Adventure begins

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wolfpack
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Re: Adventure begins

#161 Post by wolfpack »

you come to a large oak door with iron bands that is shut tight. Outside the door on the floor is etched the word “WELCOME” in the common tongue
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Re: Adventure begins

#162 Post by Darklin2 »

Lucus

He grabs his backpack and healing bag and puts the bag in the pack and shoulders it. Puts his shield on his left arm and pulls a javelin from his horse quiver. Removes the saddle and bags from his horse and stakes the horse out in a green grass area.

OK. I am ready to go. Who is leading the group down?
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Re: Adventure begins

#163 Post by GreyWolfVT »

Alvar one eyebrow raised quizzically "Huh says welcome shall we knock? Or does anyone think it's a trap?"
Last edited by GreyWolfVT on Tue May 05, 2020 8:54 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Adventure begins

#164 Post by spanningtree »

Sasha:

At least we know were welcomed...
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Adventure begins

#165 Post by Dram »

Kreed-Ranger,41/41hp, AC 2, Ranger lvl 5

I would use caution. As he readies his bow.
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Re: Adventure begins

#166 Post by Rex »

Pieni

Pieni waits for the door to be opened.
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Re: Adventure begins

#167 Post by wolfpack »

opening the door and entering the room

Despite its age the room is neatly furnished, on the ceiling is a peg with a continuous light spell cast on it illuminating the room. In the center is a rectangle marble table with a plush couch on each side

along the walls you see 3 bugbear like creatures but the appear to be desiccated and rotted. There are also 3 large human corpses.

As you enter all 6 begin moving towards you

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Re: Adventure begins

#168 Post by lowkey13 »

OOC: Don't forget I have detect evil; next time let's use it before we open the door. :)

Berek sizes up the biggest, meanest Bugbear and engages him.

To hit:: [1d20] = 12+1 = 13

Damage (v large): [1d10] = 10 +2 = 12
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Re: Adventure begins

#169 Post by GreyWolfVT »

Alvar points at one of the bugbear corpses and casts magic missile at one of the dead bugbear not being fought by Berek. Streaks of light shoot from his finger and hit the creature.

Magic Missile [1d4+1] = 2+1 = 3 [1d4+1] = 4+1 = 5 = 8 dmg!

spell struck from sheet.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Adventure begins

#170 Post by Rex »

Pieni

Pieni casts Faerie Fire on the bugbear corpses and 2 of the men corpses (she can get 36 feet worth of height, 72 feet of trace, lasts 24 rounds).

Everyone is +2 to hit the illuminated ones. Spell struck.

"Attack!" Points her wolves at an illuminated human corpse.

Santtu [1d20+2] = 20+2 = 22 to hit [1d4+1] = 2+1 = 3 damage
Natural 20, 5 damage total

Tero [1d20+2] = 5+2 = 7 to hit [1d4+1] = 2+1 = 3 damage
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Re: Adventure begins

#171 Post by Darklin2 »

Lucus

Lucus presents his Holy Symbol.

BE GONE VILE ABOMINATIONS.

[1d20] = 7 Turn Undead
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Re: Adventure begins

#172 Post by lowkey13 »

OOC: I have serious reading comprehension problems. I missed out on the "corpse" part. Yay me. The above damage and to hit should be an additional +2 (15, 14).
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Re: Adventure begins

#173 Post by spanningtree »

Sasha:

Waits to see what happens after Lucas presents his holy symbol.
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Adventure begins

#174 Post by wolfpack »



Lucas raises his holy symbol and calls upon his god, but there is no answer as the undead keep coming forward.

Berek lands a mighty blow with his magical sword as the same creature has alvars missiles slam into it, yet it still stands.

Santtu leaps into the air and bites a chunk out of one of the zombies as most if them are outlined by magical flame.

Kreed engages another bugbear corpse and lands a heavy blow.

the undead retaliate

santtu barely dodges a heavy blow and the zombie coming after lucas stumbles and misses

however the bugbear corpse berek attacked grabs him by the throat and begins crushing (28 damage)

two of the zombies on kreed both land blows (18)


kreed
attack [1d20] = 11 +3=14
damage [1d12+3] = 7+3 = 10

2bug bear on berek
[1d20] = 11
[1d20] = 20
damage [4d4] = 14 x2 = 28

bugbear and juj on kreed
[1d20] = 18
[1d20] = 16
damage
[4d4] = 10
[3d4] = 8

juju on santtu
[1d20] = 8

juju on lucus
[1d20] = 1

Pieni druid 6
34/34


alvar f/m 4/4
20/20

sasha mu 5
26/26

lucas r/c 4/4
46/46

kreed r 5
41/21

berek p 5
41/2
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Re: Adventure begins

#175 Post by spanningtree »

Sasha:

Unloads three magic missiles into one of the bugbear critters.

Magic missile: [3d4+3] = 6+3 = 9

OCC: Spell struck
Anall nathrack uthos bethos doss yell yenva. -Merlin
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Re: Adventure begins

#176 Post by GreyWolfVT »

Alvar sends another magic missile at the same target. "If we could lure them back out to the hallway I can use my burning hands spell and not burn the place down around us." he says as he inches back towards the doorway.

Magic Missile [1d4+1] = 3+1 = 4 [1d4+1] = 4+1 = 5
spell struck from sheet.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Adventure begins

#177 Post by Dram »

Kreed-Ranger-23/41hp-AC 2-Ranger-Lvl5 still attacking the bugbear while moving back as Alvar suggested.

+1 L. Sword+2 vs enchanted creatures[1d20+3] = 19+3 = 22, [1d8+2] = 8+2 = 10
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Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e
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Re: Adventure begins

#178 Post by Rex »

Pieni

Casts Cure Serious Wounds on Kreed.
Cure Serious Wounds [2d8+1] = 10+1 = 11

Santuu continues her attack on the zombie.
Santtu [1d20+2] = 18+2 = 20 to hit [1d4+1] = 3+1 = 4 damage

Tero joins in in the zombie.
Tero [1d20+2] = 11+2 = 13 to hit [1d4+1] = 4+1 = 5 damage
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Re: Adventure begins

#179 Post by lowkey13 »

Berek

Back to Anubis!

Berek attacks, again, with Wraithsbane.

[1d20] = 18 +3, +2(FF) = 24

[1d8] = 7 +1, +3, = 11

OOC: Reminder, evil at -2 to hit.
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Re: Adventure begins

#180 Post by Darklin2 »

Lucus

Draws and strikes with Doombringer. (Using it 2 handed - bastard sword)

[1d20+3] = 18+3 = 21 Doombringer strike

[2d4+3] = 3+3 = 6 Doombringer damage
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Sai Eranthor - Cleric / Fighter/Mage - Hedge's Greyhawk Adventures (2E)
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