Quest #21 "Island Hopping"

Message
Author
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29257
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Quest #21 "Island Hopping"

#2661 Post by Rex »

Tlachtga

"Help me press them towards the open cave so more of us can fight!"

Tlachtga tries to push the mass of everyone into the battle with her shield.
User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 39233
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Quest #21 "Island Hopping"

#2662 Post by OGRE MAGE »

wolfpack wrote:apparently his AC is better than that of a regular minotaur
Aaahhh, but things are not always as they seem my friend. :D It is possible that I am not figuring in full Str bonuses due to the current “tight” situation. As some of you already know, I don’t always spell out every detail in the descriptive posts since I prefer telling an exciting story to breaking down the monotony of every +/-.
User avatar
kruk
Ranger Knight
Ranger Knight
Posts: 1725
Joined: Fri Apr 27, 2018 2:18 am
Location: Central Illinois

Re: Quest #21 "Island Hopping"

#2663 Post by kruk »

Lerrick
Rex wrote:Heal Gramble with your next action.
Relax Wolfpack Lerrick knows her role in the party.

The cleric moves closer to the mangled Gramble, dodging and ducking to get around other members of the party. Once past Maag, she rushes towards Gramble and applies much needed healing to the fighter. That's all I have Gramble. Finish him off!

CLW on Gramble for 1d8 = [1d8] = 5
Last edited by kruk on Sun May 31, 2020 5:04 am, edited 1 time in total.
User avatar
Jernau35
Rider of Rohan
Rider of Rohan
Posts: 6161
Joined: Fri Dec 30, 2016 6:16 am
Location: Virginia

Re: Quest #21 "Island Hopping"

#2664 Post by Jernau35 »

Maag

The powerful half orc shrugs Tlatchga away. "Gerrof me!"

He tries to stop her from shoving Gramble in the back. "You'll knock 'im off balance if yer barge into 'im wiv out a warnin' "
Chance of being Suprised: 33%
User avatar
Quonundrum
Rider of Rohan
Rider of Rohan
Posts: 3926
Joined: Sat Jul 27, 2019 11:57 pm

Re: Quest #21 "Island Hopping"

#2665 Post by Quonundrum »

Rex wrote:Tlachtga

Has no useful spells and no reach weapon to attack with.
Spells are free cast and don't require preparation, except for reversed spells. You can cast another couple faerie fires, if needed.

:D
ravenn4544
Rider of Rohan
Rider of Rohan
Posts: 8431
Joined: Fri May 25, 2012 10:06 am
Location: Pennsylvania

Re: Quest #21 "Island Hopping"

#2666 Post by ravenn4544 »

Alordan guards the rear but can’t protect fools from dashing off into the darkness. He shuffles back to remain surely in the light.
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29257
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Quest #21 "Island Hopping"

#2667 Post by Rex »

Thanks, I didn't realize that. If I had known I would have cast locate animals when we lost Cu. Oh well.
User avatar
Quonundrum
Rider of Rohan
Rider of Rohan
Posts: 3926
Joined: Sat Jul 27, 2019 11:57 pm

Re: Quest #21 "Island Hopping"

#2668 Post by Quonundrum »

Likely wouldn't have helped anyway due to the very limited range and duration at first level.

:(
User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 39233
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Quest #21 "Island Hopping"

#2669 Post by OGRE MAGE »

:shock: Might not hurt to read through the house rules thread at least once. :? :lol:
User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 39233
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Quest #21 "Island Hopping"

#2670 Post by OGRE MAGE »

And Then There Were Five
Starday, 20th of Goodmonth
Mid Morning, Sunny, Warm, Humid


Suddenly down yet another party member, Alordan isn’t interested in a dark solo trip through these tunnels, so he follows the others, staying in the aura of their lights. Gramble is glad to see that the minotaur was blinded by the spellcasters behind him, suddenly finding them slightly more usefull than normal. He chops into the beast again, deliberately knocking him back into the entrance chamber, howling in pain.

Maag allows Lerrick through the tight passage, but blocks Tlachtga from smashing into the back of the fighter to push the battle mass forward. When the cleric starts her healing prayer, the twice illuminated Brutus turns around and charges blindly towards the northern tunnel, disappearing out of sight. (I will give you the option to give chase immediately if you prefer, but that will negate the spell that Lerrick has already started. (her last one) Your choice.)

There is no sign or sound from any of the many missing members of the party.

Actions?

map:
54458A16-96E3-44E8-80E3-50CBC9430E14.jpeg
54458A16-96E3-44E8-80E3-50CBC9430E14.jpeg (176.75 KiB) Viewed 418 times
Alordan 18/18
Lerrick 7/11 1/4 1st (Light stone 40'r) Light:61 (on the eyes of Brutus)
Tlachtga 8/8 2/4 1st (Torch 40’r) FF:1 +2 to hit
Maag 12/12
Gramble 6/16 (Light stone 40'r)

MIA
Sir Crestbrook 9/11 LoH (Petrified in Melania’s(?) bedroom)

Andronichishche 6/6 0/3 1st / CL, DM, RM 0/1 1st (Light stone 40'r)
Cu AC:3 13/13 (Whereabouts Unknown)

Carucenus -5.5/10 (Dead)

message on tiny decorative box
Mina's note
wolfpack
Rider of Rohan
Rider of Rohan
Posts: 8595
Joined: Wed Oct 07, 2009 12:04 am

Re: Quest #21 "Island Hopping"

#2671 Post by wolfpack »

No attack of opportunity?
User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 39233
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Quest #21 "Island Hopping"

#2672 Post by OGRE MAGE »

Though you are still technically in melee, pushing him backwards with your attack essentially broke the engagement needed for an AoO. Since he didn’t counter attack, he is using his action to flee. If you move forward to attack, or give chase, that movement will negate the spell that is already in progress.
wolfpack
Rider of Rohan
Rider of Rohan
Posts: 8595
Joined: Wed Oct 07, 2009 12:04 am

Re: Quest #21 "Island Hopping"

#2673 Post by wolfpack »

his head is a light source and i have a light source so not going to disappear.

don't let him get away

Gramble will give chase
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29257
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Quest #21 "Island Hopping"

#2674 Post by Rex »

Tlachtga

Tlachtga will do her best to keep up with Gramble.
User avatar
Jernau35
Rider of Rohan
Rider of Rohan
Posts: 6161
Joined: Fri Dec 30, 2016 6:16 am
Location: Virginia

Re: Quest #21 "Island Hopping"

#2675 Post by Jernau35 »

Maag

Maag gives chase too.
Chance of being Suprised: 33%
User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 39233
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Quest #21 "Island Hopping"

#2676 Post by OGRE MAGE »

wolfpack wrote:his head is a light source and i have a light source so not going to disappear.

don't let him get away

Gramble will give chase
:lol: Im sorry for making assumptions.

If he is going to give chase and forgo the healing, I will allow him an attack of opportunity.

Apologies for the confusion.
wolfpack
Rider of Rohan
Rider of Rohan
Posts: 8595
Joined: Wed Oct 07, 2009 12:04 am

Re: Quest #21 "Island Hopping"

#2677 Post by wolfpack »

Damn

[1d20+3] = 2+3 = 5 +2 FF =7 and I think +2 for the rear? only a 9

still gives chase
ravenn4544
Rider of Rohan
Rider of Rohan
Posts: 8431
Joined: Fri May 25, 2012 10:06 am
Location: Pennsylvania

Re: Quest #21 "Island Hopping"

#2678 Post by ravenn4544 »

Alordan follows in the light - eager to put this whole thing to bed. He watches over his shoulder frequently so they aren't surprised. He will try to follow and blood trail he may find.
User avatar
kruk
Ranger Knight
Ranger Knight
Posts: 1725
Joined: Fri Apr 27, 2018 2:18 am
Location: Central Illinois

Re: Quest #21 "Island Hopping"

#2679 Post by kruk »

Lerrick

Right in the middle attempting to help the fighter...he's not there. Maag and the druid move quickly past her as well. The cleric doesn't waist any time to process what is going on and quickly follows them noticing Alordan right behind her bringing up the last of the party.
User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 39233
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Quest #21 "Island Hopping"

#2680 Post by OGRE MAGE »

The Chase
Starday, 20th of Goodmonth
Mid Morning, Sunny, Warm, Humid


Brutus, still blinded and glowing purple, takes off up the northern tunnel with the remainder of the party on his heels hoofs. The huge beast must know these tunnels very well, because even blind and running with his head down, he is able to stay ahead of their slowest member. Feeling along the wall with one hand, the chase leads the party around to the western side of the complex, as if the beast is rushing towards Cora's old room.

Tlachtga's magical aura around him eventually fades away, but that doesn't slow down the chase one bit. Gramble continues running after him, with the others following close behind to keep themselves in the light.

Actions?

map:
5705EDEE-B186-4AA5-9971-06CE894B350A.jpeg
5705EDEE-B186-4AA5-9971-06CE894B350A.jpeg (113.59 KiB) Viewed 373 times
Alordan 18/18
Lerrick 7/11 1/4 1st (Light stone 40'r) Light:60 (on the eyes of Brutus)
Tlachtga 8/8 2/4 1st (Torch 40’r)
Maag 12/12
Gramble 6/16 (Light stone 40'r)

MIA
Sir Crestbrook 9/11 LoH (Petrified in Melania’s(?) bedroom)

Andronichishche 6/6 0/3 1st / CL, DM, RM 0/1 1st (Light stone 40'r)
Cu AC:3 13/13 (Whereabouts Unknown)

Carucenus -5.5/10 (Dead)

message on tiny decorative box
Mina's note
Post Reply

Return to “Completed Missions”