
- Joined: Mon Sep 30, 2019 4:15 pm
- Location: Mountains of North Carolina
- Contact:
Re: Session 1: Vanderlandt
Loran
Climbs back in the boat and slumps to the bottom. Stabbed through the gut by some strange goblin fish, wonderful start to my vacation.
Climbs back in the boat and slumps to the bottom. Stabbed through the gut by some strange goblin fish, wonderful start to my vacation.
All things are possible through Magic.
Re: Session 1: Vanderlandt
Qilynn hauls himself into the boat as well, looking despairingly at the state of his cloak as he wrings water from it. "The salt water is going to absolutely ruin this."
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
- Monsieur Rose
- Rider of Rohan
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- Joined: Thu Oct 22, 2015 4:26 pm
Re: Session 1: Vanderlandt
Rocco
He looks quite relieved to see Loran back on the boat and still breathing. Spending a moment too long staring at her, he turns and thanks Qilynn. "Nice dive, and quick action."
He takes point back on the bow and calls to the rowers. "Let's aim for that dock. Maybe there'll be something to tie on."
"Sorry about the goctopuses? goctopi? Tharmyr. Maybe next time."
If Needed: [1d20] = 18
He looks quite relieved to see Loran back on the boat and still breathing. Spending a moment too long staring at her, he turns and thanks Qilynn. "Nice dive, and quick action."
He takes point back on the bow and calls to the rowers. "Let's aim for that dock. Maybe there'll be something to tie on."
"Sorry about the goctopuses? goctopi? Tharmyr. Maybe next time."
If Needed: [1d20] = 18