Session 1: Vanderlandt
Re: Session 1: Vanderlandt
Were Tharmyr and Wyreth successful at communicating? If not, does it appear hostile?
Judging intention [1d20+2] = 8+2 = 10
Already standing on the bow and holding onto the gunwales, Tharmyr hopes his attempts at communication cause it to veer off, or at least influence it to be friendly in its approach. As the others row with more fervor and the boat rocks, he tips and falls backwards, his butt landing on the seat where he should have been.
If it keeps coming in a hostile fashion, he whispers his admonition to the waves and gestures with his small, deft fingers, freezing a huge cube of ice directly in front of it to cause it to have to change its course. (Shape Water)
Stand up (if needed [1d20+1] = 16+1 = 17
Stay standing [1d20+1] = 8+1 = 9
DEX save [1d20+1] = 10+1 = 11
If needed [1d20] = 14
Judging intention [1d20+2] = 8+2 = 10
Already standing on the bow and holding onto the gunwales, Tharmyr hopes his attempts at communication cause it to veer off, or at least influence it to be friendly in its approach. As the others row with more fervor and the boat rocks, he tips and falls backwards, his butt landing on the seat where he should have been.
If it keeps coming in a hostile fashion, he whispers his admonition to the waves and gestures with his small, deft fingers, freezing a huge cube of ice directly in front of it to cause it to have to change its course. (Shape Water)
Stand up (if needed [1d20+1] = 16+1 = 17
Stay standing [1d20+1] = 8+1 = 9
DEX save [1d20+1] = 10+1 = 11
If needed [1d20] = 14
Re: Session 1: Vanderlandt
If you're readying an attack action, please provide those rolls.Enoch wrote:Like Rocco, I'll hold my action and attack if whatever is making that shadow gets within reach.
With it literally being the potential first round of the first encounter, I don't have a feel yet for how you plan to play Qilynn.
-- Games --
- DM: In Development
Re: Session 1: Vanderlandt
We're still only a third of the way through the first round.Marullus wrote:Were Tharmyr and Wyreth successful at communicating? If not, does it appear hostile?
Your original first round action will still apply:
Marullus wrote:Alerted to the shadow in the water, Tharmyr tips his head askew, eyes alight with calm curiosity. Holding tight to the gunwale, he makes throaty noises strange to his companions ears, like moans of whale song or gutteral splashing and clicking of waves.
You can feel free to save the rest of your post for round two; but you should feel free to modify your actions based upon the remaining actions yet to be shared.
All I can say is, the situation will almost certainly be different than what you/the group know now.
-- Games --
- DM: In Development
Re: Session 1: Vanderlandt
Sorry for being confused. I will wait and let you arbitrate. 

Re: Session 1: Vanderlandt
I can definitely understand the confusion. The waters in the bay quickly got choppy, but they'll smooth out again soon.Marullus wrote:Sorry for being confused. I will wait and let you arbitrate.
The first round of the first fight is usually the roughest in terms of getting the kinks out.
We'll get there.

-- Games --
- DM: In Development
Re: Session 1: Vanderlandt
Qilynn will attack only if whatever is causing the shadow attacks one of us or hits the boat hard enough to threaten to capsize it (I won't attack if he just sets it to rocking).
Melee (Rapier) Attack: [1d20+6] = 10+6 = 16, damage [1d8+4] = 7+4 = 11
Melee (Rapier) Attack: [1d20+6] = 10+6 = 16, damage [1d8+4] = 7+4 = 11
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: Session 1: Vanderlandt
Is it possible to see what is creating the disturbance, or get an idea what its intentions are? If either is possible:
Perception: [1d20+3] = 9+3 = 12
Insight: [1d20+3] = 15+3 = 18
Perception: [1d20+3] = 9+3 = 12
Insight: [1d20+3] = 15+3 = 18
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: Session 1: Vanderlandt
Initiative
Round 1: Complete
Kari and Wyreth, still piloting the ship's boat with relative ease, pass it over a clearly visible sandbar, reducing the depth in this span to only 5-feet or so of murky water.
Behind you, the crew of the Ocean Pearl works to get the large sea vessel back into motion.
The relative calm of your journey through the bay, towards Vanderlandt, is suddenly interrupted when Wyreth, maintaining his elven awareness through his rowing efforts, spots and points out what appears to be an underwater shadow, gliding through the water in the direction of the boat from his starboard side.
The shadowy form is approximately 15-feet away and advancing rather rapidly.
Using her swift, elven reflexes, Loran pulls out a stone for her sling and hurls it into the water just off to the side of the approaching shadowy form, but the weak splash it creates does little to distract the advance.
"Look starboard!" Rocco calls out, drawing attention to the oncoming, underwater form. "Kari, Wyreth! Get us to shore!" the bard continues. "We'll deal with whatever that is." Already on the side of the approaching creature, Rocco readies his crossbow, holding onto the side of the boat with one hand, and waits to see if whatever it is that is approaching is actually a target.
Qilynn jumps out of his seat suddenly and fights to retain his balance, which he does.
The shadowy form approaches quickly, aligning its approach with where Rocco and his readied crossbow are positioned.
Suddenly, tentacles rip through the surface of the bay's water!
These slithering appendages reach for Rocco's arms, but the bard is able to back away quickly enough to avoid being caught in their grasp.
Approximately 4-feet long from head to tentacle tip, this creature appears to be half-goblin and half-octopus, with the split occurring at the waist: Carrying a long, jagged spear-like weapon, the creature's mouth is filled with razor-sharp, shark-like teeth, and its blood-red eyes seem to radiate pure evil.
Rocco, determining this to be an aggressive act, pulls at the trigger on his readied crossbow, hoping to catch the creature before it has a chance to retreat back into the water, but his bolt zips past one of its many tentacles and sinks harmlessly into the bay's water.
Qilynn, also ready with his scimitar, wants to rush to Rocco's aid, but finds himself on the wrong side of Kari and Wyreth, both furiously working to reestablish a cadence and row in unison as they propel the boat to shore. The paladin, without a ranged weapon, finds himself in an unenviable position -- unable to help without potentially disrupting those responsible for getting them to shore.
Then, tentacles on the opposite, port-side of the boat come down on both Loran and Tharmyr!
The elf, her eyes affixed on the strange new creature popping up out of the surface on the other side is caught completely unaware, and suddenly finds herself completely entangled by one of these new creatures, which begin to squeeze her slightly (-1hp)!
Tharmyr, more alert to the goings-on, happens to spot his incoming attacker with just enough time to duck out of the way as the tentacles from the strange creature flail harmlessly at air overhead. The gnome keeps a tight grip on the gunwale as he begins to make throaty noises, like moans of whale song or the guttural splashing and clicking of waves. These noises seem to have more of an effect on his companions than they do on the attacking creatures.
The boat rocks slightly as it continues to propel towards the shore, which, at the current pace, feels like it will be reached in a minute, or slightly more.
Further back, beyond the bay, the commotion of the sudden attack seems to have caught notice of the passengers aboard the Ocean Pearl. The large ship, struggling to get moving at full speed, is still in the same relative position. It's unknown what is being said, but definite calls -- likely of encouragement or concern -- can be heard coming from behind your current position.
---
Distance to Shore: 240-feet
Actions for round 2!
Also, please don't forget to include your "if needed" roll.
---
Date: 1 Martius 989
Time: 15:18
Daily Forecast
Marching Order
Scout
- 23: Loran (20+3)
22: Rocco (19+3)
22: Qilynn (18+4)
16: Encounter (14+2)
15: Wyreth (14+1)
11: Tharmyr (10+1)
11: Kari (9+2)
Round 1: Complete
Kari and Wyreth, still piloting the ship's boat with relative ease, pass it over a clearly visible sandbar, reducing the depth in this span to only 5-feet or so of murky water.
Behind you, the crew of the Ocean Pearl works to get the large sea vessel back into motion.
The relative calm of your journey through the bay, towards Vanderlandt, is suddenly interrupted when Wyreth, maintaining his elven awareness through his rowing efforts, spots and points out what appears to be an underwater shadow, gliding through the water in the direction of the boat from his starboard side.
The shadowy form is approximately 15-feet away and advancing rather rapidly.
Using her swift, elven reflexes, Loran pulls out a stone for her sling and hurls it into the water just off to the side of the approaching shadowy form, but the weak splash it creates does little to distract the advance.
"Look starboard!" Rocco calls out, drawing attention to the oncoming, underwater form. "Kari, Wyreth! Get us to shore!" the bard continues. "We'll deal with whatever that is." Already on the side of the approaching creature, Rocco readies his crossbow, holding onto the side of the boat with one hand, and waits to see if whatever it is that is approaching is actually a target.
Qilynn jumps out of his seat suddenly and fights to retain his balance, which he does.
The shadowy form approaches quickly, aligning its approach with where Rocco and his readied crossbow are positioned.
Suddenly, tentacles rip through the surface of the bay's water!
These slithering appendages reach for Rocco's arms, but the bard is able to back away quickly enough to avoid being caught in their grasp.
Approximately 4-feet long from head to tentacle tip, this creature appears to be half-goblin and half-octopus, with the split occurring at the waist: Carrying a long, jagged spear-like weapon, the creature's mouth is filled with razor-sharp, shark-like teeth, and its blood-red eyes seem to radiate pure evil.
Rocco, determining this to be an aggressive act, pulls at the trigger on his readied crossbow, hoping to catch the creature before it has a chance to retreat back into the water, but his bolt zips past one of its many tentacles and sinks harmlessly into the bay's water.
Then, tentacles on the opposite, port-side of the boat come down on both Loran and Tharmyr!
The elf, her eyes affixed on the strange new creature popping up out of the surface on the other side is caught completely unaware, and suddenly finds herself completely entangled by one of these new creatures, which begin to squeeze her slightly (-1hp)!
The boat rocks slightly as it continues to propel towards the shore, which, at the current pace, feels like it will be reached in a minute, or slightly more.
Further back, beyond the bay, the commotion of the sudden attack seems to have caught notice of the passengers aboard the Ocean Pearl. The large ship, struggling to get moving at full speed, is still in the same relative position. It's unknown what is being said, but definite calls -- likely of encouragement or concern -- can be heard coming from behind your current position.
---
Distance to Shore: 240-feet
Actions for round 2!
Also, please don't forget to include your "if needed" roll.
---
Date: 1 Martius 989
Time: 15:18
Daily Forecast
- Sunrise: 7:47
- Sunset: 19:13
- Temperature: 81°
- High: 84°
- Low: 77°
- Conditions
- Wind: Breezy
- Precipitation: None
- Humidity: Low
- Visibility: Clear
- None
- Loran: Grappled in round 1.
- None
- Rex as Kari | Female | Neutral Good | Half-Orc | Fighter (1) | HD: 1 (1d10) | HP: 13 | AC: 16 | SP: 30' | Initiative: +2 | Darkvision: Yes | Inspiration: No
- Monsieur Rose as Rocco | Male | Chaotic Neutral | Variant Human | Bard (1) | HD: 1 (1d8) | HP: 10 | AC: 14 | SP: 30' | Initiative: +3 | Darkvision: No | Inspiration: No
- kalstone as Wyreth | Male | Chaotic Good | Half-Elf | Druid (1) | HD: 1 (1d8) | HP: 11 | AC: 11 | SP: 30' | Initiative: +1 | Darkvision: Yes | Inspiration: No
- Darklin2 as Loran | Female | Chaotic Good | High Elf | Wizard (1) | HD: 1 (1d6) | HP: 7-1 = 6 | AC: 13 | SP: 30' | Initiative: +3 | Darkvision: Yes | Inspiration: No
- Enoch as Qilynn | Male | Chaotic Neutral | Half-Elf | Paladin (1) | HD: 1 (1d10) | HP: 13 | AC: 17 | SP: 30' | Initiative: +4 | Darkvision: Yes | Inspiration: No
- Marullus as Tharmyr | Male | Neutral | Rock Gnome | Storm Sorcerer (1) | HD: 1 (1d6) | HP: 5 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
Marching Order
Scout
- T.B.D.
- Kari
Loran
Qilynn
Rocco
Tharmyr
Wyreth
- Kari | Loran
Qilynn | Rocco
Tharmyr | Wyreth
- Watch: Armored
- Sleep: No medium or heavy armor unless specifically declared.
- First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
-- Games --
- DM: In Development
Re: Session 1: Vanderlandt
Tharmyr is beside himself with excitement at meeting the octo-goblins. "These are just as I hoped! I bet they're descended from the Shibs of the sunken city and the temples of Meketrex!" he exclaims to his companions. He continues trying to talk to the creatures in as many languages as he knows, hoping for comprehension.
If they come at him with hostile intention, he releases a flash of electricity, and says in exaspirated irritation, "stop that! I'm trying to talk to you!"
Lightning Bolt [1d20+5] = 2+5 = 7 to hit, [1d10] = 9 damage
as needed [1d20] = 20
If they come at him with hostile intention, he releases a flash of electricity, and says in exaspirated irritation, "stop that! I'm trying to talk to you!"
Lightning Bolt [1d20+5] = 2+5 = 7 to hit, [1d10] = 9 damage
as needed [1d20] = 20
Re: Session 1: Vanderlandt
Qilynn mutters loudly as he tries to find a way to reach the strange creatures. "Sunken city of Meketrex...no wonder you didn't want to come to Mother's party. It sounds positively dreadful compared to your adventures. I do wonder why the Seelie Queen sent me to this dreadfully remote place, though."
It doesn't look like there's much I can do at the moment. If we get to waist-deep water at any point, Qilynn will jump out and attack one of them.
Melee (Rapier) Attack: [1d20+6] = 17+6 = 23, damage [1d8+4] = 2+4 = 6
As needed: [1d20] = 3
It doesn't look like there's much I can do at the moment. If we get to waist-deep water at any point, Qilynn will jump out and attack one of them.
Melee (Rapier) Attack: [1d20+6] = 17+6 = 23, damage [1d8+4] = 2+4 = 6
As needed: [1d20] = 3
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
- Darklin2
- Ranger Lord
- Posts: 2489
- Joined: Mon Sep 30, 2019 4:15 pm
- Location: Mountains of North Carolina
- Contact:
Re: Session 1: Vanderlandt
Loran
Loran will draw a dagger and cut at the tenticle.
Son-of a- get off me.
[1d20+5] = 16+5 = 21 Dagger attack
[1d4+5] = 3+5 = 8 dagger damage
OOC- Correct that only 6. +3 damage not +5.
IF Needed Roll : [1d20] = 13
Loran will draw a dagger and cut at the tenticle.
Son-of a- get off me.
[1d20+5] = 16+5 = 21 Dagger attack
[1d4+5] = 3+5 = 8 dagger damage
OOC- Correct that only 6. +3 damage not +5.
IF Needed Roll : [1d20] = 13
Last edited by Darklin2 on Wed May 20, 2020 2:37 pm, edited 1 time in total.
All things are possible through Magic.
- Monsieur Rose
- Rider of Rohan
- Posts: 6582
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Session 1: Vanderlandt
Dammit! Sorry.
Rocco
Rocco judges the distance between the seagoblins and the boat, trying to determine if he could cast a spell safely. Shaking his head, he decides to shoot again at the beast on his side.
Crossbow: [1d20+5] = 13+5 = 18
Crossbow Damage: [1d8+3] = 4+3 = 7
He shouts to Tharmyr. "Stand tall, Tharmyr! Tomorrow we will sing the tales of the defeat of these beasts!" Rocco is using his Bardic Inspiration on Tharmyr. He can roll a d6 to add to an ability, attack, or saving throw.
Acrobatics: [1d20] = 17
If Needed: [1d20] = 8
d6 if needed: [1d6] = 4
Rocco
Rocco judges the distance between the seagoblins and the boat, trying to determine if he could cast a spell safely. Shaking his head, he decides to shoot again at the beast on his side.
Crossbow: [1d20+5] = 13+5 = 18
Crossbow Damage: [1d8+3] = 4+3 = 7
He shouts to Tharmyr. "Stand tall, Tharmyr! Tomorrow we will sing the tales of the defeat of these beasts!" Rocco is using his Bardic Inspiration on Tharmyr. He can roll a d6 to add to an ability, attack, or saving throw.
Acrobatics: [1d20] = 17
If Needed: [1d20] = 8
d6 if needed: [1d6] = 4
Re: Session 1: Vanderlandt
Initiative
Kari and Wyreth continue to pilot the boat towards the shore.
"Son-of-a..." Loran curses. Acting quickly, the wizard draws a dagger and slices down at the tentacle keeping her fixed in place. Thick, dark blood seeps from the wound as the tentacle loosens its grip, releasing the elf. The now droopy appendage slithers back overboard, into the water, sinking into the depths along with the rest of the goblin octopus' form.
"Stand tall, Tharmyr!" Rocco calls out. "Tomorrow we will sing the tales of the defeat of these beasts!" the bard continues as he watches his crossbow bolt strike dead center between the eyes of his target. It, too, sinks beneath the water leaving a pool of blood in its wake.
Qilynn, from his position at the aft of the boat, watches as the two now-deceased seagoblins drift past as they're sinking straight down and the boat is still rushing to shore.
Rocco's banter fades from Tharmyr's ears and is replaced with a sharp, stabbing pain as the sea goblin drives its spear with both hands deep into the gnome's abdomen... and twists! With his last bit of conscious effort, the sorcerer leans forward, making sure, once everything goes dark, that he falls into the boat, not out of it.
The sea goblin bobs in the water, keeping up with the ship's pace, and Loran senses a penetrating stare from the creature's blood-red eyes as it appears to have targeted her as its next target.
---
Distance to Shore: 210-feet
Actions for round 3?
Also, please don't forget to include both an "if needed" rolland a new initiative roll.
---
Date: 1 Martius 989
Time: 15:19
Daily Forecast
Marching Order
Scout
- 23: Loran (20+3)
22: Rocco (19+3)
22: Qilynn (18+4)
16: Encounter (14+2)
15: Wyreth (14+1)
11: Tharmyr (10+1)
11: Kari (9+2)
- Tharmyr (0)
- Round 3:
Round 4:
- Round 3:
Kari and Wyreth continue to pilot the boat towards the shore.
"Son-of-a..." Loran curses. Acting quickly, the wizard draws a dagger and slices down at the tentacle keeping her fixed in place. Thick, dark blood seeps from the wound as the tentacle loosens its grip, releasing the elf. The now droopy appendage slithers back overboard, into the water, sinking into the depths along with the rest of the goblin octopus' form.
"Stand tall, Tharmyr!" Rocco calls out. "Tomorrow we will sing the tales of the defeat of these beasts!" the bard continues as he watches his crossbow bolt strike dead center between the eyes of his target. It, too, sinks beneath the water leaving a pool of blood in its wake.
Qilynn, from his position at the aft of the boat, watches as the two now-deceased seagoblins drift past as they're sinking straight down and the boat is still rushing to shore.
Rocco's banter fades from Tharmyr's ears and is replaced with a sharp, stabbing pain as the sea goblin drives its spear with both hands deep into the gnome's abdomen... and twists! With his last bit of conscious effort, the sorcerer leans forward, making sure, once everything goes dark, that he falls into the boat, not out of it.
---
Distance to Shore: 210-feet
Actions for round 3?
Also, please don't forget to include both an "if needed" rolland a new initiative roll.
---
Date: 1 Martius 989
Time: 15:19
Daily Forecast
- Sunrise: 7:47
- Sunset: 19:13
- Temperature: 81°
- High: 84°
- Low: 77°
- Conditions
- Wind: Breezy
- Precipitation: None
- Humidity: Low
- Visibility: Clear
- None
- Loran: Grappled in round 1.
- None
- Rex as Kari | Female | Neutral Good | Half-Orc | Fighter (1) | HD: 1 (1d10) | HP: 13 | AC: 16 | SP: 30' | Initiative: +2 | Darkvision: Yes | Inspiration: No
- Monsieur Rose as Rocco | Male | Chaotic Neutral | Variant Human | Bard (1) | HD: 1 (1d8) | HP: 10 | AC: 14 | SP: 30' | Initiative: +3 | Darkvision: No | Inspiration: No
- kalstone as Wyreth | Male | Chaotic Good | Half-Elf | Druid (1) | HD: 1 (1d8) | HP: 11 | AC: 11 | SP: 30' | Initiative: +1 | Darkvision: Yes | Inspiration: No
- Darklin2 as Loran | Female | Chaotic Good | High Elf | Wizard (1) | HD: 1 (1d6) | HP: 7-1 = 6 | AC: 13 | SP: 30' | Initiative: +3 | Darkvision: Yes | Inspiration: No
- Enoch as Qilynn | Male | Chaotic Neutral | Half-Elf | Paladin (1) | HD: 1 (1d10) | HP: 13 | AC: 17 | SP: 30' | Initiative: +4 | Darkvision: Yes | Inspiration: No
- Marullus as Tharmyr | Male | Neutral | Rock Gnome | Storm Sorcerer (1) | HD: 1 (1d6) | HP: 5-6 = 0 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
Marching Order
Scout
- T.B.D.
- Kari
Loran
Qilynn
Rocco
Tharmyr
Wyreth
- Kari | Loran
Qilynn | Rocco
Tharmyr | Wyreth
- Watch: Armored
- Sleep: No medium or heavy armor unless specifically declared.
- First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
- Round 1: Tentacle vs Rocco (AC 14): [1d20+4] = 7+4 = 11 -- miss
Round 1: Tentacle (Green) vs Loran (AC 13): [1d20+4] = 15+4 = 19 -- hit
Round 1: Tentacle (Purple) vs Tharmyr (AC 11): [1d20+4] = 2+4 = 6 -- miss
Round 2: Spear vs Tharmyr (AC 11): [1d20+3] = 20+3 = 23, [1d8+1] = 5+1 = 6 -- critical! (-6) (-4)
Round 2: Critical spear damage: [1d8+1] = 3+1 = 4 (-4)
Last edited by dmw71 on Mon May 25, 2020 10:08 pm, edited 2 times in total.
Reason: Edit: Added note about 'initiative' roll. Edit2: Scrapped initiative change.
Reason: Edit: Added note about 'initiative' roll. Edit2: Scrapped initiative change.
-- Games --
- DM: In Development
Re: Session 1: Vanderlandt
Last edited by Rex on Mon May 25, 2020 9:43 pm, edited 1 time in total.
Re: Session 1: Vanderlandt
Qilynn will attack if anything gets close enough:
Melee (Rapier) Attack: [1d20+6] = 5+6 = 11, damage [1d8+4] = 7+4 = 11
Initiative: [1d20+4] = 1+4 = 5
Natural 1.
As needed: [1d20] = 15
Melee (Rapier) Attack: [1d20+6] = 5+6 = 11, damage [1d8+4] = 7+4 = 11
Initiative: [1d20+4] = 1+4 = 5
Natural 1.
As needed: [1d20] = 15
Morvith, Human Wizard, The Western Lands
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Ekene Orjee, Xenologist and Imperial Agent, Shadow of the Storm (Traveller MgT2e)
Re: Session 1: Vanderlandt
Tharmyr puts his hand to his abdomen, blood squirting through his fingers. He collapses to the floor of the boat, his face pale. You think you hear a last articulate word, "...rude."
Death save [1d20] = 14 just because roll [1d20] = 11
One Pass.
Death save [1d20] = 14 just because roll [1d20] = 11
One Pass.
Re: Session 1: Vanderlandt
Wyreth
"Tharmyr! Hang on until we reach the shore!" He redoubles his efforts at rowing.
Initiative: [1d20+1] = 8+1 = 9
As Needed: [1d20] = 18
"Tharmyr! Hang on until we reach the shore!" He redoubles his efforts at rowing.
Initiative: [1d20+1] = 8+1 = 9
As Needed: [1d20] = 18