Adventure begins
Re: Adventure begins
you come to a large oak door with iron bands that is shut tight. Outside the door on the floor is etched the word “WELCOME” in the common tongue
- Darklin2
- Ranger Lord
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Re: Adventure begins
Lucus
He grabs his backpack and healing bag and puts the bag in the pack and shoulders it. Puts his shield on his left arm and pulls a javelin from his horse quiver. Removes the saddle and bags from his horse and stakes the horse out in a green grass area.
OK. I am ready to go. Who is leading the group down?
He grabs his backpack and healing bag and puts the bag in the pack and shoulders it. Puts his shield on his left arm and pulls a javelin from his horse quiver. Removes the saddle and bags from his horse and stakes the horse out in a green grass area.
OK. I am ready to go. Who is leading the group down?
All things are possible through Magic.
- GreyWolfVT
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Re: Adventure begins
Alvar one eyebrow raised quizzically "Huh says welcome shall we knock? Or does anyone think it's a trap?"
Last edited by GreyWolfVT on Tue May 05, 2020 8:54 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- spanningtree
- Rider of Rohan
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- Location: Las Vegas, NV
Re: Adventure begins
Sasha:
At least we know were welcomed...
At least we know were welcomed...
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Adventure begins
Kreed-Ranger,41/41hp, AC 2, Ranger lvl 5
I would use caution. As he readies his bow.
I would use caution. As he readies his bow.
Current Characters/Games
Re: Adventure begins
Pieni
Pieni waits for the door to be opened.
Pieni waits for the door to be opened.
Re: Adventure begins
opening the door and entering the room
Despite its age the room is neatly furnished, on the ceiling is a peg with a continuous light spell cast on it illuminating the room. In the center is a rectangle marble table with a plush couch on each side
along the walls you see 3 bugbear like creatures but the appear to be desiccated and rotted. There are also 3 large human corpses.
As you enter all 6 begin moving towards you
actions
Despite its age the room is neatly furnished, on the ceiling is a peg with a continuous light spell cast on it illuminating the room. In the center is a rectangle marble table with a plush couch on each side
along the walls you see 3 bugbear like creatures but the appear to be desiccated and rotted. There are also 3 large human corpses.
As you enter all 6 begin moving towards you
actions
Re: Adventure begins
OOC: Don't forget I have detect evil; next time let's use it before we open the door. 
Berek sizes up the biggest, meanest Bugbear and engages him.
To hit:: [1d20] = 12+1 = 13
Damage (v large): [1d10] = 10 +2 = 12

Berek sizes up the biggest, meanest Bugbear and engages him.
To hit:: [1d20] = 12+1 = 13
Damage (v large): [1d10] = 10 +2 = 12
- GreyWolfVT
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Re: Adventure begins
Alvar points at one of the bugbear corpses and casts magic missile at one of the dead bugbear not being fought by Berek. Streaks of light shoot from his finger and hit the creature.
Magic Missile [1d4+1] = 2+1 = 3 [1d4+1] = 4+1 = 5 = 8 dmg!
spell struck from sheet.
Magic Missile [1d4+1] = 2+1 = 3 [1d4+1] = 4+1 = 5 = 8 dmg!
spell struck from sheet.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Adventure begins
Pieni
Pieni casts Faerie Fire on the bugbear corpses and 2 of the men corpses (she can get 36 feet worth of height, 72 feet of trace, lasts 24 rounds).
Everyone is +2 to hit the illuminated ones. Spell struck.
"Attack!" Points her wolves at an illuminated human corpse.
Santtu [1d20+2] = 20+2 = 22 to hit [1d4+1] = 2+1 = 3 damage
Natural 20, 5 damage total
Tero [1d20+2] = 5+2 = 7 to hit [1d4+1] = 2+1 = 3 damage
Pieni casts Faerie Fire on the bugbear corpses and 2 of the men corpses (she can get 36 feet worth of height, 72 feet of trace, lasts 24 rounds).
Everyone is +2 to hit the illuminated ones. Spell struck.
"Attack!" Points her wolves at an illuminated human corpse.
Santtu [1d20+2] = 20+2 = 22 to hit [1d4+1] = 2+1 = 3 damage
Natural 20, 5 damage total
Tero [1d20+2] = 5+2 = 7 to hit [1d4+1] = 2+1 = 3 damage
- Darklin2
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Re: Adventure begins
All things are possible through Magic.
Re: Adventure begins
OOC: I have serious reading comprehension problems. I missed out on the "corpse" part. Yay me. The above damage and to hit should be an additional +2 (15, 14).
- spanningtree
- Rider of Rohan
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- Location: Las Vegas, NV
Re: Adventure begins
Sasha:
Waits to see what happens after Lucas presents his holy symbol.
Waits to see what happens after Lucas presents his holy symbol.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Adventure begins

Lucas raises his holy symbol and calls upon his god, but there is no answer as the undead keep coming forward.
Berek lands a mighty blow with his magical sword as the same creature has alvars missiles slam into it, yet it still stands.
Santtu leaps into the air and bites a chunk out of one of the zombies as most if them are outlined by magical flame.
Kreed engages another bugbear corpse and lands a heavy blow.
the undead retaliate
santtu barely dodges a heavy blow and the zombie coming after lucas stumbles and misses
however the bugbear corpse berek attacked grabs him by the throat and begins crushing (28 damage)
two of the zombies on kreed both land blows (18)
- spanningtree
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- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Adventure begins
Sasha:
Unloads three magic missiles into one of the bugbear critters.
Magic missile: [3d4+3] = 6+3 = 9
OCC: Spell struck
Unloads three magic missiles into one of the bugbear critters.
Magic missile: [3d4+3] = 6+3 = 9
OCC: Spell struck
Anall nathrack uthos bethos doss yell yenva. -Merlin
- GreyWolfVT
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Re: Adventure begins
Alvar sends another magic missile at the same target. "If we could lure them back out to the hallway I can use my burning hands spell and not burn the place down around us." he says as he inches back towards the doorway.
Magic Missile [1d4+1] = 3+1 = 4 [1d4+1] = 4+1 = 5
spell struck from sheet.
Magic Missile [1d4+1] = 3+1 = 4 [1d4+1] = 4+1 = 5
spell struck from sheet.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Adventure begins
Kreed-Ranger-23/41hp-AC 2-Ranger-Lvl5 still attacking the bugbear while moving back as Alvar suggested.
+1 L. Sword+2 vs enchanted creatures[1d20+3] = 19+3 = 22, [1d8+2] = 8+2 = 10
+1 L. Sword+2 vs enchanted creatures[1d20+3] = 19+3 = 22, [1d8+2] = 8+2 = 10
Current Characters/Games
Re: Adventure begins
Pieni
Casts Cure Serious Wounds on Kreed.
Cure Serious Wounds [2d8+1] = 10+1 = 11
Santuu continues her attack on the zombie.
Santtu [1d20+2] = 18+2 = 20 to hit [1d4+1] = 3+1 = 4 damage
Tero joins in in the zombie.
Tero [1d20+2] = 11+2 = 13 to hit [1d4+1] = 4+1 = 5 damage
Casts Cure Serious Wounds on Kreed.
Cure Serious Wounds [2d8+1] = 10+1 = 11
Santuu continues her attack on the zombie.
Santtu [1d20+2] = 18+2 = 20 to hit [1d4+1] = 3+1 = 4 damage
Tero joins in in the zombie.
Tero [1d20+2] = 11+2 = 13 to hit [1d4+1] = 4+1 = 5 damage
Re: Adventure begins
Berek
Back to Anubis!
Berek attacks, again, with Wraithsbane.
[1d20] = 18 +3, +2(FF) = 24
[1d8] = 7 +1, +3, = 11
OOC: Reminder, evil at -2 to hit.
Back to Anubis!
Berek attacks, again, with Wraithsbane.
[1d20] = 18 +3, +2(FF) = 24
[1d8] = 7 +1, +3, = 11
OOC: Reminder, evil at -2 to hit.
- Darklin2
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Re: Adventure begins
Lucus
Draws and strikes with Doombringer. (Using it 2 handed - bastard sword)
[1d20+3] = 18+3 = 21 Doombringer strike
[2d4+3] = 3+3 = 6 Doombringer damage
Draws and strikes with Doombringer. (Using it 2 handed - bastard sword)
[1d20+3] = 18+3 = 21 Doombringer strike
[2d4+3] = 3+3 = 6 Doombringer damage
All things are possible through Magic.