Quest #21 "Island Hopping"
Re: Quest #21 "Island Hopping"
Tlachtga
"Help me press them towards the open cave so more of us can fight!"
Tlachtga tries to push the mass of everyone into the battle with her shield.
"Help me press them towards the open cave so more of us can fight!"
Tlachtga tries to push the mass of everyone into the battle with her shield.
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Re: Quest #21 "Island Hopping"
Aaahhh, but things are not always as they seem my friend.wolfpack wrote:apparently his AC is better than that of a regular minotaur

Re: Quest #21 "Island Hopping"
Lerrick
The cleric moves closer to the mangled Gramble, dodging and ducking to get around other members of the party. Once past Maag, she rushes towards Gramble and applies much needed healing to the fighter. That's all I have Gramble. Finish him off!
CLW on Gramble for 1d8 = [1d8] = 5
Relax Wolfpack Lerrick knows her role in the party.Rex wrote:Heal Gramble with your next action.
The cleric moves closer to the mangled Gramble, dodging and ducking to get around other members of the party. Once past Maag, she rushes towards Gramble and applies much needed healing to the fighter. That's all I have Gramble. Finish him off!
CLW on Gramble for 1d8 = [1d8] = 5
Last edited by kruk on Sun May 31, 2020 5:04 am, edited 1 time in total.
Re: Quest #21 "Island Hopping"
Maag
The powerful half orc shrugs Tlatchga away. "Gerrof me!"
He tries to stop her from shoving Gramble in the back. "You'll knock 'im off balance if yer barge into 'im wiv out a warnin' "
The powerful half orc shrugs Tlatchga away. "Gerrof me!"
He tries to stop her from shoving Gramble in the back. "You'll knock 'im off balance if yer barge into 'im wiv out a warnin' "
Chance of being Suprised: 33%
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Re: Quest #21 "Island Hopping"
Spells are free cast and don't require preparation, except for reversed spells. You can cast another couple faerie fires, if needed.Rex wrote:Tlachtga
Has no useful spells and no reach weapon to attack with.

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Re: Quest #21 "Island Hopping"
Alordan guards the rear but can’t protect fools from dashing off into the darkness. He shuffles back to remain surely in the light.
Re: Quest #21 "Island Hopping"
Thanks, I didn't realize that. If I had known I would have cast locate animals when we lost Cu. Oh well.
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Re: Quest #21 "Island Hopping"
Likely wouldn't have helped anyway due to the very limited range and duration at first level.


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Re: Quest #21 "Island Hopping"



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Re: Quest #21 "Island Hopping"
And Then There Were Five
Starday, 20th of Goodmonth
Mid Morning, Sunny, Warm, Humid
Suddenly down yet another party member, Alordan isn’t interested in a dark solo trip through these tunnels, so he follows the others, staying in the aura of their lights. Gramble is glad to see that the minotaur was blinded by the spellcasters behind him, suddenly finding them slightly more usefull than normal. He chops into the beast again, deliberately knocking him back into the entrance chamber, howling in pain.
Maag allows Lerrick through the tight passage, but blocks Tlachtga from smashing into the back of the fighter to push the battle mass forward. When the cleric starts her healing prayer, the twice illuminated Brutus turns around and charges blindly towards the northern tunnel, disappearing out of sight. (I will give you the option to give chase immediately if you prefer, but that will negate the spell that Lerrick has already started. (her last one) Your choice.)
There is no sign or sound from any of the many missing members of the party.
Actions?
map:Alordan 18/18
Lerrick 7/11 1/4 1st (Light stone 40'r) Light:61 (on the eyes of Brutus)
Tlachtga 8/8 2/4 1st (Torch 40’r) FF:1 +2 to hit
Maag 12/12
Gramble 6/16 (Light stone 40'r)
MIA
Sir Crestbrook 9/11 LoH (Petrified in Melania’s(?) bedroom)
Andronichishche 6/6 0/3 1st / CL, DM, RM 0/1 1st (Light stone 40'r)
Cu AC:3 13/13 (Whereabouts Unknown)
Carucenus -5.5/10 (Dead)
message on tiny decorative box
Mina's note
Starday, 20th of Goodmonth
Mid Morning, Sunny, Warm, Humid
Suddenly down yet another party member, Alordan isn’t interested in a dark solo trip through these tunnels, so he follows the others, staying in the aura of their lights. Gramble is glad to see that the minotaur was blinded by the spellcasters behind him, suddenly finding them slightly more usefull than normal. He chops into the beast again, deliberately knocking him back into the entrance chamber, howling in pain.
Maag allows Lerrick through the tight passage, but blocks Tlachtga from smashing into the back of the fighter to push the battle mass forward. When the cleric starts her healing prayer, the twice illuminated Brutus turns around and charges blindly towards the northern tunnel, disappearing out of sight. (I will give you the option to give chase immediately if you prefer, but that will negate the spell that Lerrick has already started. (her last one) Your choice.)
There is no sign or sound from any of the many missing members of the party.
Actions?
map:
Lerrick 7/11 1/4 1st (Light stone 40'r) Light:61 (on the eyes of Brutus)
Tlachtga 8/8 2/4 1st (Torch 40’r) FF:1 +2 to hit
Maag 12/12
Gramble 6/16 (Light stone 40'r)
MIA
Sir Crestbrook 9/11 LoH (Petrified in Melania’s(?) bedroom)
Andronichishche 6/6 0/3 1st / CL, DM, RM 0/1 1st (Light stone 40'r)
Cu AC:3 13/13 (Whereabouts Unknown)
Carucenus -5.5/10 (Dead)
message on tiny decorative box
Mina's note
Re: Quest #21 "Island Hopping"
No attack of opportunity?
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Re: Quest #21 "Island Hopping"
Though you are still technically in melee, pushing him backwards with your attack essentially broke the engagement needed for an AoO. Since he didn’t counter attack, he is using his action to flee. If you move forward to attack, or give chase, that movement will negate the spell that is already in progress.
Re: Quest #21 "Island Hopping"
his head is a light source and i have a light source so not going to disappear.
don't let him get away
Gramble will give chase
don't let him get away
Gramble will give chase
Re: Quest #21 "Island Hopping"
Tlachtga
Tlachtga will do her best to keep up with Gramble.
Tlachtga will do her best to keep up with Gramble.
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Re: Quest #21 "Island Hopping"
wolfpack wrote:his head is a light source and i have a light source so not going to disappear.
don't let him get away
Gramble will give chase

If he is going to give chase and forgo the healing, I will allow him an attack of opportunity.
Apologies for the confusion.
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Re: Quest #21 "Island Hopping"
Alordan follows in the light - eager to put this whole thing to bed. He watches over his shoulder frequently so they aren't surprised. He will try to follow and blood trail he may find.
Re: Quest #21 "Island Hopping"
Lerrick
Right in the middle attempting to help the fighter...he's not there. Maag and the druid move quickly past her as well. The cleric doesn't waist any time to process what is going on and quickly follows them noticing Alordan right behind her bringing up the last of the party.
Right in the middle attempting to help the fighter...he's not there. Maag and the druid move quickly past her as well. The cleric doesn't waist any time to process what is going on and quickly follows them noticing Alordan right behind her bringing up the last of the party.
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Re: Quest #21 "Island Hopping"
The Chase
Starday, 20th of Goodmonth
Mid Morning, Sunny, Warm, Humid
Brutus, still blinded and glowing purple, takes off up the northern tunnel with the remainder of the party on his heels hoofs. The huge beast must know these tunnels very well, because even blind and running with his head down, he is able to stay ahead of their slowest member. Feeling along the wall with one hand, the chase leads the party around to the western side of the complex, as if the beast is rushing towards Cora's old room.
Tlachtga's magical aura around him eventually fades away, but that doesn't slow down the chase one bit. Gramble continues running after him, with the others following close behind to keep themselves in the light.
Actions?
map:Alordan 18/18
Lerrick 7/11 1/4 1st (Light stone 40'r) Light:60 (on the eyes of Brutus)
Tlachtga 8/8 2/4 1st (Torch 40’r)
Maag 12/12
Gramble 6/16 (Light stone 40'r)
MIA
Sir Crestbrook 9/11 LoH (Petrified in Melania’s(?) bedroom)
Andronichishche 6/6 0/3 1st / CL, DM, RM 0/1 1st (Light stone 40'r)
Cu AC:3 13/13 (Whereabouts Unknown)
Carucenus -5.5/10 (Dead)
message on tiny decorative box
Mina's note
Starday, 20th of Goodmonth
Mid Morning, Sunny, Warm, Humid
Brutus, still blinded and glowing purple, takes off up the northern tunnel with the remainder of the party on his heels hoofs. The huge beast must know these tunnels very well, because even blind and running with his head down, he is able to stay ahead of their slowest member. Feeling along the wall with one hand, the chase leads the party around to the western side of the complex, as if the beast is rushing towards Cora's old room.
Tlachtga's magical aura around him eventually fades away, but that doesn't slow down the chase one bit. Gramble continues running after him, with the others following close behind to keep themselves in the light.
Actions?
map:
Lerrick 7/11 1/4 1st (Light stone 40'r) Light:60 (on the eyes of Brutus)
Tlachtga 8/8 2/4 1st (Torch 40’r)
Maag 12/12
Gramble 6/16 (Light stone 40'r)
MIA
Sir Crestbrook 9/11 LoH (Petrified in Melania’s(?) bedroom)
Andronichishche 6/6 0/3 1st / CL, DM, RM 0/1 1st (Light stone 40'r)
Cu AC:3 13/13 (Whereabouts Unknown)
Carucenus -5.5/10 (Dead)
message on tiny decorative box
Mina's note