What would you like to play/run? (Interest Catch-all)
Re: What would you like to play/run? (Interest Catch-all)
Yup, your bounty hunter idea works fine.
Re: What would you like to play/run? (Interest Catch-all)
I'd like to run a one-page dungeon that I came across. The Ancient General's Tomb. I posted a new topic about it in this forum.
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Fail States RPG
Mythistorical Bundle
माया | Gratitude
- spanningtree
- Rider of Rohan
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Re: What would you like to play/run? (Interest Catch-all)
In Ravenloft...RossN wrote:Would anyone be willing to run a game where the PCs are captured adventurers Polymorphed into monsters by a mad scientist wizard to act as his minions? I appreciate it might be tricky to do mechanically but it could be a fun offbeat game with the PCs adapting to their new forms, trying to stave off going fully monster and plotting to escape, get cured and/or get revenge on their unasked for master.

Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: What would you like to play/run? (Interest Catch-all)
Actually, I think that works quite well! (Though, I was toying with playing an Aarakocra after seeing them as a free race in D&DBeyond.)dmw71 wrote:I wonder if my bounty hunter idea could work here?

We had similar inspiration from Burning Wheel when they fleshed out their magic rules. There's a lot more need there for spell components - most potent works require a magical antecedent (a part of a creature which bears that trait/ability) and the antecedents are actually extracted via a Taxidermy skill.

If you want to make your campaign of it, then it could be a slow reveal of what the traits we're collecting for the Taxidermist would collectively allow. It also gives moral grist that we're being specifically targeted to specific creatures/traits who it might be increasingly unethical to kill, especially knowing their power/traits is collating in the hands of one increasingly powerful individual... (A good trope for any bounty hunter game.)
If you're inspired, I'd love to join.

Re: What would you like to play/run? (Interest Catch-all)
I think they are also in the Humanoids handbook in 2nd edition?Marullus wrote:Actually, I think that works quite well! (Though, I was toying with playing an Aarakocra after seeing them as a free race in D&DBeyond.)dmw71 wrote:I wonder if my bounty hunter idea could work here?![]()
We had similar inspiration from Burning Wheel when they fleshed out their magic rules. There's a lot more need there for spell components - most potent works require a magical antecedent (a part of a creature which bears that trait/ability) and the antecedents are actually extracted via a Taxidermy skill.The idea of being magical antecedent hunters in a high-fantasy world naturally follows and makes for just the kind of gritty and fun campaign you're looking for. You can easily steal that inspiration and use it for D&D5e - the only mechanical aspect is adding "XYZ magic requires components from fantastical creatures" and "the taxidermist is an XYZ practitioner."
If you want to make your campaign of it, then it could be a slow reveal of what the traits we're collecting for the Taxidermist would collectively allow. It also gives moral grist that we're being specifically targeted to specific creatures/traits who it might be increasingly unethical to kill, especially knowing their power/traits is collating in the hands of one increasingly powerful individual... (A good trope for any bounty hunter game.)
If you're inspired, I'd love to join.
In our Saturday D&D game, our party encountered some and made friends! My Svirfneblin is having many strange encounters on the surface befeor we go back to the underdark to tackle the City of the Glass Pool!
"I drained the soul of a monk once....... It tasted like Chocolate."
Re: What would you like to play/run? (Interest Catch-all)
I'd totally be down for the 5e bounty/antecedent hunter campaign (though I think it's generated enough interest for its own thread)!
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: What would you like to play/run? (Interest Catch-all)
It's been mentioned a lot in this topic so I thought I'd share:
Free League is fast catching up with Modiphius with its collection of licensed RPGs. They've just announced that the post-apocalyptic WW3-themed Twilight: 2000 4th edition boxed set will be coming to Kickstarter in August.
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Re: What would you like to play/run? (Interest Catch-all)
I played the original a bunch in the 80's.
- Tragic Tales
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Re: What would you like to play/run? (Interest Catch-all)
Still feeling my way around the board. Looking around to get my bearings. But I have an itch to scratch. Soon I will work towards getting a game up and running for the Forgotten Realms along the Sword Coast. It will be using AD&D 2e rules. Hopefully there is enough old school game interest.
I would like to play in a Werewolf the Apocalypse game, Monster of the Week or Masks.
I would like to play in a Werewolf the Apocalypse game, Monster of the Week or Masks.
Re: What would you like to play/run? (Interest Catch-all)
For many here, 2e is probably too new to be considered old school.Tragic Tales wrote:It will be using AD&D 2e rules. Hopefully there is enough old school game interest.
I can pretty much guarantee there will be little problem recruiting eager and willing players for a new 2e game.
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Re: What would you like to play/run? (Interest Catch-all)
Was 2e after that newfangled Unearthed Arcana?? 
I haven't updated the list in a bit
but 2e is the second most played D&D edition here... and it's not too far behind 1e. Of course between Inferno and Wolfpack running 78 1e games between them...
Again welcome!

I haven't updated the list in a bit



Again welcome!
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: What would you like to play/run? (Interest Catch-all)
rredmond wrote:Of course between Inferno and Wolfpack running 78 1e games between them...

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Re: What would you like to play/run? (Interest Catch-all)
Hey, you can never have too much of a good thing. 

- Scott308
- Guy Who Gamed With The Famous People
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Re: What would you like to play/run? (Interest Catch-all)
Which accounts for 283 TPKs!rredmond wrote:Of course between Inferno and Wolfpack running 78 1e games between them...![]()
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On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: What would you like to play/run? (Interest Catch-all)
Hello, I'm also new here and I think I'd be interested in a AD&D 2e game! I have some very fond memories of Baldur's Gate I & II.Tragic Tales wrote:Still feeling my way around the board. Looking around to get my bearings. But I have an itch to scratch. Soon I will work towards getting a game up and running for the Forgotten Realms along the Sword Coast. It will be using AD&D 2e rules. Hopefully there is enough old school game interest.
I would like to play in a Werewolf the Apocalypse game, Monster of the Week or Masks.

Re: What would you like to play/run? (Interest Catch-all)
That shouldn't be too hard to find.RossN wrote:Hello, I'm also new here and I think I'd be interested in a AD&D 2e game! I have some very fond memories of Baldur's Gate I & II.
I'm still struggling with whether or not I want to revive my 2e game, which I guess you can say is in an intermission. I think I have 7 players in that one (and really prefer 4-6) so.... yeah.
Hopefully this will spark the interest of other 2e fans that might be able to start up a new game faster than I can make up my mind.
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Re: What would you like to play/run? (Interest Catch-all)
I have openings in my Undermountain game if you are interested. But be forewarned it is a slow posting game. 2 or 3 posts a week.RossN wrote:Hello, I'm also new here and I think I'd be interested in a AD&D 2e game! I have some very fond memories of Baldur's Gate I & II.
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- Ranger Lord
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Re: What would you like to play/run? (Interest Catch-all)
Anyone wanting to start a Labyrinth Lord game or perhaps GM one of the classic early D&D modules. I was looking through some of the archived games and see that the Slavers series never completed or Against the Giants or the Saltmarsh Sinister Secrets (the 'Scooby Doo house!).
I seem to create characters for games that peter out before they go very far (apologises too. I did leave one game when I travelled) and would like to change that ( you know PbP and gain a few levels! ...
).
I seem to create characters for games that peter out before they go very far (apologises too. I did leave one game when I travelled) and would like to change that ( you know PbP and gain a few levels! ...

Re: What would you like to play/run? (Interest Catch-all)
Possibly.Bluetongue wrote:Anyone wanting to start a Labyrinth Lord game or perhaps GM one of the classic early D&D modules.
I did just formally archive my 2e game because it became apparent I no longer was well-enough versed in the rules to run it without constantly needed to research things. I also became too tired to want to look up all the different modifiers that go into different things (e.g. initiative, surprise, morale, etc...). It's just not the right game for me right now.
So I started to look for something either completely different (e.g. non-D&D altogether) or a more simplified version of D&D... which, I guess, makes it not totally inexplicable that I found myself re-downloading a bunch of my Basic D&D stuff, and I even started to review B1 and B2 (which I owned, but never played or really read), and purchasing X1 (which, like the others, I've never played* or read).
However, I have never liked running published modules as-is, and seeing as how I've never read or played in any of these classic modules (or don't remember if I did back in the day), the idea of running a module the players will be more familiar with than I am is not very appealing. I've also come to realize that tweaking published modules is maybe even more work, and more confusing.
If there's enough interest, and I can get a sense of what those players would like to do (e.g. dungeon crawl, urban adventure, etc...), I can probably be talked into starting something.
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Re: What would you like to play/run? (Interest Catch-all)
I need a source for the old modules. What I enjoy is taking the module itself and thinking through the impact of the "dungeon" on the local setting, and letting the PCs come in from a totally different perspective. I took the sort of "Village of Hommlet", grew the area around it, and used it for eleven different game systems over the course of a decade. Not sure how many groups ever made it to the dungeon, there was too much to do outside.dmw71 wrote:However, I have never liked running published modules as-is, and seeing as how I've never read or played in any of these classic modules (or don't remember if I did back in the day), the idea of running a module the players will be more familiar with than I am is not very appealing.
I enjoy that level of thinking through the different stories around things, and growing the setting organically.